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Model validation: Blood Elf Warden

BEWarden.mdx

0 errors 0 severe 18 warnings 24 unused
  • 9 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 7
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 69 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 2 - "bone_chest"
    • 1 Translation
      • Track 51 at frame 13567 has roughly the same value as tracks 50 and 52
  • 1 Bone 4 - "hd_anim_bind_jnt"
    • 1 Rotation
      • Track 205 at frame 13033 has roughly the same value as tracks 204 and 206
  • 1 Bone 6 - "L_upr_arm_bind_jnt"
    • 1 Rotation
      • Track 241 at frame 10800 has roughly the same value as tracks 240 and 242
  • 1 Bone 11 - "L_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 46 at frame 5233 has roughly the same value as tracks 45 and 47
  • 1 Bone 12 - "L_tmb_02_bind_jnt"
    • 1 Rotation
      • Track 164 at frame 13300 has roughly the same value as tracks 163 and 165
  • 1 Bone 13 - "L_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 166 at frame 13300 has roughly the same value as tracks 165 and 167
  • 1 Bone 22 - "L_rng_finger_03_bind_jnt"
    • 1 Rotation
      • Track 43 at frame 5000 has roughly the same value as tracks 42 and 44
  • 1 Bone 29 - "R_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 32 at frame 4067 has roughly the same value as tracks 31 and 33
  • 1 Bone 30 - "R_lwr_arm_twist_02_bind_jnt"
    • 1 Rotation
      • Track 32 at frame 4067 has roughly the same value as tracks 31 and 33
  • 1 Bone 52 - "R_leg_01_bind_jnt"
    • 1 Rotation
      • Track 240 at frame 10800 has roughly the same value as tracks 239 and 241
  • 1 Bone 72 - "hair_03_bind_jnt"
    • 1 Rotation
      • Track 182 at frame 13433 has roughly the same value as tracks 181 and 183
  • 2 Bone 80 - "L_skirt_A_02_bind_jnt"
    • 2 Rotation
      • Track 54 at frame 4533 has roughly the same value as tracks 53 and 55
      • Track 198 at frame 11000 has roughly the same value as tracks 197 and 199
  • 1 Bone 81 - "L_skirt_A_03_bind_jnt"
    • 1 Rotation
      • Track 199 at frame 11033 has roughly the same value as tracks 198 and 200
  • 1 Bone 82 - "L_skirt_A_04_bind_jnt"
    • 1 Rotation
      • Track 66 at frame 5267 has roughly the same value as tracks 65 and 67
  • 1 Bone 83 - "L_skirt_B_01_bind_jnt"
    • 1 Rotation
      • Track 4 at frame 2533 has roughly the same value as tracks 3 and 5
  • 1 Bone 93 - "R_skirt_B_03_bind_jnt"
    • 1 Rotation
      • Track 200 at frame 11133 has roughly the same value as tracks 199 and 201
  • 1 Bone 94 - "R_skirt_B_04_bind_jnt"
    • 1 Rotation
      • Track 200 at frame 11167 has roughly the same value as tracks 199 and 201
  • 1 Bone 97 - "R_skirt_A_03_bind_jnt"
    • 1 Rotation
      • Track 61 at frame 5233 has roughly the same value as tracks 60 and 62
  • 3 CollisionShape 3 - "B_KGS_Arm_R"
    • 3 Rotation
      • Track 34 at frame 1367 has roughly the same value as tracks 33 and 35
      • Track 35 at frame 1400 has roughly the same value as tracks 34 and 36
      • Track 36 at frame 1433 has roughly the same value as tracks 35 and 37
  • 1 CollisionShape 6 - "B_KGS_Root"
    • 1 Rotation
      • Track 44 at frame 4133 has roughly the same value as tracks 43 and 45
  • 1 CollisionShape 7 - "B_KGS_Weapon"
    • 1 Rotation
      • Track 20 at frame 1600 has roughly the same value as tracks 19 and 21
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