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How to import Blood Swipe (small)

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Blood Swipe (small) of the bundle Blood Swipe (small). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Blood Swipe.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Blood Swipe (small)
BloodStrikeSmall.mdx
Blood5.blp
T_VFX_Shield_Belt_Bright.blp
lavalash copy.blp
Blood3.blp
LAVAGOOP_ALPHA.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing BloodStrikeSmall.mdx

Now Click the "Import File" Button:

Next select 'BloodStrikeSmall.mdx' in the folder which you extracted from the zip archive:

Blood Swipe (small)
BloodStrikeSmall.mdx
Blood3.blp
Blood5.blp
LAVAGOOP_ALPHA.blp
lavalash copy.blp
T_VFX_Shield_Belt_Bright.blp

The file has been properly added to the map archive:

BloodStrikeSmall.mdx
Model
32
war3mapimported/BloodStrikeSmall.mdx

Done, you have imported the file BloodStrikeSmall.mdx.

Importing Blood3.blp

Now Click the "Import File" Button:

Next select 'Blood3.blp' in the folder which you extracted from the zip archive:

Blood Swipe (small)
BloodStrikeSmall.mdx
Blood3.blp
Blood5.blp
LAVAGOOP_ALPHA.blp
lavalash copy.blp
T_VFX_Shield_Belt_Bright.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BloodStrikeSmall.mdx
Model
32
war3mapimported/BloodStrikeSmall.mdx
Blood3.blp
Image / Texture
118
war3mapimported/Blood3.blp

Double-click the file Blood3.blp:

Blood3.blp
Image / Texture
118
war3mapimported/Blood3.blp

Tick the box "Use Custom Path" and type in the correct path:

Blood3.blp
Image / Texture
118
Blood3.blp

The file has been properly added to the map archive:

BloodStrikeSmall.mdx
Model
32
war3mapimported/BloodStrikeSmall.mdx
Blood3.blp
Image / Texture
118
Blood3.blp

Done, you have imported the file Blood3.blp.

Importing Blood5.blp

Now Click the "Import File" Button:

Next select 'Blood5.blp' in the folder which you extracted from the zip archive:

Blood Swipe (small)
BloodStrikeSmall.mdx
Blood3.blp
Blood5.blp
LAVAGOOP_ALPHA.blp
lavalash copy.blp
T_VFX_Shield_Belt_Bright.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BloodStrikeSmall.mdx
Model
32
war3mapimported/BloodStrikeSmall.mdx
Blood3.blp
Image / Texture
118
Blood3.blp
Blood5.blp
Image / Texture
32
war3mapimported/Blood5.blp

Double-click the file Blood5.blp:

Blood5.blp
Image / Texture
32
war3mapimported/Blood5.blp

Tick the box "Use Custom Path" and type in the correct path:

Blood5.blp
Image / Texture
32
Blood5.blp

The file has been properly added to the map archive:

BloodStrikeSmall.mdx
Model
32
war3mapimported/BloodStrikeSmall.mdx
Blood3.blp
Image / Texture
118
Blood3.blp
Blood5.blp
Image / Texture
32
Blood5.blp

Done, you have imported the file Blood5.blp.

Importing LAVAGOOP_ALPHA.blp

Now Click the "Import File" Button:

Next select 'LAVAGOOP_ALPHA.blp' in the folder which you extracted from the zip archive:

Blood Swipe (small)
BloodStrikeSmall.mdx
Blood3.blp
Blood5.blp
LAVAGOOP_ALPHA.blp
lavalash copy.blp
T_VFX_Shield_Belt_Bright.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BloodStrikeSmall.mdx
Model
32
war3mapimported/BloodStrikeSmall.mdx
Blood3.blp
Image / Texture
118
Blood3.blp
Blood5.blp
Image / Texture
32
Blood5.blp
LAVAGOOP_ALPHA.blp
Image / Texture
5
war3mapimported/LAVAGOOP_ALPHA.blp

Double-click the file LAVAGOOP_ALPHA.blp:

LAVAGOOP_ALPHA.blp
Image / Texture
5
war3mapimported/LAVAGOOP_ALPHA.blp

Tick the box "Use Custom Path" and type in the correct path:

LAVAGOOP_ALPHA.blp
Image / Texture
5
LAVAGOOP_ALPHA.BLP

The file has been properly added to the map archive:

BloodStrikeSmall.mdx
Model
32
war3mapimported/BloodStrikeSmall.mdx
Blood3.blp
Image / Texture
118
Blood3.blp
Blood5.blp
Image / Texture
32
Blood5.blp
LAVAGOOP_ALPHA.blp
Image / Texture
5
LAVAGOOP_ALPHA.BLP

Done, you have imported the file LAVAGOOP_ALPHA.blp.

Importing lavalash copy.blp

Now Click the "Import File" Button:

Next select 'lavalash copy.blp' in the folder which you extracted from the zip archive:

Blood Swipe (small)
BloodStrikeSmall.mdx
Blood3.blp
Blood5.blp
LAVAGOOP_ALPHA.blp
lavalash copy.blp
T_VFX_Shield_Belt_Bright.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BloodStrikeSmall.mdx
Model
32
war3mapimported/BloodStrikeSmall.mdx
Blood3.blp
Image / Texture
118
Blood3.blp
Blood5.blp
Image / Texture
32
Blood5.blp
LAVAGOOP_ALPHA.blp
Image / Texture
5
LAVAGOOP_ALPHA.BLP
lavalash copy.blp
Image / Texture
43
war3mapimported/lavalash copy.blp

Double-click the file lavalash copy.blp:

lavalash copy.blp
Image / Texture
43
war3mapimported/lavalash copy.blp

Tick the box "Use Custom Path" and type in the correct path:

lavalash copy.blp
Image / Texture
43
lavalash copy.blp

The file has been properly added to the map archive:

BloodStrikeSmall.mdx
Model
32
war3mapimported/BloodStrikeSmall.mdx
Blood3.blp
Image / Texture
118
Blood3.blp
Blood5.blp
Image / Texture
32
Blood5.blp
LAVAGOOP_ALPHA.blp
Image / Texture
5
LAVAGOOP_ALPHA.BLP
lavalash copy.blp
Image / Texture
43
lavalash copy.blp

Done, you have imported the file lavalash copy.blp.

Importing T_VFX_Shield_Belt_Bright.blp

Now Click the "Import File" Button:

Next select 'T_VFX_Shield_Belt_Bright.blp' in the folder which you extracted from the zip archive:

Blood Swipe (small)
BloodStrikeSmall.mdx
Blood3.blp
Blood5.blp
LAVAGOOP_ALPHA.blp
lavalash copy.blp
T_VFX_Shield_Belt_Bright.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BloodStrikeSmall.mdx
Model
32
war3mapimported/BloodStrikeSmall.mdx
Blood3.blp
Image / Texture
118
Blood3.blp
Blood5.blp
Image / Texture
32
Blood5.blp
LAVAGOOP_ALPHA.blp
Image / Texture
5
LAVAGOOP_ALPHA.BLP
lavalash copy.blp
Image / Texture
43
lavalash copy.blp
T_VFX_Shield_Belt_Bright.blp
Image / Texture
49
war3mapimported/T_VFX_Shield_Belt_Bright.blp

Double-click the file T_VFX_Shield_Belt_Bright.blp:

T_VFX_Shield_Belt_Bright.blp
Image / Texture
49
war3mapimported/T_VFX_Shield_Belt_Bright.blp

Tick the box "Use Custom Path" and type in the correct path:

T_VFX_Shield_Belt_Bright.blp
Image / Texture
49
T_VFX_Shield_Belt_Bright.blp

The file has been properly added to the map archive:

BloodStrikeSmall.mdx
Model
32
war3mapimported/BloodStrikeSmall.mdx
Blood3.blp
Image / Texture
118
Blood3.blp
Blood5.blp
Image / Texture
32
Blood5.blp
LAVAGOOP_ALPHA.blp
Image / Texture
5
LAVAGOOP_ALPHA.BLP
lavalash copy.blp
Image / Texture
43
lavalash copy.blp
T_VFX_Shield_Belt_Bright.blp
Image / Texture
49
T_VFX_Shield_Belt_Bright.blp

Done, you have imported the file T_VFX_Shield_Belt_Bright.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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