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Triggers
Blink Strike of Hell.w3x
Variables
Spells
Blink Strike of Hell
Blink Level 1
Blink Level 2
Blink Level 3
Effect Level 1
Effect Level 2
Effect Level 3
Other Triggers
Text
Hero Die
The Beggin
HP
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
TempBlink
location
No
TempCaster
unit
No
TempHero
unit
No
TempUnit
unit
No
Blink Level 1
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Blink Strike of Hell
(Level of Blink Strike of Hell for (Triggering unit)) Equal to 1
Actions
Wait 0.01 seconds
Set Variable Set TempBlink = (Position of (Target unit of ability being cast))
Set Variable Set TempUnit = (Target unit of ability being cast)
Set Variable Set TempCaster = (Triggering unit)
Unit - Cause TempCaster to damage TempUnit , dealing 50.00 damage of attack type Spells and damage type Normal
Unit - Move TempCaster instantly to TempBlink
Unit - Order TempCaster to Attack . TempUnit
Custom script: call RemoveLocation(udg_TempBlink)
Blink Level 2
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Blink Strike of Hell
(Level of Blink Strike of Hell for (Triggering unit)) Equal to 2
Actions
Wait 0.01 seconds
Set Variable Set TempBlink = (Position of (Target unit of ability being cast))
Set Variable Set TempUnit = (Target unit of ability being cast)
Set Variable Set TempCaster = (Triggering unit)
Unit - Cause TempCaster to damage TempUnit , dealing 100.00 damage of attack type Spells and damage type Normal
Unit - Move TempCaster instantly to TempBlink
Unit - Order TempCaster to Attack . TempUnit
Custom script: call RemoveLocation(udg_TempBlink)
Blink Level 3
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Blink Strike of Hell
(Level of Blink Strike of Hell for (Triggering unit)) Equal to 3
Actions
Wait 0.01 seconds
Set Variable Set TempBlink = (Position of (Target unit of ability being cast))
Set Variable Set TempUnit = (Target unit of ability being cast)
Set Variable Set TempCaster = (Triggering unit)
Unit - Cause TempCaster to damage TempUnit , dealing 150.00 damage of attack type Spells and damage type Normal
Unit - Move TempCaster instantly to TempBlink
Unit - Order TempCaster to Attack . TempUnit
Custom script: call RemoveLocation(udg_TempBlink)
Effect Level 1
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Blink Strike of Hell
(Level of Blink Strike of Hell for (Triggering unit)) Equal to 1
Actions
Set Variable Set TempBlink = (Position of (Target unit of ability being cast))
Set Variable Set TempCaster = (Triggering unit)
Special Effect - Create a special effect at TempBlink using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Unit - Cause TempCaster to damage circular area after 0.80 seconds of radius 200.00 at TempBlink , dealing 50.00 damage of attack type Chaos and damage type Normal
Wait 0.79 seconds
Hero - Create Blink Strike of Hell Healing and give it to TempCaster
Custom script: call RemoveLocation(udg_TempBlink)
Effect Level 2
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Blink Strike of Hell
(Level of Blink Strike of Hell for (Triggering unit)) Equal to 2
Actions
Set Variable Set TempBlink = (Position of (Target unit of ability being cast))
Set Variable Set TempCaster = (Triggering unit)
Special Effect - Create a special effect at TempBlink using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Unit - Cause TempCaster to damage circular area after 0.80 seconds of radius 225.00 at TempBlink , dealing 75.00 damage of attack type Chaos and damage type Normal
Wait 0.79 seconds
Hero - Create Blink Strike of Hell Healing and give it to TempCaster
Custom script: call RemoveLocation(udg_TempBlink)
Effect Level 3
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Blink Strike of Hell
(Level of Blink Strike of Hell for (Triggering unit)) Equal to 3
Actions
Set Variable Set TempBlink = (Position of (Target unit of ability being cast))
Set Variable Set TempCaster = (Triggering unit)
Special Effect - Create a special effect at TempBlink using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Unit - Cause TempCaster to damage circular area after 0.80 seconds of radius 250.00 at TempBlink , dealing 100.00 damage of attack type Chaos and damage type Normal
Wait 0.79 seconds
Hero - Create Blink Strike of Hell Healing and give it to TempCaster
Custom script: call RemoveLocation(udg_TempBlink)
Text
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Game - Display to (All players) for 60.00 seconds the text: This Custom Spell is made by : Faty Caty and His friend ... Xand
Hero Die
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Set Variable Set TempHero = Spell Caster 0001 <gen>
Hero - Instantly revive TempHero at (Center of Hero_Die_Spawn <gen>) , Show revival graphics
The Beggin
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0.00 seconds
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Turn subtitle display override On
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 1.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Archer 0003 <gen> named Archer : Play No sound and display Help me ...The Orcs are attacking me !!! . Modify duration: Add 2.00 seconds and Wait
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 1.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Archer 0003 <gen> named Archer : Play No sound and display Please ...They are comeing closer !!! . Modify duration: Add 2.00 seconds and Wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 1.00 seconds
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
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