Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Blood Gulch Version 1.1.w3m
Variables
Other
No Night or Day
Complete View of Map
Team Slayer
Music
Who Kill
Experience
Transports
Team Hot Transport
Team Cold Transport
Invislibiltiy
Invisibility
Initial
Win/Lose
Team Hot Win
Team Cold Win
Leaderboard
Setup Leaderboard
Update Leaderboard
Timer
Create and Turn on Timer
Five Minutes Left
Three Minutes Left
One Minute Left
Thirty Seconds Left
Five Seconds Left
Four Seconds Left
Three Seconds Left
Two Seconds Left
One Second Left
Respawn
Respawn Player1
Respawn Player2
Respawn Player3
Respawn Player4
Respawn Player5
Respawn Player6
Camera
Camera Player 1
CamCheck Player 1
CamCheck Player 2
CamCheck Player 3
CamCheck Player 4
CamCheck Player 5
CamCheck Player 6
CamCheck Player 7
CamCheck Player 8
CamCheck Player 9
CamCheck Player 10
Name
Type
is_array
initial_value
kills
integer
Yes
Level_Number
integer
No
monstercamactive
integer
Yes
MonsterCamUnit
unit
Yes
timer
timer
No
No Night or Day
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 12
Game - Turn the day/night cycle Off
Complete View of Map
Events
Map initialization
Conditions
Actions
Visibility - Disable black mask
Team Slayer
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Game - Display to (All players) for 600.00 seconds the text: |cffffcc00Team Slayer|r
Music
Events
Map initialization
Conditions
Actions
Sound - Play AC_DC___Back_in_Black <gen>
Who Kill
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Dying unit))) + (|cffffcc00Was Killed By|r + (Name of (Owner of (Killing unit)))))
Experience
Events
Map initialization
Conditions
Actions
Hero - Make Player 1 (Red) Heroes gain 200.00 % experience from future kills
Hero - Make Player 2 (Blue) Heroes gain 200.00 % experience from future kills
Hero - Make Player 3 (Teal) Heroes gain 200.00 % experience from future kills
Hero - Make Player 4 (Purple) Heroes gain 200.00 % experience from future kills
Hero - Make Player 5 (Yellow) Heroes gain 200.00 % experience from future kills
Hero - Make Player 6 (Orange) Heroes gain 200.00 % experience from future kills
Team Hot Transport
Events
Unit - A unit enters Team_Hot_Transport_From <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Team_Hot_Transport_To <gen>)
Team Cold Transport
Events
Unit - A unit enters Team_Cold_Transport_From <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Team_Cold_Transport_To <gen>)
Invisibility
Events
Unit - A unit owned by Player 1 (Red) . Acquires an item
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Unit - A unit owned by Player 3 (Teal) . Acquires an item
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Unit - A unit owned by Player 5 (Yellow) . Acquires an item
Unit - A unit owned by Player 6 (Orange) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Invisibility
Actions
Animation - Change (Triggering unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 100.00 % transparency
Wait 30.00 seconds
Animation - Change (Triggering unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 0 % transparency
Item - Remove (Last created item)
Wait 30.00 seconds
Item - Create Invisibility at (Center of Items_Spot <gen>)
Initial
Events
Map initialization
Conditions
Actions
Item - Create Invisibility at (Center of Items_Spot <gen>)
Team Hot Win
Events
Time - Every 2 seconds of game time
Conditions
kills[(Player number of Player 1 (Red))] Greater than or equal to 25
kills[(Player number of Player 5 (Yellow))] Greater than or equal to 25
kills[(Player number of Player 6 (Orange))] Greater than or equal to 25
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Team Cold Win
Events
Time - Every 2 seconds of game time
Conditions
kills[(Player number of Player 2 (Blue))] Greater than or equal to 25
kills[(Player number of Player 3 (Teal))] Greater than or equal to 25
kills[(Player number of Player 4 (Purple))] Greater than or equal to 25
Actions
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Setup Leaderboard
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled In Game Carnage Report
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing).) and do (Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0)
Leaderboard - Remove Player 12 (Brown) from (Last created leaderboard) .
Leaderboard - Show (Last created leaderboard)
Update Leaderboard
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Owner of (Triggering unit)) Not equal to (Owner of (Killing unit))
Actions
Set Variable Set kills[(Player number of (Owner of (Killing unit)))] = (kills[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to kills[(Player number of (Owner of (Killing unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Create and Turn on Timer
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Countdown Timer - Create a timer window for timer with title Time Left
Wait 0.08 seconds
Countdown Timer - Start timer as a One-shot timer that will expire in 600.00 seconds
Five Minutes Left
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Game - Display to (All players) the text: 5 Minutes Left
Three Minutes Left
Events
Time - Elapsed game time is 420.00 seconds
Conditions
Actions
Game - Display to (All players) the text: 3 Minutes Left
One Minute Left
Events
Time - Elapsed game time is 540.00 seconds
Conditions
Actions
Game - Display to (All players) the text: 1 Minute Left
Thirty Seconds Left
Events
Time - Elapsed game time is 570.00 seconds
Conditions
Actions
Game - Display to (All players) the text: 30 Seconds Left
Five Seconds Left
Events
Time - Elapsed game time is 595.00 seconds
Conditions
Actions
Game - Display to (All players) the text: 5 Seconds Left
Four Seconds Left
Events
Time - Elapsed game time is 596.00 seconds
Conditions
Actions
Game - Display to (All players) the text: 4 Seconds Left
Three Seconds Left
Events
Time - Elapsed game time is 597.00 seconds
Conditions
Actions
Game - Display to (All players) the text: 3 Seconds Left
Two Seconds Left
Events
Time - Elapsed game time is 598.00 seconds
Conditions
Actions
Game - Display to (All players) the text: 2 Seconds Left
One Second Left
Events
Time - Elapsed game time is 599.00 seconds
Conditions
Actions
Game - Display to (All players) the text: 1 Seconds Left
Respawn Player1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
Actions
Wait 5.00 seconds
Hero - Instantly revive Player 0000 <gen> at (Random point in Hot_Team_Area <gen>) , Show revival graphics
Respawn Player2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
Actions
Wait 5.00 seconds
Hero - Instantly revive Player 0001 <gen> at (Random point in Cold_Team_Area <gen>) , Show revival graphics
Respawn Player3
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
Actions
Wait 5.00 seconds
Hero - Instantly revive Player 0002 <gen> at (Random point in Cold_Team_Area <gen>) , Show revival graphics
Respawn Player4
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
Actions
Wait 5.00 seconds
Hero - Instantly revive Player 0003 <gen> at (Random point in Cold_Team_Area <gen>) , Show revival graphics
Respawn Player5
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
Actions
Wait 5.00 seconds
Hero - Instantly revive Player 0004 <gen> at (Random point in Hot_Team_Area <gen>) , Show revival graphics
Respawn Player6
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
Actions
Wait 5.00 seconds
Hero - Instantly revive Player 0005 <gen> at (Random point in Hot_Team_Area <gen>) , Show revival graphics
Camera Player 1
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to Player 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Set Player 1 (Red) 's camera Distance to target to 850.00 over 0.10 seconds
Camera - Set Player 1 (Red) 's camera Angle of attack to 333.00 over 0.10 seconds
Camera - Set Player 1 (Red) 's camera Rotation to (Facing of Player 0000 <gen>) over 0.10 seconds
CamCheck Player 1
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Camera - Set Player 1 (Red) 's camera Distance to target to 850.00 over 0.10 seconds
Camera - Set Player 1 (Red) 's camera Angle of attack to 333.00 over 0.10 seconds
Camera - Set Player 1 (Red) 's camera Rotation to (Facing of Player 0000 <gen>) over 0.10 seconds
CamCheck Player 2
Events
Time - Every 0.10 seconds of game time
Conditions
monstercamactive[2] Equal to 1
Actions
Camera - Set Player 2 (Blue) 's camera Distance to target to 850.00 over 0.10 seconds
Camera - Set Player 2 (Blue) 's camera Angle of attack to 350.00 over 0.10 seconds
Camera - Set Player 2 (Blue) 's camera Rotation to (Facing of MonsterCamUnit[(Player number of Player 2 (Blue))]) over 0.10 seconds
CamCheck Player 3
Events
Time - Every 0.10 seconds of game time
Conditions
monstercamactive[3] Equal to 1
Actions
Camera - Set Player 3 (Teal) 's camera Distance to target to 850.00 over 0.10 seconds
Camera - Set Player 3 (Teal) 's camera Angle of attack to 350.00 over 0.10 seconds
Camera - Set Player 3 (Teal) 's camera Rotation to (Facing of MonsterCamUnit[(Player number of Player 3 (Teal))]) over 0.10 seconds
CamCheck Player 4
Events
Time - Every 0.10 seconds of game time
Conditions
monstercamactive[4] Equal to 1
Actions
Camera - Set Player 4 (Purple) 's camera Distance to target to 850.00 over 0.10 seconds
Camera - Set Player 4 (Purple) 's camera Angle of attack to 350.00 over 0.10 seconds
Camera - Set Player 4 (Purple) 's camera Rotation to (Facing of MonsterCamUnit[(Player number of Player 4 (Purple))]) over 0.10 seconds
CamCheck Player 5
Events
Time - Every 0.10 seconds of game time
Conditions
monstercamactive[5] Equal to 1
Actions
Camera - Set Player 5 (Yellow) 's camera Distance to target to 850.00 over 0.10 seconds
Camera - Set Player 5 (Yellow) 's camera Angle of attack to 350.00 over 0.10 seconds
Camera - Set Player 5 (Yellow) 's camera Rotation to (Facing of MonsterCamUnit[(Player number of Player 5 (Yellow))]) over 0.10 seconds
CamCheck Player 6
Events
Time - Every 0.10 seconds of game time
Conditions
monstercamactive[6] Equal to 1
Actions
Camera - Set Player 6 (Orange) 's camera Distance to target to 850.00 over 0.10 seconds
Camera - Set Player 6 (Orange) 's camera Angle of attack to 350.00 over 0.10 seconds
Camera - Set Player 6 (Orange) 's camera Rotation to (Facing of MonsterCamUnit[(Player number of Player 6 (Orange))]) over 0.10 seconds
CamCheck Player 7
Events
Time - Every 0.10 seconds of game time
Conditions
monstercamactive[7] Equal to 1
Actions
Camera - Set Player 7 (Green) 's camera Distance to target to 850.00 over 0.10 seconds
Camera - Set Player 7 (Green) 's camera Angle of attack to 350.00 over 0.10 seconds
Camera - Set Player 7 (Green) 's camera Rotation to (Facing of MonsterCamUnit[(Player number of Player 7 (Green))]) over 0.10 seconds
CamCheck Player 8
Events
Time - Every 0.10 seconds of game time
Conditions
monstercamactive[8] Equal to 1
Actions
Camera - Set Player 8 (Pink) 's camera Distance to target to 850.00 over 0.10 seconds
Camera - Set Player 8 (Pink) 's camera Angle of attack to 350.00 over 0.10 seconds
Camera - Set Player 8 (Pink) 's camera Rotation to (Facing of MonsterCamUnit[(Player number of Player 8 (Pink))]) over 0.10 seconds
CamCheck Player 9
Events
Time - Every 0.10 seconds of game time
Conditions
monstercamactive[9] Equal to 1
Actions
Camera - Set Player 9 (Gray) 's camera Distance to target to 850.00 over 0.10 seconds
Camera - Set Player 9 (Gray) 's camera Angle of attack to 350.00 over 0.10 seconds
Camera - Set Player 9 (Gray) 's camera Rotation to (Facing of MonsterCamUnit[(Player number of Player 9 (Gray))]) over 0.10 seconds
CamCheck Player 10
Events
Time - Every 0.10 seconds of game time
Conditions
monstercamactive[10] Equal to 1
Actions
Camera - Set Player 10 (Light Blue) 's camera Distance to target to 850.00 over 0.10 seconds
Camera - Set Player 10 (Light Blue) 's camera Angle of attack to 350.00 over 0.10 seconds
Camera - Set Player 10 (Light Blue) 's camera Rotation to (Facing of MonsterCamUnit[(Player number of Player 10 (Light Blue))]) over 0.10 seconds
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.