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Triggers
Blood Ocean (New).w3x
Variables
Initialization
time
nomusic
nomusic Copy
hero cr
Untitled Trigger 003
hump
h
skill
Untitled Trigger 001
Untitled Trigger 001 Copy
gold
plyr one
crystal
red
blue
teal
purple
die
red die
red die Copy
red die Copy 2
red die Copy 3
tip
tips
reed Copy
bluu
bluu Copy
bluu Copy Copy
attack
Untitled Trigger 002
Untitled Trigger 002 Copy
Untitled Trigger 002 Copy 2
Untitled Trigger 002 Copy 3
wlrd
q
w
e
r
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
time
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Game - Set the time of day to 0.00
Game - Set time of day speed to 0.00 % of the default speed
nomusic
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Visibility - Disable black mask
nomusic Copy
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Sound - Stop the currently playing music theme
Wait 0.01 seconds
Sound - Play war3mapImported\49.mp3 (Unexpected type: 'musictheme') .
Untitled Trigger 003
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Unit - Create 1 . Dead Hero for Player 1 (Red) at (Center of red_cr <gen>) facing Default building facing degrees
Unit - Create 1 . Dead Hero for Player 2 (Blue) at (Center of blue_cr <gen>) facing Default building facing degrees
Unit - Create 1 . Dead Hero for Player 3 (Teal) at (Center of teal_cr <gen>) facing Default building facing degrees
Unit - Create 1 . Dead Hero for Player 4 (Purple) at (Center of purple_cr <gen>) facing Default building facing degrees
Sound - Play LightningBolt1 <gen>
Game - Display to (All players) the text: |cff995500You have been provided with a hero.|r
h
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Hump
Actions
Wait 0.15 seconds
Unit - Remove (Casting unit) from the game
Untitled Trigger 001
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to War Stomp custom
Actions
Unit - Cause (Casting unit) to damage (Casting unit) , dealing 100.00 damage of attack type Chaos and damage type Normal
Untitled Trigger 001 Copy
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Taunt custom
Actions
Unit - Cause (Casting unit) to damage (Casting unit) , dealing 50.00 damage of attack type Chaos and damage type Normal
plyr one
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Player - Add 250 to Player 1 (Red) . Current gold
Player - Add 250 to Player 2 (Blue) . Current gold
Player - Add 250 to Player 3 (Teal) . Current gold
Player - Add 250 to Player 4 (Purple) . Current gold
red
Events
Unit - Crystal Reef 0032 <gen> Dies
Conditions
Actions
Wait 3.00 seconds
Game - Display to (All players) the text: |cffff0000The Southeast Empire has fallen!|r
Trigger - Turn on q <gen>
Wait 1.00 seconds
Unit - Create 1 . Spectator's Soul land for Player 1 (Red) at (Center of Region_001 <gen>) facing Default building facing degrees
blue
Events
Unit - Crystal Reef 0030 <gen> Dies
Conditions
Actions
Wait 3.00 seconds
Game - Display to (All players) the text: |cffff0000The Northeast Empire has fallen!|r
Trigger - Turn on w <gen>
Wait 1.00 seconds
Unit - Create 1 . Spectator's Soul land for Player 2 (Blue) at (Center of Region_001 <gen>) facing Default building facing degrees
teal
Events
Unit - Crystal Reef 0031 <gen> Dies
Conditions
Actions
Wait 3.00 seconds
Game - Display to (All players) the text: |cffff0000The Northwest Empire has fallen!|r
Trigger - Turn on e <gen>
Wait 1.00 seconds
Unit - Create 1 . Spectator's Soul land for Player 3 (Teal) at (Center of Region_001 <gen>) facing Default building facing degrees
purple
Events
Unit - Crystal Reef 0033 <gen> Dies
Conditions
Actions
Wait 3.00 seconds
Game - Display to (All players) the text: |cffff0000The Southwest Empire has fallen!|r
Trigger - Turn on r <gen>
Wait 1.00 seconds
Unit - Create 1 . Spectator's Soul land for Player 4 (Purple) at (Center of Region_001 <gen>) facing Default building facing degrees
red die
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Owner of (Killing unit)) Not equal to Player 1 (Red)
Actions
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
red die Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Owner of (Killing unit)) Not equal to Player 2 (Blue)
Actions
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
red die Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Owner of (Killing unit)) Not equal to Player 3 (Teal)
Actions
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
red die Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Owner of (Killing unit)) Not equal to Player 4 (Purple)
Actions
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
tips
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cff32cd32New to the game? Type -tips.|r
reed Copy
Events
Player - Player 1 (Red) types a chat message containing -tips (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to Player Group - Player 1 (Red) the text: -tips Enabled. You will receive hints on how to play the game.
Wait 15.00 seconds
Game - Display to Player Group - Player 1 (Red) the text: At the back of your base, there is a unique building. Make sure you protect it and destroy the enemy's.
Wait 15.00 seconds
Game - Display to Player Group - Player 1 (Red) the text: The Temple of the Seas can train every unit you can have, but you need several buildings to enable most of them.
Wait 15.00 seconds
Game - Display to Player Group - Player 1 (Red) the text: The maximum food limit is 200. Build certain buildings to increase your food limit.
Wait 15.00 seconds
Game - Display to Player Group - Player 1 (Red) the text: Slaves are free. That means you can train all you want.
Wait 15.00 seconds
Game - Display to Player Group - Player 1 (Red) the text: To "walk" through cliffs, order your unit to use Swimmer Mode. You cannot walk through the black areas, though.
Wait 15.00 seconds
Game - Display to Player Group - Player 1 (Red) the text: While swimming, the unit will be considered as an "air" unit, and won't be attack by some units.
Wait 15.00 seconds
Game - Display to Player Group - Player 1 (Red) the text: Swimming halves the unit's movement speed. Overrunners and Slaves are immune to this.
Wait 15.00 seconds
Game - Display to Player Group - Player 1 (Red) the text: Allied units can get near the Crystal Reef to recover their HP and Mana.
Wait 15.00 seconds
Game - Display to Player Group - Player 1 (Red) the text: Heroes' maximum level is 20. For every level up, they gain 3.5 Intelligence points, 2 Agility and Strength.
Wait 15.00 seconds
Game - Display to Player Group - Player 1 (Red) the text: As a final tip, try harassing enemy bases so that you can gain Souls. These allow you to train certain units you cannot normally train.
bluu
Events
Player - Player 2 (Blue) types a chat message containing -tips (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to Player Group - Player 2 (Blue) the text: -tips Enabled. You will receive hints on how to play the game.
Wait 15.00 seconds
Game - Display to Player Group - Player 2 (Blue) the text: At the back of your base, there is a unique building. Make sure you protect it and destroy the enemy's.
Wait 15.00 seconds
Game - Display to Player Group - Player 2 (Blue) the text: The Temple of the Seas can train every unit you can have, but you need several buildings to enable most of them.
Wait 15.00 seconds
Game - Display to Player Group - Player 2 (Blue) the text: The maximum food limit is 200. Build certain buildings to increase your food limit.
Wait 15.00 seconds
Game - Display to Player Group - Player 2 (Blue) the text: Slaves are free. That means you can train all you want.
Wait 15.00 seconds
Game - Display to Player Group - Player 2 (Blue) the text: To "walk" through cliffs, order your unit to use Swimmer Mode. You cannot walk through the black areas, though.
Wait 15.00 seconds
Game - Display to Player Group - Player 2 (Blue) the text: While swimming, the unit will be considered as an "air" unit, and won't be attack by some units.
Wait 15.00 seconds
Game - Display to Player Group - Player 2 (Blue) the text: Swimming halves the unit's movement speed. Overrunners and Slaves are immune to this.
Wait 15.00 seconds
Game - Display to Player Group - Player 2 (Blue) the text: Allied units can get near the Crystal Reef to recover their HP and Mana.
Wait 15.00 seconds
Game - Display to Player Group - Player 2 (Blue) the text: Heroes' maximum level is 20. For every level up, they gain 3.5 Intelligence points, 2 Agility and Strength.
Wait 15.00 seconds
Game - Display to Player Group - Player 1 (Red) the text: As a final tip, try harassing enemy bases so that you can gain Souls. These allow you to train certain units you cannot normally train.
bluu Copy
Events
Player - Player 3 (Teal) types a chat message containing -tips (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to Player Group - Player 3 (Teal) the text: -tips Enabled. You will receive hints on how to play the game.
Wait 15.00 seconds
Game - Display to Player Group - Player 3 (Teal) the text: At the back of your base, there is a unique building. Make sure you protect it and destroy the enemy's.
Wait 15.00 seconds
Game - Display to Player Group - Player 3 (Teal) the text: The Temple of the Seas can train every unit you can have, but you need several buildings to enable most of them.
Wait 15.00 seconds
Game - Display to Player Group - Player 3 (Teal) the text: The maximum food limit is 200. Build certain buildings to increase your food limit.
Wait 15.00 seconds
Game - Display to Player Group - Player 3 (Teal) the text: Slaves are free. That means you can train all you want.
Wait 15.00 seconds
Game - Display to Player Group - Player 3 (Teal) the text: To "walk" through cliffs, order your unit to use Swimmer Mode. You cannot walk through the black areas, though.
Wait 15.00 seconds
Game - Display to Player Group - Player 3 (Teal) the text: While swimming, the unit will be considered as an "air" unit, and won't be attack by some units.
Wait 15.00 seconds
Game - Display to Player Group - Player 3 (Teal) the text: Swimming halves the unit's movement speed. Overrunners and Slaves are immune to this.
Wait 15.00 seconds
Game - Display to Player Group - Player 3 (Teal) the text: Allied units can get near the Crystal Reef to recover their HP and Mana.
Wait 15.00 seconds
Game - Display to Player Group - Player 3 (Teal) the text: Heroes' maximum level is 20. For every level up, they gain 3.5 Intelligence points, 2 Agility and Strength.
Wait 15.00 seconds
Game - Display to Player Group - Player 1 (Red) the text: As a final tip, try harassing enemy bases so that you can gain Souls. These allow you to train certain units you cannot normally train.
bluu Copy Copy
Events
Player - Player 4 (Purple) types a chat message containing -tips (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to Player Group - Player 4 (Purple) the text: -tips Enabled. You will receive hints on how to play the game.
Wait 15.00 seconds
Game - Display to Player Group - Player 4 (Purple) the text: At the back of your base, there is a unique building. Make sure you protect it and destroy the enemy's.
Wait 15.00 seconds
Game - Display to Player Group - Player 4 (Purple) the text: The Temple of the Seas can train every unit you can have, but you need several buildings to enable most of them.
Wait 15.00 seconds
Game - Display to Player Group - Player 4 (Purple) the text: The maximum food limit is 200. Build certain buildings to increase your food limit.
Wait 15.00 seconds
Game - Display to Player Group - Player 4 (Purple) the text: Slaves are free. That means you can train all you want.
Wait 15.00 seconds
Game - Display to Player Group - Player 4 (Purple) the text: To "walk" through cliffs, order your unit to use Swimmer Mode. You cannot walk through the black areas, though. Heroes "swim" by default.
Wait 15.00 seconds
Game - Display to Player Group - Player 4 (Purple) the text: While swimming, the unit will be considered as an "air" unit, and won't be attack by some units.
Wait 15.00 seconds
Game - Display to Player Group - Player 4 (Purple) the text: Swimming halves the unit's movement speed. Overrunners and Slaves are immune to this.
Wait 15.00 seconds
Game - Display to Player Group - Player 4 (Purple) the text: Allied units can get near the Crystal Reef to recover their HP and Mana.
Wait 15.00 seconds
Game - Display to Player Group - Player 4 (Purple) the text: Heroes' maximum level is 20. For every level up, they gain 3.5 Intelligence points, 2 Agility and Strength.
Wait 15.00 seconds
Game - Display to Player Group - Player 1 (Red) the text: As a final tip, try harassing enemy bases so that you can gain Souls. These allow you to train certain units you cannot normally train.
Untitled Trigger 002
Events
Unit - Crystal Reef 0032 <gen> Is attacked
Conditions
(Owner of (Attacking unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Attacking unit) to Stop .
Untitled Trigger 002 Copy
Events
Unit - Crystal Reef 0030 <gen> Is attacked
Conditions
(Owner of (Attacking unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Attacking unit) to Stop .
Untitled Trigger 002 Copy 2
Events
Unit - Crystal Reef 0031 <gen> Is attacked
Conditions
(Owner of (Attacking unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Attacking unit) to Stop .
Untitled Trigger 002 Copy 3
Events
Unit - Crystal Reef 0033 <gen> Is attacked
Conditions
(Owner of (Attacking unit)) Equal to Player 4 (Purple)
Actions
Unit - Order (Attacking unit) to Stop .
q
Events
Unit - A unit enters world <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Kill (Entering unit)
w
Events
Unit - A unit enters world <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Kill (Entering unit)
e
Events
Unit - A unit enters world <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Kill (Entering unit)
r
Events
Unit - A unit enters world <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
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