Model validation: Blood Elf Kids2

Blood elf kid2.mdx

0 errors 0 severe 9 warnings 44 unused
  • 8 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Bone 78 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 6 - "L_shoulder_bind_jnt"
    • 1 Translation
      • Track 14 at frame 1867 has roughly the same value as tracks 13 and 15
  • 1 Bone 8 - "L_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 81 at frame 33800 has roughly the same value as tracks 80 and 82
  • 2 Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 3 at frame 1000 has roughly the same value as tracks 2 and 4
      • Track 7 at frame 2000 has roughly the same value as tracks 6 and 8
  • 2 Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
    • 2 Rotation
      • Track 3 at frame 1000 has roughly the same value as tracks 2 and 4
      • Track 7 at frame 2000 has roughly the same value as tracks 6 and 8
  • 1 Bone 27 - "R_shoulder_bind_jnt"
    • 1 Translation
      • Track 14 at frame 1867 has roughly the same value as tracks 13 and 15
  • 1 Bone 29 - "R_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 40 at frame 2800 has roughly the same value as tracks 39 and 41
  • 1 Bone 48 - "pelvis_bind_jnt"
    • 1 Rotation
      • Track 31 at frame 2033 has roughly the same value as tracks 30 and 32
  • 2 Bone 51 - "bone_leg_left"
    • 2 Rotation
      • Track 32 at frame 2033 has roughly the same value as tracks 31 and 33
      • Track 113 at frame 57633 has roughly the same value as tracks 112 and 114
  • 1 Bone 54 - "R_leg_02_bind_jnt"
    • 1 Rotation
      • Track 35 at frame 2000 has roughly the same value as tracks 34 and 36
  • 1 Bone 55 - "bone_leg_right"
    • 1 Rotation
      • Track 127 at frame 77867 has roughly the same value as tracks 126 and 128
  • 7 CollisionShape 0 - "B_KGS_Torso"
    • 7 Rotation
      • Track 82 at frame 4333 has exactly the same value as tracks 81 and 83
      • Track 83 at frame 4367 has exactly the same value as tracks 82 and 84
      • Track 84 at frame 4400 has exactly the same value as tracks 83 and 85
      • Track 85 at frame 4433 has exactly the same value as tracks 84 and 86
      • Track 86 at frame 4467 has exactly the same value as tracks 85 and 87
      • Track 87 at frame 4500 has exactly the same value as tracks 86 and 88
      • Track 88 at frame 4533 has exactly the same value as tracks 87 and 89
  • 2 CollisionShape 4 - "B_KGS_Leg_L"
    • 1 Translation
      • Track 176 at frame 117733 has roughly the same value as tracks 175 and 177
    • 1 Rotation
      • Track 102 at frame 44600 has roughly the same value as tracks 101 and 103
  • 2 CollisionShape 5 - "B_KGS_Leg_R"
    • 2 Translation
      • Track 106 at frame 32700 has roughly the same value as tracks 105 and 107
      • Track 177 at frame 117733 has roughly the same value as tracks 176 and 178
  • unused Texture 0 - "bloodelf_child2_main_diffuse.dds"
  • unused Texture 1 - "Neutral_Child_Main_Normal.tif"
  • unused Texture 2 - "Neutral_Child_Main_ORM.tif"
  • unused Texture 3 - "Black32.blp"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "bloodelf_child2_hair_diffuse.dds"
  • unused Texture 7 - "Neutral_Child_Hair_Normal.tif"
  • unused Texture 8 - "Neutral_Child_Hair_ORM.tif"
  • unused Texture 9 - "Human_Male_Corpse_Diffuse.tif"
  • unused Texture 10 - "Human_Male_Corpse_Normal.tif"
  • unused Texture 11 - "Human_Male_Corpse_ORM.tif"
  • unused Texture 12 - "Human_WorkerBloodElf_Main_Diffuse.tif"
  • unused Texture 13 - "Human_WorkerBloodElf_Main_Normal.tif"
  • unused Texture 14 - "Human_WorkerBloodElf_Main_ORM.tif"
  • unused Texture 15 - "Human_WorkerBloodElf_Main_Emissive.tif"
  • unused Texture 16 - "bloodelf_kid_ears_diffuse.dds"
  • unused Texture 17 - "Human_Sorceress_Main_Normal.tif"
  • unused Texture 18 - "Human_Sorceress_Main_ORM.tif"
  • unused Texture 19 - "Human_Sorceress_Main_Emissive.tif"
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