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Triggers
Blink Wars v.01b.w3x
Variables
Initialization
Day Time
Info
Bounty
Starting gold
Heal
Dont get near me
Move dont get near me
Move dont get near me 2
Move dont get near me 3
Move dont get near me 4
Center
Game Start
Select Red
Select Blue
Select Teal
---------------------------
Select Orange
Select Yellow
Select Purple
---------------------------
Select Green
Select Pink
Select Gray
---------------------------
Select Light Blue
Select Dark Green
Select Brown
---------------------------
Remove Blinker
Skill
Dummy unit
Dummy unit 2
Dummy unit 3
Dummy unit 4
Static Bolt
Static Guard
Break Invul
Rip
Boltwave
Unholy Rage
Unholy Rage HP
Income
Income
Stack
Item Stack
Revive
Revive Red
Revive Blue
Revive Teal
---------------------------
Revive Purple
Revive Yellow
Revive Orange
---------------------------
Revive Green
Revive Pink
Revive Gray
---------------------------
Revive LightBlue
Revive DarkGreen
Revive Brown
Condition
Single Player
Condition
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
ReviveSeconds
real
No
ReviveTimer
timer
No
ReviveTimerWindow
timerdialog
No
Day Time
Events
Map initialization
Conditions
Actions
Game - Hide creep camps on the minimap .
Sound - Play War2IntroMusic <gen>
Melee Game - Use melee time of day (for all players)
Game - Lock the game speed
Wait 7.50 seconds
Unit - Kill Hawk 0387 <gen>
Info
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Quest - Create a Required quest titled |c00FF0000Objective|r with the description |c00FF7F00You have to destroy all enemy units base to win while making sure your base is still alive.|r , using icon path ReplaceableTextures\CommandButtons\BTNStaffOfTeleportation.blp
Quest - Create a Required quest titled |c00FF0000What's This|r with the description |c00FF7F00This is just a dodging game and your main objective is to destroy.|r , using icon path ReplaceableTextures\CommandButtons\BTNRockGolem.blp
Quest - Create a Required quest titled |c00FF0000Lame..|r with the description |c00FF7F00This map ain't 100% complete yet it is still in the beta stage .. i need more idea .. more bug fix feel free to give suggestion how to improve this map hero ..? trigger ..? special event ..? |nplease don't be so mean to me .. >.< it is still in the working progress|r , using icon path ReplaceableTextures\CommandButtons\BTNHarpyQueen.blp
Quest - Create a Required quest titled |c00FF0000Updates|r with the description |c00FF7F00 V.01 = 1st release for testing |n V.01b = added more description and more details|r , using icon path ReplaceableTextures\CommandButtons\BTNLavaSpawn.blp
Quest - Create a Optional quest titled |c00FF0000Need help..!|r with the description |c00FF7F00as i said .. again and again this map is still in the working progress i need some people to test it .. tnx .. ^^|r , using icon path ReplaceableTextures\CommandButtons\BTNLavaSpawn.blp
Default melee game initialization for all players
Bounty
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Sound - Play VarimathrasPissed8 <gen>
Player - Add ((Hero level of (Dying unit)) x 10) to (Owner of (Killing unit)) . Current gold
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
Wait 3.00 seconds
Sound - Play LightningBolt1 <gen>
Starting gold
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 600)
Default melee game initialization for all players
Heal
Events
Map initialization
Conditions
Actions
Wait 11.00 seconds
Player Group - Pick every player in (All players) and do (Pick every unit in (Units in (Playable map area)) and do (Set mana of (Picked unit) to 100%))
Dont get near me
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Don't Get near me ..! for Neutral Hostile at (Center of 1 <gen>) facing Default building facing degrees
Move dont get near me
Events
Unit - A unit enters 1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Don't Get near me ..!
Actions
Unit - Order (Triggering unit) to Move To . (Center of 2 <gen>)
Move dont get near me 2
Events
Unit - A unit enters 2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Don't Get near me ..!
Actions
Unit - Order (Triggering unit) to Move To . (Center of 3 <gen>)
Move dont get near me 3
Events
Unit - A unit enters 3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Don't Get near me ..!
Actions
Unit - Order (Triggering unit) to Move To . (Center of 4 <gen>)
Move dont get near me 4
Events
Unit - A unit enters 4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Don't Get near me ..!
Actions
Unit - Order (Triggering unit) to Move To . (Center of 1 <gen>)
Default melee game initialization for all players
Center
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Center <gen>
Select Red
Events
Unit - Select Your Blinker HURRY! 0361 <gen> Begins casting an ability
Conditions
Actions
Wait 0.30 seconds
Unit - Move (Target unit of ability being cast) instantly to (Center of team_1 <gen>)
Unit - Remove (Casting unit) from the game
Select Blue
Events
Unit - Select Your Blinker HURRY! 0360 <gen> Begins casting an ability
Conditions
Actions
Wait 0.30 seconds
Unit - Move (Target unit of ability being cast) instantly to (Center of team_1 <gen>)
Unit - Remove (Casting unit) from the game
Select Teal
Events
Unit - Select Your Blinker HURRY! 0362 <gen> Begins casting an ability
Conditions
Actions
Wait 0.30 seconds
Unit - Move (Target unit of ability being cast) instantly to (Center of team_1 <gen>)
Unit - Remove (Casting unit) from the game
Select Orange
Events
Unit - Select Your Blinker HURRY! 0371 <gen> Begins casting an ability
Conditions
Actions
Wait 0.30 seconds
Unit - Move (Target unit of ability being cast) instantly to (Center of team_2 <gen>)
Unit - Remove (Casting unit) from the game
Select Yellow
Events
Unit - Select Your Blinker HURRY! 0370 <gen> Begins casting an ability
Conditions
Actions
Wait 0.30 seconds
Unit - Move (Target unit of ability being cast) instantly to (Center of team_2 <gen>)
Unit - Remove (Casting unit) from the game
Select Purple
Events
Unit - Select Your Blinker HURRY! 0369 <gen> Begins casting an ability
Conditions
Actions
Wait 0.30 seconds
Unit - Move (Target unit of ability being cast) instantly to (Center of team_2 <gen>)
Unit - Remove (Casting unit) from the game
Select Green
Events
Unit - Select Your Blinker HURRY! 0368 <gen> Begins casting an ability
Conditions
Actions
Wait 0.30 seconds
Unit - Move (Target unit of ability being cast) instantly to (Center of team_3 <gen>)
Unit - Remove (Casting unit) from the game
Select Pink
Events
Unit - Select Your Blinker HURRY! 0366 <gen> Begins casting an ability
Conditions
Actions
Wait 0.30 seconds
Unit - Move (Target unit of ability being cast) instantly to (Center of team_3 <gen>)
Unit - Remove (Casting unit) from the game
Select Gray
Events
Unit - Select Your Blinker HURRY! 0367 <gen> Begins casting an ability
Conditions
Actions
Wait 0.30 seconds
Unit - Move (Target unit of ability being cast) instantly to (Center of team_3 <gen>)
Unit - Remove (Casting unit) from the game
Select Light Blue
Events
Unit - Select Your Blinker HURRY! 0364 <gen> Begins casting an ability
Conditions
Actions
Wait 0.30 seconds
Unit - Move (Target unit of ability being cast) instantly to (Center of team_4 <gen>)
Unit - Remove (Casting unit) from the game
Select Dark Green
Events
Unit - Select Your Blinker HURRY! 0363 <gen> Begins casting an ability
Conditions
Actions
Wait 0.30 seconds
Unit - Move (Target unit of ability being cast) instantly to (Center of team_4 <gen>)
Unit - Remove (Casting unit) from the game
Select Brown
Events
Unit - Select Your Blinker HURRY! 0365 <gen> Begins casting an ability
Conditions
Actions
Wait 0.30 seconds
Unit - Move (Target unit of ability being cast) instantly to (Center of team_4 <gen>)
Unit - Remove (Casting unit) from the game
Remove Blinker
Events
Map initialization
Conditions
Actions
Wait 11.00 seconds
Unit Group - Pick every unit in (Units in d1 <gen>) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units in d2 <gen>) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units in d3 <gen>) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units in d4 <gen>) and do (Remove (Picked unit) from the game)
Dummy unit
Events
Time - Every 0.80 seconds of game time
Conditions
Actions
Unit - Create 1 . for (Owner of Gryphon Rider 0336 <gen>) at (Position of Gryphon Rider 0336 <gen>) facing Default building facing degrees
Dummy unit 2
Events
Time - Every 0.80 seconds of game time
Conditions
Actions
Unit - Create 1 . for (Owner of Gryphon Rider 0354 <gen>) at (Position of Gryphon Rider 0354 <gen>) facing Default building facing degrees
Dummy unit 3
Events
Time - Every 0.80 seconds of game time
Conditions
Actions
Unit - Create 1 . for (Owner of Gryphon Rider 0347 <gen>) at (Position of Gryphon Rider 0347 <gen>) facing Default building facing degrees
Dummy unit 4
Events
Time - Every 0.80 seconds of game time
Conditions
Actions
Unit - Create 1 . for (Owner of Gryphon Rider 0158 <gen>) at (Position of Gryphon Rider 0158 <gen>) facing Default building facing degrees
Static Bolt
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Triggering unit)) Equal to Static Bolt
Actions
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 300.00 at (Position of (Triggering unit)) , dealing 100.00 damage of attack type Spells and damage type Normal
Static Guard
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Static Bolt
Actions
Wait 0.01 seconds
Unit - Make (Casting unit) Invulnerable
Wait 4.50 seconds
Unit - Make (Casting unit) Vulnerable
Break Invul
Events
Unit - A unit Starts the effect of an ability
Conditions
(Unit-type of (Casting unit)) Equal to Gryphon Rider
Actions
Unit - Make (Casting unit) Vulnerable
Rip
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Rip
Actions
Wait 0.10 seconds
Animation - Play (Casting unit) 's attack animation
Unit - Cause (Casting unit) to damage (Target unit of ability being cast) , dealing (Random real number between 50.00 and 250.00) damage of attack type Spells and damage type Shadow Strike
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Sound - Play WoodMediumBashFlesh1 <gen> at 100 % volume, attached to (Target unit of ability being cast)
Unit - Move (Target unit of ability being cast) instantly to ((Position of (Target unit of ability being cast)) offset by 150.00 towards (Facing of (Casting unit)) degrees.) , facing (Position of (Casting unit))
Boltwave
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Boltwave
Actions
Wait 0.10 seconds
Unit - Create 1 . Static Bolt for (Owner of (Casting unit)) at ((Position of (Target unit of ability being cast)) offset by 100.00 towards 0 degrees.) facing Default building facing degrees
Unit - Move (Target unit of ability being cast) instantly to ((Position of (Target unit of ability being cast)) offset by 150.00 towards (Facing of (Casting unit)) degrees.) , facing (Position of (Casting unit))
Wait 0.01 seconds
Unit - Create 1 . Static Bolt for (Owner of (Casting unit)) at ((Position of (Target unit of ability being cast)) offset by 100.00 towards 0 degrees.) facing Default building facing degrees
Unit - Move (Target unit of ability being cast) instantly to ((Position of (Target unit of ability being cast)) offset by 150.00 towards (Facing of (Casting unit)) degrees.) , facing (Position of (Casting unit))
Wait 0.01 seconds
Unit - Create 1 . Static Bolt for (Owner of (Casting unit)) at ((Position of (Target unit of ability being cast)) offset by 100.00 towards 0 degrees.) facing Default building facing degrees
Unit - Move (Target unit of ability being cast) instantly to ((Position of (Target unit of ability being cast)) offset by 150.00 towards (Facing of (Casting unit)) degrees.) , facing (Position of (Casting unit))
Wait 0.01 seconds
Unit - Create 1 . Static Bolt for (Owner of (Casting unit)) at ((Position of (Target unit of ability being cast)) offset by 100.00 towards 0 degrees.) facing Default building facing degrees
Unit - Move (Target unit of ability being cast) instantly to ((Position of (Target unit of ability being cast)) offset by 150.00 towards (Facing of (Casting unit)) degrees.) , facing (Position of (Casting unit))
Wait 0.01 seconds
Unit - Create 1 . Static Bolt for (Owner of (Casting unit)) at ((Position of (Target unit of ability being cast)) offset by 100.00 towards 0 degrees.) facing Default building facing degrees
Unit - Move (Target unit of ability being cast) instantly to ((Position of (Target unit of ability being cast)) offset by 150.00 towards (Facing of (Casting unit)) degrees.) , facing (Position of (Casting unit))
Unholy Rage
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Unholy Rage
Actions
Unit - Reset ability cooldowns for (Triggering unit) .
Unit - Cause (Triggering unit) to damage (Triggering unit) , dealing 150.00 damage of attack type Spells and damage type Normal
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Items\VampiricPotion\VampPotionCaster.mdl
Wait 0.30 seconds
Special Effect - Destroy (Last created special effect)
Unholy Rage HP
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to Unholy Rage
Actions
Player - Set the current research level of R000 (Unexpected type: 'techcode') to (Learned skill level) for (Owner of (Triggering unit))
Income
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Base
Actions
Player - Add 1 to (Owner of (Attacking unit)) . Current gold
Item Stack
Events
Unit - A unit Acquires an item
Conditions
(Item-class of (Item being manipulated)) Equal to Charged
Actions
For each (Integer A) from 1 to 6 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by (Triggering unit) in slot (Integer A))) Equal to (Item-type of (Item being manipulated))
(Item carried by (Triggering unit) in slot (Integer A)) Not equal to (Item being manipulated)
Then - Actions
Item - Set charges remaining in (Item carried by (Triggering unit) in slot (Integer A)) to ((Charges remaining in (Item carried by (Triggering unit) in slot (Integer A))) + (Charges remaining in (Item being manipulated)))
Item - Remove (Item being manipulated)
Else - Actions
This is a easy trigger that creates a timer window when an unit dies.
It shows the revive time from the hero!
hf with it, eX-AnGeL
Revive Red
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Set Variable Set ReviveSeconds = "20.00"
Countdown Timer - Create a timer window for ReviveTimer with title ((Name of Player 1 (Red)) + Revive time:)
Set Variable Set ReviveTimerWindow = (Last created timer window)
Countdown Timer - Start ReviveTimer as a One-shot timer that will expire in ReviveSeconds seconds
Countdown Timer - Show ReviveTimerWindow
Wait ReviveSeconds seconds
Countdown Timer - Destroy ReviveTimerWindow
Hero - Instantly revive (Dying unit) at (Center of team_1 <gen>) , Show revival graphics
Camera - Pan camera for Player 1 (Red) to (Center of team_1 <gen>) over 0 seconds
This is a easy trigger that creates a timer window when an unit dies.
It shows the revive time from the hero!
hf with it, eX-AnGeL
Revive Blue
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Set Variable Set ReviveSeconds = "20.00"
Countdown Timer - Create a timer window for ReviveTimer with title ((Name of Player 2 (Blue)) + Revive time:)
Set Variable Set ReviveTimerWindow = (Last created timer window)
Countdown Timer - Start ReviveTimer as a One-shot timer that will expire in ReviveSeconds seconds
Countdown Timer - Show ReviveTimerWindow
Wait ReviveSeconds seconds
Countdown Timer - Destroy ReviveTimerWindow
Hero - Instantly revive (Dying unit) at (Center of team_1 <gen>) , Show revival graphics
Camera - Pan camera for Player 2 (Blue) to (Center of team_1 <gen>) over 0 seconds
This is a easy trigger that creates a timer window when an unit dies.
It shows the revive time from the hero!
hf with it, eX-AnGeL
Revive Teal
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Set Variable Set ReviveSeconds = "20.00"
Countdown Timer - Create a timer window for ReviveTimer with title ((Name of Player 3 (Teal)) + Revive time:)
Set Variable Set ReviveTimerWindow = (Last created timer window)
Countdown Timer - Start ReviveTimer as a One-shot timer that will expire in ReviveSeconds seconds
Countdown Timer - Show ReviveTimerWindow
Wait ReviveSeconds seconds
Countdown Timer - Destroy ReviveTimerWindow
Hero - Instantly revive (Dying unit) at (Center of team_1 <gen>) , Show revival graphics
Camera - Pan camera for Player 3 (Teal) to (Center of team_1 <gen>) over 0 seconds
This is a easy trigger that creates a timer window when an unit dies.
It shows the revive time from the hero!
hf with it, eX-AnGeL
Revive Purple
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Set Variable Set ReviveSeconds = "20.00"
Countdown Timer - Create a timer window for ReviveTimer with title ((Name of Player 4 (Purple)) + Revive time:)
Set Variable Set ReviveTimerWindow = (Last created timer window)
Countdown Timer - Start ReviveTimer as a One-shot timer that will expire in ReviveSeconds seconds
Countdown Timer - Show ReviveTimerWindow
Wait ReviveSeconds seconds
Countdown Timer - Destroy ReviveTimerWindow
Hero - Instantly revive (Dying unit) at (Center of team_2 <gen>) , Show revival graphics
Camera - Pan camera for Player 4 (Purple) to (Center of team_2 <gen>) over 0 seconds
This is a easy trigger that creates a timer window when an unit dies.
It shows the revive time from the hero!
hf with it, eX-AnGeL
Revive Yellow
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Set Variable Set ReviveSeconds = "20.00"
Countdown Timer - Create a timer window for ReviveTimer with title ((Name of Player 5 (Yellow)) + Revive time:)
Set Variable Set ReviveTimerWindow = (Last created timer window)
Countdown Timer - Start ReviveTimer as a One-shot timer that will expire in ReviveSeconds seconds
Countdown Timer - Show ReviveTimerWindow
Wait ReviveSeconds seconds
Countdown Timer - Destroy ReviveTimerWindow
Hero - Instantly revive (Dying unit) at (Center of team_2 <gen>) , Show revival graphics
Camera - Pan camera for Player 5 (Yellow) to (Center of team_2 <gen>) over 0 seconds
This is a easy trigger that creates a timer window when an unit dies.
It shows the revive time from the hero!
hf with it, eX-AnGeL
Revive Orange
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Set Variable Set ReviveSeconds = "20.00"
Countdown Timer - Create a timer window for ReviveTimer with title ((Name of Player 6 (Orange)) + Revive time:)
Set Variable Set ReviveTimerWindow = (Last created timer window)
Countdown Timer - Start ReviveTimer as a One-shot timer that will expire in ReviveSeconds seconds
Countdown Timer - Show ReviveTimerWindow
Wait ReviveSeconds seconds
Countdown Timer - Destroy ReviveTimerWindow
Hero - Instantly revive (Dying unit) at (Center of team_2 <gen>) , Show revival graphics
Camera - Pan camera for Player 6 (Orange) to (Center of team_2 <gen>) over 0 seconds
This is a easy trigger that creates a timer window when an unit dies.
It shows the revive time from the hero!
hf with it, eX-AnGeL
Revive Green
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Set Variable Set ReviveSeconds = "20.00"
Countdown Timer - Create a timer window for ReviveTimer with title ((Name of Player 7 (Green)) + Revive time:)
Set Variable Set ReviveTimerWindow = (Last created timer window)
Countdown Timer - Start ReviveTimer as a One-shot timer that will expire in ReviveSeconds seconds
Countdown Timer - Show ReviveTimerWindow
Wait ReviveSeconds seconds
Countdown Timer - Destroy ReviveTimerWindow
Hero - Instantly revive (Dying unit) at (Center of team_3 <gen>) , Show revival graphics
Camera - Pan camera for Player 7 (Green) to (Center of team_3 <gen>) over 0 seconds
This is a easy trigger that creates a timer window when an unit dies.
It shows the revive time from the hero!
hf with it, eX-AnGeL
Revive Pink
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Set Variable Set ReviveSeconds = "20.00"
Countdown Timer - Create a timer window for ReviveTimer with title ((Name of Player 8 (Pink)) + Revive time:)
Set Variable Set ReviveTimerWindow = (Last created timer window)
Countdown Timer - Start ReviveTimer as a One-shot timer that will expire in ReviveSeconds seconds
Countdown Timer - Show ReviveTimerWindow
Wait ReviveSeconds seconds
Countdown Timer - Destroy ReviveTimerWindow
Hero - Instantly revive (Dying unit) at (Center of team_3 <gen>) , Show revival graphics
Camera - Pan camera for Player 8 (Pink) to (Center of team_3 <gen>) over 0 seconds
This is a easy trigger that creates a timer window when an unit dies.
It shows the revive time from the hero!
hf with it, eX-AnGeL
Revive Gray
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Set Variable Set ReviveSeconds = "20.00"
Countdown Timer - Create a timer window for ReviveTimer with title ((Name of Player 9 (Gray)) + Revive time:)
Set Variable Set ReviveTimerWindow = (Last created timer window)
Countdown Timer - Start ReviveTimer as a One-shot timer that will expire in ReviveSeconds seconds
Countdown Timer - Show ReviveTimerWindow
Wait ReviveSeconds seconds
Countdown Timer - Destroy ReviveTimerWindow
Hero - Instantly revive (Dying unit) at (Center of team_3 <gen>) , Show revival graphics
Camera - Pan camera for Player 9 (Gray) to (Center of team_3 <gen>) over 0 seconds
This is a easy trigger that creates a timer window when an unit dies.
It shows the revive time from the hero!
hf with it, eX-AnGeL
Revive LightBlue
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Set Variable Set ReviveSeconds = "20.00"
Countdown Timer - Create a timer window for ReviveTimer with title ((Name of Player 10 (Light Blue)) + Revive time:)
Set Variable Set ReviveTimerWindow = (Last created timer window)
Countdown Timer - Start ReviveTimer as a One-shot timer that will expire in ReviveSeconds seconds
Countdown Timer - Show ReviveTimerWindow
Wait ReviveSeconds seconds
Countdown Timer - Destroy ReviveTimerWindow
Hero - Instantly revive (Dying unit) at (Center of team_4 <gen>) , Show revival graphics
Camera - Pan camera for Player 10 (Light Blue) to (Center of team_4 <gen>) over 0 seconds
This is a easy trigger that creates a timer window when an unit dies.
It shows the revive time from the hero!
hf with it, eX-AnGeL
Revive DarkGreen
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Set Variable Set ReviveSeconds = "20.00"
Countdown Timer - Create a timer window for ReviveTimer with title ((Name of Player 11 (Dark Green)) + Revive time:)
Set Variable Set ReviveTimerWindow = (Last created timer window)
Countdown Timer - Start ReviveTimer as a One-shot timer that will expire in ReviveSeconds seconds
Countdown Timer - Show ReviveTimerWindow
Wait ReviveSeconds seconds
Countdown Timer - Destroy ReviveTimerWindow
Hero - Instantly revive (Dying unit) at (Center of team_4 <gen>) , Show revival graphics
Camera - Pan camera for Player 11 (Dark Green) to (Center of team_4 <gen>) over 0 seconds
This is a easy trigger that creates a timer window when an unit dies.
It shows the revive time from the hero!
hf with it, eX-AnGeL
Revive Brown
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Set Variable Set ReviveSeconds = "20.00"
Countdown Timer - Create a timer window for ReviveTimer with title ((Name of Player 12 (Brown)) + Revive time:)
Set Variable Set ReviveTimerWindow = (Last created timer window)
Countdown Timer - Start ReviveTimer as a One-shot timer that will expire in ReviveSeconds seconds
Countdown Timer - Show ReviveTimerWindow
Wait ReviveSeconds seconds
Countdown Timer - Destroy ReviveTimerWindow
Hero - Instantly revive (Dying unit) at (Center of team_4 <gen>) , Show revival graphics
Camera - Pan camera for Player 12 (Brown) to (Center of team_4 <gen>) over 0 seconds
Single Player
Events
Map initialization
Conditions
Actions
Melee Game - Enforce victory/defeat conditions (for all players)
Condition
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Base
Actions
Game - Defeat (Owner of (Dying unit)) with the message: Defeat!
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