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Triggers
sword fight.w3x
Variables
Initialization
Unit Rally Right Side
Unit spawns Right Side
Unit Rally Left Side
Unt spawn left side
Shop Names
Income
ROCK BABY
Attachments
Holy Helm Drop
Holy Helm Pick
Death Mask Drop
Death Mask Pick
Blunt Hammer Drop
Blunt Hammer Pick
Gargoyle shield Drop
Gargoyle shield Pick
Pit Lord Drop
Pit Lord Pick
Dreadlord cape Drop
Dreadlord cape Pick
Footman Shield Drop
Footman Shield Pick
Froustmourne Drop
Froustmourne Pick
Crown kings Drop
Crown kings Pick
Furion Staff Drop
Furion Staff Pick
Unholy Staff Drop
Unholy Staff Pick
Cape Drop
Cape Pick
Avenger Helm Drop
Avenger Helm Pick
Basic Blade Drop
Basic Blade Pick
Legendary Sword Drop
Legendary Sword Pick
Judgement Drop
Judgement Pick
Faerice Blade Drop
Faerice Blade Pick
Sword of Destiny Drop
Sword of Destiny Pick
Battle Axe Drop
Battle Axe Pick
Demon Wings Drop
Demon Wings Pick
Blood Sword Drop
Blood Sword Pick
Aegis Shield Drop
Aegis Shield Pick
Crimson Blade Drop
Crimson Blade Pick
Archidian Blade Drop
Archidian Blade Pick
Shivas Wings Drop
Shivas Wings Pick
Steel Blade Drop
Steel Blade Pick
Falcon Helm Drop
Falcon Helm Pick
Panda Shield Drop
Panda Shield Pick
Undead Shield Drop
Undead Shield Pick
Water Sword Drop
Water Sword Pick
Fire Sword Drop
Fire Swird Pick
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Unit Rally Right Side
Events
Unit - A unit enters Unit_Spawn_right_side <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_007 <gen>)
Unit spawns Right Side
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Orc Blood Sword Wielder for Player 12 (Brown) at (Center of Unit_Spawn_right_side <gen>) facing Default building facing degrees
Unit - Create 2 . Orc Water Wielder (Night Elf Form) for Player 12 (Brown) at (Center of Unit_Spawn_right_side <gen>) facing Default building facing degrees
Unit - Create 3 . Orc Flame Wielder for Player 12 (Brown) at (Center of Unit_Spawn_right_side <gen>) facing Default building facing degrees
Unit Rally Left Side
Events
Unit - A unit enters 2_flame_wielders <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Left_side_Rally_Point <gen>)
Unt spawn left side
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Blood Sword Wielder for Player 6 (Orange) at (Center of 2_flame_wielders <gen>) facing Default building facing degrees
Unit - Create 2 . Water Wielder (Night Elf Form) for Player 6 (Orange) at (Center of 2_flame_wielders <gen>) facing Default building facing degrees
Unit - Create 3 Flame Wielder for Player 6 (Orange) at (Center of 2_flame_wielders <gen>) facing (Position of (Triggering unit))
Shop Names
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads |cFF00FF40Shops, you can purchase swords, shields, helmets, wings, and accesories here.|r at (Center of SHop_Stufff <gen>) with Z offset 0 , using font size 16.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |cFF00FF40Shops, you can purchase swords, shields, helmets, wings, and accesories here.|r at (Center of Shop_Stufff <gen>) with Z offset 0 , using font size 16.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |cFFA11954Heres wear you choose your heroes, and revive them if you died like a noob.|r at (Center of Orc_Text <gen>) with Z offset 0 , using font size 16.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |cFFA11954Heres wear you choose your heroes, and revive them if you died like a noob.|r at (Center of Human_Text <gen>) with Z offset 0 , using font size 16.00 , color ( 80.00 %, 100 %, 100 %), and 0 % transparency
Income
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Player - Add 2 to Player 1 (Red) . Current gold
Player - Add 2 to Player 5 (Yellow) . Current gold
Player - Add 2 to Player 4 (Purple) . Current gold
Player - Add 2 to Player 3 (Teal) . Current gold
Player - Add 2 to Player 2 (Blue) . Current gold
Player - Add 2 to Player 7 (Green) . Current gold
Player - Add 2 to Player 8 (Pink) . Current gold
Player - Add 2 to Player 9 (Gray) . Current gold
Player - Add 2 to Player 10 (Light Blue) . Current gold
Player - Add 2 to Player 11 (Dark Green) . Current gold
ROCK BABY
Events
Map initialization
Conditions
Actions
Sound - Play PH1 <gen>
Holy Helm Drop
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Holy Helm
Actions
Unit - Remove Holy Helm from (Triggering unit)
Holy Helm Pick
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Holy Helm
Actions
Unit - Add Holy Helm to (Triggering unit)
Death Mask Drop
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Death Mask
Actions
Unit - Remove Death Mask from (Triggering unit)
Death Mask Pick
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Death Mask
Actions
Unit - Add Death Mask to (Triggering unit)
Blunt Hammer Drop
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Blunt Hammer
Actions
Unit - Remove Blunt Hammer from (Triggering unit)
Blunt Hammer Pick
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Blunt Hammer
Actions
Unit - Add Blunt Hammer to (Triggering unit)
Gargoyle shield Drop
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Gargoyle Shield
Actions
Unit - Remove Gargoyle Shield from (Triggering unit)
Gargoyle shield Pick
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Gargoyle Shield
Actions
Unit - Add Gargoyle Shield to (Triggering unit)
Pit Lord Drop
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Double Bladed Spear
Actions
Unit - Remove Pit Lord Weapon from (Triggering unit)
Pit Lord Pick
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Double Bladed Spear
Actions
Unit - Add Pit Lord Weapon to (Triggering unit)
Dreadlord cape Drop
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Dreadlord Cape
Actions
Unit - Remove Dreadlord Cloak from (Triggering unit)
Dreadlord cape Pick
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Dreadlord Cape
Actions
Unit - Add Dreadlord Cloak to (Triggering unit)
Footman Shield Drop
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Footman Shield
Actions
Unit - Remove Footman Shield from (Triggering unit)
Footman Shield Pick
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Footman Shield
Actions
Unit - Add Footman Shield to (Triggering unit)
Froustmourne Drop
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Frostmourne
Actions
Unit - Remove Frostmourne from (Triggering unit)
Froustmourne Pick
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Frostmourne
Actions
Unit - Add Frostmourne to (Triggering unit)
Crown kings Drop
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Crown of the Kings
Actions
Unit - Remove Crown of the Kings from (Triggering unit)
Crown kings Pick
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Crown of the Kings
Actions
Unit - Add Crown of the Kings to (Triggering unit)
Furion Staff Drop
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Furion Staff
Actions
Unit - Remove Furion Staff from (Triggering unit)
Furion Staff Pick
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Furion Staff
Actions
Unit - Add Furion Staff to (Triggering unit)
Unholy Staff Drop
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Unholy Staff
Actions
Unit - Remove Unholy Staff from (Triggering unit)
Unholy Staff Pick
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Unholy Staff
Actions
Unit - Add Unholy Staff to (Triggering unit)
Cape Drop
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Cape
Actions
Unit - Remove Cape from (Triggering unit)
Cape Pick
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Cape
Actions
Unit - Add Cape to (Triggering unit)
Avenger Helm Drop
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Avenger Helm
Actions
Unit - Remove Avenger Helm from (Triggering unit)
Avenger Helm Pick
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Avenger Helm
Actions
Unit - Add Avenger Helm to (Triggering unit)
Basic Blade Drop
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Basic Blade
Actions
Unit - Remove Basic Blade from (Triggering unit)
Basic Blade Pick
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Basic Blade
Actions
Unit - Add Basic Blade to (Triggering unit)
Legendary Sword Drop
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Legendary Sword
Actions
Unit - Remove Legendary Sword from (Triggering unit)
Legendary Sword Pick
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Legendary Sword
Actions
Unit - Add Legendary Sword to (Triggering unit)
Judgement Drop
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Judgement
Actions
Unit - Remove Judgement from (Triggering unit)
Judgement Pick
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Judgement
Actions
Unit - Add Judgement to (Triggering unit)
Faerice Blade Drop
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Faerie Blade
Actions
Unit - Remove Faerie Blade from (Triggering unit)
Faerice Blade Pick
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Faerie Blade
Actions
Unit - Add Faerie Blade to (Triggering unit)
Sword of Destiny Drop
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Sword of Destiny
Actions
Unit - Remove Sword of Destiny from (Triggering unit)
Sword of Destiny Pick
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Sword of Destiny
Actions
Unit - Add Sword of Destiny to (Triggering unit)
Battle Axe Drop
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Battle Axe
Actions
Unit - Remove Battle Axe from (Triggering unit)
Battle Axe Pick
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Battle Axe
Actions
Unit - Add Battle Axe to (Triggering unit)
Demon Wings Drop
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Demon Wings
Actions
Unit - Remove Demon wings from (Triggering unit)
Demon Wings Pick
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Demon Wings
Actions
Unit - Add Demon wings to (Triggering unit)
Blood Sword Drop
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Blood Sword
Actions
Unit - Remove Blood Sword from (Triggering unit)
Blood Sword Pick
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Blood Sword
Actions
Unit - Add Blood Sword to (Triggering unit)
Aegis Shield Drop
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Aegis Shield
Actions
Unit - Remove Aegis Shield from (Triggering unit)
Aegis Shield Pick
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Aegis Shield
Actions
Unit - Add Aegis Shield to (Triggering unit)
Crimson Blade Drop
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Crimson Blade
Actions
Unit - Remove Crimson Blade from (Triggering unit)
Crimson Blade Pick
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Crimson Blade
Actions
Unit - Add Crimson Blade to (Triggering unit)
Archidian Blade Drop
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Archidian Blade
Actions
Unit - Remove Archidian Blade from (Triggering unit)
Archidian Blade Pick
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Archidian Blade
Actions
Unit - Add Archidian Blade to (Triggering unit)
Shivas Wings Drop
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Angel Wings
Actions
Unit - Remove Shivas Wings from (Triggering unit)
Shivas Wings Pick
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Angel Wings
Actions
Unit - Add Shivas Wings to (Triggering unit)
Steel Blade Drop
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Steel Blade
Actions
Unit - Remove Lambomg from (Triggering unit)
Steel Blade Pick
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Steel Blade
Actions
Unit - Add Lambomg to (Triggering unit)
Falcon Helm Drop
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Falcon Helm
Actions
Unit - Remove Falcon Helm from (Triggering unit)
Falcon Helm Pick
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Falcon Helm
Actions
Unit - Add Falcon Helm to (Triggering unit)
Panda Shield Drop
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Panda Shield
Actions
Unit - Remove Panda Shield from (Triggering unit)
Panda Shield Pick
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Panda Shield
Actions
Unit - Add Panda Shield to (Triggering unit)
Undead Shield Drop
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Undead War Shield
Actions
Unit - Remove Undead War Shield from (Triggering unit)
Undead Shield Pick
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Undead War Shield
Actions
Unit - Add Undead War Shield to (Triggering unit)
Water Sword Drop
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Water Sword
Actions
Unit - Remove Water Sword from (Triggering unit)
Water Sword Pick
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Water Sword
Actions
Unit - Add Water Sword to (Triggering unit)
Fire Sword Drop
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Fire Sword
Actions
Unit - Remove Fire Sword from (Triggering unit)
Fire Swird Pick
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Fire Sword
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