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How to import Blood Elf Male HD Base Model

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Blood Elf Male HD Base Model of the bundle Blood Elf Male HD Base Model. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Blood Elf Male HD Base Model.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Blood Elf Male HD Base Model
BloodElfMaleHD.mdx
BloodElfMaleEye.blp
BloodElfMaleBody.blp
BloodElfMaleCape.blp
BloodElfMaleHair.blp
BloodElfMaleDHHorn.blp
BloodElfMaleDHBlindfolds.blp
BloodElfMaleDHTabard.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing BloodElfMaleHD.mdx

Now Click the "Import File" Button:

Next select 'BloodElfMaleHD.mdx' in the folder which you extracted from the zip archive:

Blood Elf Male HD Base Model
BloodElfMaleHD.mdx
BloodElfMaleBody.blp
BloodElfMaleCape.blp
BloodElfMaleDHBlindfolds.blp
BloodElfMaleDHHorn.blp
BloodElfMaleDHTabard.blp
BloodElfMaleEye.blp
BloodElfMaleHair.blp

The file has been properly added to the map archive:

BloodElfMaleHD.mdx
Model
36,360
war3mapimported/BloodElfMaleHD.mdx

Done, you have imported the file BloodElfMaleHD.mdx.

Importing BloodElfMaleBody.blp

Now Click the "Import File" Button:

Next select 'BloodElfMaleBody.blp' in the folder which you extracted from the zip archive:

Blood Elf Male HD Base Model
BloodElfMaleHD.mdx
BloodElfMaleBody.blp
BloodElfMaleCape.blp
BloodElfMaleDHBlindfolds.blp
BloodElfMaleDHHorn.blp
BloodElfMaleDHTabard.blp
BloodElfMaleEye.blp
BloodElfMaleHair.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BloodElfMaleHD.mdx
Model
36,360
war3mapimported/BloodElfMaleHD.mdx
BloodElfMaleBody.blp
Image / Texture
193
war3mapimported/BloodElfMaleBody.blp

Double-click the file BloodElfMaleBody.blp:

BloodElfMaleBody.blp
Image / Texture
193
war3mapimported/BloodElfMaleBody.blp

Tick the box "Use Custom Path" and type in the correct path:

BloodElfMaleBody.blp
Image / Texture
193
BloodElfMaleBody.blp

The file has been properly added to the map archive:

BloodElfMaleHD.mdx
Model
36,360
war3mapimported/BloodElfMaleHD.mdx
BloodElfMaleBody.blp
Image / Texture
193
BloodElfMaleBody.blp

Done, you have imported the file BloodElfMaleBody.blp.

Importing BloodElfMaleCape.blp

Now Click the "Import File" Button:

Next select 'BloodElfMaleCape.blp' in the folder which you extracted from the zip archive:

Blood Elf Male HD Base Model
BloodElfMaleHD.mdx
BloodElfMaleBody.blp
BloodElfMaleCape.blp
BloodElfMaleDHBlindfolds.blp
BloodElfMaleDHHorn.blp
BloodElfMaleDHTabard.blp
BloodElfMaleEye.blp
BloodElfMaleHair.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BloodElfMaleHD.mdx
Model
36,360
war3mapimported/BloodElfMaleHD.mdx
BloodElfMaleBody.blp
Image / Texture
193
BloodElfMaleBody.blp
BloodElfMaleCape.blp
Image / Texture
19
war3mapimported/BloodElfMaleCape.blp

Double-click the file BloodElfMaleCape.blp:

BloodElfMaleCape.blp
Image / Texture
19
war3mapimported/BloodElfMaleCape.blp

Tick the box "Use Custom Path" and type in the correct path:

BloodElfMaleCape.blp
Image / Texture
19
BloodElfMaleCape.blp

The file has been properly added to the map archive:

BloodElfMaleHD.mdx
Model
36,360
war3mapimported/BloodElfMaleHD.mdx
BloodElfMaleBody.blp
Image / Texture
193
BloodElfMaleBody.blp
BloodElfMaleCape.blp
Image / Texture
19
BloodElfMaleCape.blp

Done, you have imported the file BloodElfMaleCape.blp.

Importing BloodElfMaleDHBlindfolds.blp

Now Click the "Import File" Button:

Next select 'BloodElfMaleDHBlindfolds.blp' in the folder which you extracted from the zip archive:

Blood Elf Male HD Base Model
BloodElfMaleHD.mdx
BloodElfMaleBody.blp
BloodElfMaleCape.blp
BloodElfMaleDHBlindfolds.blp
BloodElfMaleDHHorn.blp
BloodElfMaleDHTabard.blp
BloodElfMaleEye.blp
BloodElfMaleHair.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BloodElfMaleHD.mdx
Model
36,360
war3mapimported/BloodElfMaleHD.mdx
BloodElfMaleBody.blp
Image / Texture
193
BloodElfMaleBody.blp
BloodElfMaleCape.blp
Image / Texture
19
BloodElfMaleCape.blp
BloodElfMaleDHBlindfolds.blp
Image / Texture
81
war3mapimported/BloodElfMaleDHBlindfolds.blp

Double-click the file BloodElfMaleDHBlindfolds.blp:

BloodElfMaleDHBlindfolds.blp
Image / Texture
81
war3mapimported/BloodElfMaleDHBlindfolds.blp

Tick the box "Use Custom Path" and type in the correct path:

BloodElfMaleDHBlindfolds.blp
Image / Texture
81
BloodElfMaleDHBlindfolds.blp

The file has been properly added to the map archive:

BloodElfMaleHD.mdx
Model
36,360
war3mapimported/BloodElfMaleHD.mdx
BloodElfMaleBody.blp
Image / Texture
193
BloodElfMaleBody.blp
BloodElfMaleCape.blp
Image / Texture
19
BloodElfMaleCape.blp
BloodElfMaleDHBlindfolds.blp
Image / Texture
81
BloodElfMaleDHBlindfolds.blp

Done, you have imported the file BloodElfMaleDHBlindfolds.blp.

Importing BloodElfMaleDHHorn.blp

Now Click the "Import File" Button:

Next select 'BloodElfMaleDHHorn.blp' in the folder which you extracted from the zip archive:

Blood Elf Male HD Base Model
BloodElfMaleHD.mdx
BloodElfMaleBody.blp
BloodElfMaleCape.blp
BloodElfMaleDHBlindfolds.blp
BloodElfMaleDHHorn.blp
BloodElfMaleDHTabard.blp
BloodElfMaleEye.blp
BloodElfMaleHair.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BloodElfMaleHD.mdx
Model
36,360
war3mapimported/BloodElfMaleHD.mdx
BloodElfMaleBody.blp
Image / Texture
193
BloodElfMaleBody.blp
BloodElfMaleCape.blp
Image / Texture
19
BloodElfMaleCape.blp
BloodElfMaleDHBlindfolds.blp
Image / Texture
81
BloodElfMaleDHBlindfolds.blp
BloodElfMaleDHHorn.blp
Image / Texture
102
war3mapimported/BloodElfMaleDHHorn.blp

Double-click the file BloodElfMaleDHHorn.blp:

BloodElfMaleDHHorn.blp
Image / Texture
102
war3mapimported/BloodElfMaleDHHorn.blp

Tick the box "Use Custom Path" and type in the correct path:

BloodElfMaleDHHorn.blp
Image / Texture
102
BloodElfMaleDHHorn.blp

The file has been properly added to the map archive:

BloodElfMaleHD.mdx
Model
36,360
war3mapimported/BloodElfMaleHD.mdx
BloodElfMaleBody.blp
Image / Texture
193
BloodElfMaleBody.blp
BloodElfMaleCape.blp
Image / Texture
19
BloodElfMaleCape.blp
BloodElfMaleDHBlindfolds.blp
Image / Texture
81
BloodElfMaleDHBlindfolds.blp
BloodElfMaleDHHorn.blp
Image / Texture
102
BloodElfMaleDHHorn.blp

Done, you have imported the file BloodElfMaleDHHorn.blp.

Importing BloodElfMaleDHTabard.blp

Now Click the "Import File" Button:

Next select 'BloodElfMaleDHTabard.blp' in the folder which you extracted from the zip archive:

Blood Elf Male HD Base Model
BloodElfMaleHD.mdx
BloodElfMaleBody.blp
BloodElfMaleCape.blp
BloodElfMaleDHBlindfolds.blp
BloodElfMaleDHHorn.blp
BloodElfMaleDHTabard.blp
BloodElfMaleEye.blp
BloodElfMaleHair.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BloodElfMaleHD.mdx
Model
36,360
war3mapimported/BloodElfMaleHD.mdx
BloodElfMaleBody.blp
Image / Texture
193
BloodElfMaleBody.blp
BloodElfMaleCape.blp
Image / Texture
19
BloodElfMaleCape.blp
BloodElfMaleDHBlindfolds.blp
Image / Texture
81
BloodElfMaleDHBlindfolds.blp
BloodElfMaleDHHorn.blp
Image / Texture
102
BloodElfMaleDHHorn.blp
BloodElfMaleDHTabard.blp
Image / Texture
50
war3mapimported/BloodElfMaleDHTabard.blp

Double-click the file BloodElfMaleDHTabard.blp:

BloodElfMaleDHTabard.blp
Image / Texture
50
war3mapimported/BloodElfMaleDHTabard.blp

Tick the box "Use Custom Path" and type in the correct path:

BloodElfMaleDHTabard.blp
Image / Texture
50
BloodElfMaleDHTabard.blp

The file has been properly added to the map archive:

BloodElfMaleHD.mdx
Model
36,360
war3mapimported/BloodElfMaleHD.mdx
BloodElfMaleBody.blp
Image / Texture
193
BloodElfMaleBody.blp
BloodElfMaleCape.blp
Image / Texture
19
BloodElfMaleCape.blp
BloodElfMaleDHBlindfolds.blp
Image / Texture
81
BloodElfMaleDHBlindfolds.blp
BloodElfMaleDHHorn.blp
Image / Texture
102
BloodElfMaleDHHorn.blp
BloodElfMaleDHTabard.blp
Image / Texture
50
BloodElfMaleDHTabard.blp

Done, you have imported the file BloodElfMaleDHTabard.blp.

Importing BloodElfMaleEye.blp

Now Click the "Import File" Button:

Next select 'BloodElfMaleEye.blp' in the folder which you extracted from the zip archive:

Blood Elf Male HD Base Model
BloodElfMaleHD.mdx
BloodElfMaleBody.blp
BloodElfMaleCape.blp
BloodElfMaleDHBlindfolds.blp
BloodElfMaleDHHorn.blp
BloodElfMaleDHTabard.blp
BloodElfMaleEye.blp
BloodElfMaleHair.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BloodElfMaleHD.mdx
Model
36,360
war3mapimported/BloodElfMaleHD.mdx
BloodElfMaleBody.blp
Image / Texture
193
BloodElfMaleBody.blp
BloodElfMaleCape.blp
Image / Texture
19
BloodElfMaleCape.blp
BloodElfMaleDHBlindfolds.blp
Image / Texture
81
BloodElfMaleDHBlindfolds.blp
BloodElfMaleDHHorn.blp
Image / Texture
102
BloodElfMaleDHHorn.blp
BloodElfMaleDHTabard.blp
Image / Texture
50
BloodElfMaleDHTabard.blp
BloodElfMaleEye.blp
Image / Texture
11
war3mapimported/BloodElfMaleEye.blp

Double-click the file BloodElfMaleEye.blp:

BloodElfMaleEye.blp
Image / Texture
11
war3mapimported/BloodElfMaleEye.blp

Tick the box "Use Custom Path" and type in the correct path:

BloodElfMaleEye.blp
Image / Texture
11
BloodElfMaleEye.blp

The file has been properly added to the map archive:

BloodElfMaleHD.mdx
Model
36,360
war3mapimported/BloodElfMaleHD.mdx
BloodElfMaleBody.blp
Image / Texture
193
BloodElfMaleBody.blp
BloodElfMaleCape.blp
Image / Texture
19
BloodElfMaleCape.blp
BloodElfMaleDHBlindfolds.blp
Image / Texture
81
BloodElfMaleDHBlindfolds.blp
BloodElfMaleDHHorn.blp
Image / Texture
102
BloodElfMaleDHHorn.blp
BloodElfMaleDHTabard.blp
Image / Texture
50
BloodElfMaleDHTabard.blp
BloodElfMaleEye.blp
Image / Texture
11
BloodElfMaleEye.blp

Done, you have imported the file BloodElfMaleEye.blp.

Importing BloodElfMaleHair.blp

Now Click the "Import File" Button:

Next select 'BloodElfMaleHair.blp' in the folder which you extracted from the zip archive:

Blood Elf Male HD Base Model
BloodElfMaleHD.mdx
BloodElfMaleBody.blp
BloodElfMaleCape.blp
BloodElfMaleDHBlindfolds.blp
BloodElfMaleDHHorn.blp
BloodElfMaleDHTabard.blp
BloodElfMaleEye.blp
BloodElfMaleHair.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BloodElfMaleHD.mdx
Model
36,360
war3mapimported/BloodElfMaleHD.mdx
BloodElfMaleBody.blp
Image / Texture
193
BloodElfMaleBody.blp
BloodElfMaleCape.blp
Image / Texture
19
BloodElfMaleCape.blp
BloodElfMaleDHBlindfolds.blp
Image / Texture
81
BloodElfMaleDHBlindfolds.blp
BloodElfMaleDHHorn.blp
Image / Texture
102
BloodElfMaleDHHorn.blp
BloodElfMaleDHTabard.blp
Image / Texture
50
BloodElfMaleDHTabard.blp
BloodElfMaleEye.blp
Image / Texture
11
BloodElfMaleEye.blp
BloodElfMaleHair.blp
Image / Texture
73
war3mapimported/BloodElfMaleHair.blp

Double-click the file BloodElfMaleHair.blp:

BloodElfMaleHair.blp
Image / Texture
73
war3mapimported/BloodElfMaleHair.blp

Tick the box "Use Custom Path" and type in the correct path:

BloodElfMaleHair.blp
Image / Texture
73
BloodElfMaleHair.blp

The file has been properly added to the map archive:

BloodElfMaleHD.mdx
Model
36,360
war3mapimported/BloodElfMaleHD.mdx
BloodElfMaleBody.blp
Image / Texture
193
BloodElfMaleBody.blp
BloodElfMaleCape.blp
Image / Texture
19
BloodElfMaleCape.blp
BloodElfMaleDHBlindfolds.blp
Image / Texture
81
BloodElfMaleDHBlindfolds.blp
BloodElfMaleDHHorn.blp
Image / Texture
102
BloodElfMaleDHHorn.blp
BloodElfMaleDHTabard.blp
Image / Texture
50
BloodElfMaleDHTabard.blp
BloodElfMaleEye.blp
Image / Texture
11
BloodElfMaleEye.blp
BloodElfMaleHair.blp
Image / Texture
73
BloodElfMaleHair.blp

Done, you have imported the file BloodElfMaleHair.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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