Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Blood Mistress Countess Portrait of the bundle Blood Mistress Countess Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file The Blood Knights of KorKhornas Heroes.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Blood Mistress Countess_Portrait.mdx
Now Click the "Import File" Button:
Next select 'Blood Mistress Countess_Portrait.mdx' in the folder which you extracted from the zip archive:
Blood Mistress Countess Portrait
Blood Mistress Countess_Portrait.mdx
BK_Sorceress_Cape_Diffuse.dds
BK_Sorceress_Main_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Blood_Shield_Diffuse.dds
Blood_Shield_Emissive.dds
Blood_Spear_Diffuse.dds
Blood_Spear_Emissive.dds
The file has been properly added to the map archive:
Blood Mistress Countess_Portrait.mdx
Model
1,195
war3mapimported/Blood Mistress Countess_Portrait.mdx
Done, you have imported the file Blood Mistress Countess_Portrait.mdx.
Importing BK_Sorceress_Cape_Diffuse.dds
Now Click the "Import File" Button:
Next select 'BK_Sorceress_Cape_Diffuse.dds' in the folder which you extracted from the zip archive:
Blood Mistress Countess Portrait
Blood Mistress Countess_Portrait.mdx
BK_Sorceress_Cape_Diffuse.dds
BK_Sorceress_Main_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Blood_Shield_Diffuse.dds
Blood_Shield_Emissive.dds
Blood_Spear_Diffuse.dds
Blood_Spear_Emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Blood Mistress Countess_Portrait.mdx
Model
1,195
war3mapimported/Blood Mistress Countess_Portrait.mdx
BK_Sorceress_Cape_Diffuse.dds
Image / Texture
171
war3mapimported/BK_Sorceress_Cape_Diffuse.dds
Double-click the file BK_Sorceress_Cape_Diffuse.dds:
BK_Sorceress_Cape_Diffuse.dds
Image / Texture
171
war3mapimported/BK_Sorceress_Cape_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
BK_Sorceress_Cape_Diffuse.dds
Image / Texture
171
BK_Sorceress_Cape_Diffuse.dds
The file has been properly added to the map archive:
Blood Mistress Countess_Portrait.mdx
Model
1,195
war3mapimported/Blood Mistress Countess_Portrait.mdx
BK_Sorceress_Cape_Diffuse.dds
Image / Texture
171
BK_Sorceress_Cape_Diffuse.dds
Done, you have imported the file BK_Sorceress_Cape_Diffuse.dds.
Importing BK_Sorceress_Main_Diffuse.dds
Now Click the "Import File" Button:
Next select 'BK_Sorceress_Main_Diffuse.dds' in the folder which you extracted from the zip archive:
Blood Mistress Countess Portrait
Blood Mistress Countess_Portrait.mdx
BK_Sorceress_Cape_Diffuse.dds
BK_Sorceress_Main_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Blood_Shield_Diffuse.dds
Blood_Shield_Emissive.dds
Blood_Spear_Diffuse.dds
Blood_Spear_Emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Blood Mistress Countess_Portrait.mdx
Model
1,195
war3mapimported/Blood Mistress Countess_Portrait.mdx
BK_Sorceress_Cape_Diffuse.dds
Image / Texture
171
BK_Sorceress_Cape_Diffuse.dds
BK_Sorceress_Main_Diffuse.dds
Image / Texture
683
war3mapimported/BK_Sorceress_Main_Diffuse.dds
Double-click the file BK_Sorceress_Main_Diffuse.dds:
BK_Sorceress_Main_Diffuse.dds
Image / Texture
683
war3mapimported/BK_Sorceress_Main_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
BK_Sorceress_Main_Diffuse.dds
Image / Texture
683
BK_Sorceress_Main_Diffuse.dds
The file has been properly added to the map archive:
Blood Mistress Countess_Portrait.mdx
Model
1,195
war3mapimported/Blood Mistress Countess_Portrait.mdx
BK_Sorceress_Cape_Diffuse.dds
Image / Texture
171
BK_Sorceress_Cape_Diffuse.dds
BK_Sorceress_Main_Diffuse.dds
Image / Texture
683
BK_Sorceress_Main_Diffuse.dds
Done, you have imported the file BK_Sorceress_Main_Diffuse.dds.
Importing Blood_Armour_Hero_Emissive.dds
Now Click the "Import File" Button:
Next select 'Blood_Armour_Hero_Emissive.dds' in the folder which you extracted from the zip archive:
Blood Mistress Countess Portrait
Blood Mistress Countess_Portrait.mdx
BK_Sorceress_Cape_Diffuse.dds
BK_Sorceress_Main_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Blood_Shield_Diffuse.dds
Blood_Shield_Emissive.dds
Blood_Spear_Diffuse.dds
Blood_Spear_Emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Blood Mistress Countess_Portrait.mdx
Model
1,195
war3mapimported/Blood Mistress Countess_Portrait.mdx
BK_Sorceress_Cape_Diffuse.dds
Image / Texture
171
BK_Sorceress_Cape_Diffuse.dds
BK_Sorceress_Main_Diffuse.dds
Image / Texture
683
BK_Sorceress_Main_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
war3mapimported/Blood_Armour_Hero_Emissive.dds
Double-click the file Blood_Armour_Hero_Emissive.dds:
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
war3mapimported/Blood_Armour_Hero_Emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds
The file has been properly added to the map archive:
Blood Mistress Countess_Portrait.mdx
Model
1,195
war3mapimported/Blood Mistress Countess_Portrait.mdx
BK_Sorceress_Cape_Diffuse.dds
Image / Texture
171
BK_Sorceress_Cape_Diffuse.dds
BK_Sorceress_Main_Diffuse.dds
Image / Texture
683
BK_Sorceress_Main_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds
Done, you have imported the file Blood_Armour_Hero_Emissive.dds.
Importing Blood_Armour_Hero_Main_Diffuse.dds
Now Click the "Import File" Button:
Next select 'Blood_Armour_Hero_Main_Diffuse.dds' in the folder which you extracted from the zip archive:
Blood Mistress Countess Portrait
Blood Mistress Countess_Portrait.mdx
BK_Sorceress_Cape_Diffuse.dds
BK_Sorceress_Main_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Blood_Shield_Diffuse.dds
Blood_Shield_Emissive.dds
Blood_Spear_Diffuse.dds
Blood_Spear_Emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Blood Mistress Countess_Portrait.mdx
Model
1,195
war3mapimported/Blood Mistress Countess_Portrait.mdx
BK_Sorceress_Cape_Diffuse.dds
Image / Texture
171
BK_Sorceress_Cape_Diffuse.dds
BK_Sorceress_Main_Diffuse.dds
Image / Texture
683
BK_Sorceress_Main_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
war3mapimported/Blood_Armour_Hero_Main_Diffuse.dds
Double-click the file Blood_Armour_Hero_Main_Diffuse.dds:
Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
war3mapimported/Blood_Armour_Hero_Main_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Hero_Main_Diffuse.dds
The file has been properly added to the map archive:
Blood Mistress Countess_Portrait.mdx
Model
1,195
war3mapimported/Blood Mistress Countess_Portrait.mdx
BK_Sorceress_Cape_Diffuse.dds
Image / Texture
171
BK_Sorceress_Cape_Diffuse.dds
BK_Sorceress_Main_Diffuse.dds
Image / Texture
683
BK_Sorceress_Main_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Hero_Main_Diffuse.dds
Done, you have imported the file Blood_Armour_Hero_Main_Diffuse.dds.
Importing Blood_Armour_Pauldren_Emissive.dds
Now Click the "Import File" Button:
Next select 'Blood_Armour_Pauldren_Emissive.dds' in the folder which you extracted from the zip archive:
Blood Mistress Countess Portrait
Blood Mistress Countess_Portrait.mdx
BK_Sorceress_Cape_Diffuse.dds
BK_Sorceress_Main_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Blood_Shield_Diffuse.dds
Blood_Shield_Emissive.dds
Blood_Spear_Diffuse.dds
Blood_Spear_Emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Blood Mistress Countess_Portrait.mdx
Model
1,195
war3mapimported/Blood Mistress Countess_Portrait.mdx
BK_Sorceress_Cape_Diffuse.dds
Image / Texture
171
BK_Sorceress_Cape_Diffuse.dds
BK_Sorceress_Main_Diffuse.dds
Image / Texture
683
BK_Sorceress_Main_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Image / Texture
683
war3mapimported/Blood_Armour_Pauldren_Emissive.dds
Double-click the file Blood_Armour_Pauldren_Emissive.dds:
Blood_Armour_Pauldren_Emissive.dds
Image / Texture
683
war3mapimported/Blood_Armour_Pauldren_Emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
Blood_Armour_Pauldren_Emissive.dds
Image / Texture
683
Blood_Armour_Pauldren_Emissive.dds
The file has been properly added to the map archive:
Blood Mistress Countess_Portrait.mdx
Model
1,195
war3mapimported/Blood Mistress Countess_Portrait.mdx
BK_Sorceress_Cape_Diffuse.dds
Image / Texture
171
BK_Sorceress_Cape_Diffuse.dds
BK_Sorceress_Main_Diffuse.dds
Image / Texture
683
BK_Sorceress_Main_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Image / Texture
683
Blood_Armour_Pauldren_Emissive.dds
Done, you have imported the file Blood_Armour_Pauldren_Emissive.dds.
Importing Blood_Armour_Pauldron_Diffuse.dds
Now Click the "Import File" Button:
Next select 'Blood_Armour_Pauldron_Diffuse.dds' in the folder which you extracted from the zip archive:
Blood Mistress Countess Portrait
Blood Mistress Countess_Portrait.mdx
BK_Sorceress_Cape_Diffuse.dds
BK_Sorceress_Main_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Blood_Shield_Diffuse.dds
Blood_Shield_Emissive.dds
Blood_Spear_Diffuse.dds
Blood_Spear_Emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Blood Mistress Countess_Portrait.mdx
Model
1,195
war3mapimported/Blood Mistress Countess_Portrait.mdx
BK_Sorceress_Cape_Diffuse.dds
Image / Texture
171
BK_Sorceress_Cape_Diffuse.dds
BK_Sorceress_Main_Diffuse.dds
Image / Texture
683
BK_Sorceress_Main_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Image / Texture
683
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Image / Texture
683
war3mapimported/Blood_Armour_Pauldron_Diffuse.dds
Double-click the file Blood_Armour_Pauldron_Diffuse.dds:
Blood_Armour_Pauldron_Diffuse.dds
Image / Texture
683
war3mapimported/Blood_Armour_Pauldron_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Blood_Armour_Pauldron_Diffuse.dds
Image / Texture
683
Blood_Armour_Pauldron_Diffuse.dds
The file has been properly added to the map archive:
Blood Mistress Countess_Portrait.mdx
Model
1,195
war3mapimported/Blood Mistress Countess_Portrait.mdx
BK_Sorceress_Cape_Diffuse.dds
Image / Texture
171
BK_Sorceress_Cape_Diffuse.dds
BK_Sorceress_Main_Diffuse.dds
Image / Texture
683
BK_Sorceress_Main_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Image / Texture
683
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Image / Texture
683
Blood_Armour_Pauldron_Diffuse.dds
Done, you have imported the file Blood_Armour_Pauldron_Diffuse.dds.
Importing Blood_Shield_Diffuse.dds
Now Click the "Import File" Button:
Next select 'Blood_Shield_Diffuse.dds' in the folder which you extracted from the zip archive:
Blood Mistress Countess Portrait
Blood Mistress Countess_Portrait.mdx
BK_Sorceress_Cape_Diffuse.dds
BK_Sorceress_Main_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Blood_Shield_Emissive.dds
Blood_Spear_Diffuse.dds
Blood_Spear_Emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Blood Mistress Countess_Portrait.mdx
Model
1,195
war3mapimported/Blood Mistress Countess_Portrait.mdx
BK_Sorceress_Cape_Diffuse.dds
Image / Texture
171
BK_Sorceress_Cape_Diffuse.dds
BK_Sorceress_Main_Diffuse.dds
Image / Texture
683
BK_Sorceress_Main_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Image / Texture
683
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Image / Texture
683
Blood_Armour_Pauldron_Diffuse.dds
Blood_Shield_Diffuse.dds
Image / Texture
683
war3mapimported/Blood_Shield_Diffuse.dds
Double-click the file Blood_Shield_Diffuse.dds:
Blood_Shield_Diffuse.dds
Image / Texture
683
war3mapimported/Blood_Shield_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Blood_Shield_Diffuse.dds
Image / Texture
683
Blood_Shield_Diffuse.dds
The file has been properly added to the map archive:
Blood Mistress Countess_Portrait.mdx
Model
1,195
war3mapimported/Blood Mistress Countess_Portrait.mdx
BK_Sorceress_Cape_Diffuse.dds
Image / Texture
171
BK_Sorceress_Cape_Diffuse.dds
BK_Sorceress_Main_Diffuse.dds
Image / Texture
683
BK_Sorceress_Main_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Image / Texture
683
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Image / Texture
683
Blood_Armour_Pauldron_Diffuse.dds
Blood_Shield_Diffuse.dds
Image / Texture
683
Blood_Shield_Diffuse.dds
Done, you have imported the file Blood_Shield_Diffuse.dds.
Importing Blood_Shield_Emissive.dds
Now Click the "Import File" Button:
Next select 'Blood_Shield_Emissive.dds' in the folder which you extracted from the zip archive:
Blood Mistress Countess Portrait
Blood Mistress Countess_Portrait.mdx
BK_Sorceress_Cape_Diffuse.dds
BK_Sorceress_Main_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Blood_Shield_Diffuse.dds
Blood_Shield_Emissive.dds
Blood_Spear_Diffuse.dds
Blood_Spear_Emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Blood Mistress Countess_Portrait.mdx
Model
1,195
war3mapimported/Blood Mistress Countess_Portrait.mdx
BK_Sorceress_Cape_Diffuse.dds
Image / Texture
171
BK_Sorceress_Cape_Diffuse.dds
BK_Sorceress_Main_Diffuse.dds
Image / Texture
683
BK_Sorceress_Main_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Image / Texture
683
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Image / Texture
683
Blood_Armour_Pauldron_Diffuse.dds
Blood_Shield_Diffuse.dds
Image / Texture
683
Blood_Shield_Diffuse.dds
Blood_Shield_Emissive.dds
Image / Texture
683
war3mapimported/Blood_Shield_Emissive.dds
Double-click the file Blood_Shield_Emissive.dds:
Blood_Shield_Emissive.dds
Image / Texture
683
war3mapimported/Blood_Shield_Emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
Blood_Shield_Emissive.dds
Image / Texture
683
Blood_Shield_Emissive.dds
The file has been properly added to the map archive:
Blood Mistress Countess_Portrait.mdx
Model
1,195
war3mapimported/Blood Mistress Countess_Portrait.mdx
BK_Sorceress_Cape_Diffuse.dds
Image / Texture
171
BK_Sorceress_Cape_Diffuse.dds
BK_Sorceress_Main_Diffuse.dds
Image / Texture
683
BK_Sorceress_Main_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Image / Texture
683
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Image / Texture
683
Blood_Armour_Pauldron_Diffuse.dds
Blood_Shield_Diffuse.dds
Image / Texture
683
Blood_Shield_Diffuse.dds
Blood_Shield_Emissive.dds
Image / Texture
683
Blood_Shield_Emissive.dds
Done, you have imported the file Blood_Shield_Emissive.dds.
Importing Blood_Spear_Diffuse.dds
Now Click the "Import File" Button:
Next select 'Blood_Spear_Diffuse.dds' in the folder which you extracted from the zip archive:
Blood Mistress Countess Portrait
Blood Mistress Countess_Portrait.mdx
BK_Sorceress_Cape_Diffuse.dds
BK_Sorceress_Main_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Blood_Shield_Diffuse.dds
Blood_Shield_Emissive.dds
Blood_Spear_Emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Blood Mistress Countess_Portrait.mdx
Model
1,195
war3mapimported/Blood Mistress Countess_Portrait.mdx
BK_Sorceress_Cape_Diffuse.dds
Image / Texture
171
BK_Sorceress_Cape_Diffuse.dds
BK_Sorceress_Main_Diffuse.dds
Image / Texture
683
BK_Sorceress_Main_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Image / Texture
683
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Image / Texture
683
Blood_Armour_Pauldron_Diffuse.dds
Blood_Shield_Diffuse.dds
Image / Texture
683
Blood_Shield_Diffuse.dds
Blood_Shield_Emissive.dds
Image / Texture
683
Blood_Shield_Emissive.dds
Blood_Spear_Diffuse.dds
Image / Texture
683
war3mapimported/Blood_Spear_Diffuse.dds
Double-click the file Blood_Spear_Diffuse.dds:
Blood_Spear_Diffuse.dds
Image / Texture
683
war3mapimported/Blood_Spear_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Blood_Spear_Diffuse.dds
Image / Texture
683
Blood_Spear_Diffuse.dds
The file has been properly added to the map archive:
Blood Mistress Countess_Portrait.mdx
Model
1,195
war3mapimported/Blood Mistress Countess_Portrait.mdx
BK_Sorceress_Cape_Diffuse.dds
Image / Texture
171
BK_Sorceress_Cape_Diffuse.dds
BK_Sorceress_Main_Diffuse.dds
Image / Texture
683
BK_Sorceress_Main_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Image / Texture
683
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Image / Texture
683
Blood_Armour_Pauldron_Diffuse.dds
Blood_Shield_Diffuse.dds
Image / Texture
683
Blood_Shield_Diffuse.dds
Blood_Shield_Emissive.dds
Image / Texture
683
Blood_Shield_Emissive.dds
Blood_Spear_Diffuse.dds
Image / Texture
683
Blood_Spear_Diffuse.dds
Done, you have imported the file Blood_Spear_Diffuse.dds.
Importing Blood_Spear_Emissive.dds
Now Click the "Import File" Button:
Next select 'Blood_Spear_Emissive.dds' in the folder which you extracted from the zip archive:
Blood Mistress Countess Portrait
Blood Mistress Countess_Portrait.mdx
BK_Sorceress_Cape_Diffuse.dds
BK_Sorceress_Main_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Blood_Shield_Diffuse.dds
Blood_Shield_Emissive.dds
Blood_Spear_Diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Blood Mistress Countess_Portrait.mdx
Model
1,195
war3mapimported/Blood Mistress Countess_Portrait.mdx
BK_Sorceress_Cape_Diffuse.dds
Image / Texture
171
BK_Sorceress_Cape_Diffuse.dds
BK_Sorceress_Main_Diffuse.dds
Image / Texture
683
BK_Sorceress_Main_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Image / Texture
683
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Image / Texture
683
Blood_Armour_Pauldron_Diffuse.dds
Blood_Shield_Diffuse.dds
Image / Texture
683
Blood_Shield_Diffuse.dds
Blood_Shield_Emissive.dds
Image / Texture
683
Blood_Shield_Emissive.dds
Blood_Spear_Diffuse.dds
Image / Texture
683
Blood_Spear_Diffuse.dds
Blood_Spear_Emissive.dds
Image / Texture
683
war3mapimported/Blood_Spear_Emissive.dds
Double-click the file Blood_Spear_Emissive.dds:
Blood_Spear_Emissive.dds
Image / Texture
683
war3mapimported/Blood_Spear_Emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
Blood_Spear_Emissive.dds
Image / Texture
683
Blood_Spear_Emissive.dds
The file has been properly added to the map archive:
Blood Mistress Countess_Portrait.mdx
Model
1,195
war3mapimported/Blood Mistress Countess_Portrait.mdx
BK_Sorceress_Cape_Diffuse.dds
Image / Texture
171
BK_Sorceress_Cape_Diffuse.dds
BK_Sorceress_Main_Diffuse.dds
Image / Texture
683
BK_Sorceress_Main_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Image / Texture
683
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Image / Texture
683
Blood_Armour_Pauldron_Diffuse.dds
Blood_Shield_Diffuse.dds
Image / Texture
683
Blood_Shield_Diffuse.dds
Blood_Shield_Emissive.dds
Image / Texture
683
Blood_Shield_Emissive.dds
Blood_Spear_Diffuse.dds
Image / Texture
683
Blood_Spear_Diffuse.dds
Blood_Spear_Emissive.dds
Image / Texture
683
Blood_Spear_Emissive.dds
Done, you have imported the file Blood_Spear_Emissive.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.