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Triggers
CAMPAGNEBLOODWARversionaméliorée9.w3x
Variables
Initialisation
declo
Initialisation mêlée
declo2
porte2
a unit ouvre
a unit ferme
cant kill ally
Not target
Secret of KoBw clan
Vendeur de mercenaire
porte essai
porte ouvrir
porte fermer
music
Music
special effects
Templier noir
Artillerie Fixe
Recolteur
Templier rouge
Tank orc
Entrez le code script personnalisé spécifique à la carte ci-dessous. Ce texte sera inclus dans le script de la carte après que les variables auront été déclarées et avant tout code de déclencheur.
Name
Type
is_array
initial_value
declo
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Trigger - Turn on porte_ouvrir <gen>
Trigger - Turn on porte_fermer <gen>
Trigger - Turn on Not_target <gen>
Trigger - Turn on Vendeur_de_mercenaire <gen>
Initialisation mêlée par défaut pour tous les joueurs
Initialisation mêlée
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
declo2
Events
Map initialization
Conditions
Actions
Trigger - Turn off porte_fermer <gen>
Trigger - Turn off porte_ouvrir <gen>
Trigger - Turn off Not_target <gen>
Trigger - Turn off Vendeur_de_mercenaire <gen>
a unit ouvre
Events
Unit - A unit enters ouvrir_porte <gen>
Conditions
Actions
Destructible - Open City Entrance 0037 <gen>
a unit ferme
Events
Unit - A unit enters fermer_porte <gen>
Conditions
Actions
Destructible - Close City Entrance 0037 <gen>
if played (owner of attacked unit) is in player group : (allies of owner of attacking unit )= true then unit stp (attacking unit)
If ((Owner of(attacked unit) "=" to (Random player from (player group((owner of (attacking unit)))))) then do (unit - order (attacking unit) to stop else do nothing
if owner of attacked unit is in playergroup allies of attackin unit
Not target
Events
Unit - A unit Is attacked
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Attacked unit)) is in (All allies of (Owner of (Attacking unit)).).) Equal to True
Then - Actions
Unit - Order (Attacking unit) to Stop .
Game - Display to (All players) the text: |CFFFF0303Qu'est ce que t'essayais de faire ??|r|CFFFE8A0ETu ne peux pas attaquer tes alliés|r
Else - Actions
Do nothing
Vendeur de mercenaire
Events
Player - Player 12 (Brown) types a chat message containing -SsK (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -SsK (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -SsK (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -SsK (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -SsK (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -SsK (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -SsK (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -SsK (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -SsK (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -SsK (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -SsK (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -SsK (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Vendeur secret for Neutral Passive at (Center of Secret <gen>) facing Default building facing degrees
Wait 2.00 seconds
Trigger - Turn off Vendeur_de_mercenaire <gen>
porte ouvrir
Events
Player - Player 3 (Teal) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 0274 <gen>
porte fermer
Events
Player - Player 1 (Red) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 0274 <gen>
Music
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |CFFFF0303En avant la musique !!!!!!!!!!!!!!!!!!!!!!!!
Sound - Play PH1 <gen>
Templier noir
Events
Conditions
Actions
Artillerie Fixe
Events
Unit - A unit enters R__gion_000 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Artillerie Fixe
Actions
Special Effect - Create a special effect attached to the right (Unexpected type: 'attachpoint') of (Entering unit) using units\other\BloodElfLieutenant\BloodElfLieutenant
Special Effect - Create a special effect attached to the left (Unexpected type: 'attachpoint') of (Entering unit) using units\other\BloodElfLieutenant\BloodElfLieutenant
Recolteur
Events
Unit - A unit enters R__gion_000 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Unit-type of (Entering unit)) Equal to Recolteur
Actions
Unit - Change color of (Entering unit) to Blue
Templier rouge
Events
Unit - A unit enters R__gion_000 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Templier rouge
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Orc\Voodoo\VoodooAuraTarget.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Entering unit) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
Tank orc
Events
Unit - A unit enters R__gion_000 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Tank Tortle [Volé]
Actions
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Entering unit) using units\demon\ChaosHellscream\ChaosHellscream.mdl
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