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Model validation: Blood Elf Warden
0
errors
0
severe
18
warnings
24
unused
9
Model
Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
Geoset 0
This geoset has both skin/weights and vertex groups
1
Geoset 1
This geoset has both skin/weights and vertex groups
1
Geoset 2
This geoset has both skin/weights and vertex groups
1
Geoset 3
This geoset has both skin/weights and vertex groups
1
Geoset 4
This geoset has both skin/weights and vertex groups
1
Geoset 5
This geoset has both skin/weights and vertex groups
1
Geoset 6
This geoset has both skin/weights and vertex groups
1
Geoset 7
This geoset has both skin/weights and vertex groups
1
Bone 69 - "bone_head"
There are no vertices attached to this bone
1
Bone 2 - "bone_chest"
1
Translation
Track 51 at frame 13567 has roughly the same value as tracks 50 and 52
1
Bone 4 - "hd_anim_bind_jnt"
1
Rotation
Track 205 at frame 13033 has roughly the same value as tracks 204 and 206
1
Bone 6 - "L_upr_arm_bind_jnt"
1
Rotation
Track 241 at frame 10800 has roughly the same value as tracks 240 and 242
1
Bone 11 - "L_tmb_01_bind_jnt"
1
Rotation
Track 46 at frame 5233 has roughly the same value as tracks 45 and 47
1
Bone 12 - "L_tmb_02_bind_jnt"
1
Rotation
Track 164 at frame 13300 has roughly the same value as tracks 163 and 165
1
Bone 13 - "L_tmb_03_bind_jnt"
1
Rotation
Track 166 at frame 13300 has roughly the same value as tracks 165 and 167
1
Bone 22 - "L_rng_finger_03_bind_jnt"
1
Rotation
Track 43 at frame 5000 has roughly the same value as tracks 42 and 44
1
Bone 29 - "R_lwr_arm_twist_01_bind_jnt"
1
Rotation
Track 32 at frame 4067 has roughly the same value as tracks 31 and 33
1
Bone 30 - "R_lwr_arm_twist_02_bind_jnt"
1
Rotation
Track 32 at frame 4067 has roughly the same value as tracks 31 and 33
1
Bone 52 - "R_leg_01_bind_jnt"
1
Rotation
Track 240 at frame 10800 has roughly the same value as tracks 239 and 241
1
Bone 72 - "hair_03_bind_jnt"
1
Rotation
Track 182 at frame 13433 has roughly the same value as tracks 181 and 183
2
Bone 80 - "L_skirt_A_02_bind_jnt"
2
Rotation
Track 54 at frame 4533 has roughly the same value as tracks 53 and 55
Track 198 at frame 11000 has roughly the same value as tracks 197 and 199
1
Bone 81 - "L_skirt_A_03_bind_jnt"
1
Rotation
Track 199 at frame 11033 has roughly the same value as tracks 198 and 200
1
Bone 82 - "L_skirt_A_04_bind_jnt"
1
Rotation
Track 66 at frame 5267 has roughly the same value as tracks 65 and 67
1
Bone 83 - "L_skirt_B_01_bind_jnt"
1
Rotation
Track 4 at frame 2533 has roughly the same value as tracks 3 and 5
1
Bone 93 - "R_skirt_B_03_bind_jnt"
1
Rotation
Track 200 at frame 11133 has roughly the same value as tracks 199 and 201
1
Bone 94 - "R_skirt_B_04_bind_jnt"
1
Rotation
Track 200 at frame 11167 has roughly the same value as tracks 199 and 201
1
Bone 97 - "R_skirt_A_03_bind_jnt"
1
Rotation
Track 61 at frame 5233 has roughly the same value as tracks 60 and 62
3
CollisionShape 3 - "B_KGS_Arm_R"
3
Rotation
Track 34 at frame 1367 has roughly the same value as tracks 33 and 35
Track 35 at frame 1400 has roughly the same value as tracks 34 and 36
Track 36 at frame 1433 has roughly the same value as tracks 35 and 37
1
CollisionShape 6 - "B_KGS_Root"
1
Rotation
Track 44 at frame 4133 has roughly the same value as tracks 43 and 45
1
CollisionShape 7 - "B_KGS_Weapon"
1
Rotation
Track 20 at frame 1600 has roughly the same value as tracks 19 and 21