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Triggers
Blink Attack 1.04.w3x
Variables
Inicializace
Creep Respawn
Starting tip
Hints
Hints2
Spinning Slash
Fire Sword
Blink something
Níže zapište kód vlastního skriptu
Name
Type
is_array
initial_value
Angle
real
No
Caster
unit
No
Creep_Point
location
Yes
FENIX
effect
No
Increment
real
No
TempPt
location
No
TempPt2
location
No
Tempt_Integer
integer
No
Credit to some other modder on hive.
Creep Respawn
Events
Unit - A unit Dies
Conditions
((Triggering unit) belongs to an ally of Neutral Hostile.) Equal to True
(Custom value of (Triggering unit)) Greater than 0
Actions
Wait 15.00 seconds
Unit - Create 1 . (Unit-type of (Triggering unit)) for Neutral Hostile at Creep_Point[1] facing (Facing of (Triggering unit)) degrees
Unit - Set the custom value of (Last created unit) to (Custom value of (Triggering unit))
Starting tip
Events
Map initialization
Conditions
Actions
Game - Display to (All players) for 25.00 seconds the text: |c00B22222Maybe you can get out of here using some of your spells?|r
Hints
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: |c00228B22Hint: Got stuck at your starting location? Don't forget you've got your blink spell.|r
Hints2
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: |c00228B22Hint: Ankh of total uberness is gonna resurrect you every time you fall in battle.|r
Spinning Slash
Events
Unit - A unit Stops casting an ability
Conditions
(Ability being cast) Equal to Spinning Slash
Actions
Unit - Pause (Casting unit)
Unit - Turn collision for (Casting unit) Off .
Unit - Add Storm Crow Form to (Casting unit)
Animation - Change (Casting unit) 's animation speed to 150.00 % of its original speed
Animation - Change (Casting unit) flying height to 170.00 at 500.00
Animation - Play (Casting unit) 's attack animation, using only Rare animations
Unit - Make (Casting unit) Invulnerable
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 200.00 at (Position of (Casting unit)) , dealing 250.00 damage of attack type Spells and damage type Normal
Unit - Make (Casting unit) Vulnerable
Animation - Change (Casting unit) flying height to 0.00 at 1200.00
Animation - Change (Casting unit) 's animation speed to 100.00 % of its original speed
Unit - Remove Storm Crow Form from (Casting unit)
Unit - Turn collision for (Casting unit) On .
Unit - Unpause (Casting unit)
Fire Sword
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to Fire Sword
Actions
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Weapons\PhoenixMissile\Phoenix_Missile_mini.mdl
Blink something
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Blink Attack
Actions
-------- Setting variables to values --------
Set Variable Set Caster = (Triggering unit)
Set Variable Set Increment = "300.00"
Set Variable Set Angle = (Facing of Caster)
Set Variable Set TempPt = (Position of Caster)
Set Variable Set TempPt2 = (TempPt offset by Increment towards Angle degrees.)
-------- Setting collision to 0 make it unusable and invulnerable --------
Unit - Turn collision for Caster Off .
Unit - Pause Caster
Unit - Make Caster Invulnerable
-------- Adding special effects. --------
Animation - Change Caster 's vertex coloring to ( 100 %, 100 %, 100 %) with 50.00 % transparency
Special Effect - Create a special effect at TempPt using Units\NightElf\Wisp\WispExplode.mdl
Special Effect - Destroy (Last created special effect)
-------- First blink here. --------
Unit - Move Caster instantly to TempPt2
Special Effect - Create a special effect at TempPt using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Unit - Cause Caster to damage circular area after 0 seconds of radius 300.00 at TempPt , dealing 100 damage of attack type Spells and damage type Normal
Wait 0.34 seconds
-------- Resetting variables with actual positions --------
Set Variable Set TempPt = (Position of Caster)
Set Variable Set TempPt2 = (TempPt offset by Increment towards Angle degrees.)
-------- Second blink here. --------
Unit - Move Caster instantly to TempPt2
Unit - Cause Caster to damage circular area after 0 seconds of radius 300.00 at TempPt , dealing 100 damage of attack type Spells and damage type Normal
Special Effect - Create a special effect at TempPt using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.34 seconds
-------- Resetting variables with actual positions --------
Set Variable Set TempPt = (Position of Caster)
Set Variable Set TempPt2 = (TempPt offset by Increment towards Angle degrees.)
-------- Third blink here --------
Unit - Move Caster instantly to TempPt2
Special Effect - Create a special effect at TempPt using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Unit - Cause Caster to damage circular area after 0 seconds of radius 300.00 at TempPt , dealing 100 damage of attack type Spells and damage type Normal
Wait 0.34 seconds
-------- Enabling collision, unpausing, seting transparency to 0 and making unit vulnerable --------
Unit - Turn collision for Caster On .
Unit - Unpause Caster
Unit - Make Caster Vulnerable
Animation - Change (Casting unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 0.00 % transparency
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