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Model validation: Blood Elf Blademaster

Blood_Elf_Blademaster.mdx

0 errors 0 severe 43 warnings 48 unused
  • 10 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_0" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 66 - "B_skirt_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 67 - "L_loincloth_01_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 68 - "L_loincloth_01_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 69 - "M_loincloth_01_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 70 - "M_loincloth_01_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 71 - "R_loincloth_01_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 72 - "R_loincloth_01_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 80 - "L_cape_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 81 - "L_cape_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 82 - "L_cape_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 83 - "L_cape_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 84 - "M_cape_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 85 - "M_cape_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 86 - "M_cape_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 87 - "M_cape_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 88 - "R_cape_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 89 - "R_cape_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 90 - "R_cape_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 91 - "R_cape_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 129 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 153 - "weapon_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 154 - "string_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 155 - "string_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 156 - "string_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 157 - "string_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 158 - "string_05_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 159 - "string_06_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 3 - "neck_bind_jnt"
    • 1 Rotation
      • Track 4 at frame 900 has roughly the same value as tracks 3 and 5
  • 1 Bone 4 - "hd_anim_bind_jnt"
    • 1 Translation
      • Track 54 at frame 2267 has roughly the same value as tracks 53 and 55
  • 2 Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 241 at frame 17667 has roughly the same value as tracks 240 and 242
      • Track 282 at frame 20934 has roughly the same value as tracks 281 and 283
  • 2 Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
    • 2 Rotation
      • Track 241 at frame 17667 has roughly the same value as tracks 240 and 242
      • Track 282 at frame 20934 has roughly the same value as tracks 281 and 283
  • 1 Bone 11 - "bone_hand_left"
    • 1 Rotation
      • Track 428 at frame 25468 has roughly the same value as tracks 427 and 429
  • 2 Bone 12 - "L_tmb_01_bind_jnt"
    • 2 Rotation
      • Track 22 at frame 4800 has roughly the same value as tracks 21 and 23
      • Track 170 at frame 19067 has roughly the same value as tracks 169 and 171
  • 1 Bone 13 - "L_tmb_02_bind_jnt"
    • 1 Rotation
      • Track 25 at frame 5067 has roughly the same value as tracks 24 and 26
  • 1 Bone 14 - "L_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 8 at frame 3133 has roughly the same value as tracks 7 and 9
  • 1 Bone 18 - "L_mid_finger_01_bind_jnt"
    • 1 Rotation
      • Track 25 at frame 5100 has roughly the same value as tracks 24 and 26
  • 1 Bone 19 - "L_mid_finger_02_bind_jnt"
    • 1 Rotation
      • Track 25 at frame 5100 has roughly the same value as tracks 24 and 26
  • 1 Bone 20 - "L_mid_finger_03_bind_jnt"
    • 1 Rotation
      • Track 30 at frame 5100 has roughly the same value as tracks 29 and 31
  • 2 Bone 21 - "L_rng_finger_01_bind_jnt"
    • 2 Rotation
      • Track 28 at frame 5000 has roughly the same value as tracks 27 and 29
      • Track 169 at frame 17400 has roughly the same value as tracks 168 and 170
  • 1 Bone 22 - "L_rng_finger_02_bind_jnt"
    • 1 Rotation
      • Track 28 at frame 4900 has roughly the same value as tracks 27 and 29
  • 2 Bone 24 - "L_pnk_finger_01_bind_jnt"
    • 2 Rotation
      • Track 172 at frame 17400 has roughly the same value as tracks 171 and 173
      • Track 226 at frame 21267 has roughly the same value as tracks 225 and 227
  • 3 Bone 25 - "L_pnk_finger_02_bind_jnt"
    • 3 Rotation
      • Track 28 at frame 5133 has roughly the same value as tracks 27 and 29
      • Track 167 at frame 17400 has roughly the same value as tracks 166 and 168
      • Track 210 at frame 21267 has roughly the same value as tracks 209 and 211
  • 3 Bone 26 - "L_pnk_finger_03_bind_jnt"
    • 3 Rotation
      • Track 87 at frame 10400 has roughly the same value as tracks 86 and 88
      • Track 143 at frame 15633 has roughly the same value as tracks 142 and 144
      • Track 206 at frame 21267 has roughly the same value as tracks 205 and 207
  • 1 Bone 28 - "R_upr_arm_bind_jnt"
    • 1 Rotation
      • Track 455 at frame 25501 has roughly the same value as tracks 454 and 456
  • 3 Bone 29 - "R_lwr_arm_bind_jnt"
    • 3 Rotation
      • Track 52 at frame 2967 has roughly the same value as tracks 51 and 53
      • Track 191 at frame 10933 has roughly the same value as tracks 190 and 192
      • Track 280 at frame 16166 has roughly the same value as tracks 279 and 281
  • 4 Bone 30 - "R_lwr_arm_twist_01_bind_jnt"
    • 4 Rotation
      • Track 3 at frame 500 has roughly the same value as tracks 2 and 4
      • Track 252 at frame 17267 has roughly the same value as tracks 251 and 253
      • Track 283 at frame 19767 has roughly the same value as tracks 282 and 284
      • Track 306 at frame 22901 has roughly the same value as tracks 305 and 307
  • 4 Bone 31 - "R_lwr_arm_twist_02_bind_jnt"
    • 4 Rotation
      • Track 3 at frame 500 has roughly the same value as tracks 2 and 4
      • Track 252 at frame 17267 has roughly the same value as tracks 251 and 253
      • Track 283 at frame 19767 has roughly the same value as tracks 282 and 284
      • Track 306 at frame 22901 has roughly the same value as tracks 305 and 307
  • 1 Bone 40 - "R_mid_finger_02_bind_jnt"
    • 1 Rotation
      • Track 147 at frame 21167 has roughly the same value as tracks 146 and 148
  • 1 Bone 41 - "R_mid_finger_03_bind_jnt"
    • 1 Rotation
      • Track 156 at frame 21167 has roughly the same value as tracks 155 and 157
  • 1 Bone 46 - "R_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 174 at frame 21534 has roughly the same value as tracks 173 and 175
  • 1 Bone 47 - "R_pnk_finger_03_bind_jnt"
    • 1 Rotation
      • Track 171 at frame 21534 has roughly the same value as tracks 170 and 172
  • 1 Bone 48 - "pelvis_bind_jnt"
    • 1 Rotation
      • Track 51 at frame 3400 has roughly the same value as tracks 50 and 52
  • 1 Bone 56 - "R_leg_04_bind_jnt"
    • 1 Rotation
      • Track 144 at frame 20634 has roughly the same value as tracks 143 and 145
  • 1 Bone 79 - "R_armpad_bind_jnt"
    • 1 Rotation
      • Track 8 at frame 1833 has roughly the same value as tracks 7 and 9
  • 1 Bone 122 - "L_lip_corner_bind_jnt"
    • 1 Translation
      • Track 160 at frame 13667 has roughly the same value as tracks 159 and 161
  • 1 Bone 128 - "R_lip_corner_bind_jnt"
    • 1 Translation
      • Track 160 at frame 13667 has roughly the same value as tracks 159 and 161
  • 2 CollisionShape 1 - "B_KGS_Head"
    • 2 Rotation
      • Track 83 at frame 4367 has roughly the same value as tracks 82 and 84
      • Track 398 at frame 20234 has roughly the same value as tracks 397 and 399
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