Model validation: Blood Elf Kid1_Portrait

Blood elf kid1_portrait.mdx

0 errors 2 severe 7 warnings 31 unused
  • 2 1 Model
    • Missing "Stand" sequence
    • Missing "Death" sequence
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
  • 1 Bone 58 - "M_loincloth_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 60 - "B_loincloth_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 93 - "L_eye_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 94 - "R_eye_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 96 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 103 - "Portrait_Background"
    • There are no vertices attached to this bone
  • 1 Bone 6 - "L_shoulder_bind_jnt"
    • 1 Rotation
      • Track 5 at frame 1067 has roughly the same value as tracks 4 and 6
  • 1 Bone 12 - "L_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 6 at frame 1367 has roughly the same value as tracks 5 and 7
  • 1 Bone 27 - "R_shoulder_bind_jnt"
    • 1 Rotation
      • Track 5 at frame 1067 has roughly the same value as tracks 4 and 6
  • 1 Bone 33 - "R_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 6 at frame 1367 has roughly the same value as tracks 5 and 7
  • 1 Bone 50 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 20 at frame 2400 has roughly the same value as tracks 19 and 21
  • 1 Bone 53 - "R_leg_01_bind_jnt"
    • 1 Rotation
      • Track 6 at frame 1133 has roughly the same value as tracks 5 and 7
  • 1 Bone 68 - "L_nostril_bind_jnt"
    • 1 Scaling
      • Track 13 at frame 1000 has roughly the same value as tracks 12 and 14
  • 1 Bone 69 - "R_nostril_bind_jnt"
    • 1 Scaling
      • Track 13 at frame 1000 has roughly the same value as tracks 12 and 14
  • 1 Bone 97 - "L_hair_A_bind_jnt"
    • 1 Rotation
      • Track 29 at frame 3433 has roughly the same value as tracks 28 and 30
  • 1 Bone 98 - "R_hair_A_bind_jnt"
    • 1 Rotation
      • Track 5 at frame 1800 has roughly the same value as tracks 4 and 6
  • 1 Bone 102 - "R_hair_B_02_bind_jnt"
    • 1 Rotation
      • Track 3 at frame 467 has roughly the same value as tracks 2 and 4
  • unused Texture 0 - "Portrait_BG_Diffuse.tif"
  • unused Texture 1 - "normal.blp"
  • unused Texture 2 - "Portrait_BG_ORM.tif"
  • unused Texture 3 - "Black32.blp"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Neutral_Child2_Hair_Diffuse.tif"
  • unused Texture 7 - "Neutral_Child2_Hair_Normal.tif"
  • unused Texture 8 - "Neutral_Child2_Hair_ORM.tif"
  • unused Texture 9 - "Human_WorkerBloodElf_Main_Diffuse.tif"
  • unused Texture 10 - "Human_WorkerBloodElf_Main_Normal.tif"
  • unused Texture 11 - "Human_WorkerBloodElf_Main_ORM.tif"
  • unused Texture 12 - "Human_WorkerBloodElf_Main_Emissive.tif"
  • unused Texture 13 - "bloodelf_child1_main_diffuse.dds"
  • unused Texture 14 - "Neutral_Child2_Main_Normal.tif"
  • unused Texture 15 - "Neutral_Child2_Main_ORM.tif"
  • unused Texture 16 - "bloodelf_kid_ears_diffuse.dds"
  • unused Texture 17 - "Human_Sorceress_Main_Normal.tif"
  • unused Texture 18 - "Human_Sorceress_Main_ORM.tif"
  • unused Texture 19 - "Human_Sorceress_Main_Emissive.tif"
Back
Top