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Model validation: Blacksmith

Blacksmith.mdx

0 errors 5 severe 7 warnings 47 unused
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 9500); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay" (frame 9500); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay" (frame 9500); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay" (frame 9500); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 ParticleEmitter2 0 - "Fire"
    • Expected time middle to be between 0 and 1, got 2
  • 1 Model
    • Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
  • 1 Bone 0 - "hide-ax"
    • There are no vertices attached to this bone
  • 1 Bone 9 - "GoldBag Root"
    • There are no vertices attached to this bone
  • 1 Bone 16 - "AxHandle01"
    • There are no vertices attached to this bone
  • 1 Bone 19 - "Cylinder02"
    • There are no vertices attached to this bone
  • 1 Bone 20 - "Mesh12"
    • There are no vertices attached to this bone
  • 1 Bone 21 - "Lumber"
    • There are no vertices attached to this bone
  • 3 GeosetAnimation 2
    • 3 Alpha
      • Track 13 at frame 18500 is not in any sequence
      • Track 8 at frame 13833 has exactly the same value as tracks 7 and 9
      • Track 11 at frame 17027 has exactly the same value as tracks 10 and 12
  • 3 GeosetAnimation 3
    • 3 Alpha
      • Track 13 at frame 18500 is not in any sequence
      • Track 8 at frame 13833 has exactly the same value as tracks 7 and 9
      • Track 11 at frame 17027 has exactly the same value as tracks 10 and 12
  • 1 Bone 4 - "Bone_Leg2_L"
    • 1 Rotation
      • Track 15 at frame 18500 is not in any sequence
  • 3 Bone 7 - "Bone_Leg2_R"
    • 3 Rotation
      • Track 17 at frame 18500 is not in any sequence
      • Track 14 at frame 14823 has roughly the same value as tracks 13 and 15
      • Track 15 at frame 17027 has roughly the same value as tracks 14 and 16
  • 2 Bone 8 - "Bone_Foot_R"
    • 2 Rotation
      • Track 10 at frame 18500 is not in any sequence
      • Track 8 at frame 17027 has exactly the same value as tracks 7 and 9
  • 3 Bone 10 - "Bone_Chest"
    • 2 Translation
      • Track 15 at frame 18500 is not in any sequence
      • Track 13 at frame 17027 has exactly the same value as tracks 12 and 14
    • 1 Rotation
      • Track 17 at frame 18500 is not in any sequence
  • 3 Bone 11 - "Bone_Arm1_R"
    • 3 Rotation
      • Track 26 at frame 18500 is not in any sequence
      • Track 15 at frame 8663 has exactly the same value as tracks 14 and 16
      • Track 24 at frame 17027 has exactly the same value as tracks 23 and 25
  • 2 Bone 12 - "Bone_Arm2_R"
    • 2 Rotation
      • Track 24 at frame 18500 is not in any sequence
      • Track 20 at frame 15598 has exactly the same value as tracks 19 and 21
  • 3 Bone 13 - "Bone_Hand_R"
    • 3 Rotation
      • Track 14 at frame 18500 is not in any sequence
      • Track 9 at frame 13833 has exactly the same value as tracks 8 and 10
      • Track 12 at frame 17027 has exactly the same value as tracks 11 and 13
  • 5 Bone 14 - "Bone_Arm1_L"
    • 3 Translation
      • Track 11 at frame 18500 is not in any sequence
      • Track 6 at frame 13833 has exactly the same value as tracks 5 and 7
      • Track 9 at frame 17027 has exactly the same value as tracks 8 and 10
    • 2 Rotation
      • Track 30 at frame 18500 is not in any sequence
      • Track 10 at frame 8663 has exactly the same value as tracks 9 and 11
  • 1 Bone 15 - "Bone_Arm2_L"
    • 1 Rotation
      • Track 23 at frame 18500 is not in any sequence
  • 4 Bone 17 - "Bone_Hand_L"
    • 3 Translation
      • Track 11 at frame 18500 is not in any sequence
      • Track 6 at frame 13833 has exactly the same value as tracks 5 and 7
      • Track 9 at frame 17027 has exactly the same value as tracks 8 and 10
    • 1 Rotation
      • Track 22 at frame 18500 is not in any sequence
  • 1 Bone 18 - "Bone_Head"
    • 1 Rotation
      • Track 26 at frame 18500 is not in any sequence
  • 3 Helper 0
    • 1 Translation
      • Track 24 at frame 18500 is not in any sequence
    • 2 Rotation
      • Track 24 at frame 18500 is not in any sequence
      • Track 8 at frame 8663 has exactly the same value as tracks 7 and 9
  • 3 EventObject 1 - "FPTxFBL1"
    • Track 0 at frame 29833 is not in any sequence
    • Track 1 at frame 30800 is not in any sequence
    • Track 2 at frame 31767 is not in any sequence
  • 3 EventObject 2 - "FPTxFBR1"
    • Track 0 at frame 29400 is not in any sequence
    • Track 1 at frame 30367 is not in any sequence
    • Track 2 at frame 31333 is not in any sequence
  • 3 EventObject 6 - "SNDXAREP"
    • Track 0 at frame 191567 is not in any sequence
    • Track 1 at frame 192467 is not in any sequence
    • Track 2 at frame 193367 is not in any sequence
  • unused Texture 10 - "ShockwaveWater1.blp"
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