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How to import Blood Elf Golem

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Blood Elf Golem of the bundle Blood Elf Golem. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Blood Elf Golem.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Blood Elf Golem
Arcanegolem.mdx
arcanegolem_leg_diffuse.dds
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
arcanegolem_stone_diffuse.blp
arcanegolem_stone_Emissive.blp
arcanegolem_Main_Diffuse.blp
arcanegolem_Main_ORM.blp
construct_loincloth_diffuse.tif
construct_loincloth_ORM.blp
arcanegolem_Main_Emissive.tif
arcanegolem_ORM.blp
construct_sphere_Diffuse.tif

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Arcanegolem.mdx

Now Click the "Import File" Button:

Next select 'Arcanegolem.mdx' in the folder which you extracted from the zip archive:

Blood Elf Golem
Arcanegolem.mdx
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
arcanegolem_leg_diffuse.dds
arcanegolem_Main_Diffuse.blp
arcanegolem_Main_Emissive.tif
arcanegolem_Main_ORM.blp
arcanegolem_ORM.blp
arcanegolem_stone_diffuse.blp
arcanegolem_stone_Emissive.blp
construct_loincloth_diffuse.tif
construct_loincloth_ORM.blp
construct_sphere_Diffuse.tif

The file has been properly added to the map archive:

Arcanegolem.mdx
Model
1,002
war3mapimported/Arcanegolem.mdx

Done, you have imported the file Arcanegolem.mdx.

Importing apolyon_blade_diffuse.dds

Now Click the "Import File" Button:

Next select 'apolyon_blade_diffuse.dds' in the folder which you extracted from the zip archive:

Blood Elf Golem
Arcanegolem.mdx
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
arcanegolem_leg_diffuse.dds
arcanegolem_Main_Diffuse.blp
arcanegolem_Main_Emissive.tif
arcanegolem_Main_ORM.blp
arcanegolem_ORM.blp
arcanegolem_stone_diffuse.blp
arcanegolem_stone_Emissive.blp
construct_loincloth_diffuse.tif
construct_loincloth_ORM.blp
construct_sphere_Diffuse.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Arcanegolem.mdx
Model
1,002
war3mapimported/Arcanegolem.mdx
apolyon_blade_diffuse.dds
Image / Texture
683
war3mapimported/apolyon_blade_diffuse.dds

Double-click the file apolyon_blade_diffuse.dds:

apolyon_blade_diffuse.dds
Image / Texture
683
war3mapimported/apolyon_blade_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

apolyon_blade_diffuse.dds
Image / Texture
683
apolyon_blade_diffuse.dds

The file has been properly added to the map archive:

Arcanegolem.mdx
Model
1,002
war3mapimported/Arcanegolem.mdx
apolyon_blade_diffuse.dds
Image / Texture
683
apolyon_blade_diffuse.dds

Done, you have imported the file apolyon_blade_diffuse.dds.

Importing apolyon_blade_emissive.dds

Now Click the "Import File" Button:

Next select 'apolyon_blade_emissive.dds' in the folder which you extracted from the zip archive:

Blood Elf Golem
Arcanegolem.mdx
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
arcanegolem_leg_diffuse.dds
arcanegolem_Main_Diffuse.blp
arcanegolem_Main_Emissive.tif
arcanegolem_Main_ORM.blp
arcanegolem_ORM.blp
arcanegolem_stone_diffuse.blp
arcanegolem_stone_Emissive.blp
construct_loincloth_diffuse.tif
construct_loincloth_ORM.blp
construct_sphere_Diffuse.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Arcanegolem.mdx
Model
1,002
war3mapimported/Arcanegolem.mdx
apolyon_blade_diffuse.dds
Image / Texture
683
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
Image / Texture
683
war3mapimported/apolyon_blade_emissive.dds

Double-click the file apolyon_blade_emissive.dds:

apolyon_blade_emissive.dds
Image / Texture
683
war3mapimported/apolyon_blade_emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

apolyon_blade_emissive.dds
Image / Texture
683
apolyon_blade_emissive.dds

The file has been properly added to the map archive:

Arcanegolem.mdx
Model
1,002
war3mapimported/Arcanegolem.mdx
apolyon_blade_diffuse.dds
Image / Texture
683
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
Image / Texture
683
apolyon_blade_emissive.dds

Done, you have imported the file apolyon_blade_emissive.dds.

Importing apolyon_glow_diffuse.dds

Now Click the "Import File" Button:

Next select 'apolyon_glow_diffuse.dds' in the folder which you extracted from the zip archive:

Blood Elf Golem
Arcanegolem.mdx
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
arcanegolem_leg_diffuse.dds
arcanegolem_Main_Diffuse.blp
arcanegolem_Main_Emissive.tif
arcanegolem_Main_ORM.blp
arcanegolem_ORM.blp
arcanegolem_stone_diffuse.blp
arcanegolem_stone_Emissive.blp
construct_loincloth_diffuse.tif
construct_loincloth_ORM.blp
construct_sphere_Diffuse.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Arcanegolem.mdx
Model
1,002
war3mapimported/Arcanegolem.mdx
apolyon_blade_diffuse.dds
Image / Texture
683
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
Image / Texture
683
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
Image / Texture
1,365
war3mapimported/apolyon_glow_diffuse.dds

Double-click the file apolyon_glow_diffuse.dds:

apolyon_glow_diffuse.dds
Image / Texture
1,365
war3mapimported/apolyon_glow_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

apolyon_glow_diffuse.dds
Image / Texture
1,365
apolyon_glow_diffuse.dds

The file has been properly added to the map archive:

Arcanegolem.mdx
Model
1,002
war3mapimported/Arcanegolem.mdx
apolyon_blade_diffuse.dds
Image / Texture
683
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
Image / Texture
683
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
Image / Texture
1,365
apolyon_glow_diffuse.dds

Done, you have imported the file apolyon_glow_diffuse.dds.

Importing apolyon_glow_emissive.dds

Now Click the "Import File" Button:

Next select 'apolyon_glow_emissive.dds' in the folder which you extracted from the zip archive:

Blood Elf Golem
Arcanegolem.mdx
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
arcanegolem_leg_diffuse.dds
arcanegolem_Main_Diffuse.blp
arcanegolem_Main_Emissive.tif
arcanegolem_Main_ORM.blp
arcanegolem_ORM.blp
arcanegolem_stone_diffuse.blp
arcanegolem_stone_Emissive.blp
construct_loincloth_diffuse.tif
construct_loincloth_ORM.blp
construct_sphere_Diffuse.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Arcanegolem.mdx
Model
1,002
war3mapimported/Arcanegolem.mdx
apolyon_blade_diffuse.dds
Image / Texture
683
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
Image / Texture
683
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
Image / Texture
1,365
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
Image / Texture
1,365
war3mapimported/apolyon_glow_emissive.dds

Double-click the file apolyon_glow_emissive.dds:

apolyon_glow_emissive.dds
Image / Texture
1,365
war3mapimported/apolyon_glow_emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

apolyon_glow_emissive.dds
Image / Texture
1,365
apolyon_glow_emissive.dds

The file has been properly added to the map archive:

Arcanegolem.mdx
Model
1,002
war3mapimported/Arcanegolem.mdx
apolyon_blade_diffuse.dds
Image / Texture
683
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
Image / Texture
683
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
Image / Texture
1,365
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
Image / Texture
1,365
apolyon_glow_emissive.dds

Done, you have imported the file apolyon_glow_emissive.dds.

Importing arcanegolem_leg_diffuse.dds

Now Click the "Import File" Button:

Next select 'arcanegolem_leg_diffuse.dds' in the folder which you extracted from the zip archive:

Blood Elf Golem
Arcanegolem.mdx
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
arcanegolem_leg_diffuse.dds
arcanegolem_Main_Diffuse.blp
arcanegolem_Main_Emissive.tif
arcanegolem_Main_ORM.blp
arcanegolem_ORM.blp
arcanegolem_stone_diffuse.blp
arcanegolem_stone_Emissive.blp
construct_loincloth_diffuse.tif
construct_loincloth_ORM.blp
construct_sphere_Diffuse.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Arcanegolem.mdx
Model
1,002
war3mapimported/Arcanegolem.mdx
apolyon_blade_diffuse.dds
Image / Texture
683
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
Image / Texture
683
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
Image / Texture
1,365
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
Image / Texture
1,365
apolyon_glow_emissive.dds
arcanegolem_leg_diffuse.dds
Image / Texture
2,731
war3mapimported/arcanegolem_leg_diffuse.dds

Double-click the file arcanegolem_leg_diffuse.dds:

arcanegolem_leg_diffuse.dds
Image / Texture
2,731
war3mapimported/arcanegolem_leg_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

arcanegolem_leg_diffuse.dds
Image / Texture
2,731
arcanegolem_leg_diffuse.dds

The file has been properly added to the map archive:

Arcanegolem.mdx
Model
1,002
war3mapimported/Arcanegolem.mdx
apolyon_blade_diffuse.dds
Image / Texture
683
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
Image / Texture
683
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
Image / Texture
1,365
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
Image / Texture
1,365
apolyon_glow_emissive.dds
arcanegolem_leg_diffuse.dds
Image / Texture
2,731
arcanegolem_leg_diffuse.dds

Done, you have imported the file arcanegolem_leg_diffuse.dds.

Importing arcanegolem_Main_Diffuse.blp

Now Click the "Import File" Button:

Next select 'arcanegolem_Main_Diffuse.blp' in the folder which you extracted from the zip archive:

Blood Elf Golem
Arcanegolem.mdx
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
arcanegolem_leg_diffuse.dds
arcanegolem_Main_Diffuse.blp
arcanegolem_Main_Emissive.tif
arcanegolem_Main_ORM.blp
arcanegolem_ORM.blp
arcanegolem_stone_diffuse.blp
arcanegolem_stone_Emissive.blp
construct_loincloth_diffuse.tif
construct_loincloth_ORM.blp
construct_sphere_Diffuse.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Arcanegolem.mdx
Model
1,002
war3mapimported/Arcanegolem.mdx
apolyon_blade_diffuse.dds
Image / Texture
683
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
Image / Texture
683
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
Image / Texture
1,365
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
Image / Texture
1,365
apolyon_glow_emissive.dds
arcanegolem_leg_diffuse.dds
Image / Texture
2,731
arcanegolem_leg_diffuse.dds
arcanegolem_Main_Diffuse.blp
Image / Texture
275
war3mapimported/arcanegolem_Main_Diffuse.blp

Double-click the file arcanegolem_Main_Diffuse.blp:

arcanegolem_Main_Diffuse.blp
Image / Texture
275
war3mapimported/arcanegolem_Main_Diffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

arcanegolem_Main_Diffuse.blp
Image / Texture
275
arcanegolem_Main_Diffuse.blp

The file has been properly added to the map archive:

Arcanegolem.mdx
Model
1,002
war3mapimported/Arcanegolem.mdx
apolyon_blade_diffuse.dds
Image / Texture
683
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
Image / Texture
683
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
Image / Texture
1,365
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
Image / Texture
1,365
apolyon_glow_emissive.dds
arcanegolem_leg_diffuse.dds
Image / Texture
2,731
arcanegolem_leg_diffuse.dds
arcanegolem_Main_Diffuse.blp
Image / Texture
275
arcanegolem_Main_Diffuse.blp

Done, you have imported the file arcanegolem_Main_Diffuse.blp.

Importing arcanegolem_Main_Emissive.tif

Now Click the "Import File" Button:

Next select 'arcanegolem_Main_Emissive.tif' in the folder which you extracted from the zip archive:

Blood Elf Golem
Arcanegolem.mdx
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
arcanegolem_leg_diffuse.dds
arcanegolem_Main_Diffuse.blp
arcanegolem_Main_Emissive.tif
arcanegolem_Main_ORM.blp
arcanegolem_ORM.blp
arcanegolem_stone_diffuse.blp
arcanegolem_stone_Emissive.blp
construct_loincloth_diffuse.tif
construct_loincloth_ORM.blp
construct_sphere_Diffuse.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Arcanegolem.mdx
Model
1,002
war3mapimported/Arcanegolem.mdx
apolyon_blade_diffuse.dds
Image / Texture
683
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
Image / Texture
683
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
Image / Texture
1,365
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
Image / Texture
1,365
apolyon_glow_emissive.dds
arcanegolem_leg_diffuse.dds
Image / Texture
2,731
arcanegolem_leg_diffuse.dds
arcanegolem_Main_Diffuse.blp
Image / Texture
275
arcanegolem_Main_Diffuse.blp
arcanegolem_Main_Emissive.tif
Image / Texture
35
war3mapimported/arcanegolem_Main_Emissive.tif

Double-click the file arcanegolem_Main_Emissive.tif:

arcanegolem_Main_Emissive.tif
Image / Texture
35
war3mapimported/arcanegolem_Main_Emissive.tif

Tick the box "Use Custom Path" and type in the correct path:

arcanegolem_Main_Emissive.tif
Image / Texture
35
arcanegolem_Main_Emissive.tif

The file has been properly added to the map archive:

Arcanegolem.mdx
Model
1,002
war3mapimported/Arcanegolem.mdx
apolyon_blade_diffuse.dds
Image / Texture
683
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
Image / Texture
683
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
Image / Texture
1,365
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
Image / Texture
1,365
apolyon_glow_emissive.dds
arcanegolem_leg_diffuse.dds
Image / Texture
2,731
arcanegolem_leg_diffuse.dds
arcanegolem_Main_Diffuse.blp
Image / Texture
275
arcanegolem_Main_Diffuse.blp
arcanegolem_Main_Emissive.tif
Image / Texture
35
arcanegolem_Main_Emissive.tif

Done, you have imported the file arcanegolem_Main_Emissive.tif.

Importing arcanegolem_Main_ORM.blp

Now Click the "Import File" Button:

Next select 'arcanegolem_Main_ORM.blp' in the folder which you extracted from the zip archive:

Blood Elf Golem
Arcanegolem.mdx
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
arcanegolem_leg_diffuse.dds
arcanegolem_Main_Diffuse.blp
arcanegolem_Main_Emissive.tif
arcanegolem_Main_ORM.blp
arcanegolem_ORM.blp
arcanegolem_stone_diffuse.blp
arcanegolem_stone_Emissive.blp
construct_loincloth_diffuse.tif
construct_loincloth_ORM.blp
construct_sphere_Diffuse.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Arcanegolem.mdx
Model
1,002
war3mapimported/Arcanegolem.mdx
apolyon_blade_diffuse.dds
Image / Texture
683
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
Image / Texture
683
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
Image / Texture
1,365
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
Image / Texture
1,365
apolyon_glow_emissive.dds
arcanegolem_leg_diffuse.dds
Image / Texture
2,731
arcanegolem_leg_diffuse.dds
arcanegolem_Main_Diffuse.blp
Image / Texture
275
arcanegolem_Main_Diffuse.blp
arcanegolem_Main_Emissive.tif
Image / Texture
35
arcanegolem_Main_Emissive.tif
arcanegolem_Main_ORM.blp
Image / Texture
283
war3mapimported/arcanegolem_Main_ORM.blp

Double-click the file arcanegolem_Main_ORM.blp:

arcanegolem_Main_ORM.blp
Image / Texture
283
war3mapimported/arcanegolem_Main_ORM.blp

Tick the box "Use Custom Path" and type in the correct path:

arcanegolem_Main_ORM.blp
Image / Texture
283
arcanegolem_Main_ORM.blp

The file has been properly added to the map archive:

Arcanegolem.mdx
Model
1,002
war3mapimported/Arcanegolem.mdx
apolyon_blade_diffuse.dds
Image / Texture
683
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
Image / Texture
683
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
Image / Texture
1,365
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
Image / Texture
1,365
apolyon_glow_emissive.dds
arcanegolem_leg_diffuse.dds
Image / Texture
2,731
arcanegolem_leg_diffuse.dds
arcanegolem_Main_Diffuse.blp
Image / Texture
275
arcanegolem_Main_Diffuse.blp
arcanegolem_Main_Emissive.tif
Image / Texture
35
arcanegolem_Main_Emissive.tif
arcanegolem_Main_ORM.blp
Image / Texture
283
arcanegolem_Main_ORM.blp

Done, you have imported the file arcanegolem_Main_ORM.blp.

Importing arcanegolem_ORM.blp

Now Click the "Import File" Button:

Next select 'arcanegolem_ORM.blp' in the folder which you extracted from the zip archive:

Blood Elf Golem
Arcanegolem.mdx
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
arcanegolem_leg_diffuse.dds
arcanegolem_Main_Diffuse.blp
arcanegolem_Main_Emissive.tif
arcanegolem_Main_ORM.blp
arcanegolem_ORM.blp
arcanegolem_stone_diffuse.blp
arcanegolem_stone_Emissive.blp
construct_loincloth_diffuse.tif
construct_loincloth_ORM.blp
construct_sphere_Diffuse.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Arcanegolem.mdx
Model
1,002
war3mapimported/Arcanegolem.mdx
apolyon_blade_diffuse.dds
Image / Texture
683
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
Image / Texture
683
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
Image / Texture
1,365
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
Image / Texture
1,365
apolyon_glow_emissive.dds
arcanegolem_leg_diffuse.dds
Image / Texture
2,731
arcanegolem_leg_diffuse.dds
arcanegolem_Main_Diffuse.blp
Image / Texture
275
arcanegolem_Main_Diffuse.blp
arcanegolem_Main_Emissive.tif
Image / Texture
35
arcanegolem_Main_Emissive.tif
arcanegolem_Main_ORM.blp
Image / Texture
283
arcanegolem_Main_ORM.blp
arcanegolem_ORM.blp
Image / Texture
45
war3mapimported/arcanegolem_ORM.blp

Double-click the file arcanegolem_ORM.blp:

arcanegolem_ORM.blp
Image / Texture
45
war3mapimported/arcanegolem_ORM.blp

Tick the box "Use Custom Path" and type in the correct path:

arcanegolem_ORM.blp
Image / Texture
45
arcanegolem_ORM.blp

The file has been properly added to the map archive:

Arcanegolem.mdx
Model
1,002
war3mapimported/Arcanegolem.mdx
apolyon_blade_diffuse.dds
Image / Texture
683
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
Image / Texture
683
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
Image / Texture
1,365
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
Image / Texture
1,365
apolyon_glow_emissive.dds
arcanegolem_leg_diffuse.dds
Image / Texture
2,731
arcanegolem_leg_diffuse.dds
arcanegolem_Main_Diffuse.blp
Image / Texture
275
arcanegolem_Main_Diffuse.blp
arcanegolem_Main_Emissive.tif
Image / Texture
35
arcanegolem_Main_Emissive.tif
arcanegolem_Main_ORM.blp
Image / Texture
283
arcanegolem_Main_ORM.blp
arcanegolem_ORM.blp
Image / Texture
45
arcanegolem_ORM.blp

Done, you have imported the file arcanegolem_ORM.blp.

Importing arcanegolem_stone_diffuse.blp

Now Click the "Import File" Button:

Next select 'arcanegolem_stone_diffuse.blp' in the folder which you extracted from the zip archive:

Blood Elf Golem
Arcanegolem.mdx
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
arcanegolem_leg_diffuse.dds
arcanegolem_Main_Diffuse.blp
arcanegolem_Main_Emissive.tif
arcanegolem_Main_ORM.blp
arcanegolem_ORM.blp
arcanegolem_stone_diffuse.blp
arcanegolem_stone_Emissive.blp
construct_loincloth_diffuse.tif
construct_loincloth_ORM.blp
construct_sphere_Diffuse.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Arcanegolem.mdx
Model
1,002
war3mapimported/Arcanegolem.mdx
apolyon_blade_diffuse.dds
Image / Texture
683
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
Image / Texture
683
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
Image / Texture
1,365
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
Image / Texture
1,365
apolyon_glow_emissive.dds
arcanegolem_leg_diffuse.dds
Image / Texture
2,731
arcanegolem_leg_diffuse.dds
arcanegolem_Main_Diffuse.blp
Image / Texture
275
arcanegolem_Main_Diffuse.blp
arcanegolem_Main_Emissive.tif
Image / Texture
35
arcanegolem_Main_Emissive.tif
arcanegolem_Main_ORM.blp
Image / Texture
283
arcanegolem_Main_ORM.blp
arcanegolem_ORM.blp
Image / Texture
45
arcanegolem_ORM.blp
arcanegolem_stone_diffuse.blp
Image / Texture
285
war3mapimported/arcanegolem_stone_diffuse.blp

Double-click the file arcanegolem_stone_diffuse.blp:

arcanegolem_stone_diffuse.blp
Image / Texture
285
war3mapimported/arcanegolem_stone_diffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

arcanegolem_stone_diffuse.blp
Image / Texture
285
arcanegolem_stone_diffuse.blp

The file has been properly added to the map archive:

Arcanegolem.mdx
Model
1,002
war3mapimported/Arcanegolem.mdx
apolyon_blade_diffuse.dds
Image / Texture
683
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
Image / Texture
683
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
Image / Texture
1,365
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
Image / Texture
1,365
apolyon_glow_emissive.dds
arcanegolem_leg_diffuse.dds
Image / Texture
2,731
arcanegolem_leg_diffuse.dds
arcanegolem_Main_Diffuse.blp
Image / Texture
275
arcanegolem_Main_Diffuse.blp
arcanegolem_Main_Emissive.tif
Image / Texture
35
arcanegolem_Main_Emissive.tif
arcanegolem_Main_ORM.blp
Image / Texture
283
arcanegolem_Main_ORM.blp
arcanegolem_ORM.blp
Image / Texture
45
arcanegolem_ORM.blp
arcanegolem_stone_diffuse.blp
Image / Texture
285
arcanegolem_stone_diffuse.blp

Done, you have imported the file arcanegolem_stone_diffuse.blp.

Importing arcanegolem_stone_Emissive.blp

Now Click the "Import File" Button:

Next select 'arcanegolem_stone_Emissive.blp' in the folder which you extracted from the zip archive:

Blood Elf Golem
Arcanegolem.mdx
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
arcanegolem_leg_diffuse.dds
arcanegolem_Main_Diffuse.blp
arcanegolem_Main_Emissive.tif
arcanegolem_Main_ORM.blp
arcanegolem_ORM.blp
arcanegolem_stone_diffuse.blp
arcanegolem_stone_Emissive.blp
construct_loincloth_diffuse.tif
construct_loincloth_ORM.blp
construct_sphere_Diffuse.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Arcanegolem.mdx
Model
1,002
war3mapimported/Arcanegolem.mdx
apolyon_blade_diffuse.dds
Image / Texture
683
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
Image / Texture
683
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
Image / Texture
1,365
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
Image / Texture
1,365
apolyon_glow_emissive.dds
arcanegolem_leg_diffuse.dds
Image / Texture
2,731
arcanegolem_leg_diffuse.dds
arcanegolem_Main_Diffuse.blp
Image / Texture
275
arcanegolem_Main_Diffuse.blp
arcanegolem_Main_Emissive.tif
Image / Texture
35
arcanegolem_Main_Emissive.tif
arcanegolem_Main_ORM.blp
Image / Texture
283
arcanegolem_Main_ORM.blp
arcanegolem_ORM.blp
Image / Texture
45
arcanegolem_ORM.blp
arcanegolem_stone_diffuse.blp
Image / Texture
285
arcanegolem_stone_diffuse.blp
arcanegolem_stone_Emissive.blp
Image / Texture
55
war3mapimported/arcanegolem_stone_Emissive.blp

Double-click the file arcanegolem_stone_Emissive.blp:

arcanegolem_stone_Emissive.blp
Image / Texture
55
war3mapimported/arcanegolem_stone_Emissive.blp

Tick the box "Use Custom Path" and type in the correct path:

arcanegolem_stone_Emissive.blp
Image / Texture
55
arcanegolem_stone_Emissive.blp

The file has been properly added to the map archive:

Arcanegolem.mdx
Model
1,002
war3mapimported/Arcanegolem.mdx
apolyon_blade_diffuse.dds
Image / Texture
683
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
Image / Texture
683
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
Image / Texture
1,365
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
Image / Texture
1,365
apolyon_glow_emissive.dds
arcanegolem_leg_diffuse.dds
Image / Texture
2,731
arcanegolem_leg_diffuse.dds
arcanegolem_Main_Diffuse.blp
Image / Texture
275
arcanegolem_Main_Diffuse.blp
arcanegolem_Main_Emissive.tif
Image / Texture
35
arcanegolem_Main_Emissive.tif
arcanegolem_Main_ORM.blp
Image / Texture
283
arcanegolem_Main_ORM.blp
arcanegolem_ORM.blp
Image / Texture
45
arcanegolem_ORM.blp
arcanegolem_stone_diffuse.blp
Image / Texture
285
arcanegolem_stone_diffuse.blp
arcanegolem_stone_Emissive.blp
Image / Texture
55
arcanegolem_stone_Emissive.blp

Done, you have imported the file arcanegolem_stone_Emissive.blp.

Importing construct_loincloth_diffuse.tif

Now Click the "Import File" Button:

Next select 'construct_loincloth_diffuse.tif' in the folder which you extracted from the zip archive:

Blood Elf Golem
Arcanegolem.mdx
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
arcanegolem_leg_diffuse.dds
arcanegolem_Main_Diffuse.blp
arcanegolem_Main_Emissive.tif
arcanegolem_Main_ORM.blp
arcanegolem_ORM.blp
arcanegolem_stone_diffuse.blp
arcanegolem_stone_Emissive.blp
construct_loincloth_diffuse.tif
construct_loincloth_ORM.blp
construct_sphere_Diffuse.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Arcanegolem.mdx
Model
1,002
war3mapimported/Arcanegolem.mdx
apolyon_blade_diffuse.dds
Image / Texture
683
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
Image / Texture
683
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
Image / Texture
1,365
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
Image / Texture
1,365
apolyon_glow_emissive.dds
arcanegolem_leg_diffuse.dds
Image / Texture
2,731
arcanegolem_leg_diffuse.dds
arcanegolem_Main_Diffuse.blp
Image / Texture
275
arcanegolem_Main_Diffuse.blp
arcanegolem_Main_Emissive.tif
Image / Texture
35
arcanegolem_Main_Emissive.tif
arcanegolem_Main_ORM.blp
Image / Texture
283
arcanegolem_Main_ORM.blp
arcanegolem_ORM.blp
Image / Texture
45
arcanegolem_ORM.blp
arcanegolem_stone_diffuse.blp
Image / Texture
285
arcanegolem_stone_diffuse.blp
arcanegolem_stone_Emissive.blp
Image / Texture
55
arcanegolem_stone_Emissive.blp
construct_loincloth_diffuse.tif
Image / Texture
4,724
war3mapimported/construct_loincloth_diffuse.tif

Double-click the file construct_loincloth_diffuse.tif:

construct_loincloth_diffuse.tif
Image / Texture
4,724
war3mapimported/construct_loincloth_diffuse.tif

Tick the box "Use Custom Path" and type in the correct path:

construct_loincloth_diffuse.tif
Image / Texture
4,724
construct_loincloth_diffuse.tif

The file has been properly added to the map archive:

Arcanegolem.mdx
Model
1,002
war3mapimported/Arcanegolem.mdx
apolyon_blade_diffuse.dds
Image / Texture
683
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
Image / Texture
683
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
Image / Texture
1,365
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
Image / Texture
1,365
apolyon_glow_emissive.dds
arcanegolem_leg_diffuse.dds
Image / Texture
2,731
arcanegolem_leg_diffuse.dds
arcanegolem_Main_Diffuse.blp
Image / Texture
275
arcanegolem_Main_Diffuse.blp
arcanegolem_Main_Emissive.tif
Image / Texture
35
arcanegolem_Main_Emissive.tif
arcanegolem_Main_ORM.blp
Image / Texture
283
arcanegolem_Main_ORM.blp
arcanegolem_ORM.blp
Image / Texture
45
arcanegolem_ORM.blp
arcanegolem_stone_diffuse.blp
Image / Texture
285
arcanegolem_stone_diffuse.blp
arcanegolem_stone_Emissive.blp
Image / Texture
55
arcanegolem_stone_Emissive.blp
construct_loincloth_diffuse.tif
Image / Texture
4,724
construct_loincloth_diffuse.tif

Done, you have imported the file construct_loincloth_diffuse.tif.

Importing construct_loincloth_ORM.blp

Now Click the "Import File" Button:

Next select 'construct_loincloth_ORM.blp' in the folder which you extracted from the zip archive:

Blood Elf Golem
Arcanegolem.mdx
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
arcanegolem_leg_diffuse.dds
arcanegolem_Main_Diffuse.blp
arcanegolem_Main_Emissive.tif
arcanegolem_Main_ORM.blp
arcanegolem_ORM.blp
arcanegolem_stone_diffuse.blp
arcanegolem_stone_Emissive.blp
construct_loincloth_diffuse.tif
construct_loincloth_ORM.blp
construct_sphere_Diffuse.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Arcanegolem.mdx
Model
1,002
war3mapimported/Arcanegolem.mdx
apolyon_blade_diffuse.dds
Image / Texture
683
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
Image / Texture
683
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
Image / Texture
1,365
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
Image / Texture
1,365
apolyon_glow_emissive.dds
arcanegolem_leg_diffuse.dds
Image / Texture
2,731
arcanegolem_leg_diffuse.dds
arcanegolem_Main_Diffuse.blp
Image / Texture
275
arcanegolem_Main_Diffuse.blp
arcanegolem_Main_Emissive.tif
Image / Texture
35
arcanegolem_Main_Emissive.tif
arcanegolem_Main_ORM.blp
Image / Texture
283
arcanegolem_Main_ORM.blp
arcanegolem_ORM.blp
Image / Texture
45
arcanegolem_ORM.blp
arcanegolem_stone_diffuse.blp
Image / Texture
285
arcanegolem_stone_diffuse.blp
arcanegolem_stone_Emissive.blp
Image / Texture
55
arcanegolem_stone_Emissive.blp
construct_loincloth_diffuse.tif
Image / Texture
4,724
construct_loincloth_diffuse.tif
construct_loincloth_ORM.blp
Image / Texture
135
war3mapimported/construct_loincloth_ORM.blp

Double-click the file construct_loincloth_ORM.blp:

construct_loincloth_ORM.blp
Image / Texture
135
war3mapimported/construct_loincloth_ORM.blp

Tick the box "Use Custom Path" and type in the correct path:

construct_loincloth_ORM.blp
Image / Texture
135
construct_loincloth_ORM.blp

The file has been properly added to the map archive:

Arcanegolem.mdx
Model
1,002
war3mapimported/Arcanegolem.mdx
apolyon_blade_diffuse.dds
Image / Texture
683
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
Image / Texture
683
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
Image / Texture
1,365
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
Image / Texture
1,365
apolyon_glow_emissive.dds
arcanegolem_leg_diffuse.dds
Image / Texture
2,731
arcanegolem_leg_diffuse.dds
arcanegolem_Main_Diffuse.blp
Image / Texture
275
arcanegolem_Main_Diffuse.blp
arcanegolem_Main_Emissive.tif
Image / Texture
35
arcanegolem_Main_Emissive.tif
arcanegolem_Main_ORM.blp
Image / Texture
283
arcanegolem_Main_ORM.blp
arcanegolem_ORM.blp
Image / Texture
45
arcanegolem_ORM.blp
arcanegolem_stone_diffuse.blp
Image / Texture
285
arcanegolem_stone_diffuse.blp
arcanegolem_stone_Emissive.blp
Image / Texture
55
arcanegolem_stone_Emissive.blp
construct_loincloth_diffuse.tif
Image / Texture
4,724
construct_loincloth_diffuse.tif
construct_loincloth_ORM.blp
Image / Texture
135
construct_loincloth_ORM.blp

Done, you have imported the file construct_loincloth_ORM.blp.

Importing construct_sphere_Diffuse.tif

Now Click the "Import File" Button:

Next select 'construct_sphere_Diffuse.tif' in the folder which you extracted from the zip archive:

Blood Elf Golem
Arcanegolem.mdx
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
arcanegolem_leg_diffuse.dds
arcanegolem_Main_Diffuse.blp
arcanegolem_Main_Emissive.tif
arcanegolem_Main_ORM.blp
arcanegolem_ORM.blp
arcanegolem_stone_diffuse.blp
arcanegolem_stone_Emissive.blp
construct_loincloth_diffuse.tif
construct_loincloth_ORM.blp
construct_sphere_Diffuse.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Arcanegolem.mdx
Model
1,002
war3mapimported/Arcanegolem.mdx
apolyon_blade_diffuse.dds
Image / Texture
683
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
Image / Texture
683
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
Image / Texture
1,365
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
Image / Texture
1,365
apolyon_glow_emissive.dds
arcanegolem_leg_diffuse.dds
Image / Texture
2,731
arcanegolem_leg_diffuse.dds
arcanegolem_Main_Diffuse.blp
Image / Texture
275
arcanegolem_Main_Diffuse.blp
arcanegolem_Main_Emissive.tif
Image / Texture
35
arcanegolem_Main_Emissive.tif
arcanegolem_Main_ORM.blp
Image / Texture
283
arcanegolem_Main_ORM.blp
arcanegolem_ORM.blp
Image / Texture
45
arcanegolem_ORM.blp
arcanegolem_stone_diffuse.blp
Image / Texture
285
arcanegolem_stone_diffuse.blp
arcanegolem_stone_Emissive.blp
Image / Texture
55
arcanegolem_stone_Emissive.blp
construct_loincloth_diffuse.tif
Image / Texture
4,724
construct_loincloth_diffuse.tif
construct_loincloth_ORM.blp
Image / Texture
135
construct_loincloth_ORM.blp
construct_sphere_Diffuse.tif
Image / Texture
62
war3mapimported/construct_sphere_Diffuse.tif

Double-click the file construct_sphere_Diffuse.tif:

construct_sphere_Diffuse.tif
Image / Texture
62
war3mapimported/construct_sphere_Diffuse.tif

Tick the box "Use Custom Path" and type in the correct path:

construct_sphere_Diffuse.tif
Image / Texture
62
construct_sphere_Diffuse.tif

The file has been properly added to the map archive:

Arcanegolem.mdx
Model
1,002
war3mapimported/Arcanegolem.mdx
apolyon_blade_diffuse.dds
Image / Texture
683
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
Image / Texture
683
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
Image / Texture
1,365
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
Image / Texture
1,365
apolyon_glow_emissive.dds
arcanegolem_leg_diffuse.dds
Image / Texture
2,731
arcanegolem_leg_diffuse.dds
arcanegolem_Main_Diffuse.blp
Image / Texture
275
arcanegolem_Main_Diffuse.blp
arcanegolem_Main_Emissive.tif
Image / Texture
35
arcanegolem_Main_Emissive.tif
arcanegolem_Main_ORM.blp
Image / Texture
283
arcanegolem_Main_ORM.blp
arcanegolem_ORM.blp
Image / Texture
45
arcanegolem_ORM.blp
arcanegolem_stone_diffuse.blp
Image / Texture
285
arcanegolem_stone_diffuse.blp
arcanegolem_stone_Emissive.blp
Image / Texture
55
arcanegolem_stone_Emissive.blp
construct_loincloth_diffuse.tif
Image / Texture
4,724
construct_loincloth_diffuse.tif
construct_loincloth_ORM.blp
Image / Texture
135
construct_loincloth_ORM.blp
construct_sphere_Diffuse.tif
Image / Texture
62
construct_sphere_Diffuse.tif

Done, you have imported the file construct_sphere_Diffuse.tif.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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