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Triggers
Blink Attack v1.10[B].w3x
Variables
leader board
create board
update
shaman
shaman Copy
get bloodlust
get bloodlust Copy
update Copy
No palyer
Ping
No palyer cont
Revive
win
win Copy
leaver
leaver Copy
leaver Copy 2
leaver Copy 3
leaver Copy 4
leaver Copy 5
leaver Copy 6
leaver Copy 7
leaver Copy 8
leaver Copy 9
Bounty
no tk
questd
Rollthedice
Rollthedice
Weather
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
blood_lust
abilcode
No
player_group
force
No
player_group_Copy
force
No
rollete
integer
No
Team_1_killz
integer
No
Team_1_killz_Copy
integer
No
timer
timer
No
create board
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Multiboard - Create a multiboard with 2 columns and 2 rows, titled Kills .
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to Team 1
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 2 to (String(Team_1_killz))
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 1 to ReplaceableTextures\CommandButtons\BTNTreant.blp
Multiboard - Set the icon for (Last created multiboard) item in column 2 , row 2 to ReplaceableTextures\CommandButtons\BTNTreant.blp
update
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
Actions
Set Variable Set Team_1_killz_Copy = (Team_1_killz_Copy + 1)
Wait 0.50 seconds
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 2 to (String(Team_1_killz_Copy))
shaman
Events
Unit - A unit comes within 65.00 of Bloodlust trainer 0022 <gen>
Conditions
Actions
Quest - Create a Optional quest titled BloodLust with the description Take the shaman artifact to the bloodlust trainer for a ability. , using icon path ReplaceableTextures\CommandButtons\BTNBloodLustOn.blp
Quest - Display to (Player group((Owner of (Triggering unit)))) the Quest Discovered message: Quest found - Bloodlust
Item - Create Shaman artifact at (Random point in (Playable map area))
Trigger - Turn off (This trigger)
shaman Copy
Events
Unit - A unit comes within 65.00 of Dager trainer 0023 <gen>
Conditions
Actions
Quest - Create a Optional quest titled Cloak of dagers with the description Find a dager and bring it to the dager trainer. , using icon path ReplaceableTextures\CommandButtons\BTNFanOfKnives.blp
Quest - Display to (Player group((Owner of (Triggering unit)))) the Quest Discovered message: Quest found - Cloak of dagers
Item - Create Dager at (Random point in (Playable map area))
Trigger - Turn off (This trigger)
get bloodlust
Events
Unit - A unit comes within 65.00 of Bloodlust trainer 0022 <gen>
Conditions
(Item-type of (Item carried by (Triggering unit) in slot (Random integer number between 1 and 6))) Equal to Shaman artifact
Actions
Unit - Add Bloodlust (Neutral Hostile 1) to (Triggering unit)
Item - Remove (Item carried by (Triggering unit) in slot (Random integer number between 1 and 6))
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has bloodlust and can cast on his allies enemys beware!)
Trigger - Turn off (This trigger)
get bloodlust Copy
Events
Unit - A unit comes within 65.00 of Dager trainer 0023 <gen>
Conditions
(Item-type of (Item carried by (Triggering unit) in slot (Random integer number between 1 and 6))) Equal to Dager
Actions
Unit - Add Cloak of dagers to (Triggering unit)
Item - Remove (Item carried by (Triggering unit) in slot (Random integer number between 1 and 6))
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has cloak of dagers and will kill all in its way allies and enemys carefull of this dangerous ability!)
Trigger - Turn off (This trigger)
update Copy
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
Actions
Set Variable Set Team_1_killz = (Team_1_killz + 1)
Wait 0.50 seconds
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to (String(Team_1_killz))
No palyer
Events
Map initialization
Conditions
Actions
Player Group - Add Player 1 (Red) to player_group
Player Group - Add Player 2 (Blue) to player_group
Player Group - Add Player 3 (Teal) to player_group
Player Group - Add Player 4 (Purple) to player_group
Player Group - Add Player 9 (Gray) to player_group
Player Group - Add Player 11 (Dark Green) to player_group
Player Group - Add Player 5 (Yellow) to player_group_Copy
Player Group - Add Player 6 (Orange) to player_group_Copy
Player Group - Add Player 7 (Green) to player_group_Copy
Player Group - Add Player 8 (Pink) to player_group_Copy
Player Group - Add Player 12 (Brown) to player_group_Copy
Player Group - Add Player 10 (Light Blue) to player_group_Copy
Visibility - Disable black mask
Set Variable Set Team_1_killz = "0"
Set Variable Set Team_1_killz_Copy = "0"
Set Variable Set blood_lust = "Ablo"
Ping
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Blink Warrior) and do (Ping minimap for (All players) at (Position of (Picked unit)) for 1 seconds)
No palyer cont
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in player_group and do (If (((Picked player) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by (Picked player).) and do (Remove (Picked unit) from the game)) else do (Do nothing))
Player Group - Pick every player in player_group_Copy and do (If (((Picked player) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by (Picked player).) and do (Remove (Picked unit) from the game)) else do (Do nothing))
Revive
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Blink Warrior
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Dying unit))) + has lost his hero and will revive shortly!)
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Random point in (Playable map area)) , Show revival graphics
Camera - Pan camera for (Owner of (Dying unit)) to (Position of (Reviving Hero)) over 0.01 seconds
win
Events
Time - Every 2 seconds of game time
Conditions
Actions
If (Team_1_killz Equal to 50) then do (Pick every player in player_group and do (Victory (Picked player) (Show dialogs, Show scores))) else do (Do nothing)
If (Team_1_killz Equal to 50) then do (Pick every player in player_group_Copy and do (Defeat (Picked player) with the message: You tribe has failed..)) else do (Do nothing)
win Copy
Events
Time - Every 2 seconds of game time
Conditions
Actions
If (Team_1_killz_Copy Equal to 50) then do (Pick every player in player_group_Copy and do (Victory (Picked player) (Show dialogs, Show scores))) else do (Do nothing)
If (Team_1_killz_Copy Equal to 50) then do (Pick every player in player_group and do (Defeat (Picked player) with the message: You tribe has failed..)) else do (Do nothing)
leaver
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + |CFF00A651Has left the game..)
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Remove (Picked unit) from the game)
leaver Copy
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + |CFF00A651Has left the game..)
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Remove (Picked unit) from the game)
leaver Copy 2
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + |CFF00A651Has left the game..)
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Remove (Picked unit) from the game)
leaver Copy 3
Events
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + |CFF00A651Has left the game..)
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Remove (Picked unit) from the game)
leaver Copy 4
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + |CFF00A651Has left the game..)
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Remove (Picked unit) from the game)
leaver Copy 5
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + |CFF00A651Has left the game..)
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Remove (Picked unit) from the game)
leaver Copy 6
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + |CFF00A651Has left the game..)
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Remove (Picked unit) from the game)
leaver Copy 7
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + |CFF00A651Has left the game..)
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Remove (Picked unit) from the game)
leaver Copy 8
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + |CFF00A651Has left the game..)
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Remove (Picked unit) from the game)
leaver Copy 9
Events
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + |CFF00A651Has left the game..)
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Remove (Picked unit) from the game)
Bounty
Events
Unit - A unit Dies
Conditions
Actions
Player - Add 1 to (Owner of (Killing unit)) . Current gold
no tk
Events
Unit - A unit Is attacked
Conditions
((Attacked unit) belongs to an ally of (Owner of (Attacking unit)).) Equal to True
Actions
Unit - Order (Attacking unit) to Stop .
questd
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Quest - Create a Required quest titled Map info. with the description This map was made of scratch.=-Newb Help-==-You only move by binking-==-Get level 10 ASAP-==-Stun and Silence are your best friends-= , using icon path ReplaceableTextures\PassiveButtons\PASBTNGenericSpellImmunity.blp
Quest - Create a Required quest titled Credits with the description This map was made by PenguinInDemise.Testers are and not limited to...God_OFWar, AlcoholHunter, Ace[of]Sea..And all the public testers I had form hosting this map public to testers and many more. , using icon path ReplaceableTextures\CommandButtons\BTNFireRocks.blp
Quest - Create a Optional quest titled More Maps with the description I have many maps made and more coming....If you enjoy this map please try out. Beast Tag : A hard tag that involves massive teamwork to stop hordes of ebasts and kill their leader.Parasite Village : A massive survival hero game were you and seven others must sticktogether to win.And soon to come..Escape frostyland : A nice maze that takes full use of ice sliding with over 15 levels that will keep you buisy for at least an hour. , using icon path ReplaceableTextures\CommandButtons\BTNFlare.blp
Rollthedice
Events
Player - Player 2 (Blue) types a chat message containing -rtd (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -rtd (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -rtd (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -rtd (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -rtd (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -rtd (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -rtd (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -rtd (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -rtd (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -rtd (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Set Variable Set rollete = (Random integer number between 1 and 5)
Wait 0.01 seconds
If (rollete Equal to 1) then do (Pick every player in (Player group((Triggering player))) and do (Pick every unit in (Units owned by (Triggering player).) and do (Add Blink (Roll the dice) to (Picked unit)))) else do (Pick every player in (Player group((Triggering player))) and do (Pick every unit in (Units owned by (Triggering player).) and do (Remove Blink from (Picked unit))))
If (rollete Equal to 2) then do (Pick every player in (Player group((Triggering player))) and do (Pick every unit in (Units owned by (Triggering player).) and do (Kill (Picked unit)))) else do (Display to (All players) the text: ((Name of (Triggering player)) + has rolled the dice and lost his hero in the bet.))
Weather
Events
Time - Elapsed game time is 340.00 seconds
Conditions
Actions
Environment - Create at (Entire map) the weather effect Northrend Blizzard
Game - Display to (All players) the text: A blizzard has rolled into the field and attactes snow wolfs deadly creatures warriors beware!
Unit - Create 5 . Dire Frost Wolf for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
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