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Triggers
Blood Gulch-Team Slayer.w3m
Variables
Visibility
No Night or Day
Complete View of Map
Team Slayer
Music
Transports
Team Hot Transport
Team Cold Transport
Invislibiltiy
Invisibility
Initial
Win/Lose
Team Hot Win
Team Cold Win
Leaderboard
Setup Leaderboard
Update Leaderboard Blue
Timer
Create and Turn on Timer
Five Minutes Left
Three Minutes Left
One Minute Left
Thirty Seconds Left
Five Seconds Left
Four Seconds Left
Three Seconds Left
Two Seconds Left
One Second Left
Respawn
Respawn Player1
Respawn Player2
Respawn Player3
Respawn Player4
Respawn Player5
Respawn Player6
Name
Type
is_array
initial_value
flags
integer
Yes
kills
integer
Yes
Level_Number
integer
No
timer
timer
No
No Night or Day
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 12
Game - Turn the day/night cycle Off
Complete View of Map
Events
Map initialization
Conditions
Actions
Visibility - Disable black mask
Team Slayer
Events
Map initialization
Conditions
Actions
Game - Display to (All players) for 600.00 seconds the text: Team Slayer
Music
Events
Map initialization
Conditions
Actions
Sound - Play War2IntroMusic <gen>
Team Hot Transport
Events
Unit - A unit enters Team_Hot_Transport_From <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Team_Hot_Transport_To <gen>)
Team Cold Transport
Events
Unit - A unit enters Team_Cold_Transport_From <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Team_Cold_Transport_To <gen>)
Invisibility
Events
Unit - A unit owned by Player 1 (Red) . Acquires an item
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Unit - A unit owned by Player 3 (Teal) . Acquires an item
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Unit - A unit owned by Player 5 (Yellow) . Acquires an item
Unit - A unit owned by Player 6 (Orange) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Invisibility
Actions
Animation - Change (Triggering unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 100.00 % transparency
Wait 30.00 seconds
Animation - Change (Triggering unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 0 % transparency
Item - Remove (Last created item)
Wait 30.00 seconds
Item - Create Invisibility at (Center of Items_Spot <gen>)
Initial
Events
Map initialization
Conditions
Actions
Item - Create Invisibility at (Center of Items_Spot <gen>)
Team Hot Win
Events
Time - Every 2 seconds of game time
Conditions
kills[(Player number of Player 1 (Red))] Greater than or equal to 25
kills[(Player number of Player 5 (Yellow))] Greater than or equal to 25
kills[(Player number of Player 6 (Orange))] Greater than or equal to 25
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Team Cold Win
Events
Time - Every 2 seconds of game time
Conditions
kills[(Player number of Player 2 (Blue))] Greater than or equal to 25
kills[(Player number of Player 3 (Teal))] Greater than or equal to 25
kills[(Player number of Player 4 (Purple))] Greater than or equal to 25
Actions
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Setup Leaderboard
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Number of Flags Captured
Player Group - Pick every player in Player Group - Player 1 (Red) and do (Add (Picked player) to (Last created leaderboard) with label Hot Team and value 0)
Player Group - Pick every player in Player Group - Player 2 (Blue) and do (Add (Picked player) to (Last created leaderboard) with label Cold Team and value 0)
Leaderboard - Remove Player 12 (Brown) from (Last created leaderboard) .
Leaderboard - Show (Last created leaderboard)
Update Leaderboard Blue
Events
Unit - A unit enters BLue_Flag <gen>
Conditions
Hot Flag Equal to Hot Flag
Actions
If ((Owner of (Triggering unit)) Equal to (Triggering player)) then do (Drop gg_item_I001_0018 from (Triggering unit).) else do (Do nothing)
Wait 0.08 seconds
Item - Move (Last dropped item) to (Center of Red_Flag <gen>)
Create and Turn on Timer
Events
Map initialization
Conditions
Actions
Countdown Timer - Create a timer window for timer with title Time Left
Wait 0.08 seconds
Countdown Timer - Start timer as a One-shot timer that will expire in 600.00 seconds
Five Minutes Left
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Game - Display to (All players) the text: 5 Minutes Left
Three Minutes Left
Events
Time - Elapsed game time is 420.00 seconds
Conditions
Actions
Game - Display to (All players) the text: 5 Minutes Left
One Minute Left
Events
Time - Elapsed game time is 540.00 seconds
Conditions
Actions
Game - Display to (All players) the text: 5 Minutes Left
Thirty Seconds Left
Events
Time - Elapsed game time is 570.00 seconds
Conditions
Actions
Game - Display to (All players) the text: 5 Minutes Left
Five Seconds Left
Events
Time - Elapsed game time is 595.00 seconds
Conditions
Actions
Game - Display to (All players) the text: 5 Minutes Left
Four Seconds Left
Events
Time - Elapsed game time is 596.00 seconds
Conditions
Actions
Game - Display to (All players) the text: 5 Minutes Left
Three Seconds Left
Events
Time - Elapsed game time is 597.00 seconds
Conditions
Actions
Game - Display to (All players) the text: 5 Minutes Left
Two Seconds Left
Events
Time - Elapsed game time is 598.00 seconds
Conditions
Actions
Game - Display to (All players) the text: 5 Minutes Left
One Second Left
Events
Time - Elapsed game time is 599.00 seconds
Conditions
Actions
Game - Display to (All players) the text: 5 Minutes Left
Respawn Player1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
Actions
Wait 5.00 seconds
Hero - Instantly revive Player 0000 <gen> at (Random point in Hot_Team_Area <gen>) , Show revival graphics
Respawn Player2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
Actions
Wait 5.00 seconds
Hero - Instantly revive Player 0001 <gen> at (Random point in Cold_Team_Area <gen>) , Show revival graphics
Respawn Player3
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
Actions
Wait 5.00 seconds
Hero - Instantly revive Player 0002 <gen> at (Random point in Cold_Team_Area <gen>) , Show revival graphics
Respawn Player4
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
Actions
Wait 5.00 seconds
Hero - Instantly revive Player 0003 <gen> at (Random point in Cold_Team_Area <gen>) , Show revival graphics
Respawn Player5
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
Actions
Wait 5.00 seconds
Hero - Instantly revive Player 0004 <gen> at (Random point in Hot_Team_Area <gen>) , Show revival graphics
Respawn Player6
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
Actions
Wait 5.00 seconds
Hero - Instantly revive Player 0005 <gen> at (Random point in Hot_Team_Area <gen>) , Show revival graphics
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