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Model validation: Blood Elf General Mounted

Blood_Elf_General_Mounted.mdx

0 errors 0 severe 43 warnings 41 unused
  • 13 Model
    • 2 cameras present — Warcraft 3 only uses one Portrait camera; the extras inflate filesize and may be leftover defaults from model conversion.
    • Expected 209 matrices, got 210
    • Collision shape "B_KGS_MNTLeg" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTHead" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTTail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Bone 0 - "weapon_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 1 - "weapon_stretch_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 10 - "belt_buckle_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 11 - "L_hair_C_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 12 - "L_hair_C_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 13 - "L_hair_C_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 14 - "R_hair_B_05_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 15 - "R_hair_B_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 16 - "R_hair_B_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 17 - "R_hair_B_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 18 - "R_hair_B_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 41 - "L_upr_lip_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 43 - "R_upr_lip_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 57 - "chin_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 41 at frame 7300 has roughly the same value as tracks 40 and 42
  • 1 Bone 59 - "bone_head"
    • There are no vertices attached to this bone
  • 1 1 Bone 79 - "L_armpad_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 5 at frame 167 has roughly the same value as tracks 4 and 6
  • 1 1 Bone 102 - "R_armpad_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 79 at frame 8733 has roughly the same value as tracks 78 and 80
  • 1 Bone 107 - "L_hair_A_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 108 - "R_hair_A_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 109 - "B_hair_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 110 - "B_hair_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 111 - "B_hair_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 112 - "L_cape_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 113 - "L_cape_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 114 - "L_cape_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 115 - "M_cape_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 116 - "M_cape_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 117 - "M_cape_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 122 - "mount_jaw_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 19 at frame 8633 has roughly the same value as tracks 18 and 20
  • 1 Bone 124 - "mount_bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 2 - "L_leg_04_bind_jnt"
    • 1 Rotation
      • Track 34 at frame 16567 has roughly the same value as tracks 33 and 35
  • 2 Bone 4 - "L_leg_02_bind_jnt"
    • 2 Rotation
      • Track 54 at frame 9100 has roughly the same value as tracks 53 and 55
      • Track 85 at frame 10633 has roughly the same value as tracks 84 and 86
  • 1 Bone 6 - "R_leg_04_bind_jnt"
    • 1 Rotation
      • Track 29 at frame 17267 has roughly the same value as tracks 28 and 30
  • 1 Bone 25 - "L_upr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 246 at frame 17100 has roughly the same value as tracks 245 and 247
  • 1 Bone 26 - "L_lwr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 250 at frame 17100 has roughly the same value as tracks 249 and 251
  • 1 Bone 27 - "R_upr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 246 at frame 17100 has roughly the same value as tracks 245 and 247
  • 1 Bone 28 - "R_lwr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 250 at frame 17100 has roughly the same value as tracks 249 and 251
  • 1 Bone 31 - "L_nostril_bind_jnt"
    • 1 Translation
      • Track 9 at frame 1300 has roughly the same value as tracks 8 and 10
  • 1 Bone 32 - "R_nostril_bind_jnt"
    • 1 Translation
      • Track 9 at frame 1300 has roughly the same value as tracks 8 and 10
  • 1 Bone 49 - "L_lip_corner_bind_jnt"
    • 1 Translation
      • Track 39 at frame 7300 has roughly the same value as tracks 38 and 40
  • 1 Bone 50 - "L_lwr_lip_01_bind_jnt"
    • 1 Translation
      • Track 39 at frame 7300 has roughly the same value as tracks 38 and 40
  • 1 Bone 51 - "L_lwr_lip_02_bind_jnt"
    • 1 Translation
      • Track 41 at frame 7300 has roughly the same value as tracks 40 and 42
  • 1 Bone 52 - "M_lwr_lip_bind_jnt"
    • 1 Translation
      • Track 41 at frame 7300 has roughly the same value as tracks 40 and 42
  • 1 Bone 53 - "R_lwr_lip_02_bind_jnt"
    • 1 Translation
      • Track 41 at frame 7300 has roughly the same value as tracks 40 and 42
  • 1 Bone 54 - "R_lwr_lip_01_bind_jnt"
    • 1 Translation
      • Track 39 at frame 7300 has roughly the same value as tracks 38 and 40
  • 1 Bone 55 - "R_lip_corner_bind_jnt"
    • 1 Translation
      • Track 39 at frame 7300 has roughly the same value as tracks 38 and 40
  • 1 Bone 76 - "bone_hand_left"
    • 1 Rotation
      • Track 278 at frame 18433 has roughly the same value as tracks 277 and 279
  • 1 Bone 99 - "bone_hand_right"
    • 1 Rotation
      • Track 247 at frame 13167 has roughly the same value as tracks 246 and 248
  • 1 Bone 100 - "R_lwr_arm_twist_02_bind_jnt"
    • 1 Rotation
      • Track 59 at frame 8767 has roughly the same value as tracks 58 and 60
  • 1 Bone 101 - "R_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 59 at frame 8767 has roughly the same value as tracks 58 and 60
  • 1 Bone 103 - "R_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 316 at frame 17867 has roughly the same value as tracks 315 and 317
  • 1 Bone 125 - "mount_neck_bind_jnt"
    • 1 Translation
      • Track 15 at frame 1900 has roughly the same value as tracks 14 and 16
  • 1 Bone 129 - "mount_L_arm_02_bind_jnt"
    • 1 Rotation
      • Track 226 at frame 13033 has roughly the same value as tracks 225 and 227
  • 1 Bone 134 - "mount_R_arm_03_bind_jnt"
    • 1 Rotation
      • Track 90 at frame 8000 has roughly the same value as tracks 89 and 91
  • 1 Bone 135 - "mount_R_arm_02_bind_jnt"
    • 1 Rotation
      • Track 105 at frame 8800 has roughly the same value as tracks 104 and 106
  • 3 Bone 139 - "mount_L_arm_cloth_01_bind_jnt"
    • 3 Rotation
      • Track 71 at frame 5967 has roughly the same value as tracks 70 and 72
      • Track 187 at frame 15433 has roughly the same value as tracks 186 and 188
      • Track 208 at frame 17867 has roughly the same value as tracks 207 and 209
  • 1 Bone 150 - "mount_L_spine_cloth_02_bind_jnt"
    • 1 Rotation
      • Track 47 at frame 12167 has roughly the same value as tracks 46 and 48
  • 1 Bone 154 - "mount_bone_leg_left"
    • 1 Rotation
      • Track 34 at frame 16900 has roughly the same value as tracks 33 and 35
  • 1 Bone 157 - "mount_L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 59 at frame 8233 has roughly the same value as tracks 58 and 60
  • 1 Bone 162 - "mount_R_leg_02_bind_jnt"
    • 1 Rotation
      • Track 20 at frame 1000 has roughly the same value as tracks 19 and 21
  • 1 Bone 166 - "mount_tail_02_bind_jnt"
    • 1 Rotation
      • Track 197 at frame 17133 has roughly the same value as tracks 196 and 198
  • 1 Bone 169 - "mount_L_leg_cloth_01_bind_jnt"
    • 1 Rotation
      • Track 35 at frame 3000 has roughly the same value as tracks 34 and 36
  • 1 CollisionShape 4 - "B_KGS_Head"
    • 1 Rotation
      • Track 369 at frame 17200 has roughly the same value as tracks 368 and 370
  • 1 CollisionShape 6 - "B_KGS_Arm_R"
    • 1 Rotation
      • Track 51 at frame 2667 has roughly the same value as tracks 50 and 52
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