• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

How to import Blood Elf Swordsman

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Blood Elf Swordsman of the bundle Blood Elf Swordsman. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Blood Elf Horse (WOWTexture).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Blood Elf Swordsman
MountedSwordsman.mdx
BEHorse.blp
BELieutenant.blp
BESwordsman.blp
BEShield.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing MountedSwordsman.mdx

Now Click the "Import File" Button:

Next select 'MountedSwordsman.mdx' in the folder which you extracted from the zip archive:

Blood Elf Swordsman
MountedSwordsman.mdx
BEHorse.blp
BELieutenant.blp
BEShield.blp
BESwordsman.blp

The file has been properly added to the map archive:

MountedSwordsman.mdx
Model
232
war3mapimported/MountedSwordsman.mdx

Done, you have imported the file MountedSwordsman.mdx.

Importing BEHorse.blp

Now Click the "Import File" Button:

Next select 'BEHorse.blp' in the folder which you extracted from the zip archive:

Blood Elf Swordsman
MountedSwordsman.mdx
BEHorse.blp
BELieutenant.blp
BEShield.blp
BESwordsman.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MountedSwordsman.mdx
Model
232
war3mapimported/MountedSwordsman.mdx
BEHorse.blp
Image / Texture
147
war3mapimported/BEHorse.blp

Double-click the file BEHorse.blp:

BEHorse.blp
Image / Texture
147
war3mapimported/BEHorse.blp

Tick the box "Use Custom Path" and type in the correct path:

BEHorse.blp
Image / Texture
147
BEHorse.blp

The file has been properly added to the map archive:

MountedSwordsman.mdx
Model
232
war3mapimported/MountedSwordsman.mdx
BEHorse.blp
Image / Texture
147
BEHorse.blp

Done, you have imported the file BEHorse.blp.

Importing BELieutenant.blp

Now Click the "Import File" Button:

Next select 'BELieutenant.blp' in the folder which you extracted from the zip archive:

Blood Elf Swordsman
MountedSwordsman.mdx
BEHorse.blp
BELieutenant.blp
BEShield.blp
BESwordsman.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MountedSwordsman.mdx
Model
232
war3mapimported/MountedSwordsman.mdx
BEHorse.blp
Image / Texture
147
BEHorse.blp
BELieutenant.blp
Image / Texture
69
war3mapimported/BELieutenant.blp

Double-click the file BELieutenant.blp:

BELieutenant.blp
Image / Texture
69
war3mapimported/BELieutenant.blp

Tick the box "Use Custom Path" and type in the correct path:

BELieutenant.blp
Image / Texture
69
BELieutenant.blp

The file has been properly added to the map archive:

MountedSwordsman.mdx
Model
232
war3mapimported/MountedSwordsman.mdx
BEHorse.blp
Image / Texture
147
BEHorse.blp
BELieutenant.blp
Image / Texture
69
BELieutenant.blp

Done, you have imported the file BELieutenant.blp.

Importing BEShield.blp

Now Click the "Import File" Button:

Next select 'BEShield.blp' in the folder which you extracted from the zip archive:

Blood Elf Swordsman
MountedSwordsman.mdx
BEHorse.blp
BELieutenant.blp
BEShield.blp
BESwordsman.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MountedSwordsman.mdx
Model
232
war3mapimported/MountedSwordsman.mdx
BEHorse.blp
Image / Texture
147
BEHorse.blp
BELieutenant.blp
Image / Texture
69
BELieutenant.blp
BEShield.blp
Image / Texture
35
war3mapimported/BEShield.blp

Double-click the file BEShield.blp:

BEShield.blp
Image / Texture
35
war3mapimported/BEShield.blp

Tick the box "Use Custom Path" and type in the correct path:

BEShield.blp
Image / Texture
35
BEShield.blp

The file has been properly added to the map archive:

MountedSwordsman.mdx
Model
232
war3mapimported/MountedSwordsman.mdx
BEHorse.blp
Image / Texture
147
BEHorse.blp
BELieutenant.blp
Image / Texture
69
BELieutenant.blp
BEShield.blp
Image / Texture
35
BEShield.blp

Done, you have imported the file BEShield.blp.

Importing BESwordsman.blp

Now Click the "Import File" Button:

Next select 'BESwordsman.blp' in the folder which you extracted from the zip archive:

Blood Elf Swordsman
MountedSwordsman.mdx
BEHorse.blp
BELieutenant.blp
BEShield.blp
BESwordsman.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MountedSwordsman.mdx
Model
232
war3mapimported/MountedSwordsman.mdx
BEHorse.blp
Image / Texture
147
BEHorse.blp
BELieutenant.blp
Image / Texture
69
BELieutenant.blp
BEShield.blp
Image / Texture
35
BEShield.blp
BESwordsman.blp
Image / Texture
67
war3mapimported/BESwordsman.blp

Double-click the file BESwordsman.blp:

BESwordsman.blp
Image / Texture
67
war3mapimported/BESwordsman.blp

Tick the box "Use Custom Path" and type in the correct path:

BESwordsman.blp
Image / Texture
67
BESwordsman.blp

The file has been properly added to the map archive:

MountedSwordsman.mdx
Model
232
war3mapimported/MountedSwordsman.mdx
BEHorse.blp
Image / Texture
147
BEHorse.blp
BELieutenant.blp
Image / Texture
69
BELieutenant.blp
BEShield.blp
Image / Texture
35
BEShield.blp
BESwordsman.blp
Image / Texture
67
BESwordsman.blp

Done, you have imported the file BESwordsman.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Top