• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Blood Queen_Portrait

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Blood Queen_Portrait of the bundle Blood Queen_Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Blood-Queen Lanathel.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Blood Queen_Portrait
Blood Queen_Portrait.mdx
Blood Queen_gemstone_Diffuse.dds
Blood Queen_gemstone_Emissive.dds
Blood Queen_Main3_Diffuse.dds
Blood Queen_Main3_Emissive.dds
Blood Queen_Hair_Diffuse.dds
Blood Queen_B_Skirt_diffuse.dds
Blood Queen_B_Skirt_orm.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Blood Queen_Portrait.mdx

Now Click the "Import File" Button:

Next select 'Blood Queen_Portrait.mdx' in the folder which you extracted from the zip archive:

Blood Queen_Portrait
Blood Queen_Portrait.mdx
Blood Queen_B_Skirt_diffuse.dds
Blood Queen_B_Skirt_orm.dds
Blood Queen_gemstone_Diffuse.dds
Blood Queen_gemstone_Emissive.dds
Blood Queen_Hair_Diffuse.dds
Blood Queen_Main3_Diffuse.dds
Blood Queen_Main3_Emissive.dds

The file has been properly added to the map archive:

Blood Queen_Portrait.mdx
Model
610
war3mapimported/Blood Queen_Portrait.mdx

Done, you have imported the file Blood Queen_Portrait.mdx.

Importing Blood Queen_B_Skirt_diffuse.dds

Now Click the "Import File" Button:

Next select 'Blood Queen_B_Skirt_diffuse.dds' in the folder which you extracted from the zip archive:

Blood Queen_Portrait
Blood Queen_Portrait.mdx
Blood Queen_B_Skirt_diffuse.dds
Blood Queen_B_Skirt_orm.dds
Blood Queen_gemstone_Diffuse.dds
Blood Queen_gemstone_Emissive.dds
Blood Queen_Hair_Diffuse.dds
Blood Queen_Main3_Diffuse.dds
Blood Queen_Main3_Emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Blood Queen_Portrait.mdx
Model
610
war3mapimported/Blood Queen_Portrait.mdx
Blood Queen_B_Skirt_diffuse.dds
Image / Texture
1,365
war3mapimported/Blood Queen_B_Skirt_diffuse.dds

Double-click the file Blood Queen_B_Skirt_diffuse.dds:

Blood Queen_B_Skirt_diffuse.dds
Image / Texture
1,365
war3mapimported/Blood Queen_B_Skirt_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Blood Queen_B_Skirt_diffuse.dds
Image / Texture
1,365
Blood Queen_B_Skirt_diffuse.dds

The file has been properly added to the map archive:

Blood Queen_Portrait.mdx
Model
610
war3mapimported/Blood Queen_Portrait.mdx
Blood Queen_B_Skirt_diffuse.dds
Image / Texture
1,365
Blood Queen_B_Skirt_diffuse.dds

Done, you have imported the file Blood Queen_B_Skirt_diffuse.dds.

Importing Blood Queen_B_Skirt_orm.dds

Now Click the "Import File" Button:

Next select 'Blood Queen_B_Skirt_orm.dds' in the folder which you extracted from the zip archive:

Blood Queen_Portrait
Blood Queen_Portrait.mdx
Blood Queen_B_Skirt_diffuse.dds
Blood Queen_B_Skirt_orm.dds
Blood Queen_gemstone_Diffuse.dds
Blood Queen_gemstone_Emissive.dds
Blood Queen_Hair_Diffuse.dds
Blood Queen_Main3_Diffuse.dds
Blood Queen_Main3_Emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Blood Queen_Portrait.mdx
Model
610
war3mapimported/Blood Queen_Portrait.mdx
Blood Queen_B_Skirt_diffuse.dds
Image / Texture
1,365
Blood Queen_B_Skirt_diffuse.dds
Blood Queen_B_Skirt_orm.dds
Image / Texture
1,365
war3mapimported/Blood Queen_B_Skirt_orm.dds

Double-click the file Blood Queen_B_Skirt_orm.dds:

Blood Queen_B_Skirt_orm.dds
Image / Texture
1,365
war3mapimported/Blood Queen_B_Skirt_orm.dds

Tick the box "Use Custom Path" and type in the correct path:

Blood Queen_B_Skirt_orm.dds
Image / Texture
1,365
Blood Queen_B_Skirt_orm.dds

The file has been properly added to the map archive:

Blood Queen_Portrait.mdx
Model
610
war3mapimported/Blood Queen_Portrait.mdx
Blood Queen_B_Skirt_diffuse.dds
Image / Texture
1,365
Blood Queen_B_Skirt_diffuse.dds
Blood Queen_B_Skirt_orm.dds
Image / Texture
1,365
Blood Queen_B_Skirt_orm.dds

Done, you have imported the file Blood Queen_B_Skirt_orm.dds.

Importing Blood Queen_gemstone_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Blood Queen_gemstone_Diffuse.dds' in the folder which you extracted from the zip archive:

Blood Queen_Portrait
Blood Queen_Portrait.mdx
Blood Queen_B_Skirt_diffuse.dds
Blood Queen_B_Skirt_orm.dds
Blood Queen_gemstone_Diffuse.dds
Blood Queen_gemstone_Emissive.dds
Blood Queen_Hair_Diffuse.dds
Blood Queen_Main3_Diffuse.dds
Blood Queen_Main3_Emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Blood Queen_Portrait.mdx
Model
610
war3mapimported/Blood Queen_Portrait.mdx
Blood Queen_B_Skirt_diffuse.dds
Image / Texture
1,365
Blood Queen_B_Skirt_diffuse.dds
Blood Queen_B_Skirt_orm.dds
Image / Texture
1,365
Blood Queen_B_Skirt_orm.dds
Blood Queen_gemstone_Diffuse.dds
Image / Texture
2,731
war3mapimported/Blood Queen_gemstone_Diffuse.dds

Double-click the file Blood Queen_gemstone_Diffuse.dds:

Blood Queen_gemstone_Diffuse.dds
Image / Texture
2,731
war3mapimported/Blood Queen_gemstone_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Blood Queen_gemstone_Diffuse.dds
Image / Texture
2,731
Blood Queen_gemstone_Diffuse.dds

The file has been properly added to the map archive:

Blood Queen_Portrait.mdx
Model
610
war3mapimported/Blood Queen_Portrait.mdx
Blood Queen_B_Skirt_diffuse.dds
Image / Texture
1,365
Blood Queen_B_Skirt_diffuse.dds
Blood Queen_B_Skirt_orm.dds
Image / Texture
1,365
Blood Queen_B_Skirt_orm.dds
Blood Queen_gemstone_Diffuse.dds
Image / Texture
2,731
Blood Queen_gemstone_Diffuse.dds

Done, you have imported the file Blood Queen_gemstone_Diffuse.dds.

Importing Blood Queen_gemstone_Emissive.dds

Now Click the "Import File" Button:

Next select 'Blood Queen_gemstone_Emissive.dds' in the folder which you extracted from the zip archive:

Blood Queen_Portrait
Blood Queen_Portrait.mdx
Blood Queen_B_Skirt_diffuse.dds
Blood Queen_B_Skirt_orm.dds
Blood Queen_gemstone_Diffuse.dds
Blood Queen_gemstone_Emissive.dds
Blood Queen_Hair_Diffuse.dds
Blood Queen_Main3_Diffuse.dds
Blood Queen_Main3_Emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Blood Queen_Portrait.mdx
Model
610
war3mapimported/Blood Queen_Portrait.mdx
Blood Queen_B_Skirt_diffuse.dds
Image / Texture
1,365
Blood Queen_B_Skirt_diffuse.dds
Blood Queen_B_Skirt_orm.dds
Image / Texture
1,365
Blood Queen_B_Skirt_orm.dds
Blood Queen_gemstone_Diffuse.dds
Image / Texture
2,731
Blood Queen_gemstone_Diffuse.dds
Blood Queen_gemstone_Emissive.dds
Image / Texture
2,731
war3mapimported/Blood Queen_gemstone_Emissive.dds

Double-click the file Blood Queen_gemstone_Emissive.dds:

Blood Queen_gemstone_Emissive.dds
Image / Texture
2,731
war3mapimported/Blood Queen_gemstone_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Blood Queen_gemstone_Emissive.dds
Image / Texture
2,731
Blood Queen_gemstone_Emissive.dds

The file has been properly added to the map archive:

Blood Queen_Portrait.mdx
Model
610
war3mapimported/Blood Queen_Portrait.mdx
Blood Queen_B_Skirt_diffuse.dds
Image / Texture
1,365
Blood Queen_B_Skirt_diffuse.dds
Blood Queen_B_Skirt_orm.dds
Image / Texture
1,365
Blood Queen_B_Skirt_orm.dds
Blood Queen_gemstone_Diffuse.dds
Image / Texture
2,731
Blood Queen_gemstone_Diffuse.dds
Blood Queen_gemstone_Emissive.dds
Image / Texture
2,731
Blood Queen_gemstone_Emissive.dds

Done, you have imported the file Blood Queen_gemstone_Emissive.dds.

Importing Blood Queen_Hair_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Blood Queen_Hair_Diffuse.dds' in the folder which you extracted from the zip archive:

Blood Queen_Portrait
Blood Queen_Portrait.mdx
Blood Queen_B_Skirt_diffuse.dds
Blood Queen_B_Skirt_orm.dds
Blood Queen_gemstone_Diffuse.dds
Blood Queen_gemstone_Emissive.dds
Blood Queen_Hair_Diffuse.dds
Blood Queen_Main3_Diffuse.dds
Blood Queen_Main3_Emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Blood Queen_Portrait.mdx
Model
610
war3mapimported/Blood Queen_Portrait.mdx
Blood Queen_B_Skirt_diffuse.dds
Image / Texture
1,365
Blood Queen_B_Skirt_diffuse.dds
Blood Queen_B_Skirt_orm.dds
Image / Texture
1,365
Blood Queen_B_Skirt_orm.dds
Blood Queen_gemstone_Diffuse.dds
Image / Texture
2,731
Blood Queen_gemstone_Diffuse.dds
Blood Queen_gemstone_Emissive.dds
Image / Texture
2,731
Blood Queen_gemstone_Emissive.dds
Blood Queen_Hair_Diffuse.dds
Image / Texture
341
war3mapimported/Blood Queen_Hair_Diffuse.dds

Double-click the file Blood Queen_Hair_Diffuse.dds:

Blood Queen_Hair_Diffuse.dds
Image / Texture
341
war3mapimported/Blood Queen_Hair_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Blood Queen_Hair_Diffuse.dds
Image / Texture
341
Blood Queen_Hair_Diffuse.dds

The file has been properly added to the map archive:

Blood Queen_Portrait.mdx
Model
610
war3mapimported/Blood Queen_Portrait.mdx
Blood Queen_B_Skirt_diffuse.dds
Image / Texture
1,365
Blood Queen_B_Skirt_diffuse.dds
Blood Queen_B_Skirt_orm.dds
Image / Texture
1,365
Blood Queen_B_Skirt_orm.dds
Blood Queen_gemstone_Diffuse.dds
Image / Texture
2,731
Blood Queen_gemstone_Diffuse.dds
Blood Queen_gemstone_Emissive.dds
Image / Texture
2,731
Blood Queen_gemstone_Emissive.dds
Blood Queen_Hair_Diffuse.dds
Image / Texture
341
Blood Queen_Hair_Diffuse.dds

Done, you have imported the file Blood Queen_Hair_Diffuse.dds.

Importing Blood Queen_Main3_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Blood Queen_Main3_Diffuse.dds' in the folder which you extracted from the zip archive:

Blood Queen_Portrait
Blood Queen_Portrait.mdx
Blood Queen_B_Skirt_diffuse.dds
Blood Queen_B_Skirt_orm.dds
Blood Queen_gemstone_Diffuse.dds
Blood Queen_gemstone_Emissive.dds
Blood Queen_Hair_Diffuse.dds
Blood Queen_Main3_Diffuse.dds
Blood Queen_Main3_Emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Blood Queen_Portrait.mdx
Model
610
war3mapimported/Blood Queen_Portrait.mdx
Blood Queen_B_Skirt_diffuse.dds
Image / Texture
1,365
Blood Queen_B_Skirt_diffuse.dds
Blood Queen_B_Skirt_orm.dds
Image / Texture
1,365
Blood Queen_B_Skirt_orm.dds
Blood Queen_gemstone_Diffuse.dds
Image / Texture
2,731
Blood Queen_gemstone_Diffuse.dds
Blood Queen_gemstone_Emissive.dds
Image / Texture
2,731
Blood Queen_gemstone_Emissive.dds
Blood Queen_Hair_Diffuse.dds
Image / Texture
341
Blood Queen_Hair_Diffuse.dds
Blood Queen_Main3_Diffuse.dds
Image / Texture
1,365
war3mapimported/Blood Queen_Main3_Diffuse.dds

Double-click the file Blood Queen_Main3_Diffuse.dds:

Blood Queen_Main3_Diffuse.dds
Image / Texture
1,365
war3mapimported/Blood Queen_Main3_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Blood Queen_Main3_Diffuse.dds
Image / Texture
1,365
Blood Queen_Main3_Diffuse.dds

The file has been properly added to the map archive:

Blood Queen_Portrait.mdx
Model
610
war3mapimported/Blood Queen_Portrait.mdx
Blood Queen_B_Skirt_diffuse.dds
Image / Texture
1,365
Blood Queen_B_Skirt_diffuse.dds
Blood Queen_B_Skirt_orm.dds
Image / Texture
1,365
Blood Queen_B_Skirt_orm.dds
Blood Queen_gemstone_Diffuse.dds
Image / Texture
2,731
Blood Queen_gemstone_Diffuse.dds
Blood Queen_gemstone_Emissive.dds
Image / Texture
2,731
Blood Queen_gemstone_Emissive.dds
Blood Queen_Hair_Diffuse.dds
Image / Texture
341
Blood Queen_Hair_Diffuse.dds
Blood Queen_Main3_Diffuse.dds
Image / Texture
1,365
Blood Queen_Main3_Diffuse.dds

Done, you have imported the file Blood Queen_Main3_Diffuse.dds.

Importing Blood Queen_Main3_Emissive.dds

Now Click the "Import File" Button:

Next select 'Blood Queen_Main3_Emissive.dds' in the folder which you extracted from the zip archive:

Blood Queen_Portrait
Blood Queen_Portrait.mdx
Blood Queen_B_Skirt_diffuse.dds
Blood Queen_B_Skirt_orm.dds
Blood Queen_gemstone_Diffuse.dds
Blood Queen_gemstone_Emissive.dds
Blood Queen_Hair_Diffuse.dds
Blood Queen_Main3_Diffuse.dds
Blood Queen_Main3_Emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Blood Queen_Portrait.mdx
Model
610
war3mapimported/Blood Queen_Portrait.mdx
Blood Queen_B_Skirt_diffuse.dds
Image / Texture
1,365
Blood Queen_B_Skirt_diffuse.dds
Blood Queen_B_Skirt_orm.dds
Image / Texture
1,365
Blood Queen_B_Skirt_orm.dds
Blood Queen_gemstone_Diffuse.dds
Image / Texture
2,731
Blood Queen_gemstone_Diffuse.dds
Blood Queen_gemstone_Emissive.dds
Image / Texture
2,731
Blood Queen_gemstone_Emissive.dds
Blood Queen_Hair_Diffuse.dds
Image / Texture
341
Blood Queen_Hair_Diffuse.dds
Blood Queen_Main3_Diffuse.dds
Image / Texture
1,365
Blood Queen_Main3_Diffuse.dds
Blood Queen_Main3_Emissive.dds
Image / Texture
1,365
war3mapimported/Blood Queen_Main3_Emissive.dds

Double-click the file Blood Queen_Main3_Emissive.dds:

Blood Queen_Main3_Emissive.dds
Image / Texture
1,365
war3mapimported/Blood Queen_Main3_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Blood Queen_Main3_Emissive.dds
Image / Texture
1,365
Blood Queen_Main3_Emissive.dds

The file has been properly added to the map archive:

Blood Queen_Portrait.mdx
Model
610
war3mapimported/Blood Queen_Portrait.mdx
Blood Queen_B_Skirt_diffuse.dds
Image / Texture
1,365
Blood Queen_B_Skirt_diffuse.dds
Blood Queen_B_Skirt_orm.dds
Image / Texture
1,365
Blood Queen_B_Skirt_orm.dds
Blood Queen_gemstone_Diffuse.dds
Image / Texture
2,731
Blood Queen_gemstone_Diffuse.dds
Blood Queen_gemstone_Emissive.dds
Image / Texture
2,731
Blood Queen_gemstone_Emissive.dds
Blood Queen_Hair_Diffuse.dds
Image / Texture
341
Blood Queen_Hair_Diffuse.dds
Blood Queen_Main3_Diffuse.dds
Image / Texture
1,365
Blood Queen_Main3_Diffuse.dds
Blood Queen_Main3_Emissive.dds
Image / Texture
1,365
Blood Queen_Main3_Emissive.dds

Done, you have imported the file Blood Queen_Main3_Emissive.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Top