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Model validation: Blood Knight

Blood Knight.mdx

0 errors 0 severe 44 warnings 32 unused
  • 7 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Tail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 7
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 8
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 9
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 10
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 11
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 12
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 13
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 14
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 15
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 16
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 17
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 18
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 19
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 20
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 21
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 22
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 23
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 24
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 25
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 26
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 27
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 28
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 29
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 0 - "L_tentacle_05_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 1 - "L_tentacle_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 2 - "L_tentacle_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 5 - "R_tentacle_05_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 6 - "R_tentacle_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 7 - "R_tentacle_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 145 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 10 - "R_joint_bind_jnt"
    • 1 Rotation
      • Track 35 at frame 3366 has roughly the same value as tracks 34 and 36
  • 3 Bone 32 - "R_leg_03_bind_jnt"
    • 3 Translation
      • Track 16 at frame 8466 has roughly the same value as tracks 15 and 17
      • Track 17 at frame 8500 has roughly the same value as tracks 16 and 18
      • Track 21 at frame 9933 has roughly the same value as tracks 20 and 22
  • 1 Bone 33 - "R_leg_02_bind_jnt"
    • 1 Translation
      • Track 33 at frame 7133 has roughly the same value as tracks 32 and 34
  • 2 Bone 37 - "L_leg_02_bind_jnt"
    • 2 Translation
      • Track 1 at frame 800 has roughly the same value as tracks 0 and 2
      • Track 21 at frame 5933 has roughly the same value as tracks 20 and 22
  • 1 Bone 42 - "hair_bind_jnt"
    • 1 Translation
      • Track 341 at frame 100366 has roughly the same value as tracks 340 and 342
  • 2 Bone 43 - "L_head_hair_bind_jnt"
    • 2 Translation
      • Track 286 at frame 92999 has roughly the same value as tracks 285 and 287
      • Track 339 at frame 100366 has roughly the same value as tracks 338 and 340
  • 1 Bone 44 - "R_head_hair_bind_jnt"
    • 1 Translation
      • Track 287 at frame 92999 has roughly the same value as tracks 286 and 288
  • 1 Bone 55 - "L_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 105 at frame 6872 has roughly the same value as tracks 104 and 106
  • 1 Bone 106 - "R_armpad_bind_jnt"
    • 1 Rotation
      • Track 10 at frame 1439 has roughly the same value as tracks 9 and 11
  • 1 Bone 120 - "L_nostril_bind_jnt"
    • 1 Translation
      • Track 43 at frame 5890 has roughly the same value as tracks 42 and 44
  • 1 Bone 121 - "R_nostril_bind_jnt"
    • 1 Translation
      • Track 43 at frame 5890 has roughly the same value as tracks 42 and 44
  • 1 Bone 136 - "lwr_teeth_bind_jnt"
    • 1 Translation
      • Track 19 at frame 1342 has roughly the same value as tracks 18 and 20
  • 1 Bone 137 - "L_lip_corner_bind_jnt"
    • 1 Translation
      • Track 18 at frame 1342 has roughly the same value as tracks 17 and 19
  • 1 Bone 138 - "L_lwr_lip_01_bind_jnt"
    • 1 Translation
      • Track 18 at frame 1342 has roughly the same value as tracks 17 and 19
  • 1 Bone 139 - "L_lwr_lip_02_bind_jnt"
    • 1 Translation
      • Track 19 at frame 1342 has roughly the same value as tracks 18 and 20
  • 1 Bone 140 - "M_lwr_lip_bind_jnt"
    • 1 Translation
      • Track 19 at frame 1342 has roughly the same value as tracks 18 and 20
  • 1 Bone 141 - "R_lwr_lip_02_bind_jnt"
    • 1 Translation
      • Track 19 at frame 1342 has roughly the same value as tracks 18 and 20
  • 1 Bone 142 - "R_lwr_lip_01_bind_jnt"
    • 1 Translation
      • Track 18 at frame 1342 has roughly the same value as tracks 17 and 19
  • 1 Bone 143 - "R_lip_corner_bind_jnt"
    • 1 Translation
      • Track 18 at frame 1342 has roughly the same value as tracks 17 and 19
  • 1 Bone 144 - "chin_bind_jnt"
    • 1 Translation
      • Track 19 at frame 1342 has roughly the same value as tracks 18 and 20
  • 2 Attachment 2 - "Head Ref"
    • 2 Translation
      • Track 287 at frame 92999 has roughly the same value as tracks 286 and 288
      • Track 333 at frame 100366 has roughly the same value as tracks 332 and 334
  • 6 CollisionShape 0 - "B_KGS_Torso"
    • 6 Rotation
      • Track 204 at frame 10566 has roughly the same value as tracks 203 and 205
      • Track 205 at frame 10600 has exactly the same value as tracks 204 and 206
      • Track 206 at frame 10633 has exactly the same value as tracks 205 and 207
      • Track 207 at frame 10666 has exactly the same value as tracks 206 and 208
      • Track 208 at frame 10700 has exactly the same value as tracks 207 and 209
      • Track 209 at frame 10733 has exactly the same value as tracks 208 and 210
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