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Triggers
Blood Elf Map.w3x
Variables
Initialization
Untitled Trigger 002
Melee Initialization
portti
shop
Untitled Trigger 001
trolls
joku
joku2
Hero
Untitled Trigger 008
resurract
shadowhunter
shaman
voodoo
blademaster
Troll village
food
other
patrol
graveyard
door
shpping place
shopping place open
shopping place close
hommeli
hommeli open
hommeli close
bar
bar open
bar close
McStanky door open
McStanky door open2
McStanky close
shopping mall
open shopping mall
close shopping mall
trinket shop open
trinket shop close
trinket shop
military shop
military shop doors
military shop close
bank door
troll doors
village gate
open village
close village
house doors
close house
open house
Bank
bank
bank door close
bank door open
elevator
buy house
buy house
prison
open prison 2
close prison 2
prison
hassu
prison3
prison 2
prison hommeli2
mennmp kamarille
prison hommeli3
Untitled Trigger 003
close prison
prison hommeli1
Untitled Trigger 005
Untitled Trigger 006
Untitled Trigger 007
Untitled Trigger 004
open prison
hero select
camera
hunter
champion
paladin
wizard
warlock
mage
resurrect
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Untitled Trigger 002
Events
Map initialization
Conditions
Actions
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Set starting resources (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
portti
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Commands with the description -open village-close village , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
shop
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Shop with the description shops are open at 6-22 , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Untitled Trigger 001
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Hero - Make Player 1 (Red) Heroes gain 130.00 % experience from future kills
joku
Events
Map initialization
Conditions
Actions
Unit - Set Rally-Point for Barracks 0079 <gen> to (Center of Region_025 <gen>)
joku2
Events
Conditions
Actions
Untitled Trigger 008
Events
Map initialization
Conditions
Actions
shadowhunter
Events
Unit - Dies
Conditions
Actions
Hero - Instantly revive at (Center of resurrect <gen>) , Show revival graphics
shaman
Events
Unit - Dies
Conditions
Actions
Hero - Instantly revive at (Center of resurrect <gen>) , Show revival graphics
voodoo
Events
Unit - Dies
Conditions
Actions
Hero - Instantly revive at (Center of resurrect <gen>) , Show revival graphics
blademaster
Events
Unit - Dies
Conditions
Actions
Hero - Instantly revive at (Center of resurrect <gen>) , Show revival graphics
food
Events
Map initialization
Conditions
Actions
Player - Add 200 to Player 1 (Red) . Food max
patrol
Events
Map initialization
Conditions
Actions
graveyard
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
Actions
Unit - Create 1 . Zombie for Neutral Hostile at (Center of graveyard <gen>) facing Default building facing degrees
shpping place
Events
Map initialization
Conditions
Actions
Destructible - Make Elven Gate 2428 <gen> Invulnerable
shopping place open
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
Actions
Destructible - Open Elven Gate 2428 <gen>
shopping place close
Events
Game - The in-game time of day becomes Equal to 22.00
Conditions
Actions
Destructible - Close Elven Gate 2428 <gen>
hommeli
Events
Map initialization
Conditions
Actions
Destructible - Make Elven Gate 2429 <gen> Invulnerable
hommeli open
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
Actions
Destructible - Open Elven Gate 2429 <gen>
hommeli close
Events
Game - The in-game time of day becomes Equal to 22.00
Conditions
Actions
Destructible - Close Elven Gate 2429 <gen>
bar
Events
Map initialization
Conditions
Actions
Destructible - Make Elven Gate 2430 <gen> Invulnerable
bar open
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
Actions
Destructible - Open Elven Gate 2430 <gen>
bar close
Events
Game - The in-game time of day becomes Equal to 22.00
Conditions
Actions
Destructible - Close Elven Gate 2430 <gen>
McStanky door open
Events
Map initialization
Conditions
Actions
Destructible - Make Iron Gate 4412 <gen> Invulnerable
McStanky door open2
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
Actions
Destructible - Open Iron Gate 4412 <gen>
McStanky close
Events
Game - The in-game time of day becomes Equal to 22.00
Conditions
Actions
Destructible - Close Iron Gate 4412 <gen>
shopping mall
Events
Map initialization
Conditions
Actions
Destructible - Make Elven Gate 4413 <gen> Invulnerable
open shopping mall
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
Actions
Destructible - Open Elven Gate 4413 <gen>
close shopping mall
Events
Game - The in-game time of day becomes Equal to 22.00
Conditions
Actions
Destructible - Close Elven Gate 4413 <gen>
trinket shop open
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
Actions
Destructible - Open Elven Gate 4411 <gen>
trinket shop close
Events
Game - The in-game time of day becomes Equal to 22.00
Conditions
Actions
Destructible - Close Elven Gate 4411 <gen>
trinket shop
Events
Map initialization
Conditions
Actions
Destructible - Make Elven Gate 4411 <gen> Invulnerable
military shop
Events
Map initialization
Conditions
Actions
Destructible - Make Iron Gate 3741 <gen> Invulnerable
military shop doors
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
Actions
Destructible - Open Iron Gate 3741 <gen>
military shop close
Events
Game - The in-game time of day becomes Equal to 22.00
Conditions
Actions
Destructible - Close Iron Gate 3741 <gen>
bank door
Events
Map initialization
Conditions
Actions
Destructible - Make Elven Gate 1015 <gen> Invulnerable
village gate
Events
Map initialization
Conditions
Actions
Destructible - Make City Entrance 0232 <gen> Invulnerable
open village
Events
Player - Player 1 (Red) types a chat message containing -open village (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open City Entrance 0232 <gen>
close village
Events
Player - Player 1 (Red) types a chat message containing -close village (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close City Entrance 0232 <gen>
close house
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Deadly Poison 0194 <gen>
open house
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Deadly Poison 0194 <gen>
bank
Events
Unit - A unit enters Region_014 <gen>
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: Hahahahahahahha!!!!
Unit - Move (Entering unit) instantly to (Center of prison <gen>)
bank door close
Events
Game - The in-game time of day becomes Equal to 22.00
Conditions
Actions
Destructible - Close Elven Gate 1015 <gen>
bank door open
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
Actions
Destructible - Open Elven Gate 1015 <gen>
buy house
Events
Unit - Buy House 0142 <gen> Sells an item (from shop)
Conditions
Actions
Unit - Change ownership of Bunker 0201 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of pack horse 0200 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Crates. 0152 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Crates. 0182 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of tower 0194 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of tower 0194 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of tower 0183 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of tower 0195 <gen> to Player 1 (Red) and Change color
open prison 2
Events
Destructible - Lever 4405 <gen> dies
Conditions
Actions
Destructible - Resurrect Lever 4406 <gen> with (Max life of (Last created destructible)) life and Hide birth animation
Destructible - Open Prison Gate 0095 <gen>
close prison 2
Events
Destructible - Lever 4406 <gen> dies
Conditions
Actions
Destructible - Close Prison Gate 0095 <gen>
Destructible - Resurrect Lever 4405 <gen> with (Max life of (Last created destructible)) life and Hide birth animation
prison
Events
Unit - A unit enters Region_010 <gen>
Conditions
Actions
Destructible - Kill Foot Switch 0143 <gen>
hassu
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Trigger - Turn off
Trigger - Turn off
Trigger - Turn off
Trigger - Turn off
Trigger - Turn off
prison3
Events
Unit - A unit leaves Region_010 <gen>
Conditions
Actions
Destructible - Close Prison Gate 0126 <gen>
Destructible - Resurrect Foot Switch 0143 <gen> with (Max life of (Last created destructible)) life and Show birth animation
prison 2
Events
Destructible - Foot Switch 0143 <gen> dies
Conditions
Actions
Destructible - Open Prison Gate 0126 <gen>
prison hommeli2
Events
Destructible - Cage 0123 <gen> dies
Conditions
Actions
Unit - Create 1 . Criminal for Player 1 (Red) at (Center of vankila1 <gen>) facing Default building facing degrees
mennmp kamarille
Events
Unit - A unit enters pankki <gen>
Conditions
Actions
Game - Display to (All players) the text: Hahahahahahahaha!!!!!!!
Unit - Move (Entering unit) instantly to (Center of prison <gen>)
prison hommeli3
Events
Destructible - Cage 0146 <gen> dies
Conditions
Actions
Unit - Create 1 . Criminal for Player 1 (Red) at (Center of vankila_2 <gen>) facing Default building facing degrees
Untitled Trigger 003
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
Actions
Destructible - Open Gate of prison 0090 <gen>
close prison
Events
Destructible - Lever 0097 <gen> dies
Conditions
Actions
Destructible - Close Prison Gate 0095 <gen>
Destructible - Resurrect Lever 0096 <gen> with (Max life of (Last created destructible)) life and Hide birth animation
prison hommeli1
Events
Destructible - Iron Gate 0129 <gen> dies
Conditions
Actions
Unit - Change ownership of Heretic 0011 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Rogue Wizard 0015 <gen> to Player 1 (Red) and Change color
Untitled Trigger 005
Events
Destructible - Magical Pen 0098 <gen> dies
Conditions
Actions
Unit - Change ownership of Criminal 0014 <gen> to Player 1 (Red) and Change color
Untitled Trigger 006
Events
Destructible - Magical Pen 0124 <gen> dies
Conditions
Actions
Unit - Change ownership of Criminal 0013 <gen> to Player 1 (Red) and Change color
Untitled Trigger 007
Events
Destructible - Magical Pen 0125 <gen> dies
Conditions
Actions
Unit - Change ownership of Criminal 0012 <gen> to Player 1 (Red) and Change color
Untitled Trigger 004
Events
Game - The in-game time of day becomes Equal to 18.00
Conditions
Actions
Destructible - Close Gate of prison 0090 <gen>
open prison
Events
Destructible - Lever 0096 <gen> dies
Conditions
Actions
Destructible - Open Prison Gate 0095 <gen>
Destructible - Resurrect Lever 0097 <gen> with (Max life of (Last created destructible)) life and Hide birth animation
camera
Events
Map initialization
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to hero selector 0084 <gen> , offset by ( 0 , 0 ) using Default rotation
hunter
Events
Unit - A unit enters select_Hunter <gen>
Conditions
Actions
Unit - Remove hero selector 0084 <gen> from the game
Unit - Change ownership of Hunter 0085 <gen> to Player 1 (Red) and Change color
Unit - Move Hunter 0085 <gen> instantly to (Center of blood_elf_start <gen>)
champion
Events
Unit - A unit enters select_champion <gen>
Conditions
Actions
Unit - Change ownership of Champion 0075 <gen> to Player 1 (Red) and Change color
Unit - Remove hero selector 0084 <gen> from the game
Unit - Move Champion 0075 <gen> instantly to (Center of blood_elf_start <gen>)
paladin
Events
Unit - A unit enters select_paladin <gen>
Conditions
Actions
Unit - Change ownership of Paladin 0083 <gen> to Player 1 (Red) and Change color
Unit - Remove hero selector 0084 <gen> from the game
Unit - Move Paladin 0083 <gen> instantly to (Center of blood_elf_start <gen>)
wizard
Events
Unit - A unit enters select_wizard <gen>
Conditions
Actions
Unit - Remove hero selector 0084 <gen> from the game
Unit - Move Wizard 0076 <gen> instantly to (Center of blood_elf_start <gen>)
Unit - Change ownership of Wizard 0076 <gen> to Player 1 (Red) and Change color
warlock
Events
Unit - A unit enters select_Warlock <gen>
Conditions
Actions
Unit - Move Warlock 0082 <gen> instantly to (Center of blood_elf_start <gen>)
Unit - Remove hero selector 0084 <gen> from the game
Unit - Change ownership of Warlock 0082 <gen> to Player 1 (Red) and Change color
mage
Events
Unit - A unit enters select_mage <gen>
Conditions
Actions
Unit - Change ownership of Mage 0081 <gen> to Player 1 (Red) and Change color
Unit - Move Mage 0081 <gen> instantly to (Center of blood_elf_start <gen>)
Unit - Remove hero selector 0084 <gen> from the game
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