Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
(4) Blazing Flame.w3x
Variables
Initialization
Melee Initialization
Torchwood Death
Blazing Flame AI
Red AI
Blue AI
Teal AI
Purple AI
Yellow AI
Orange AI
Green AI
Pink AI
Grey AI
Light Blue AI
Dark Green AI
Brown AI
Orc AI
Red AI Orc
Blue AI Orc
Teal AI Orc
Purple AI Orc
Yellow AI Orc
Orange AI Orc
Green AI Orc
Pink AI Orc
Grey AI Orc
Light Blue AI Orc
Dark Green AI Orc
Brown AI Orc
Undead AI
Red AI Undead
Blue AI Undead
Teal AI Undead
Purple AI Undead
Yellow AI Undead
Orange AI Undead
Green AI Undead
Pink AI Undead
Grey AI Undead
Light Blue AI Undead
Dark Green AI Undead
Brown AI Undead
Night Elf AI
Red AI Night Elf
Blue AI Night Elf
Teal AI Night Elf
Purple AI Night Elf
Yellow AI Night Elf
Orange AI Night Elf
Green AI Night Elf
Pink AI Night Elf
Grey AI Night Elf
Light Blue AI Night Elf
Dark Green AI Night Elf
Brown AI Night Elf
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Enforce victory/defeat conditions (for all players)
Torchwood Death
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to (Random unit from (Units of type Heating Treetrunk))
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Special Effect - Destroy (Last created special effect)
Red AI
Events
Map initialization
Conditions
(Race of Player 1 (Red)) Equal to Human
Actions
AI - Start melee AI script for Player 1 (Red) : war3mapImported\Blazing Flame.ai (Unexpected type: 'aiscript')
Blue AI
Events
Map initialization
Conditions
(Race of Player 2 (Blue)) Equal to Human
Actions
AI - Start melee AI script for Player 2 (Blue) : war3mapImported\Blazing Flame.ai (Unexpected type: 'aiscript')
Teal AI
Events
Map initialization
Conditions
(Race of Player 3 (Teal)) Equal to Human
Actions
AI - Start melee AI script for Player 3 (Teal) : war3mapImported\Blazing Flame.ai (Unexpected type: 'aiscript')
Purple AI
Events
Map initialization
Conditions
(Race of Player 4 (Purple)) Equal to Human
Actions
AI - Start melee AI script for Player 4 (Purple) : war3mapImported\Blazing Flame.ai (Unexpected type: 'aiscript')
Yellow AI
Events
Map initialization
Conditions
(Race of Player 5 (Yellow)) Equal to Human
Actions
AI - Start melee AI script for Player 5 (Yellow) : war3mapImported\Blazing Flame.ai (Unexpected type: 'aiscript')
Orange AI
Events
Map initialization
Conditions
(Race of Player 6 (Orange)) Equal to Human
Actions
AI - Start melee AI script for Player 6 (Orange) : war3mapImported\Blazing Flame.ai (Unexpected type: 'aiscript')
Green AI
Events
Map initialization
Conditions
(Race of Player 7 (Green)) Equal to Human
Actions
AI - Start melee AI script for Player 7 (Green) : war3mapImported\Blazing Flame.ai (Unexpected type: 'aiscript')
Pink AI
Events
Map initialization
Conditions
(Race of Player 8 (Pink)) Equal to Human
Actions
AI - Start melee AI script for Player 8 (Pink) : war3mapImported\Blazing Flame.ai (Unexpected type: 'aiscript')
Grey AI
Events
Map initialization
Conditions
(Race of Player 9 (Gray)) Equal to Human
Actions
AI - Start melee AI script for Player 9 (Gray) : war3mapImported\Blazing Flame.ai (Unexpected type: 'aiscript')
Light Blue AI
Events
Map initialization
Conditions
(Race of Player 10 (Light Blue)) Equal to Human
Actions
AI - Start melee AI script for Player 10 (Light Blue) : war3mapImported\Blazing Flame.ai (Unexpected type: 'aiscript')
Dark Green AI
Events
Map initialization
Conditions
(Race of Player 11 (Dark Green)) Equal to Human
Actions
AI - Start melee AI script for Player 11 (Dark Green) : war3mapImported\Blazing Flame.ai (Unexpected type: 'aiscript')
Brown AI
Events
Map initialization
Conditions
(Race of Player 12 (Brown)) Equal to Human
Actions
AI - Start melee AI script for Player 12 (Brown) : war3mapImported\Blazing Flame.ai (Unexpected type: 'aiscript')
Red AI Orc
Events
Map initialization
Conditions
(Race of Player 1 (Red)) Equal to Orc
Actions
Melee Game - Run melee AI scripts (for computer players)
Blue AI Orc
Events
Map initialization
Conditions
(Race of Player 2 (Blue)) Equal to Orc
Actions
Melee Game - Run melee AI scripts (for computer players)
Teal AI Orc
Events
Map initialization
Conditions
(Race of Player 3 (Teal)) Equal to Orc
Actions
Melee Game - Run melee AI scripts (for computer players)
Purple AI Orc
Events
Map initialization
Conditions
(Race of Player 4 (Purple)) Equal to Orc
Actions
Melee Game - Run melee AI scripts (for computer players)
Yellow AI Orc
Events
Map initialization
Conditions
(Race of Player 5 (Yellow)) Equal to Orc
Actions
Melee Game - Run melee AI scripts (for computer players)
Orange AI Orc
Events
Map initialization
Conditions
(Race of Player 6 (Orange)) Equal to Orc
Actions
Melee Game - Run melee AI scripts (for computer players)
Green AI Orc
Events
Map initialization
Conditions
(Race of Player 7 (Green)) Equal to Orc
Actions
Melee Game - Run melee AI scripts (for computer players)
Pink AI Orc
Events
Map initialization
Conditions
(Race of Player 8 (Pink)) Equal to Orc
Actions
Melee Game - Run melee AI scripts (for computer players)
Grey AI Orc
Events
Map initialization
Conditions
(Race of Player 9 (Gray)) Equal to Orc
Actions
Melee Game - Run melee AI scripts (for computer players)
Light Blue AI Orc
Events
Map initialization
Conditions
(Race of Player 10 (Light Blue)) Equal to Orc
Actions
Melee Game - Run melee AI scripts (for computer players)
Dark Green AI Orc
Events
Map initialization
Conditions
(Race of Player 11 (Dark Green)) Equal to Orc
Actions
Melee Game - Run melee AI scripts (for computer players)
Brown AI Orc
Events
Map initialization
Conditions
(Race of Player 12 (Brown)) Equal to Orc
Actions
Melee Game - Run melee AI scripts (for computer players)
Red AI Undead
Events
Map initialization
Conditions
(Race of Player 1 (Red)) Equal to Undead
Actions
Melee Game - Run melee AI scripts (for computer players)
Blue AI Undead
Events
Map initialization
Conditions
(Race of Player 2 (Blue)) Equal to Undead
Actions
Melee Game - Run melee AI scripts (for computer players)
Teal AI Undead
Events
Map initialization
Conditions
(Race of Player 3 (Teal)) Equal to Undead
Actions
Melee Game - Run melee AI scripts (for computer players)
Purple AI Undead
Events
Map initialization
Conditions
(Race of Player 4 (Purple)) Equal to Undead
Actions
Melee Game - Run melee AI scripts (for computer players)
Yellow AI Undead
Events
Map initialization
Conditions
(Race of Player 5 (Yellow)) Equal to Undead
Actions
Melee Game - Run melee AI scripts (for computer players)
Orange AI Undead
Events
Map initialization
Conditions
(Race of Player 6 (Orange)) Equal to Undead
Actions
Melee Game - Run melee AI scripts (for computer players)
Green AI Undead
Events
Map initialization
Conditions
(Race of Player 7 (Green)) Equal to Undead
Actions
Melee Game - Run melee AI scripts (for computer players)
Pink AI Undead
Events
Map initialization
Conditions
(Race of Player 8 (Pink)) Equal to Undead
Actions
Melee Game - Run melee AI scripts (for computer players)
Grey AI Undead
Events
Map initialization
Conditions
(Race of Player 9 (Gray)) Equal to Undead
Actions
Melee Game - Run melee AI scripts (for computer players)
Light Blue AI Undead
Events
Map initialization
Conditions
(Race of Player 10 (Light Blue)) Equal to Undead
Actions
Melee Game - Run melee AI scripts (for computer players)
Dark Green AI Undead
Events
Map initialization
Conditions
(Race of Player 11 (Dark Green)) Equal to Undead
Actions
Melee Game - Run melee AI scripts (for computer players)
Brown AI Undead
Events
Map initialization
Conditions
(Race of Player 12 (Brown)) Equal to Undead
Actions
Melee Game - Run melee AI scripts (for computer players)
Red AI Night Elf
Events
Map initialization
Conditions
(Race of Player 1 (Red)) Equal to Night Elf
Actions
Melee Game - Run melee AI scripts (for computer players)
Blue AI Night Elf
Events
Map initialization
Conditions
(Race of Player 2 (Blue)) Equal to Night Elf
Actions
Melee Game - Run melee AI scripts (for computer players)
Teal AI Night Elf
Events
Map initialization
Conditions
(Race of Player 3 (Teal)) Equal to Night Elf
Actions
Melee Game - Run melee AI scripts (for computer players)
Purple AI Night Elf
Events
Map initialization
Conditions
(Race of Player 4 (Purple)) Equal to Night Elf
Actions
Melee Game - Run melee AI scripts (for computer players)
Yellow AI Night Elf
Events
Map initialization
Conditions
(Race of Player 5 (Yellow)) Equal to Night Elf
Actions
Melee Game - Run melee AI scripts (for computer players)
Orange AI Night Elf
Events
Map initialization
Conditions
(Race of Player 6 (Orange)) Equal to Night Elf
Actions
Melee Game - Run melee AI scripts (for computer players)
Green AI Night Elf
Events
Map initialization
Conditions
(Race of Player 7 (Green)) Equal to Night Elf
Actions
Melee Game - Run melee AI scripts (for computer players)
Pink AI Night Elf
Events
Map initialization
Conditions
(Race of Player 8 (Pink)) Equal to Night Elf
Actions
Melee Game - Run melee AI scripts (for computer players)
Grey AI Night Elf
Events
Map initialization
Conditions
(Race of Player 9 (Gray)) Equal to Night Elf
Actions
Melee Game - Run melee AI scripts (for computer players)
Light Blue AI Night Elf
Events
Map initialization
Conditions
(Race of Player 10 (Light Blue)) Equal to Night Elf
Actions
Melee Game - Run melee AI scripts (for computer players)
Dark Green AI Night Elf
Events
Map initialization
Conditions
(Race of Player 11 (Dark Green)) Equal to Night Elf
Actions
Melee Game - Run melee AI scripts (for computer players)
Brown AI Night Elf
Events
Map initialization
Conditions
(Race of Player 12 (Brown)) Equal to Night Elf
Actions
Melee Game - Run melee AI scripts (for computer players)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.