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How to import Blood Elf Blood Elemantal

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Blood Elf Blood Elemantal of the bundle Blood Elf Blood Elemantal. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Blood Elf Blood Elemantal.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Blood Elf Blood Elemantal
BloodElemental.mdx
Blood elemental 0006.blp
Blood elemental 0005.blp
Blood elemental 0004.blp
Blood elemetal 0000.blp
Blood elemental 0001.blp
Blood elemental 0003.blp
Blood elemental 0002.blp
Blood elemental 0007.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing BloodElemental.mdx

Now Click the "Import File" Button:

Next select 'BloodElemental.mdx' in the folder which you extracted from the zip archive:

Blood Elf Blood Elemantal
BloodElemental.mdx
Blood elemental 0001.blp
Blood elemental 0002.blp
Blood elemental 0003.blp
Blood elemental 0004.blp
Blood elemental 0005.blp
Blood elemental 0006.blp
Blood elemental 0007.blp
Blood elemetal 0000.blp

The file has been properly added to the map archive:

BloodElemental.mdx
Model
69
war3mapimported/BloodElemental.mdx

Done, you have imported the file BloodElemental.mdx.

Importing Blood elemental 0001.blp

Now Click the "Import File" Button:

Next select 'Blood elemental 0001.blp' in the folder which you extracted from the zip archive:

Blood Elf Blood Elemantal
BloodElemental.mdx
Blood elemental 0001.blp
Blood elemental 0002.blp
Blood elemental 0003.blp
Blood elemental 0004.blp
Blood elemental 0005.blp
Blood elemental 0006.blp
Blood elemental 0007.blp
Blood elemetal 0000.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BloodElemental.mdx
Model
69
war3mapimported/BloodElemental.mdx
Blood elemental 0001.blp
Image / Texture
6
war3mapimported/Blood elemental 0001.blp

Double-click the file Blood elemental 0001.blp:

Blood elemental 0001.blp
Image / Texture
6
war3mapimported/Blood elemental 0001.blp

Tick the box "Use Custom Path" and type in the correct path:

Blood elemental 0001.blp
Image / Texture
6
Blood elemental 0001.blp

The file has been properly added to the map archive:

BloodElemental.mdx
Model
69
war3mapimported/BloodElemental.mdx
Blood elemental 0001.blp
Image / Texture
6
Blood elemental 0001.blp

Done, you have imported the file Blood elemental 0001.blp.

Importing Blood elemental 0002.blp

Now Click the "Import File" Button:

Next select 'Blood elemental 0002.blp' in the folder which you extracted from the zip archive:

Blood Elf Blood Elemantal
BloodElemental.mdx
Blood elemental 0001.blp
Blood elemental 0002.blp
Blood elemental 0003.blp
Blood elemental 0004.blp
Blood elemental 0005.blp
Blood elemental 0006.blp
Blood elemental 0007.blp
Blood elemetal 0000.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BloodElemental.mdx
Model
69
war3mapimported/BloodElemental.mdx
Blood elemental 0001.blp
Image / Texture
6
Blood elemental 0001.blp
Blood elemental 0002.blp
Image / Texture
6
war3mapimported/Blood elemental 0002.blp

Double-click the file Blood elemental 0002.blp:

Blood elemental 0002.blp
Image / Texture
6
war3mapimported/Blood elemental 0002.blp

Tick the box "Use Custom Path" and type in the correct path:

Blood elemental 0002.blp
Image / Texture
6
Blood elemental 0002.blp

The file has been properly added to the map archive:

BloodElemental.mdx
Model
69
war3mapimported/BloodElemental.mdx
Blood elemental 0001.blp
Image / Texture
6
Blood elemental 0001.blp
Blood elemental 0002.blp
Image / Texture
6
Blood elemental 0002.blp

Done, you have imported the file Blood elemental 0002.blp.

Importing Blood elemental 0003.blp

Now Click the "Import File" Button:

Next select 'Blood elemental 0003.blp' in the folder which you extracted from the zip archive:

Blood Elf Blood Elemantal
BloodElemental.mdx
Blood elemental 0001.blp
Blood elemental 0002.blp
Blood elemental 0003.blp
Blood elemental 0004.blp
Blood elemental 0005.blp
Blood elemental 0006.blp
Blood elemental 0007.blp
Blood elemetal 0000.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BloodElemental.mdx
Model
69
war3mapimported/BloodElemental.mdx
Blood elemental 0001.blp
Image / Texture
6
Blood elemental 0001.blp
Blood elemental 0002.blp
Image / Texture
6
Blood elemental 0002.blp
Blood elemental 0003.blp
Image / Texture
6
war3mapimported/Blood elemental 0003.blp

Double-click the file Blood elemental 0003.blp:

Blood elemental 0003.blp
Image / Texture
6
war3mapimported/Blood elemental 0003.blp

Tick the box "Use Custom Path" and type in the correct path:

Blood elemental 0003.blp
Image / Texture
6
Blood elemental 0003.blp

The file has been properly added to the map archive:

BloodElemental.mdx
Model
69
war3mapimported/BloodElemental.mdx
Blood elemental 0001.blp
Image / Texture
6
Blood elemental 0001.blp
Blood elemental 0002.blp
Image / Texture
6
Blood elemental 0002.blp
Blood elemental 0003.blp
Image / Texture
6
Blood elemental 0003.blp

Done, you have imported the file Blood elemental 0003.blp.

Importing Blood elemental 0004.blp

Now Click the "Import File" Button:

Next select 'Blood elemental 0004.blp' in the folder which you extracted from the zip archive:

Blood Elf Blood Elemantal
BloodElemental.mdx
Blood elemental 0001.blp
Blood elemental 0002.blp
Blood elemental 0003.blp
Blood elemental 0004.blp
Blood elemental 0005.blp
Blood elemental 0006.blp
Blood elemental 0007.blp
Blood elemetal 0000.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BloodElemental.mdx
Model
69
war3mapimported/BloodElemental.mdx
Blood elemental 0001.blp
Image / Texture
6
Blood elemental 0001.blp
Blood elemental 0002.blp
Image / Texture
6
Blood elemental 0002.blp
Blood elemental 0003.blp
Image / Texture
6
Blood elemental 0003.blp
Blood elemental 0004.blp
Image / Texture
6
war3mapimported/Blood elemental 0004.blp

Double-click the file Blood elemental 0004.blp:

Blood elemental 0004.blp
Image / Texture
6
war3mapimported/Blood elemental 0004.blp

Tick the box "Use Custom Path" and type in the correct path:

Blood elemental 0004.blp
Image / Texture
6
Blood elemental 0004.blp

The file has been properly added to the map archive:

BloodElemental.mdx
Model
69
war3mapimported/BloodElemental.mdx
Blood elemental 0001.blp
Image / Texture
6
Blood elemental 0001.blp
Blood elemental 0002.blp
Image / Texture
6
Blood elemental 0002.blp
Blood elemental 0003.blp
Image / Texture
6
Blood elemental 0003.blp
Blood elemental 0004.blp
Image / Texture
6
Blood elemental 0004.blp

Done, you have imported the file Blood elemental 0004.blp.

Importing Blood elemental 0005.blp

Now Click the "Import File" Button:

Next select 'Blood elemental 0005.blp' in the folder which you extracted from the zip archive:

Blood Elf Blood Elemantal
BloodElemental.mdx
Blood elemental 0001.blp
Blood elemental 0002.blp
Blood elemental 0003.blp
Blood elemental 0004.blp
Blood elemental 0005.blp
Blood elemental 0006.blp
Blood elemental 0007.blp
Blood elemetal 0000.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BloodElemental.mdx
Model
69
war3mapimported/BloodElemental.mdx
Blood elemental 0001.blp
Image / Texture
6
Blood elemental 0001.blp
Blood elemental 0002.blp
Image / Texture
6
Blood elemental 0002.blp
Blood elemental 0003.blp
Image / Texture
6
Blood elemental 0003.blp
Blood elemental 0004.blp
Image / Texture
6
Blood elemental 0004.blp
Blood elemental 0005.blp
Image / Texture
4
war3mapimported/Blood elemental 0005.blp

Double-click the file Blood elemental 0005.blp:

Blood elemental 0005.blp
Image / Texture
4
war3mapimported/Blood elemental 0005.blp

Tick the box "Use Custom Path" and type in the correct path:

Blood elemental 0005.blp
Image / Texture
4
Blood elemental 0005.blp

The file has been properly added to the map archive:

BloodElemental.mdx
Model
69
war3mapimported/BloodElemental.mdx
Blood elemental 0001.blp
Image / Texture
6
Blood elemental 0001.blp
Blood elemental 0002.blp
Image / Texture
6
Blood elemental 0002.blp
Blood elemental 0003.blp
Image / Texture
6
Blood elemental 0003.blp
Blood elemental 0004.blp
Image / Texture
6
Blood elemental 0004.blp
Blood elemental 0005.blp
Image / Texture
4
Blood elemental 0005.blp

Done, you have imported the file Blood elemental 0005.blp.

Importing Blood elemental 0006.blp

Now Click the "Import File" Button:

Next select 'Blood elemental 0006.blp' in the folder which you extracted from the zip archive:

Blood Elf Blood Elemantal
BloodElemental.mdx
Blood elemental 0001.blp
Blood elemental 0002.blp
Blood elemental 0003.blp
Blood elemental 0004.blp
Blood elemental 0005.blp
Blood elemental 0006.blp
Blood elemental 0007.blp
Blood elemetal 0000.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BloodElemental.mdx
Model
69
war3mapimported/BloodElemental.mdx
Blood elemental 0001.blp
Image / Texture
6
Blood elemental 0001.blp
Blood elemental 0002.blp
Image / Texture
6
Blood elemental 0002.blp
Blood elemental 0003.blp
Image / Texture
6
Blood elemental 0003.blp
Blood elemental 0004.blp
Image / Texture
6
Blood elemental 0004.blp
Blood elemental 0005.blp
Image / Texture
4
Blood elemental 0005.blp
Blood elemental 0006.blp
Image / Texture
4
war3mapimported/Blood elemental 0006.blp

Double-click the file Blood elemental 0006.blp:

Blood elemental 0006.blp
Image / Texture
4
war3mapimported/Blood elemental 0006.blp

Tick the box "Use Custom Path" and type in the correct path:

Blood elemental 0006.blp
Image / Texture
4
Blood elemental 0006.blp

The file has been properly added to the map archive:

BloodElemental.mdx
Model
69
war3mapimported/BloodElemental.mdx
Blood elemental 0001.blp
Image / Texture
6
Blood elemental 0001.blp
Blood elemental 0002.blp
Image / Texture
6
Blood elemental 0002.blp
Blood elemental 0003.blp
Image / Texture
6
Blood elemental 0003.blp
Blood elemental 0004.blp
Image / Texture
6
Blood elemental 0004.blp
Blood elemental 0005.blp
Image / Texture
4
Blood elemental 0005.blp
Blood elemental 0006.blp
Image / Texture
4
Blood elemental 0006.blp

Done, you have imported the file Blood elemental 0006.blp.

Importing Blood elemental 0007.blp

Now Click the "Import File" Button:

Next select 'Blood elemental 0007.blp' in the folder which you extracted from the zip archive:

Blood Elf Blood Elemantal
BloodElemental.mdx
Blood elemental 0001.blp
Blood elemental 0002.blp
Blood elemental 0003.blp
Blood elemental 0004.blp
Blood elemental 0005.blp
Blood elemental 0006.blp
Blood elemental 0007.blp
Blood elemetal 0000.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BloodElemental.mdx
Model
69
war3mapimported/BloodElemental.mdx
Blood elemental 0001.blp
Image / Texture
6
Blood elemental 0001.blp
Blood elemental 0002.blp
Image / Texture
6
Blood elemental 0002.blp
Blood elemental 0003.blp
Image / Texture
6
Blood elemental 0003.blp
Blood elemental 0004.blp
Image / Texture
6
Blood elemental 0004.blp
Blood elemental 0005.blp
Image / Texture
4
Blood elemental 0005.blp
Blood elemental 0006.blp
Image / Texture
4
Blood elemental 0006.blp
Blood elemental 0007.blp
Image / Texture
4
war3mapimported/Blood elemental 0007.blp

Double-click the file Blood elemental 0007.blp:

Blood elemental 0007.blp
Image / Texture
4
war3mapimported/Blood elemental 0007.blp

Tick the box "Use Custom Path" and type in the correct path:

Blood elemental 0007.blp
Image / Texture
4
Blood elemental 0007.blp

The file has been properly added to the map archive:

BloodElemental.mdx
Model
69
war3mapimported/BloodElemental.mdx
Blood elemental 0001.blp
Image / Texture
6
Blood elemental 0001.blp
Blood elemental 0002.blp
Image / Texture
6
Blood elemental 0002.blp
Blood elemental 0003.blp
Image / Texture
6
Blood elemental 0003.blp
Blood elemental 0004.blp
Image / Texture
6
Blood elemental 0004.blp
Blood elemental 0005.blp
Image / Texture
4
Blood elemental 0005.blp
Blood elemental 0006.blp
Image / Texture
4
Blood elemental 0006.blp
Blood elemental 0007.blp
Image / Texture
4
Blood elemental 0007.blp

Done, you have imported the file Blood elemental 0007.blp.

Importing Blood elemetal 0000.blp

Now Click the "Import File" Button:

Next select 'Blood elemetal 0000.blp' in the folder which you extracted from the zip archive:

Blood Elf Blood Elemantal
BloodElemental.mdx
Blood elemental 0001.blp
Blood elemental 0002.blp
Blood elemental 0003.blp
Blood elemental 0004.blp
Blood elemental 0005.blp
Blood elemental 0006.blp
Blood elemental 0007.blp
Blood elemetal 0000.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BloodElemental.mdx
Model
69
war3mapimported/BloodElemental.mdx
Blood elemental 0001.blp
Image / Texture
6
Blood elemental 0001.blp
Blood elemental 0002.blp
Image / Texture
6
Blood elemental 0002.blp
Blood elemental 0003.blp
Image / Texture
6
Blood elemental 0003.blp
Blood elemental 0004.blp
Image / Texture
6
Blood elemental 0004.blp
Blood elemental 0005.blp
Image / Texture
4
Blood elemental 0005.blp
Blood elemental 0006.blp
Image / Texture
4
Blood elemental 0006.blp
Blood elemental 0007.blp
Image / Texture
4
Blood elemental 0007.blp
Blood elemetal 0000.blp
Image / Texture
6
war3mapimported/Blood elemetal 0000.blp

Double-click the file Blood elemetal 0000.blp:

Blood elemetal 0000.blp
Image / Texture
6
war3mapimported/Blood elemetal 0000.blp

Tick the box "Use Custom Path" and type in the correct path:

Blood elemetal 0000.blp
Image / Texture
6
Blood elemetal 0000.blp

The file has been properly added to the map archive:

BloodElemental.mdx
Model
69
war3mapimported/BloodElemental.mdx
Blood elemental 0001.blp
Image / Texture
6
Blood elemental 0001.blp
Blood elemental 0002.blp
Image / Texture
6
Blood elemental 0002.blp
Blood elemental 0003.blp
Image / Texture
6
Blood elemental 0003.blp
Blood elemental 0004.blp
Image / Texture
6
Blood elemental 0004.blp
Blood elemental 0005.blp
Image / Texture
4
Blood elemental 0005.blp
Blood elemental 0006.blp
Image / Texture
4
Blood elemental 0006.blp
Blood elemental 0007.blp
Image / Texture
4
Blood elemental 0007.blp
Blood elemetal 0000.blp
Image / Texture
6
Blood elemetal 0000.blp

Done, you have imported the file Blood elemetal 0000.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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