function PlaySoundForPlayer takes player whichPlayer, sound whichSound returns nothing
if ( whichPlayer == GetLocalPlayer() ) then
call PlaySoundBJ( whichSound )
endif
endfunction
Name | Type | is_array | initial_value |
chSKILL | integer | Yes | |
com_vote_alli | dialog | No | |
com_vote_horde | dialog | No | |
commander | player | Yes | |
creep_gebiet | rect | Yes | |
creep_groups | integer | Yes | |
creep_player | player | Yes | |
creep_types | unitcode | Yes | |
CreepSpawn | timer | No | |
DmgSight_Integer | integervar | No | |
Gates | timer | No | |
GatesNrUnits | integer | Yes | |
Hero_Deaths | integer | Yes | |
Hero_groups | group | Yes | |
Hero_Kills | integer | Yes | |
HeroVarPl | unit | Yes | UnitNull |
level_integer | integer | Yes | |
MB | multiboard | No | |
mb_icon | string | Yes | |
mb_icon_hero | string | Yes | |
mb_info_string | string | Yes | |
OwnFlagInOwnSlot | boolean | Yes | |
Player_Number_In_Team | integer | Yes | |
Player_points | integer | Yes | |
PlayerColours | string | Yes | |
PlayerFarbe | string | Yes | |
r | real | No | |
revive_timer | timer | Yes | |
revive_timer_window | timerdialog | Yes | |
SkillLevel | integer | Yes | |
Slot | unit | Yes | |
Slot_p | location | Yes | |
Spawn | integer | No | |
Spawn_Move_rect | rect | Yes | |
TeamPoints | integer | Yes | |
TeamPoints_string | string | Yes | |
TeamPoints_string_temp | string | Yes | |
UnitGroupPL | group | Yes | |
vote_button | button | Yes | |
vote_integer | integer | Yes | |
vote_nr | integer | Yes | |
vote_pl | player | Yes | |
wettersys_blitz | effect | No | |
wettersys_blitzpunkt | location | No | |
wettersys_gebiet | rect | No | |
wettersys_nummer | integer | No | |
wettersys_nummer_save | integer | No | |
wettersys_wetter | weathereffect | No | |
zz_text_lvl_bool | boolean | Yes | true |