JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser .
Model validation: Blood Knight
0
errors
1
severe
18
warnings
23
unused
1
1
Geoset 7
Alpha is 1.000 at end of "Decay Bone" (frame 129767); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
9
Model
Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Shield" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
1
Geoset 0
This geoset has both skin/weights and vertex groups
1
Geoset 1
This geoset has both skin/weights and vertex groups
1
Geoset 2
This geoset has both skin/weights and vertex groups
1
Geoset 3
This geoset has both skin/weights and vertex groups
1
Geoset 4
This geoset has both skin/weights and vertex groups
1
Geoset 5
This geoset has both skin/weights and vertex groups
1
Geoset 6
This geoset has both skin/weights and vertex groups
1
Bone 105 - "bone_head"
There are no vertices attached to this bone
1
Bone 2 - "bone_chest"
1
Rotation
Track 6 at frame 900 has roughly the same value as tracks 5 and 7
2
Bone 8 - "L_lwr_arm_bind_jnt"
2
Rotation
Track 17 at frame 1433 has roughly the same value as tracks 16 and 18
Track 197 at frame 130967 has roughly the same value as tracks 196 and 198
3
Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
3
Rotation
Track 34 at frame 2633 has roughly the same value as tracks 33 and 35
Track 53 at frame 4733 has roughly the same value as tracks 52 and 54
Track 61 at frame 5133 has roughly the same value as tracks 60 and 62
3
Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
3
Rotation
Track 34 at frame 2633 has roughly the same value as tracks 33 and 35
Track 53 at frame 4733 has roughly the same value as tracks 52 and 54
Track 61 at frame 5133 has roughly the same value as tracks 60 and 62
1
Bone 11 - "bone_hand_left"
1
Rotation
Track 152 at frame 7200 has roughly the same value as tracks 151 and 153
1
Bone 24 - "L_pnk_finger_01_bind_jnt"
1
Translation
Track 18 at frame 68933 has exactly the same value as tracks 17 and 19
1
Bone 50 - "L_leg_02_bind_jnt"
1
Rotation
Track 150 at frame 7100 has roughly the same value as tracks 149 and 151
1
Bone 63 - "L_pauldron_bind_jnt"
1
Rotation
Track 3 at frame 400 has roughly the same value as tracks 2 and 4
1
Bone 64 - "R_pauldron_bind_jnt"
1
Rotation
Track 3 at frame 400 has roughly the same value as tracks 2 and 4
1
Bone 71 - "L_upr_eyelid_bind_jnt"
1
Rotation
Track 158 at frame 130233 has roughly the same value as tracks 157 and 159
1
Bone 72 - "L_lwr_eyelid_bind_jnt"
1
Rotation
Track 158 at frame 130233 has roughly the same value as tracks 157 and 159
1
Bone 73 - "R_upr_eyelid_bind_jnt"
1
Rotation
Track 158 at frame 130233 has roughly the same value as tracks 157 and 159
1
Bone 74 - "R_lwr_eyelid_bind_jnt"
1
Rotation
Track 158 at frame 130233 has roughly the same value as tracks 157 and 159
2
Bone 99 - "R_lwr_lip_02_bind_jnt"
2
Translation
Track 9 at frame 767 has roughly the same value as tracks 8 and 10
Track 64 at frame 130567 has roughly the same value as tracks 63 and 65
1
Bone 109 - "L_hair_02_bind_jnt"
1
Rotation
Track 214 at frame 130400 has roughly the same value as tracks 213 and 215
1
Bone 110 - "R_hair_01_bind_jnt"
1
Rotation
Track 76 at frame 3900 has roughly the same value as tracks 75 and 77
1
CollisionShape 7 - "B_KGS_Weapon"
1
Rotation
Track 73 at frame 3967 has roughly the same value as tracks 72 and 74