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Model validation: Blacksmith
Blacksmith.mdx
0errors5severe7warnings47unused
1
Geoset 4
Alpha is 1.000 at end of "Decay" (frame 9500); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 7
Alpha is 1.000 at end of "Decay" (frame 9500); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 8
Alpha is 1.000 at end of "Decay" (frame 9500); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 9
Alpha is 1.000 at end of "Decay" (frame 9500); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
ParticleEmitter2 0 - "Fire"
Expected time middle to be between 0 and 1, got 2
1
Model
Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
1
Bone 0 - "hide-ax"
There are no vertices attached to this bone
1
Bone 9 - "GoldBag Root"
There are no vertices attached to this bone
1
Bone 16 - "AxHandle01"
There are no vertices attached to this bone
1
Bone 19 - "Cylinder02"
There are no vertices attached to this bone
1
Bone 20 - "Mesh12"
There are no vertices attached to this bone
1
Bone 21 - "Lumber"
There are no vertices attached to this bone
3
GeosetAnimation 2
3
Alpha
Track 13 at frame 18500 is not in any sequence
Track 8 at frame 13833 has exactly the same value as tracks 7 and 9
Track 11 at frame 17027 has exactly the same value as tracks 10 and 12
3
GeosetAnimation 3
3
Alpha
Track 13 at frame 18500 is not in any sequence
Track 8 at frame 13833 has exactly the same value as tracks 7 and 9
Track 11 at frame 17027 has exactly the same value as tracks 10 and 12
1
Bone 4 - "Bone_Leg2_L"
1
Rotation
Track 15 at frame 18500 is not in any sequence
3
Bone 7 - "Bone_Leg2_R"
3
Rotation
Track 17 at frame 18500 is not in any sequence
Track 14 at frame 14823 has roughly the same value as tracks 13 and 15
Track 15 at frame 17027 has roughly the same value as tracks 14 and 16
2
Bone 8 - "Bone_Foot_R"
2
Rotation
Track 10 at frame 18500 is not in any sequence
Track 8 at frame 17027 has exactly the same value as tracks 7 and 9
3
Bone 10 - "Bone_Chest"
2
Translation
Track 15 at frame 18500 is not in any sequence
Track 13 at frame 17027 has exactly the same value as tracks 12 and 14
1
Rotation
Track 17 at frame 18500 is not in any sequence
3
Bone 11 - "Bone_Arm1_R"
3
Rotation
Track 26 at frame 18500 is not in any sequence
Track 15 at frame 8663 has exactly the same value as tracks 14 and 16
Track 24 at frame 17027 has exactly the same value as tracks 23 and 25
2
Bone 12 - "Bone_Arm2_R"
2
Rotation
Track 24 at frame 18500 is not in any sequence
Track 20 at frame 15598 has exactly the same value as tracks 19 and 21
3
Bone 13 - "Bone_Hand_R"
3
Rotation
Track 14 at frame 18500 is not in any sequence
Track 9 at frame 13833 has exactly the same value as tracks 8 and 10
Track 12 at frame 17027 has exactly the same value as tracks 11 and 13
5
Bone 14 - "Bone_Arm1_L"
3
Translation
Track 11 at frame 18500 is not in any sequence
Track 6 at frame 13833 has exactly the same value as tracks 5 and 7
Track 9 at frame 17027 has exactly the same value as tracks 8 and 10
2
Rotation
Track 30 at frame 18500 is not in any sequence
Track 10 at frame 8663 has exactly the same value as tracks 9 and 11
1
Bone 15 - "Bone_Arm2_L"
1
Rotation
Track 23 at frame 18500 is not in any sequence
4
Bone 17 - "Bone_Hand_L"
3
Translation
Track 11 at frame 18500 is not in any sequence
Track 6 at frame 13833 has exactly the same value as tracks 5 and 7
Track 9 at frame 17027 has exactly the same value as tracks 8 and 10
1
Rotation
Track 22 at frame 18500 is not in any sequence
1
Bone 18 - "Bone_Head"
1
Rotation
Track 26 at frame 18500 is not in any sequence
3
Helper 0
1
Translation
Track 24 at frame 18500 is not in any sequence
2
Rotation
Track 24 at frame 18500 is not in any sequence
Track 8 at frame 8663 has exactly the same value as tracks 7 and 9
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