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Model validation: Blood elf Riderless dragonhawks
BEdragonhawkriderless.mdx
0errors1severe22warnings24unused
1
1
Bone 45 - "mount_bone_head"
1
Rotation
Missing opening track for sequence "Attack 1" at frame 11667 where it is needed
There are no vertices attached to this bone
13
Model
Collision shape "B_KGS_MNTTorso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_MNTHead" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_MNTWing_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_MNTWing_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_BoxCol_2" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_BoxCol_0" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_CS_B_MidWing_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
Geoset 0
This geoset has both skin/weights and vertex groups
1
Geoset 1
This geoset has both skin/weights and vertex groups
1
Bone 37 - "mount_L_pauldron_bind_jnt"
There are no vertices attached to this bone
1
Bone 38 - "mount_R_pauldron_bind_jnt"
There are no vertices attached to this bone
1
Bone 39 - "mount_L_strap_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 40 - "mount_L_strap_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 41 - "mount_R_strap_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 42 - "mount_R_strap_02_bind_jnt"
There are no vertices attached to this bone
1
Sequence 10 - "Cinematic Listening One"
Sequence "Cinematic Listening One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 11 - "Cinematic Standard One"
Sequence "Cinematic Standard One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
4
Bone 1 - "mount_bone_chest"
4
Rotation
Track 51 at frame 4633 has roughly the same value as tracks 50 and 52
Track 281 at frame 25100 has roughly the same value as tracks 280 and 282
Track 294 at frame 26300 has roughly the same value as tracks 293 and 295
Track 66 at frame 5867 has roughly the same value as tracks 65 and 67
1
Bone 4 - "mount_jaw_bind_jnt"
1
Rotation
Track 209 at frame 15100 has roughly the same value as tracks 208 and 210
1
Bone 12 - "mount_L_wing_B_01_03_bind_jnt"
1
Rotation
Track 537 at frame 22900 has roughly the same value as tracks 536 and 538
1
Bone 23 - "mount_R_wing_B_01_03_bind_jnt"
1
Rotation
Track 547 at frame 22900 has roughly the same value as tracks 546 and 548
2
Bone 27 - "mount_pelvis_bind_jnt"
2
Rotation
Track 362 at frame 20167 has roughly the same value as tracks 361 and 363
Track 377 at frame 21467 has roughly the same value as tracks 376 and 378
1
Bone 43 - "mount_tongue_01_bind_jnt"
1
Rotation
Track 210 at frame 15100 has roughly the same value as tracks 209 and 211
1
Bone 50 - "mount_L_plume_B_02_bind_jnt"
1
Rotation
Track 431 at frame 15433 has roughly the same value as tracks 430 and 432
1
Bone 51 - "mount_L_plume_B_03_bind_jnt"
1
Rotation
Track 421 at frame 15833 has roughly the same value as tracks 420 and 422
1
Bone 55 - "mount_R_plume_B_01_bind_jnt"
1
Translation
Track 231 at frame 17600 has roughly the same value as tracks 230 and 232
2
Bone 56 - "mount_R_plume_B_02_bind_jnt"
1
Translation
Track 219 at frame 17600 has roughly the same value as tracks 218 and 220
1
Rotation
Track 435 at frame 15433 has roughly the same value as tracks 434 and 436
3
CollisionShape 0 - "B_KGS_MNTTorso"
3
Rotation
Track 545 at frame 28200 has roughly the same value as tracks 544 and 546
Track 562 at frame 28767 has roughly the same value as tracks 561 and 563
Track 333 at frame 14000 has roughly the same value as tracks 332 and 334
2
CollisionShape 1 - "B_KGS_MNTHead"
2
Rotation
Track 542 at frame 21800 has roughly the same value as tracks 541 and 543
Track 543 at frame 21833 has roughly the same value as tracks 542 and 544
1
CollisionShape 2 - "B_KGS_Torso"
1
Rotation
Track 528 at frame 26300 has roughly the same value as tracks 527 and 529
1
CollisionShape 3 - "B_KGS_Head"
1
Rotation
Track 428 at frame 17800 has roughly the same value as tracks 427 and 429
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