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How to import Blood Elf Construct

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Blood Elf Construct of the bundle Blood Elf Construct. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Blood Elf Construct.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Blood Elf Construct
Construct.mdx
construct_sphere_Diffuse.tif
construct_Main_Diffuse.blp
construct_colour_03_ORM.blp
construct_Main_Emissive.tif
construct_Effect_04.tif
construct_Effect_03.tif
construct_Armor_Diffuse.tif
construct_colour_01.blp
construct_Effect_02_Diffuse.tif
construct_Effect_02_Normal.tif
construct_MD.dds
construct_loincloth_diffuse.tif
construct_loincloth_ORM.blp
construct_smoke.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Construct.mdx

Now Click the "Import File" Button:

Next select 'Construct.mdx' in the folder which you extracted from the zip archive:

Blood Elf Construct
Construct.mdx
construct_Armor_Diffuse.tif
construct_colour_01.blp
construct_colour_03_ORM.blp
construct_Effect_02_Diffuse.tif
construct_Effect_02_Normal.tif
construct_Effect_03.tif
construct_Effect_04.tif
construct_loincloth_diffuse.tif
construct_loincloth_ORM.blp
construct_Main_Diffuse.blp
construct_Main_Emissive.tif
construct_MD.dds
construct_smoke.blp
construct_sphere_Diffuse.tif

The file has been properly added to the map archive:

Construct.mdx
Model
2,290
war3mapimported/Construct.mdx

Done, you have imported the file Construct.mdx.

Importing construct_Armor_Diffuse.tif

Now Click the "Import File" Button:

Next select 'construct_Armor_Diffuse.tif' in the folder which you extracted from the zip archive:

Blood Elf Construct
Construct.mdx
construct_Armor_Diffuse.tif
construct_colour_01.blp
construct_colour_03_ORM.blp
construct_Effect_02_Diffuse.tif
construct_Effect_02_Normal.tif
construct_Effect_03.tif
construct_Effect_04.tif
construct_loincloth_diffuse.tif
construct_loincloth_ORM.blp
construct_Main_Diffuse.blp
construct_Main_Emissive.tif
construct_MD.dds
construct_smoke.blp
construct_sphere_Diffuse.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Construct.mdx
Model
2,290
war3mapimported/Construct.mdx
construct_Armor_Diffuse.tif
Image / Texture
3,098
war3mapimported/construct_Armor_Diffuse.tif

Double-click the file construct_Armor_Diffuse.tif:

construct_Armor_Diffuse.tif
Image / Texture
3,098
war3mapimported/construct_Armor_Diffuse.tif

Tick the box "Use Custom Path" and type in the correct path:

construct_Armor_Diffuse.tif
Image / Texture
3,098
construct_Armor_Diffuse.tif

The file has been properly added to the map archive:

Construct.mdx
Model
2,290
war3mapimported/Construct.mdx
construct_Armor_Diffuse.tif
Image / Texture
3,098
construct_Armor_Diffuse.tif

Done, you have imported the file construct_Armor_Diffuse.tif.

Importing construct_colour_01.blp

Now Click the "Import File" Button:

Next select 'construct_colour_01.blp' in the folder which you extracted from the zip archive:

Blood Elf Construct
Construct.mdx
construct_Armor_Diffuse.tif
construct_colour_01.blp
construct_colour_03_ORM.blp
construct_Effect_02_Diffuse.tif
construct_Effect_02_Normal.tif
construct_Effect_03.tif
construct_Effect_04.tif
construct_loincloth_diffuse.tif
construct_loincloth_ORM.blp
construct_Main_Diffuse.blp
construct_Main_Emissive.tif
construct_MD.dds
construct_smoke.blp
construct_sphere_Diffuse.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Construct.mdx
Model
2,290
war3mapimported/Construct.mdx
construct_Armor_Diffuse.tif
Image / Texture
3,098
construct_Armor_Diffuse.tif
construct_colour_01.blp
Image / Texture
48
war3mapimported/construct_colour_01.blp

Double-click the file construct_colour_01.blp:

construct_colour_01.blp
Image / Texture
48
war3mapimported/construct_colour_01.blp

Tick the box "Use Custom Path" and type in the correct path:

construct_colour_01.blp
Image / Texture
48
construct_colour_01.blp

The file has been properly added to the map archive:

Construct.mdx
Model
2,290
war3mapimported/Construct.mdx
construct_Armor_Diffuse.tif
Image / Texture
3,098
construct_Armor_Diffuse.tif
construct_colour_01.blp
Image / Texture
48
construct_colour_01.blp

Done, you have imported the file construct_colour_01.blp.

Importing construct_colour_03_ORM.blp

Now Click the "Import File" Button:

Next select 'construct_colour_03_ORM.blp' in the folder which you extracted from the zip archive:

Blood Elf Construct
Construct.mdx
construct_Armor_Diffuse.tif
construct_colour_01.blp
construct_colour_03_ORM.blp
construct_Effect_02_Diffuse.tif
construct_Effect_02_Normal.tif
construct_Effect_03.tif
construct_Effect_04.tif
construct_loincloth_diffuse.tif
construct_loincloth_ORM.blp
construct_Main_Diffuse.blp
construct_Main_Emissive.tif
construct_MD.dds
construct_smoke.blp
construct_sphere_Diffuse.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Construct.mdx
Model
2,290
war3mapimported/Construct.mdx
construct_Armor_Diffuse.tif
Image / Texture
3,098
construct_Armor_Diffuse.tif
construct_colour_01.blp
Image / Texture
48
construct_colour_01.blp
construct_colour_03_ORM.blp
Image / Texture
45
war3mapimported/construct_colour_03_ORM.blp

Double-click the file construct_colour_03_ORM.blp:

construct_colour_03_ORM.blp
Image / Texture
45
war3mapimported/construct_colour_03_ORM.blp

Tick the box "Use Custom Path" and type in the correct path:

construct_colour_03_ORM.blp
Image / Texture
45
construct_colour_03_ORM.blp

The file has been properly added to the map archive:

Construct.mdx
Model
2,290
war3mapimported/Construct.mdx
construct_Armor_Diffuse.tif
Image / Texture
3,098
construct_Armor_Diffuse.tif
construct_colour_01.blp
Image / Texture
48
construct_colour_01.blp
construct_colour_03_ORM.blp
Image / Texture
45
construct_colour_03_ORM.blp

Done, you have imported the file construct_colour_03_ORM.blp.

Importing construct_Effect_02_Diffuse.tif

Now Click the "Import File" Button:

Next select 'construct_Effect_02_Diffuse.tif' in the folder which you extracted from the zip archive:

Blood Elf Construct
Construct.mdx
construct_Armor_Diffuse.tif
construct_colour_01.blp
construct_colour_03_ORM.blp
construct_Effect_02_Diffuse.tif
construct_Effect_02_Normal.tif
construct_Effect_03.tif
construct_Effect_04.tif
construct_loincloth_diffuse.tif
construct_loincloth_ORM.blp
construct_Main_Diffuse.blp
construct_Main_Emissive.tif
construct_MD.dds
construct_smoke.blp
construct_sphere_Diffuse.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Construct.mdx
Model
2,290
war3mapimported/Construct.mdx
construct_Armor_Diffuse.tif
Image / Texture
3,098
construct_Armor_Diffuse.tif
construct_colour_01.blp
Image / Texture
48
construct_colour_01.blp
construct_colour_03_ORM.blp
Image / Texture
45
construct_colour_03_ORM.blp
construct_Effect_02_Diffuse.tif
Image / Texture
105
war3mapimported/construct_Effect_02_Diffuse.tif

Double-click the file construct_Effect_02_Diffuse.tif:

construct_Effect_02_Diffuse.tif
Image / Texture
105
war3mapimported/construct_Effect_02_Diffuse.tif

Tick the box "Use Custom Path" and type in the correct path:

construct_Effect_02_Diffuse.tif
Image / Texture
105
construct_Effect_02_Diffuse.tif

The file has been properly added to the map archive:

Construct.mdx
Model
2,290
war3mapimported/Construct.mdx
construct_Armor_Diffuse.tif
Image / Texture
3,098
construct_Armor_Diffuse.tif
construct_colour_01.blp
Image / Texture
48
construct_colour_01.blp
construct_colour_03_ORM.blp
Image / Texture
45
construct_colour_03_ORM.blp
construct_Effect_02_Diffuse.tif
Image / Texture
105
construct_Effect_02_Diffuse.tif

Done, you have imported the file construct_Effect_02_Diffuse.tif.

Importing construct_Effect_02_Normal.tif

Now Click the "Import File" Button:

Next select 'construct_Effect_02_Normal.tif' in the folder which you extracted from the zip archive:

Blood Elf Construct
Construct.mdx
construct_Armor_Diffuse.tif
construct_colour_01.blp
construct_colour_03_ORM.blp
construct_Effect_02_Diffuse.tif
construct_Effect_02_Normal.tif
construct_Effect_03.tif
construct_Effect_04.tif
construct_loincloth_diffuse.tif
construct_loincloth_ORM.blp
construct_Main_Diffuse.blp
construct_Main_Emissive.tif
construct_MD.dds
construct_smoke.blp
construct_sphere_Diffuse.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Construct.mdx
Model
2,290
war3mapimported/Construct.mdx
construct_Armor_Diffuse.tif
Image / Texture
3,098
construct_Armor_Diffuse.tif
construct_colour_01.blp
Image / Texture
48
construct_colour_01.blp
construct_colour_03_ORM.blp
Image / Texture
45
construct_colour_03_ORM.blp
construct_Effect_02_Diffuse.tif
Image / Texture
105
construct_Effect_02_Diffuse.tif
construct_Effect_02_Normal.tif
Image / Texture
20
war3mapimported/construct_Effect_02_Normal.tif

Double-click the file construct_Effect_02_Normal.tif:

construct_Effect_02_Normal.tif
Image / Texture
20
war3mapimported/construct_Effect_02_Normal.tif

Tick the box "Use Custom Path" and type in the correct path:

construct_Effect_02_Normal.tif
Image / Texture
20
construct_Effect_02_Normal.tif

The file has been properly added to the map archive:

Construct.mdx
Model
2,290
war3mapimported/Construct.mdx
construct_Armor_Diffuse.tif
Image / Texture
3,098
construct_Armor_Diffuse.tif
construct_colour_01.blp
Image / Texture
48
construct_colour_01.blp
construct_colour_03_ORM.blp
Image / Texture
45
construct_colour_03_ORM.blp
construct_Effect_02_Diffuse.tif
Image / Texture
105
construct_Effect_02_Diffuse.tif
construct_Effect_02_Normal.tif
Image / Texture
20
construct_Effect_02_Normal.tif

Done, you have imported the file construct_Effect_02_Normal.tif.

Importing construct_Effect_03.tif

Now Click the "Import File" Button:

Next select 'construct_Effect_03.tif' in the folder which you extracted from the zip archive:

Blood Elf Construct
Construct.mdx
construct_Armor_Diffuse.tif
construct_colour_01.blp
construct_colour_03_ORM.blp
construct_Effect_02_Diffuse.tif
construct_Effect_02_Normal.tif
construct_Effect_03.tif
construct_Effect_04.tif
construct_loincloth_diffuse.tif
construct_loincloth_ORM.blp
construct_Main_Diffuse.blp
construct_Main_Emissive.tif
construct_MD.dds
construct_smoke.blp
construct_sphere_Diffuse.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Construct.mdx
Model
2,290
war3mapimported/Construct.mdx
construct_Armor_Diffuse.tif
Image / Texture
3,098
construct_Armor_Diffuse.tif
construct_colour_01.blp
Image / Texture
48
construct_colour_01.blp
construct_colour_03_ORM.blp
Image / Texture
45
construct_colour_03_ORM.blp
construct_Effect_02_Diffuse.tif
Image / Texture
105
construct_Effect_02_Diffuse.tif
construct_Effect_02_Normal.tif
Image / Texture
20
construct_Effect_02_Normal.tif
construct_Effect_03.tif
Image / Texture
81
war3mapimported/construct_Effect_03.tif

Double-click the file construct_Effect_03.tif:

construct_Effect_03.tif
Image / Texture
81
war3mapimported/construct_Effect_03.tif

Tick the box "Use Custom Path" and type in the correct path:

construct_Effect_03.tif
Image / Texture
81
construct_Effect_03.tif

The file has been properly added to the map archive:

Construct.mdx
Model
2,290
war3mapimported/Construct.mdx
construct_Armor_Diffuse.tif
Image / Texture
3,098
construct_Armor_Diffuse.tif
construct_colour_01.blp
Image / Texture
48
construct_colour_01.blp
construct_colour_03_ORM.blp
Image / Texture
45
construct_colour_03_ORM.blp
construct_Effect_02_Diffuse.tif
Image / Texture
105
construct_Effect_02_Diffuse.tif
construct_Effect_02_Normal.tif
Image / Texture
20
construct_Effect_02_Normal.tif
construct_Effect_03.tif
Image / Texture
81
construct_Effect_03.tif

Done, you have imported the file construct_Effect_03.tif.

Importing construct_Effect_04.tif

Now Click the "Import File" Button:

Next select 'construct_Effect_04.tif' in the folder which you extracted from the zip archive:

Blood Elf Construct
Construct.mdx
construct_Armor_Diffuse.tif
construct_colour_01.blp
construct_colour_03_ORM.blp
construct_Effect_02_Diffuse.tif
construct_Effect_02_Normal.tif
construct_Effect_03.tif
construct_Effect_04.tif
construct_loincloth_diffuse.tif
construct_loincloth_ORM.blp
construct_Main_Diffuse.blp
construct_Main_Emissive.tif
construct_MD.dds
construct_smoke.blp
construct_sphere_Diffuse.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Construct.mdx
Model
2,290
war3mapimported/Construct.mdx
construct_Armor_Diffuse.tif
Image / Texture
3,098
construct_Armor_Diffuse.tif
construct_colour_01.blp
Image / Texture
48
construct_colour_01.blp
construct_colour_03_ORM.blp
Image / Texture
45
construct_colour_03_ORM.blp
construct_Effect_02_Diffuse.tif
Image / Texture
105
construct_Effect_02_Diffuse.tif
construct_Effect_02_Normal.tif
Image / Texture
20
construct_Effect_02_Normal.tif
construct_Effect_03.tif
Image / Texture
81
construct_Effect_03.tif
construct_Effect_04.tif
Image / Texture
16
war3mapimported/construct_Effect_04.tif

Double-click the file construct_Effect_04.tif:

construct_Effect_04.tif
Image / Texture
16
war3mapimported/construct_Effect_04.tif

Tick the box "Use Custom Path" and type in the correct path:

construct_Effect_04.tif
Image / Texture
16
construct_Effect_04.tif

The file has been properly added to the map archive:

Construct.mdx
Model
2,290
war3mapimported/Construct.mdx
construct_Armor_Diffuse.tif
Image / Texture
3,098
construct_Armor_Diffuse.tif
construct_colour_01.blp
Image / Texture
48
construct_colour_01.blp
construct_colour_03_ORM.blp
Image / Texture
45
construct_colour_03_ORM.blp
construct_Effect_02_Diffuse.tif
Image / Texture
105
construct_Effect_02_Diffuse.tif
construct_Effect_02_Normal.tif
Image / Texture
20
construct_Effect_02_Normal.tif
construct_Effect_03.tif
Image / Texture
81
construct_Effect_03.tif
construct_Effect_04.tif
Image / Texture
16
construct_Effect_04.tif

Done, you have imported the file construct_Effect_04.tif.

Importing construct_loincloth_diffuse.tif

Now Click the "Import File" Button:

Next select 'construct_loincloth_diffuse.tif' in the folder which you extracted from the zip archive:

Blood Elf Construct
Construct.mdx
construct_Armor_Diffuse.tif
construct_colour_01.blp
construct_colour_03_ORM.blp
construct_Effect_02_Diffuse.tif
construct_Effect_02_Normal.tif
construct_Effect_03.tif
construct_Effect_04.tif
construct_loincloth_diffuse.tif
construct_loincloth_ORM.blp
construct_Main_Diffuse.blp
construct_Main_Emissive.tif
construct_MD.dds
construct_smoke.blp
construct_sphere_Diffuse.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Construct.mdx
Model
2,290
war3mapimported/Construct.mdx
construct_Armor_Diffuse.tif
Image / Texture
3,098
construct_Armor_Diffuse.tif
construct_colour_01.blp
Image / Texture
48
construct_colour_01.blp
construct_colour_03_ORM.blp
Image / Texture
45
construct_colour_03_ORM.blp
construct_Effect_02_Diffuse.tif
Image / Texture
105
construct_Effect_02_Diffuse.tif
construct_Effect_02_Normal.tif
Image / Texture
20
construct_Effect_02_Normal.tif
construct_Effect_03.tif
Image / Texture
81
construct_Effect_03.tif
construct_Effect_04.tif
Image / Texture
16
construct_Effect_04.tif
construct_loincloth_diffuse.tif
Image / Texture
4,724
war3mapimported/construct_loincloth_diffuse.tif

Double-click the file construct_loincloth_diffuse.tif:

construct_loincloth_diffuse.tif
Image / Texture
4,724
war3mapimported/construct_loincloth_diffuse.tif

Tick the box "Use Custom Path" and type in the correct path:

construct_loincloth_diffuse.tif
Image / Texture
4,724
construct_loincloth_diffuse.tif

The file has been properly added to the map archive:

Construct.mdx
Model
2,290
war3mapimported/Construct.mdx
construct_Armor_Diffuse.tif
Image / Texture
3,098
construct_Armor_Diffuse.tif
construct_colour_01.blp
Image / Texture
48
construct_colour_01.blp
construct_colour_03_ORM.blp
Image / Texture
45
construct_colour_03_ORM.blp
construct_Effect_02_Diffuse.tif
Image / Texture
105
construct_Effect_02_Diffuse.tif
construct_Effect_02_Normal.tif
Image / Texture
20
construct_Effect_02_Normal.tif
construct_Effect_03.tif
Image / Texture
81
construct_Effect_03.tif
construct_Effect_04.tif
Image / Texture
16
construct_Effect_04.tif
construct_loincloth_diffuse.tif
Image / Texture
4,724
construct_loincloth_diffuse.tif

Done, you have imported the file construct_loincloth_diffuse.tif.

Importing construct_loincloth_ORM.blp

Now Click the "Import File" Button:

Next select 'construct_loincloth_ORM.blp' in the folder which you extracted from the zip archive:

Blood Elf Construct
Construct.mdx
construct_Armor_Diffuse.tif
construct_colour_01.blp
construct_colour_03_ORM.blp
construct_Effect_02_Diffuse.tif
construct_Effect_02_Normal.tif
construct_Effect_03.tif
construct_Effect_04.tif
construct_loincloth_diffuse.tif
construct_loincloth_ORM.blp
construct_Main_Diffuse.blp
construct_Main_Emissive.tif
construct_MD.dds
construct_smoke.blp
construct_sphere_Diffuse.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Construct.mdx
Model
2,290
war3mapimported/Construct.mdx
construct_Armor_Diffuse.tif
Image / Texture
3,098
construct_Armor_Diffuse.tif
construct_colour_01.blp
Image / Texture
48
construct_colour_01.blp
construct_colour_03_ORM.blp
Image / Texture
45
construct_colour_03_ORM.blp
construct_Effect_02_Diffuse.tif
Image / Texture
105
construct_Effect_02_Diffuse.tif
construct_Effect_02_Normal.tif
Image / Texture
20
construct_Effect_02_Normal.tif
construct_Effect_03.tif
Image / Texture
81
construct_Effect_03.tif
construct_Effect_04.tif
Image / Texture
16
construct_Effect_04.tif
construct_loincloth_diffuse.tif
Image / Texture
4,724
construct_loincloth_diffuse.tif
construct_loincloth_ORM.blp
Image / Texture
135
war3mapimported/construct_loincloth_ORM.blp

Double-click the file construct_loincloth_ORM.blp:

construct_loincloth_ORM.blp
Image / Texture
135
war3mapimported/construct_loincloth_ORM.blp

Tick the box "Use Custom Path" and type in the correct path:

construct_loincloth_ORM.blp
Image / Texture
135
construct_loincloth_ORM.blp

The file has been properly added to the map archive:

Construct.mdx
Model
2,290
war3mapimported/Construct.mdx
construct_Armor_Diffuse.tif
Image / Texture
3,098
construct_Armor_Diffuse.tif
construct_colour_01.blp
Image / Texture
48
construct_colour_01.blp
construct_colour_03_ORM.blp
Image / Texture
45
construct_colour_03_ORM.blp
construct_Effect_02_Diffuse.tif
Image / Texture
105
construct_Effect_02_Diffuse.tif
construct_Effect_02_Normal.tif
Image / Texture
20
construct_Effect_02_Normal.tif
construct_Effect_03.tif
Image / Texture
81
construct_Effect_03.tif
construct_Effect_04.tif
Image / Texture
16
construct_Effect_04.tif
construct_loincloth_diffuse.tif
Image / Texture
4,724
construct_loincloth_diffuse.tif
construct_loincloth_ORM.blp
Image / Texture
135
construct_loincloth_ORM.blp

Done, you have imported the file construct_loincloth_ORM.blp.

Importing construct_Main_Diffuse.blp

Now Click the "Import File" Button:

Next select 'construct_Main_Diffuse.blp' in the folder which you extracted from the zip archive:

Blood Elf Construct
Construct.mdx
construct_Armor_Diffuse.tif
construct_colour_01.blp
construct_colour_03_ORM.blp
construct_Effect_02_Diffuse.tif
construct_Effect_02_Normal.tif
construct_Effect_03.tif
construct_Effect_04.tif
construct_loincloth_diffuse.tif
construct_loincloth_ORM.blp
construct_Main_Diffuse.blp
construct_Main_Emissive.tif
construct_MD.dds
construct_smoke.blp
construct_sphere_Diffuse.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Construct.mdx
Model
2,290
war3mapimported/Construct.mdx
construct_Armor_Diffuse.tif
Image / Texture
3,098
construct_Armor_Diffuse.tif
construct_colour_01.blp
Image / Texture
48
construct_colour_01.blp
construct_colour_03_ORM.blp
Image / Texture
45
construct_colour_03_ORM.blp
construct_Effect_02_Diffuse.tif
Image / Texture
105
construct_Effect_02_Diffuse.tif
construct_Effect_02_Normal.tif
Image / Texture
20
construct_Effect_02_Normal.tif
construct_Effect_03.tif
Image / Texture
81
construct_Effect_03.tif
construct_Effect_04.tif
Image / Texture
16
construct_Effect_04.tif
construct_loincloth_diffuse.tif
Image / Texture
4,724
construct_loincloth_diffuse.tif
construct_loincloth_ORM.blp
Image / Texture
135
construct_loincloth_ORM.blp
construct_Main_Diffuse.blp
Image / Texture
246
war3mapimported/construct_Main_Diffuse.blp

Double-click the file construct_Main_Diffuse.blp:

construct_Main_Diffuse.blp
Image / Texture
246
war3mapimported/construct_Main_Diffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

construct_Main_Diffuse.blp
Image / Texture
246
construct_Main_Diffuse.blp

The file has been properly added to the map archive:

Construct.mdx
Model
2,290
war3mapimported/Construct.mdx
construct_Armor_Diffuse.tif
Image / Texture
3,098
construct_Armor_Diffuse.tif
construct_colour_01.blp
Image / Texture
48
construct_colour_01.blp
construct_colour_03_ORM.blp
Image / Texture
45
construct_colour_03_ORM.blp
construct_Effect_02_Diffuse.tif
Image / Texture
105
construct_Effect_02_Diffuse.tif
construct_Effect_02_Normal.tif
Image / Texture
20
construct_Effect_02_Normal.tif
construct_Effect_03.tif
Image / Texture
81
construct_Effect_03.tif
construct_Effect_04.tif
Image / Texture
16
construct_Effect_04.tif
construct_loincloth_diffuse.tif
Image / Texture
4,724
construct_loincloth_diffuse.tif
construct_loincloth_ORM.blp
Image / Texture
135
construct_loincloth_ORM.blp
construct_Main_Diffuse.blp
Image / Texture
246
construct_Main_Diffuse.blp

Done, you have imported the file construct_Main_Diffuse.blp.

Importing construct_Main_Emissive.tif

Now Click the "Import File" Button:

Next select 'construct_Main_Emissive.tif' in the folder which you extracted from the zip archive:

Blood Elf Construct
Construct.mdx
construct_Armor_Diffuse.tif
construct_colour_01.blp
construct_colour_03_ORM.blp
construct_Effect_02_Diffuse.tif
construct_Effect_02_Normal.tif
construct_Effect_03.tif
construct_Effect_04.tif
construct_loincloth_diffuse.tif
construct_loincloth_ORM.blp
construct_Main_Diffuse.blp
construct_Main_Emissive.tif
construct_MD.dds
construct_smoke.blp
construct_sphere_Diffuse.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Construct.mdx
Model
2,290
war3mapimported/Construct.mdx
construct_Armor_Diffuse.tif
Image / Texture
3,098
construct_Armor_Diffuse.tif
construct_colour_01.blp
Image / Texture
48
construct_colour_01.blp
construct_colour_03_ORM.blp
Image / Texture
45
construct_colour_03_ORM.blp
construct_Effect_02_Diffuse.tif
Image / Texture
105
construct_Effect_02_Diffuse.tif
construct_Effect_02_Normal.tif
Image / Texture
20
construct_Effect_02_Normal.tif
construct_Effect_03.tif
Image / Texture
81
construct_Effect_03.tif
construct_Effect_04.tif
Image / Texture
16
construct_Effect_04.tif
construct_loincloth_diffuse.tif
Image / Texture
4,724
construct_loincloth_diffuse.tif
construct_loincloth_ORM.blp
Image / Texture
135
construct_loincloth_ORM.blp
construct_Main_Diffuse.blp
Image / Texture
246
construct_Main_Diffuse.blp
construct_Main_Emissive.tif
Image / Texture
35
war3mapimported/construct_Main_Emissive.tif

Double-click the file construct_Main_Emissive.tif:

construct_Main_Emissive.tif
Image / Texture
35
war3mapimported/construct_Main_Emissive.tif

Tick the box "Use Custom Path" and type in the correct path:

construct_Main_Emissive.tif
Image / Texture
35
construct_Main_Emissive.tif

The file has been properly added to the map archive:

Construct.mdx
Model
2,290
war3mapimported/Construct.mdx
construct_Armor_Diffuse.tif
Image / Texture
3,098
construct_Armor_Diffuse.tif
construct_colour_01.blp
Image / Texture
48
construct_colour_01.blp
construct_colour_03_ORM.blp
Image / Texture
45
construct_colour_03_ORM.blp
construct_Effect_02_Diffuse.tif
Image / Texture
105
construct_Effect_02_Diffuse.tif
construct_Effect_02_Normal.tif
Image / Texture
20
construct_Effect_02_Normal.tif
construct_Effect_03.tif
Image / Texture
81
construct_Effect_03.tif
construct_Effect_04.tif
Image / Texture
16
construct_Effect_04.tif
construct_loincloth_diffuse.tif
Image / Texture
4,724
construct_loincloth_diffuse.tif
construct_loincloth_ORM.blp
Image / Texture
135
construct_loincloth_ORM.blp
construct_Main_Diffuse.blp
Image / Texture
246
construct_Main_Diffuse.blp
construct_Main_Emissive.tif
Image / Texture
35
construct_Main_Emissive.tif

Done, you have imported the file construct_Main_Emissive.tif.

Importing construct_MD.dds

Now Click the "Import File" Button:

Next select 'construct_MD.dds' in the folder which you extracted from the zip archive:

Blood Elf Construct
Construct.mdx
construct_Armor_Diffuse.tif
construct_colour_01.blp
construct_colour_03_ORM.blp
construct_Effect_02_Diffuse.tif
construct_Effect_02_Normal.tif
construct_Effect_03.tif
construct_Effect_04.tif
construct_loincloth_diffuse.tif
construct_loincloth_ORM.blp
construct_Main_Diffuse.blp
construct_Main_Emissive.tif
construct_MD.dds
construct_smoke.blp
construct_sphere_Diffuse.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Construct.mdx
Model
2,290
war3mapimported/Construct.mdx
construct_Armor_Diffuse.tif
Image / Texture
3,098
construct_Armor_Diffuse.tif
construct_colour_01.blp
Image / Texture
48
construct_colour_01.blp
construct_colour_03_ORM.blp
Image / Texture
45
construct_colour_03_ORM.blp
construct_Effect_02_Diffuse.tif
Image / Texture
105
construct_Effect_02_Diffuse.tif
construct_Effect_02_Normal.tif
Image / Texture
20
construct_Effect_02_Normal.tif
construct_Effect_03.tif
Image / Texture
81
construct_Effect_03.tif
construct_Effect_04.tif
Image / Texture
16
construct_Effect_04.tif
construct_loincloth_diffuse.tif
Image / Texture
4,724
construct_loincloth_diffuse.tif
construct_loincloth_ORM.blp
Image / Texture
135
construct_loincloth_ORM.blp
construct_Main_Diffuse.blp
Image / Texture
246
construct_Main_Diffuse.blp
construct_Main_Emissive.tif
Image / Texture
35
construct_Main_Emissive.tif
construct_MD.dds
Image / Texture
2,731
war3mapimported/construct_MD.dds

Double-click the file construct_MD.dds:

construct_MD.dds
Image / Texture
2,731
war3mapimported/construct_MD.dds

Tick the box "Use Custom Path" and type in the correct path:

construct_MD.dds
Image / Texture
2,731
construct_MD.dds

The file has been properly added to the map archive:

Construct.mdx
Model
2,290
war3mapimported/Construct.mdx
construct_Armor_Diffuse.tif
Image / Texture
3,098
construct_Armor_Diffuse.tif
construct_colour_01.blp
Image / Texture
48
construct_colour_01.blp
construct_colour_03_ORM.blp
Image / Texture
45
construct_colour_03_ORM.blp
construct_Effect_02_Diffuse.tif
Image / Texture
105
construct_Effect_02_Diffuse.tif
construct_Effect_02_Normal.tif
Image / Texture
20
construct_Effect_02_Normal.tif
construct_Effect_03.tif
Image / Texture
81
construct_Effect_03.tif
construct_Effect_04.tif
Image / Texture
16
construct_Effect_04.tif
construct_loincloth_diffuse.tif
Image / Texture
4,724
construct_loincloth_diffuse.tif
construct_loincloth_ORM.blp
Image / Texture
135
construct_loincloth_ORM.blp
construct_Main_Diffuse.blp
Image / Texture
246
construct_Main_Diffuse.blp
construct_Main_Emissive.tif
Image / Texture
35
construct_Main_Emissive.tif
construct_MD.dds
Image / Texture
2,731
construct_MD.dds

Done, you have imported the file construct_MD.dds.

Importing construct_smoke.blp

Now Click the "Import File" Button:

Next select 'construct_smoke.blp' in the folder which you extracted from the zip archive:

Blood Elf Construct
Construct.mdx
construct_Armor_Diffuse.tif
construct_colour_01.blp
construct_colour_03_ORM.blp
construct_Effect_02_Diffuse.tif
construct_Effect_02_Normal.tif
construct_Effect_03.tif
construct_Effect_04.tif
construct_loincloth_diffuse.tif
construct_loincloth_ORM.blp
construct_Main_Diffuse.blp
construct_Main_Emissive.tif
construct_MD.dds
construct_smoke.blp
construct_sphere_Diffuse.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Construct.mdx
Model
2,290
war3mapimported/Construct.mdx
construct_Armor_Diffuse.tif
Image / Texture
3,098
construct_Armor_Diffuse.tif
construct_colour_01.blp
Image / Texture
48
construct_colour_01.blp
construct_colour_03_ORM.blp
Image / Texture
45
construct_colour_03_ORM.blp
construct_Effect_02_Diffuse.tif
Image / Texture
105
construct_Effect_02_Diffuse.tif
construct_Effect_02_Normal.tif
Image / Texture
20
construct_Effect_02_Normal.tif
construct_Effect_03.tif
Image / Texture
81
construct_Effect_03.tif
construct_Effect_04.tif
Image / Texture
16
construct_Effect_04.tif
construct_loincloth_diffuse.tif
Image / Texture
4,724
construct_loincloth_diffuse.tif
construct_loincloth_ORM.blp
Image / Texture
135
construct_loincloth_ORM.blp
construct_Main_Diffuse.blp
Image / Texture
246
construct_Main_Diffuse.blp
construct_Main_Emissive.tif
Image / Texture
35
construct_Main_Emissive.tif
construct_MD.dds
Image / Texture
2,731
construct_MD.dds
construct_smoke.blp
Image / Texture
16
war3mapimported/construct_smoke.blp

Double-click the file construct_smoke.blp:

construct_smoke.blp
Image / Texture
16
war3mapimported/construct_smoke.blp

Tick the box "Use Custom Path" and type in the correct path:

construct_smoke.blp
Image / Texture
16
construct_smoke.blp

The file has been properly added to the map archive:

Construct.mdx
Model
2,290
war3mapimported/Construct.mdx
construct_Armor_Diffuse.tif
Image / Texture
3,098
construct_Armor_Diffuse.tif
construct_colour_01.blp
Image / Texture
48
construct_colour_01.blp
construct_colour_03_ORM.blp
Image / Texture
45
construct_colour_03_ORM.blp
construct_Effect_02_Diffuse.tif
Image / Texture
105
construct_Effect_02_Diffuse.tif
construct_Effect_02_Normal.tif
Image / Texture
20
construct_Effect_02_Normal.tif
construct_Effect_03.tif
Image / Texture
81
construct_Effect_03.tif
construct_Effect_04.tif
Image / Texture
16
construct_Effect_04.tif
construct_loincloth_diffuse.tif
Image / Texture
4,724
construct_loincloth_diffuse.tif
construct_loincloth_ORM.blp
Image / Texture
135
construct_loincloth_ORM.blp
construct_Main_Diffuse.blp
Image / Texture
246
construct_Main_Diffuse.blp
construct_Main_Emissive.tif
Image / Texture
35
construct_Main_Emissive.tif
construct_MD.dds
Image / Texture
2,731
construct_MD.dds
construct_smoke.blp
Image / Texture
16
construct_smoke.blp

Done, you have imported the file construct_smoke.blp.

Importing construct_sphere_Diffuse.tif

Now Click the "Import File" Button:

Next select 'construct_sphere_Diffuse.tif' in the folder which you extracted from the zip archive:

Blood Elf Construct
Construct.mdx
construct_Armor_Diffuse.tif
construct_colour_01.blp
construct_colour_03_ORM.blp
construct_Effect_02_Diffuse.tif
construct_Effect_02_Normal.tif
construct_Effect_03.tif
construct_Effect_04.tif
construct_loincloth_diffuse.tif
construct_loincloth_ORM.blp
construct_Main_Diffuse.blp
construct_Main_Emissive.tif
construct_MD.dds
construct_smoke.blp
construct_sphere_Diffuse.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Construct.mdx
Model
2,290
war3mapimported/Construct.mdx
construct_Armor_Diffuse.tif
Image / Texture
3,098
construct_Armor_Diffuse.tif
construct_colour_01.blp
Image / Texture
48
construct_colour_01.blp
construct_colour_03_ORM.blp
Image / Texture
45
construct_colour_03_ORM.blp
construct_Effect_02_Diffuse.tif
Image / Texture
105
construct_Effect_02_Diffuse.tif
construct_Effect_02_Normal.tif
Image / Texture
20
construct_Effect_02_Normal.tif
construct_Effect_03.tif
Image / Texture
81
construct_Effect_03.tif
construct_Effect_04.tif
Image / Texture
16
construct_Effect_04.tif
construct_loincloth_diffuse.tif
Image / Texture
4,724
construct_loincloth_diffuse.tif
construct_loincloth_ORM.blp
Image / Texture
135
construct_loincloth_ORM.blp
construct_Main_Diffuse.blp
Image / Texture
246
construct_Main_Diffuse.blp
construct_Main_Emissive.tif
Image / Texture
35
construct_Main_Emissive.tif
construct_MD.dds
Image / Texture
2,731
construct_MD.dds
construct_smoke.blp
Image / Texture
16
construct_smoke.blp
construct_sphere_Diffuse.tif
Image / Texture
62
war3mapimported/construct_sphere_Diffuse.tif

Double-click the file construct_sphere_Diffuse.tif:

construct_sphere_Diffuse.tif
Image / Texture
62
war3mapimported/construct_sphere_Diffuse.tif

Tick the box "Use Custom Path" and type in the correct path:

construct_sphere_Diffuse.tif
Image / Texture
62
construct_sphere_Diffuse.tif

The file has been properly added to the map archive:

Construct.mdx
Model
2,290
war3mapimported/Construct.mdx
construct_Armor_Diffuse.tif
Image / Texture
3,098
construct_Armor_Diffuse.tif
construct_colour_01.blp
Image / Texture
48
construct_colour_01.blp
construct_colour_03_ORM.blp
Image / Texture
45
construct_colour_03_ORM.blp
construct_Effect_02_Diffuse.tif
Image / Texture
105
construct_Effect_02_Diffuse.tif
construct_Effect_02_Normal.tif
Image / Texture
20
construct_Effect_02_Normal.tif
construct_Effect_03.tif
Image / Texture
81
construct_Effect_03.tif
construct_Effect_04.tif
Image / Texture
16
construct_Effect_04.tif
construct_loincloth_diffuse.tif
Image / Texture
4,724
construct_loincloth_diffuse.tif
construct_loincloth_ORM.blp
Image / Texture
135
construct_loincloth_ORM.blp
construct_Main_Diffuse.blp
Image / Texture
246
construct_Main_Diffuse.blp
construct_Main_Emissive.tif
Image / Texture
35
construct_Main_Emissive.tif
construct_MD.dds
Image / Texture
2,731
construct_MD.dds
construct_smoke.blp
Image / Texture
16
construct_smoke.blp
construct_sphere_Diffuse.tif
Image / Texture
62
construct_sphere_Diffuse.tif

Done, you have imported the file construct_sphere_Diffuse.tif.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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