Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Blood Elf Warrior of the bundle Blood Elf Warrior. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Blood Elf Warrior.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing BEFW_War_0T.mdx
Now Click the "Import File" Button:
Next select 'BEFW_War_0T.mdx' in the folder which you extracted from the zip archive:
Blood Elf Warrior
BEFW_armor.blp
BEFW_Body.blp
BEFW_buckle.blp
BEFW_Hair.blp
BEFW_helm.blp
BEFW_Portrait.blp
BEFW_shoulder.blp
BEFW_sword.blp
The file has been properly added to the map archive:
BEFW_War_0T.mdx
Model
2,202
war3mapimported/BEFW_War_0T.mdx
Done, you have imported the file BEFW_War_0T.mdx.
Importing BEFW_armor.blp
Now Click the "Import File" Button:
Next select 'BEFW_armor.blp' in the folder which you extracted from the zip archive:
Blood Elf Warrior
BEFW_War_0T.mdx
BEFW_Body.blp
BEFW_buckle.blp
BEFW_Hair.blp
BEFW_helm.blp
BEFW_Portrait.blp
BEFW_shoulder.blp
BEFW_sword.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
BEFW_War_0T.mdx
Model
2,202
war3mapimported/BEFW_War_0T.mdx
BEFW_armor.blp
Image / Texture
92
war3mapimported/BEFW_armor.blp
Double-click the file BEFW_armor.blp:
BEFW_armor.blp
Image / Texture
92
war3mapimported/BEFW_armor.blp
Tick the box "Use Custom Path" and type in the correct path:
BEFW_armor.blp
Image / Texture
92
BEFW_armor.blp
The file has been properly added to the map archive:
BEFW_War_0T.mdx
Model
2,202
war3mapimported/BEFW_War_0T.mdx
BEFW_armor.blp
Image / Texture
92
BEFW_armor.blp
Done, you have imported the file BEFW_armor.blp.
Importing BEFW_Body.blp
Now Click the "Import File" Button:
Next select 'BEFW_Body.blp' in the folder which you extracted from the zip archive:
Blood Elf Warrior
BEFW_War_0T.mdx
BEFW_armor.blp
BEFW_buckle.blp
BEFW_Hair.blp
BEFW_helm.blp
BEFW_Portrait.blp
BEFW_shoulder.blp
BEFW_sword.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
BEFW_War_0T.mdx
Model
2,202
war3mapimported/BEFW_War_0T.mdx
BEFW_armor.blp
Image / Texture
92
BEFW_armor.blp
BEFW_Body.blp
Image / Texture
512
war3mapimported/BEFW_Body.blp
Double-click the file BEFW_Body.blp:
BEFW_Body.blp
Image / Texture
512
war3mapimported/BEFW_Body.blp
Tick the box "Use Custom Path" and type in the correct path:
BEFW_Body.blp
Image / Texture
512
BEFW_Body.blp
The file has been properly added to the map archive:
BEFW_War_0T.mdx
Model
2,202
war3mapimported/BEFW_War_0T.mdx
BEFW_armor.blp
Image / Texture
92
BEFW_armor.blp
BEFW_Body.blp
Image / Texture
512
BEFW_Body.blp
Done, you have imported the file BEFW_Body.blp.
Importing BEFW_buckle.blp
Now Click the "Import File" Button:
Next select 'BEFW_buckle.blp' in the folder which you extracted from the zip archive:
Blood Elf Warrior
BEFW_War_0T.mdx
BEFW_armor.blp
BEFW_Body.blp
BEFW_Hair.blp
BEFW_helm.blp
BEFW_Portrait.blp
BEFW_shoulder.blp
BEFW_sword.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
BEFW_War_0T.mdx
Model
2,202
war3mapimported/BEFW_War_0T.mdx
BEFW_armor.blp
Image / Texture
92
BEFW_armor.blp
BEFW_Body.blp
Image / Texture
512
BEFW_Body.blp
BEFW_buckle.blp
Image / Texture
64
war3mapimported/BEFW_buckle.blp
Double-click the file BEFW_buckle.blp:
BEFW_buckle.blp
Image / Texture
64
war3mapimported/BEFW_buckle.blp
Tick the box "Use Custom Path" and type in the correct path:
BEFW_buckle.blp
Image / Texture
64
BEFW_buckle.blp
The file has been properly added to the map archive:
BEFW_War_0T.mdx
Model
2,202
war3mapimported/BEFW_War_0T.mdx
BEFW_armor.blp
Image / Texture
92
BEFW_armor.blp
BEFW_Body.blp
Image / Texture
512
BEFW_Body.blp
BEFW_buckle.blp
Image / Texture
64
BEFW_buckle.blp
Done, you have imported the file BEFW_buckle.blp.
Importing BEFW_Hair.blp
Now Click the "Import File" Button:
Next select 'BEFW_Hair.blp' in the folder which you extracted from the zip archive:
Blood Elf Warrior
BEFW_War_0T.mdx
BEFW_armor.blp
BEFW_Body.blp
BEFW_buckle.blp
BEFW_helm.blp
BEFW_Portrait.blp
BEFW_shoulder.blp
BEFW_sword.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
BEFW_War_0T.mdx
Model
2,202
war3mapimported/BEFW_War_0T.mdx
BEFW_armor.blp
Image / Texture
92
BEFW_armor.blp
BEFW_Body.blp
Image / Texture
512
BEFW_Body.blp
BEFW_buckle.blp
Image / Texture
64
BEFW_buckle.blp
BEFW_Hair.blp
Image / Texture
85
war3mapimported/BEFW_Hair.blp
Double-click the file BEFW_Hair.blp:
BEFW_Hair.blp
Image / Texture
85
war3mapimported/BEFW_Hair.blp
Tick the box "Use Custom Path" and type in the correct path:
BEFW_Hair.blp
Image / Texture
85
BEFW_Hair.blp
The file has been properly added to the map archive:
BEFW_War_0T.mdx
Model
2,202
war3mapimported/BEFW_War_0T.mdx
BEFW_armor.blp
Image / Texture
92
BEFW_armor.blp
BEFW_Body.blp
Image / Texture
512
BEFW_Body.blp
BEFW_buckle.blp
Image / Texture
64
BEFW_buckle.blp
BEFW_Hair.blp
Image / Texture
85
BEFW_Hair.blp
Done, you have imported the file BEFW_Hair.blp.
Importing BEFW_helm.blp
Now Click the "Import File" Button:
Next select 'BEFW_helm.blp' in the folder which you extracted from the zip archive:
Blood Elf Warrior
BEFW_War_0T.mdx
BEFW_armor.blp
BEFW_Body.blp
BEFW_buckle.blp
BEFW_Hair.blp
BEFW_Portrait.blp
BEFW_shoulder.blp
BEFW_sword.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
BEFW_War_0T.mdx
Model
2,202
war3mapimported/BEFW_War_0T.mdx
BEFW_armor.blp
Image / Texture
92
BEFW_armor.blp
BEFW_Body.blp
Image / Texture
512
BEFW_Body.blp
BEFW_buckle.blp
Image / Texture
64
BEFW_buckle.blp
BEFW_Hair.blp
Image / Texture
85
BEFW_Hair.blp
BEFW_helm.blp
Image / Texture
64
war3mapimported/BEFW_helm.blp
Double-click the file BEFW_helm.blp:
BEFW_helm.blp
Image / Texture
64
war3mapimported/BEFW_helm.blp
Tick the box "Use Custom Path" and type in the correct path:
BEFW_helm.blp
Image / Texture
64
BEFW_helm.blp
The file has been properly added to the map archive:
BEFW_War_0T.mdx
Model
2,202
war3mapimported/BEFW_War_0T.mdx
BEFW_armor.blp
Image / Texture
92
BEFW_armor.blp
BEFW_Body.blp
Image / Texture
512
BEFW_Body.blp
BEFW_buckle.blp
Image / Texture
64
BEFW_buckle.blp
BEFW_Hair.blp
Image / Texture
85
BEFW_Hair.blp
BEFW_helm.blp
Image / Texture
64
BEFW_helm.blp
Done, you have imported the file BEFW_helm.blp.
Importing BEFW_Portrait.blp
Now Click the "Import File" Button:
Next select 'BEFW_Portrait.blp' in the folder which you extracted from the zip archive:
Blood Elf Warrior
BEFW_War_0T.mdx
BEFW_armor.blp
BEFW_Body.blp
BEFW_buckle.blp
BEFW_Hair.blp
BEFW_helm.blp
BEFW_shoulder.blp
BEFW_sword.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
BEFW_War_0T.mdx
Model
2,202
war3mapimported/BEFW_War_0T.mdx
BEFW_armor.blp
Image / Texture
92
BEFW_armor.blp
BEFW_Body.blp
Image / Texture
512
BEFW_Body.blp
BEFW_buckle.blp
Image / Texture
64
BEFW_buckle.blp
BEFW_Hair.blp
Image / Texture
85
BEFW_Hair.blp
BEFW_helm.blp
Image / Texture
64
BEFW_helm.blp
BEFW_Portrait.blp
Image / Texture
468
war3mapimported/BEFW_Portrait.blp
Double-click the file BEFW_Portrait.blp:
BEFW_Portrait.blp
Image / Texture
468
war3mapimported/BEFW_Portrait.blp
Tick the box "Use Custom Path" and type in the correct path:
BEFW_Portrait.blp
Image / Texture
468
BEFW_Portrait.blp
The file has been properly added to the map archive:
BEFW_War_0T.mdx
Model
2,202
war3mapimported/BEFW_War_0T.mdx
BEFW_armor.blp
Image / Texture
92
BEFW_armor.blp
BEFW_Body.blp
Image / Texture
512
BEFW_Body.blp
BEFW_buckle.blp
Image / Texture
64
BEFW_buckle.blp
BEFW_Hair.blp
Image / Texture
85
BEFW_Hair.blp
BEFW_helm.blp
Image / Texture
64
BEFW_helm.blp
BEFW_Portrait.blp
Image / Texture
468
BEFW_Portrait.blp
Done, you have imported the file BEFW_Portrait.blp.
Importing BEFW_shoulder.blp
Now Click the "Import File" Button:
Next select 'BEFW_shoulder.blp' in the folder which you extracted from the zip archive:
Blood Elf Warrior
BEFW_War_0T.mdx
BEFW_armor.blp
BEFW_Body.blp
BEFW_buckle.blp
BEFW_Hair.blp
BEFW_helm.blp
BEFW_Portrait.blp
BEFW_sword.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
BEFW_War_0T.mdx
Model
2,202
war3mapimported/BEFW_War_0T.mdx
BEFW_armor.blp
Image / Texture
92
BEFW_armor.blp
BEFW_Body.blp
Image / Texture
512
BEFW_Body.blp
BEFW_buckle.blp
Image / Texture
64
BEFW_buckle.blp
BEFW_Hair.blp
Image / Texture
85
BEFW_Hair.blp
BEFW_helm.blp
Image / Texture
64
BEFW_helm.blp
BEFW_Portrait.blp
Image / Texture
468
BEFW_Portrait.blp
BEFW_shoulder.blp
Image / Texture
84
war3mapimported/BEFW_shoulder.blp
Double-click the file BEFW_shoulder.blp:
BEFW_shoulder.blp
Image / Texture
84
war3mapimported/BEFW_shoulder.blp
Tick the box "Use Custom Path" and type in the correct path:
BEFW_shoulder.blp
Image / Texture
84
BEFW_shoulder.blp
The file has been properly added to the map archive:
BEFW_War_0T.mdx
Model
2,202
war3mapimported/BEFW_War_0T.mdx
BEFW_armor.blp
Image / Texture
92
BEFW_armor.blp
BEFW_Body.blp
Image / Texture
512
BEFW_Body.blp
BEFW_buckle.blp
Image / Texture
64
BEFW_buckle.blp
BEFW_Hair.blp
Image / Texture
85
BEFW_Hair.blp
BEFW_helm.blp
Image / Texture
64
BEFW_helm.blp
BEFW_Portrait.blp
Image / Texture
468
BEFW_Portrait.blp
BEFW_shoulder.blp
Image / Texture
84
BEFW_shoulder.blp
Done, you have imported the file BEFW_shoulder.blp.
Importing BEFW_sword.blp
Now Click the "Import File" Button:
Next select 'BEFW_sword.blp' in the folder which you extracted from the zip archive:
Blood Elf Warrior
BEFW_War_0T.mdx
BEFW_armor.blp
BEFW_Body.blp
BEFW_buckle.blp
BEFW_Hair.blp
BEFW_helm.blp
BEFW_Portrait.blp
BEFW_shoulder.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
BEFW_War_0T.mdx
Model
2,202
war3mapimported/BEFW_War_0T.mdx
BEFW_armor.blp
Image / Texture
92
BEFW_armor.blp
BEFW_Body.blp
Image / Texture
512
BEFW_Body.blp
BEFW_buckle.blp
Image / Texture
64
BEFW_buckle.blp
BEFW_Hair.blp
Image / Texture
85
BEFW_Hair.blp
BEFW_helm.blp
Image / Texture
64
BEFW_helm.blp
BEFW_Portrait.blp
Image / Texture
468
BEFW_Portrait.blp
BEFW_shoulder.blp
Image / Texture
84
BEFW_shoulder.blp
BEFW_sword.blp
Image / Texture
107
war3mapimported/BEFW_sword.blp
Double-click the file BEFW_sword.blp:
BEFW_sword.blp
Image / Texture
107
war3mapimported/BEFW_sword.blp
Tick the box "Use Custom Path" and type in the correct path:
BEFW_sword.blp
Image / Texture
107
BEFW_sword.blp
The file has been properly added to the map archive:
BEFW_War_0T.mdx
Model
2,202
war3mapimported/BEFW_War_0T.mdx
BEFW_armor.blp
Image / Texture
92
BEFW_armor.blp
BEFW_Body.blp
Image / Texture
512
BEFW_Body.blp
BEFW_buckle.blp
Image / Texture
64
BEFW_buckle.blp
BEFW_Hair.blp
Image / Texture
85
BEFW_Hair.blp
BEFW_helm.blp
Image / Texture
64
BEFW_helm.blp
BEFW_Portrait.blp
Image / Texture
468
BEFW_Portrait.blp
BEFW_shoulder.blp
Image / Texture
84
BEFW_shoulder.blp
BEFW_sword.blp
Image / Texture
107
BEFW_sword.blp
Done, you have imported the file BEFW_sword.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.