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Model validation: Blademistress
BladeMistress.mdx
0errors0severe19warnings7unused
4
Model
Expected 26 pivot points, got 33
Attachment 6 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Collision shape "Collision" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
3
Geoset 0
Number of sequence extents (14) does not match the number of sequences (12)
1
Extent
Negative extents
1
Extent
Negative extents
1
Geoset 1
Number of sequence extents (8) does not match the number of sequences (12)
2
Geoset 2
Number of sequence extents (13) does not match the number of sequences (12)
1
Extent
Negative extents
2
Geoset 3
Number of sequence extents (13) does not match the number of sequences (12)
1
Extent
Negative extents
1
Geoset 4
Number of sequence extents (8) does not match the number of sequences (12)
1
Geoset 5
Number of sequence extents (8) does not match the number of sequences (12)
5
Geoset 6
Number of sequence extents (13) does not match the number of sequences (12)
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Bone 1 - "Bone_Leg1_L"
1
Translation
Track 4 at frame 17900 has exactly the same value as tracks 3 and 5
1
Bone 8 - "Bone_Arm1_R"
1
Rotation
Track 52 at frame 32433 has exactly the same value as tracks 51 and 53
1
Bone 9 - "Bone_Arm2_R"
1
Rotation
Track 45 at frame 32433 has exactly the same value as tracks 44 and 46
1
Bone 12 - "Bone_Arm2_L"
1
Rotation
Track 40 at frame 32433 has exactly the same value as tracks 39 and 41
3
Helper 0
2
Rotation
Track 10 at frame 32433 has exactly the same value as tracks 9 and 11
Track 11 at frame 32500 has exactly the same value as tracks 10 and 12
1
Scaling
Track 1 at frame 50167 has exactly the same value as tracks 0 and 2
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