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How to import Blackrook Port

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Blackrook Port of the bundle Blackrook Port. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Blackrook Doodad Pack.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Blackrook Port
7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
7vs_archway01.blp
7vs_blackrookrock.blp
7vs_blackrookshield.blp
7vs_caps.blp
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
7vs_obsidiantrims01.blp
7vs_pillar01.blp
7vs_pillar02.blp
7vs_pillar04.blp
7vs_ravenhead.blp
7vs_stonefloor.blp
7vs_stonefloor02.blp
7vs_stonefloorcircle01.blp
7vs_trims01.blp
7vs_wall00.blp
7vs_wall01.blp
7vs_wall03.blp
7vs_wallwindow.blp
grey_06.blp
grey_07.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing 7vs_blackrookhold_docks.mdx

Now Click the "Import File" Button:

Next select '7vs_blackrookhold_docks.mdx' in the folder which you extracted from the zip archive:

Blackrook Port
7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
7vs_archway01.blp
7vs_blackrookrock.blp
7vs_blackrookshield.blp
7vs_caps.blp
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
7vs_obsidiantrims01.blp
7vs_pillar01.blp
7vs_pillar02.blp
7vs_pillar04.blp
7vs_ravenhead.blp
7vs_stonefloor.blp
7vs_stonefloor02.blp
7vs_stonefloorcircle01.blp
7vs_trims01.blp
7vs_wall00.blp
7vs_wall01.blp
7vs_wall03.blp
7vs_wallwindow.blp
grey_06.blp
grey_07.blp

The file has been properly added to the map archive:

7vs_blackrookhold_docks.mdx
Model
607
war3mapimported/7vs_blackrookhold_docks.mdx

Done, you have imported the file 7vs_blackrookhold_docks.mdx.

Importing 7ne_blackrook_fence01.blp

Now Click the "Import File" Button:

Next select '7ne_blackrook_fence01.blp' in the folder which you extracted from the zip archive:

Blackrook Port
7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
7vs_archway01.blp
7vs_blackrookrock.blp
7vs_blackrookshield.blp
7vs_caps.blp
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
7vs_obsidiantrims01.blp
7vs_pillar01.blp
7vs_pillar02.blp
7vs_pillar04.blp
7vs_ravenhead.blp
7vs_stonefloor.blp
7vs_stonefloor02.blp
7vs_stonefloorcircle01.blp
7vs_trims01.blp
7vs_wall00.blp
7vs_wall01.blp
7vs_wall03.blp
7vs_wallwindow.blp
grey_06.blp
grey_07.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

7vs_blackrookhold_docks.mdx
Model
607
war3mapimported/7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
Image / Texture
59
war3mapimported/7ne_blackrook_fence01.blp

Double-click the file 7ne_blackrook_fence01.blp:

7ne_blackrook_fence01.blp
Image / Texture
59
war3mapimported/7ne_blackrook_fence01.blp

Tick the box "Use Custom Path" and type in the correct path:

7ne_blackrook_fence01.blp
Image / Texture
59
7ne_blackrook_fence01.blp

The file has been properly added to the map archive:

7vs_blackrookhold_docks.mdx
Model
607
war3mapimported/7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
Image / Texture
59
7ne_blackrook_fence01.blp

Done, you have imported the file 7ne_blackrook_fence01.blp.

Importing 7vs_archway01.blp

Now Click the "Import File" Button:

Next select '7vs_archway01.blp' in the folder which you extracted from the zip archive:

Blackrook Port
7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
7vs_archway01.blp
7vs_blackrookrock.blp
7vs_blackrookshield.blp
7vs_caps.blp
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
7vs_obsidiantrims01.blp
7vs_pillar01.blp
7vs_pillar02.blp
7vs_pillar04.blp
7vs_ravenhead.blp
7vs_stonefloor.blp
7vs_stonefloor02.blp
7vs_stonefloorcircle01.blp
7vs_trims01.blp
7vs_wall00.blp
7vs_wall01.blp
7vs_wall03.blp
7vs_wallwindow.blp
grey_06.blp
grey_07.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

7vs_blackrookhold_docks.mdx
Model
607
war3mapimported/7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
Image / Texture
59
7ne_blackrook_fence01.blp
7vs_archway01.blp
Image / Texture
21
war3mapimported/7vs_archway01.blp

Double-click the file 7vs_archway01.blp:

7vs_archway01.blp
Image / Texture
21
war3mapimported/7vs_archway01.blp

Tick the box "Use Custom Path" and type in the correct path:

7vs_archway01.blp
Image / Texture
21
7vs_archway01.blp

The file has been properly added to the map archive:

7vs_blackrookhold_docks.mdx
Model
607
war3mapimported/7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
Image / Texture
59
7ne_blackrook_fence01.blp
7vs_archway01.blp
Image / Texture
21
7vs_archway01.blp

Done, you have imported the file 7vs_archway01.blp.

Importing 7vs_blackrookrock.blp

Now Click the "Import File" Button:

Next select '7vs_blackrookrock.blp' in the folder which you extracted from the zip archive:

Blackrook Port
7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
7vs_archway01.blp
7vs_blackrookrock.blp
7vs_blackrookshield.blp
7vs_caps.blp
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
7vs_obsidiantrims01.blp
7vs_pillar01.blp
7vs_pillar02.blp
7vs_pillar04.blp
7vs_ravenhead.blp
7vs_stonefloor.blp
7vs_stonefloor02.blp
7vs_stonefloorcircle01.blp
7vs_trims01.blp
7vs_wall00.blp
7vs_wall01.blp
7vs_wall03.blp
7vs_wallwindow.blp
grey_06.blp
grey_07.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

7vs_blackrookhold_docks.mdx
Model
607
war3mapimported/7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
Image / Texture
59
7ne_blackrook_fence01.blp
7vs_archway01.blp
Image / Texture
21
7vs_archway01.blp
7vs_blackrookrock.blp
Image / Texture
32
war3mapimported/7vs_blackrookrock.blp

Double-click the file 7vs_blackrookrock.blp:

7vs_blackrookrock.blp
Image / Texture
32
war3mapimported/7vs_blackrookrock.blp

Tick the box "Use Custom Path" and type in the correct path:

7vs_blackrookrock.blp
Image / Texture
32
7vs_blackrookrock.blp

The file has been properly added to the map archive:

7vs_blackrookhold_docks.mdx
Model
607
war3mapimported/7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
Image / Texture
59
7ne_blackrook_fence01.blp
7vs_archway01.blp
Image / Texture
21
7vs_archway01.blp
7vs_blackrookrock.blp
Image / Texture
32
7vs_blackrookrock.blp

Done, you have imported the file 7vs_blackrookrock.blp.

Importing 7vs_blackrookshield.blp

Now Click the "Import File" Button:

Next select '7vs_blackrookshield.blp' in the folder which you extracted from the zip archive:

Blackrook Port
7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
7vs_archway01.blp
7vs_blackrookrock.blp
7vs_blackrookshield.blp
7vs_caps.blp
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
7vs_obsidiantrims01.blp
7vs_pillar01.blp
7vs_pillar02.blp
7vs_pillar04.blp
7vs_ravenhead.blp
7vs_stonefloor.blp
7vs_stonefloor02.blp
7vs_stonefloorcircle01.blp
7vs_trims01.blp
7vs_wall00.blp
7vs_wall01.blp
7vs_wall03.blp
7vs_wallwindow.blp
grey_06.blp
grey_07.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

7vs_blackrookhold_docks.mdx
Model
607
war3mapimported/7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
Image / Texture
59
7ne_blackrook_fence01.blp
7vs_archway01.blp
Image / Texture
21
7vs_archway01.blp
7vs_blackrookrock.blp
Image / Texture
32
7vs_blackrookrock.blp
7vs_blackrookshield.blp
Image / Texture
24
war3mapimported/7vs_blackrookshield.blp

Double-click the file 7vs_blackrookshield.blp:

7vs_blackrookshield.blp
Image / Texture
24
war3mapimported/7vs_blackrookshield.blp

Tick the box "Use Custom Path" and type in the correct path:

7vs_blackrookshield.blp
Image / Texture
24
7vs_blackrookshield.blp

The file has been properly added to the map archive:

7vs_blackrookhold_docks.mdx
Model
607
war3mapimported/7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
Image / Texture
59
7ne_blackrook_fence01.blp
7vs_archway01.blp
Image / Texture
21
7vs_archway01.blp
7vs_blackrookrock.blp
Image / Texture
32
7vs_blackrookrock.blp
7vs_blackrookshield.blp
Image / Texture
24
7vs_blackrookshield.blp

Done, you have imported the file 7vs_blackrookshield.blp.

Importing 7vs_caps.blp

Now Click the "Import File" Button:

Next select '7vs_caps.blp' in the folder which you extracted from the zip archive:

Blackrook Port
7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
7vs_archway01.blp
7vs_blackrookrock.blp
7vs_blackrookshield.blp
7vs_caps.blp
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
7vs_obsidiantrims01.blp
7vs_pillar01.blp
7vs_pillar02.blp
7vs_pillar04.blp
7vs_ravenhead.blp
7vs_stonefloor.blp
7vs_stonefloor02.blp
7vs_stonefloorcircle01.blp
7vs_trims01.blp
7vs_wall00.blp
7vs_wall01.blp
7vs_wall03.blp
7vs_wallwindow.blp
grey_06.blp
grey_07.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

7vs_blackrookhold_docks.mdx
Model
607
war3mapimported/7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
Image / Texture
59
7ne_blackrook_fence01.blp
7vs_archway01.blp
Image / Texture
21
7vs_archway01.blp
7vs_blackrookrock.blp
Image / Texture
32
7vs_blackrookrock.blp
7vs_blackrookshield.blp
Image / Texture
24
7vs_blackrookshield.blp
7vs_caps.blp
Image / Texture
15
war3mapimported/7vs_caps.blp

Double-click the file 7vs_caps.blp:

7vs_caps.blp
Image / Texture
15
war3mapimported/7vs_caps.blp

Tick the box "Use Custom Path" and type in the correct path:

7vs_caps.blp
Image / Texture
15
7vs_caps.blp

The file has been properly added to the map archive:

7vs_blackrookhold_docks.mdx
Model
607
war3mapimported/7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
Image / Texture
59
7ne_blackrook_fence01.blp
7vs_archway01.blp
Image / Texture
21
7vs_archway01.blp
7vs_blackrookrock.blp
Image / Texture
32
7vs_blackrookrock.blp
7vs_blackrookshield.blp
Image / Texture
24
7vs_blackrookshield.blp
7vs_caps.blp
Image / Texture
15
7vs_caps.blp

Done, you have imported the file 7vs_caps.blp.

Importing 7vs_cemetarydome.blp

Now Click the "Import File" Button:

Next select '7vs_cemetarydome.blp' in the folder which you extracted from the zip archive:

Blackrook Port
7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
7vs_archway01.blp
7vs_blackrookrock.blp
7vs_blackrookshield.blp
7vs_caps.blp
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
7vs_obsidiantrims01.blp
7vs_pillar01.blp
7vs_pillar02.blp
7vs_pillar04.blp
7vs_ravenhead.blp
7vs_stonefloor.blp
7vs_stonefloor02.blp
7vs_stonefloorcircle01.blp
7vs_trims01.blp
7vs_wall00.blp
7vs_wall01.blp
7vs_wall03.blp
7vs_wallwindow.blp
grey_06.blp
grey_07.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

7vs_blackrookhold_docks.mdx
Model
607
war3mapimported/7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
Image / Texture
59
7ne_blackrook_fence01.blp
7vs_archway01.blp
Image / Texture
21
7vs_archway01.blp
7vs_blackrookrock.blp
Image / Texture
32
7vs_blackrookrock.blp
7vs_blackrookshield.blp
Image / Texture
24
7vs_blackrookshield.blp
7vs_caps.blp
Image / Texture
15
7vs_caps.blp
7vs_cemetarydome.blp
Image / Texture
51
war3mapimported/7vs_cemetarydome.blp

Double-click the file 7vs_cemetarydome.blp:

7vs_cemetarydome.blp
Image / Texture
51
war3mapimported/7vs_cemetarydome.blp

Tick the box "Use Custom Path" and type in the correct path:

7vs_cemetarydome.blp
Image / Texture
51
7vs_cemetarydome.blp

The file has been properly added to the map archive:

7vs_blackrookhold_docks.mdx
Model
607
war3mapimported/7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
Image / Texture
59
7ne_blackrook_fence01.blp
7vs_archway01.blp
Image / Texture
21
7vs_archway01.blp
7vs_blackrookrock.blp
Image / Texture
32
7vs_blackrookrock.blp
7vs_blackrookshield.blp
Image / Texture
24
7vs_blackrookshield.blp
7vs_caps.blp
Image / Texture
15
7vs_caps.blp
7vs_cemetarydome.blp
Image / Texture
51
7vs_cemetarydome.blp

Done, you have imported the file 7vs_cemetarydome.blp.

Importing 7vs_exteriordoor01.blp

Now Click the "Import File" Button:

Next select '7vs_exteriordoor01.blp' in the folder which you extracted from the zip archive:

Blackrook Port
7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
7vs_archway01.blp
7vs_blackrookrock.blp
7vs_blackrookshield.blp
7vs_caps.blp
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
7vs_obsidiantrims01.blp
7vs_pillar01.blp
7vs_pillar02.blp
7vs_pillar04.blp
7vs_ravenhead.blp
7vs_stonefloor.blp
7vs_stonefloor02.blp
7vs_stonefloorcircle01.blp
7vs_trims01.blp
7vs_wall00.blp
7vs_wall01.blp
7vs_wall03.blp
7vs_wallwindow.blp
grey_06.blp
grey_07.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

7vs_blackrookhold_docks.mdx
Model
607
war3mapimported/7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
Image / Texture
59
7ne_blackrook_fence01.blp
7vs_archway01.blp
Image / Texture
21
7vs_archway01.blp
7vs_blackrookrock.blp
Image / Texture
32
7vs_blackrookrock.blp
7vs_blackrookshield.blp
Image / Texture
24
7vs_blackrookshield.blp
7vs_caps.blp
Image / Texture
15
7vs_caps.blp
7vs_cemetarydome.blp
Image / Texture
51
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
Image / Texture
57
war3mapimported/7vs_exteriordoor01.blp

Double-click the file 7vs_exteriordoor01.blp:

7vs_exteriordoor01.blp
Image / Texture
57
war3mapimported/7vs_exteriordoor01.blp

Tick the box "Use Custom Path" and type in the correct path:

7vs_exteriordoor01.blp
Image / Texture
57
7vs_exteriordoor01.blp

The file has been properly added to the map archive:

7vs_blackrookhold_docks.mdx
Model
607
war3mapimported/7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
Image / Texture
59
7ne_blackrook_fence01.blp
7vs_archway01.blp
Image / Texture
21
7vs_archway01.blp
7vs_blackrookrock.blp
Image / Texture
32
7vs_blackrookrock.blp
7vs_blackrookshield.blp
Image / Texture
24
7vs_blackrookshield.blp
7vs_caps.blp
Image / Texture
15
7vs_caps.blp
7vs_cemetarydome.blp
Image / Texture
51
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
Image / Texture
57
7vs_exteriordoor01.blp

Done, you have imported the file 7vs_exteriordoor01.blp.

Importing 7vs_metalbeak.blp

Now Click the "Import File" Button:

Next select '7vs_metalbeak.blp' in the folder which you extracted from the zip archive:

Blackrook Port
7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
7vs_archway01.blp
7vs_blackrookrock.blp
7vs_blackrookshield.blp
7vs_caps.blp
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
7vs_obsidiantrims01.blp
7vs_pillar01.blp
7vs_pillar02.blp
7vs_pillar04.blp
7vs_ravenhead.blp
7vs_stonefloor.blp
7vs_stonefloor02.blp
7vs_stonefloorcircle01.blp
7vs_trims01.blp
7vs_wall00.blp
7vs_wall01.blp
7vs_wall03.blp
7vs_wallwindow.blp
grey_06.blp
grey_07.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

7vs_blackrookhold_docks.mdx
Model
607
war3mapimported/7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
Image / Texture
59
7ne_blackrook_fence01.blp
7vs_archway01.blp
Image / Texture
21
7vs_archway01.blp
7vs_blackrookrock.blp
Image / Texture
32
7vs_blackrookrock.blp
7vs_blackrookshield.blp
Image / Texture
24
7vs_blackrookshield.blp
7vs_caps.blp
Image / Texture
15
7vs_caps.blp
7vs_cemetarydome.blp
Image / Texture
51
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
Image / Texture
57
7vs_exteriordoor01.blp
7vs_metalbeak.blp
Image / Texture
15
war3mapimported/7vs_metalbeak.blp

Double-click the file 7vs_metalbeak.blp:

7vs_metalbeak.blp
Image / Texture
15
war3mapimported/7vs_metalbeak.blp

Tick the box "Use Custom Path" and type in the correct path:

7vs_metalbeak.blp
Image / Texture
15
7vs_metalbeak.blp

The file has been properly added to the map archive:

7vs_blackrookhold_docks.mdx
Model
607
war3mapimported/7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
Image / Texture
59
7ne_blackrook_fence01.blp
7vs_archway01.blp
Image / Texture
21
7vs_archway01.blp
7vs_blackrookrock.blp
Image / Texture
32
7vs_blackrookrock.blp
7vs_blackrookshield.blp
Image / Texture
24
7vs_blackrookshield.blp
7vs_caps.blp
Image / Texture
15
7vs_caps.blp
7vs_cemetarydome.blp
Image / Texture
51
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
Image / Texture
57
7vs_exteriordoor01.blp
7vs_metalbeak.blp
Image / Texture
15
7vs_metalbeak.blp

Done, you have imported the file 7vs_metalbeak.blp.

Importing 7vs_obsidian_dk_wall01.blp

Now Click the "Import File" Button:

Next select '7vs_obsidian_dk_wall01.blp' in the folder which you extracted from the zip archive:

Blackrook Port
7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
7vs_archway01.blp
7vs_blackrookrock.blp
7vs_blackrookshield.blp
7vs_caps.blp
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
7vs_obsidiantrims01.blp
7vs_pillar01.blp
7vs_pillar02.blp
7vs_pillar04.blp
7vs_ravenhead.blp
7vs_stonefloor.blp
7vs_stonefloor02.blp
7vs_stonefloorcircle01.blp
7vs_trims01.blp
7vs_wall00.blp
7vs_wall01.blp
7vs_wall03.blp
7vs_wallwindow.blp
grey_06.blp
grey_07.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

7vs_blackrookhold_docks.mdx
Model
607
war3mapimported/7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
Image / Texture
59
7ne_blackrook_fence01.blp
7vs_archway01.blp
Image / Texture
21
7vs_archway01.blp
7vs_blackrookrock.blp
Image / Texture
32
7vs_blackrookrock.blp
7vs_blackrookshield.blp
Image / Texture
24
7vs_blackrookshield.blp
7vs_caps.blp
Image / Texture
15
7vs_caps.blp
7vs_cemetarydome.blp
Image / Texture
51
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
Image / Texture
57
7vs_exteriordoor01.blp
7vs_metalbeak.blp
Image / Texture
15
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
Image / Texture
13
war3mapimported/7vs_obsidian_dk_wall01.blp

Double-click the file 7vs_obsidian_dk_wall01.blp:

7vs_obsidian_dk_wall01.blp
Image / Texture
13
war3mapimported/7vs_obsidian_dk_wall01.blp

Tick the box "Use Custom Path" and type in the correct path:

7vs_obsidian_dk_wall01.blp
Image / Texture
13
7vs_obsidian_dk_wall01.blp

The file has been properly added to the map archive:

7vs_blackrookhold_docks.mdx
Model
607
war3mapimported/7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
Image / Texture
59
7ne_blackrook_fence01.blp
7vs_archway01.blp
Image / Texture
21
7vs_archway01.blp
7vs_blackrookrock.blp
Image / Texture
32
7vs_blackrookrock.blp
7vs_blackrookshield.blp
Image / Texture
24
7vs_blackrookshield.blp
7vs_caps.blp
Image / Texture
15
7vs_caps.blp
7vs_cemetarydome.blp
Image / Texture
51
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
Image / Texture
57
7vs_exteriordoor01.blp
7vs_metalbeak.blp
Image / Texture
15
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
Image / Texture
13
7vs_obsidian_dk_wall01.blp

Done, you have imported the file 7vs_obsidian_dk_wall01.blp.

Importing 7vs_obsidiantrims01.blp

Now Click the "Import File" Button:

Next select '7vs_obsidiantrims01.blp' in the folder which you extracted from the zip archive:

Blackrook Port
7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
7vs_archway01.blp
7vs_blackrookrock.blp
7vs_blackrookshield.blp
7vs_caps.blp
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
7vs_obsidiantrims01.blp
7vs_pillar01.blp
7vs_pillar02.blp
7vs_pillar04.blp
7vs_ravenhead.blp
7vs_stonefloor.blp
7vs_stonefloor02.blp
7vs_stonefloorcircle01.blp
7vs_trims01.blp
7vs_wall00.blp
7vs_wall01.blp
7vs_wall03.blp
7vs_wallwindow.blp
grey_06.blp
grey_07.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

7vs_blackrookhold_docks.mdx
Model
607
war3mapimported/7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
Image / Texture
59
7ne_blackrook_fence01.blp
7vs_archway01.blp
Image / Texture
21
7vs_archway01.blp
7vs_blackrookrock.blp
Image / Texture
32
7vs_blackrookrock.blp
7vs_blackrookshield.blp
Image / Texture
24
7vs_blackrookshield.blp
7vs_caps.blp
Image / Texture
15
7vs_caps.blp
7vs_cemetarydome.blp
Image / Texture
51
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
Image / Texture
57
7vs_exteriordoor01.blp
7vs_metalbeak.blp
Image / Texture
15
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
Image / Texture
13
7vs_obsidian_dk_wall01.blp
7vs_obsidiantrims01.blp
Image / Texture
27
war3mapimported/7vs_obsidiantrims01.blp

Double-click the file 7vs_obsidiantrims01.blp:

7vs_obsidiantrims01.blp
Image / Texture
27
war3mapimported/7vs_obsidiantrims01.blp

Tick the box "Use Custom Path" and type in the correct path:

7vs_obsidiantrims01.blp
Image / Texture
27
7vs_obsidiantrims01.blp

The file has been properly added to the map archive:

7vs_blackrookhold_docks.mdx
Model
607
war3mapimported/7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
Image / Texture
59
7ne_blackrook_fence01.blp
7vs_archway01.blp
Image / Texture
21
7vs_archway01.blp
7vs_blackrookrock.blp
Image / Texture
32
7vs_blackrookrock.blp
7vs_blackrookshield.blp
Image / Texture
24
7vs_blackrookshield.blp
7vs_caps.blp
Image / Texture
15
7vs_caps.blp
7vs_cemetarydome.blp
Image / Texture
51
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
Image / Texture
57
7vs_exteriordoor01.blp
7vs_metalbeak.blp
Image / Texture
15
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
Image / Texture
13
7vs_obsidian_dk_wall01.blp
7vs_obsidiantrims01.blp
Image / Texture
27
7vs_obsidiantrims01.blp

Done, you have imported the file 7vs_obsidiantrims01.blp.

Importing 7vs_pillar01.blp

Now Click the "Import File" Button:

Next select '7vs_pillar01.blp' in the folder which you extracted from the zip archive:

Blackrook Port
7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
7vs_archway01.blp
7vs_blackrookrock.blp
7vs_blackrookshield.blp
7vs_caps.blp
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
7vs_obsidiantrims01.blp
7vs_pillar01.blp
7vs_pillar02.blp
7vs_pillar04.blp
7vs_ravenhead.blp
7vs_stonefloor.blp
7vs_stonefloor02.blp
7vs_stonefloorcircle01.blp
7vs_trims01.blp
7vs_wall00.blp
7vs_wall01.blp
7vs_wall03.blp
7vs_wallwindow.blp
grey_06.blp
grey_07.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

7vs_blackrookhold_docks.mdx
Model
607
war3mapimported/7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
Image / Texture
59
7ne_blackrook_fence01.blp
7vs_archway01.blp
Image / Texture
21
7vs_archway01.blp
7vs_blackrookrock.blp
Image / Texture
32
7vs_blackrookrock.blp
7vs_blackrookshield.blp
Image / Texture
24
7vs_blackrookshield.blp
7vs_caps.blp
Image / Texture
15
7vs_caps.blp
7vs_cemetarydome.blp
Image / Texture
51
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
Image / Texture
57
7vs_exteriordoor01.blp
7vs_metalbeak.blp
Image / Texture
15
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
Image / Texture
13
7vs_obsidian_dk_wall01.blp
7vs_obsidiantrims01.blp
Image / Texture
27
7vs_obsidiantrims01.blp
7vs_pillar01.blp
Image / Texture
21
war3mapimported/7vs_pillar01.blp

Double-click the file 7vs_pillar01.blp:

7vs_pillar01.blp
Image / Texture
21
war3mapimported/7vs_pillar01.blp

Tick the box "Use Custom Path" and type in the correct path:

7vs_pillar01.blp
Image / Texture
21
7vs_pillar01.blp

The file has been properly added to the map archive:

7vs_blackrookhold_docks.mdx
Model
607
war3mapimported/7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
Image / Texture
59
7ne_blackrook_fence01.blp
7vs_archway01.blp
Image / Texture
21
7vs_archway01.blp
7vs_blackrookrock.blp
Image / Texture
32
7vs_blackrookrock.blp
7vs_blackrookshield.blp
Image / Texture
24
7vs_blackrookshield.blp
7vs_caps.blp
Image / Texture
15
7vs_caps.blp
7vs_cemetarydome.blp
Image / Texture
51
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
Image / Texture
57
7vs_exteriordoor01.blp
7vs_metalbeak.blp
Image / Texture
15
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
Image / Texture
13
7vs_obsidian_dk_wall01.blp
7vs_obsidiantrims01.blp
Image / Texture
27
7vs_obsidiantrims01.blp
7vs_pillar01.blp
Image / Texture
21
7vs_pillar01.blp

Done, you have imported the file 7vs_pillar01.blp.

Importing 7vs_pillar02.blp

Now Click the "Import File" Button:

Next select '7vs_pillar02.blp' in the folder which you extracted from the zip archive:

Blackrook Port
7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
7vs_archway01.blp
7vs_blackrookrock.blp
7vs_blackrookshield.blp
7vs_caps.blp
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
7vs_obsidiantrims01.blp
7vs_pillar01.blp
7vs_pillar02.blp
7vs_pillar04.blp
7vs_ravenhead.blp
7vs_stonefloor.blp
7vs_stonefloor02.blp
7vs_stonefloorcircle01.blp
7vs_trims01.blp
7vs_wall00.blp
7vs_wall01.blp
7vs_wall03.blp
7vs_wallwindow.blp
grey_06.blp
grey_07.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

7vs_blackrookhold_docks.mdx
Model
607
war3mapimported/7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
Image / Texture
59
7ne_blackrook_fence01.blp
7vs_archway01.blp
Image / Texture
21
7vs_archway01.blp
7vs_blackrookrock.blp
Image / Texture
32
7vs_blackrookrock.blp
7vs_blackrookshield.blp
Image / Texture
24
7vs_blackrookshield.blp
7vs_caps.blp
Image / Texture
15
7vs_caps.blp
7vs_cemetarydome.blp
Image / Texture
51
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
Image / Texture
57
7vs_exteriordoor01.blp
7vs_metalbeak.blp
Image / Texture
15
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
Image / Texture
13
7vs_obsidian_dk_wall01.blp
7vs_obsidiantrims01.blp
Image / Texture
27
7vs_obsidiantrims01.blp
7vs_pillar01.blp
Image / Texture
21
7vs_pillar01.blp
7vs_pillar02.blp
Image / Texture
17
war3mapimported/7vs_pillar02.blp

Double-click the file 7vs_pillar02.blp:

7vs_pillar02.blp
Image / Texture
17
war3mapimported/7vs_pillar02.blp

Tick the box "Use Custom Path" and type in the correct path:

7vs_pillar02.blp
Image / Texture
17
7vs_pillar02.blp

The file has been properly added to the map archive:

7vs_blackrookhold_docks.mdx
Model
607
war3mapimported/7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
Image / Texture
59
7ne_blackrook_fence01.blp
7vs_archway01.blp
Image / Texture
21
7vs_archway01.blp
7vs_blackrookrock.blp
Image / Texture
32
7vs_blackrookrock.blp
7vs_blackrookshield.blp
Image / Texture
24
7vs_blackrookshield.blp
7vs_caps.blp
Image / Texture
15
7vs_caps.blp
7vs_cemetarydome.blp
Image / Texture
51
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
Image / Texture
57
7vs_exteriordoor01.blp
7vs_metalbeak.blp
Image / Texture
15
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
Image / Texture
13
7vs_obsidian_dk_wall01.blp
7vs_obsidiantrims01.blp
Image / Texture
27
7vs_obsidiantrims01.blp
7vs_pillar01.blp
Image / Texture
21
7vs_pillar01.blp
7vs_pillar02.blp
Image / Texture
17
7vs_pillar02.blp

Done, you have imported the file 7vs_pillar02.blp.

Importing 7vs_pillar04.blp

Now Click the "Import File" Button:

Next select '7vs_pillar04.blp' in the folder which you extracted from the zip archive:

Blackrook Port
7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
7vs_archway01.blp
7vs_blackrookrock.blp
7vs_blackrookshield.blp
7vs_caps.blp
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
7vs_obsidiantrims01.blp
7vs_pillar01.blp
7vs_pillar02.blp
7vs_pillar04.blp
7vs_ravenhead.blp
7vs_stonefloor.blp
7vs_stonefloor02.blp
7vs_stonefloorcircle01.blp
7vs_trims01.blp
7vs_wall00.blp
7vs_wall01.blp
7vs_wall03.blp
7vs_wallwindow.blp
grey_06.blp
grey_07.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

7vs_blackrookhold_docks.mdx
Model
607
war3mapimported/7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
Image / Texture
59
7ne_blackrook_fence01.blp
7vs_archway01.blp
Image / Texture
21
7vs_archway01.blp
7vs_blackrookrock.blp
Image / Texture
32
7vs_blackrookrock.blp
7vs_blackrookshield.blp
Image / Texture
24
7vs_blackrookshield.blp
7vs_caps.blp
Image / Texture
15
7vs_caps.blp
7vs_cemetarydome.blp
Image / Texture
51
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
Image / Texture
57
7vs_exteriordoor01.blp
7vs_metalbeak.blp
Image / Texture
15
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
Image / Texture
13
7vs_obsidian_dk_wall01.blp
7vs_obsidiantrims01.blp
Image / Texture
27
7vs_obsidiantrims01.blp
7vs_pillar01.blp
Image / Texture
21
7vs_pillar01.blp
7vs_pillar02.blp
Image / Texture
17
7vs_pillar02.blp
7vs_pillar04.blp
Image / Texture
38
war3mapimported/7vs_pillar04.blp

Double-click the file 7vs_pillar04.blp:

7vs_pillar04.blp
Image / Texture
38
war3mapimported/7vs_pillar04.blp

Tick the box "Use Custom Path" and type in the correct path:

7vs_pillar04.blp
Image / Texture
38
7vs_pillar04.blp

The file has been properly added to the map archive:

7vs_blackrookhold_docks.mdx
Model
607
war3mapimported/7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
Image / Texture
59
7ne_blackrook_fence01.blp
7vs_archway01.blp
Image / Texture
21
7vs_archway01.blp
7vs_blackrookrock.blp
Image / Texture
32
7vs_blackrookrock.blp
7vs_blackrookshield.blp
Image / Texture
24
7vs_blackrookshield.blp
7vs_caps.blp
Image / Texture
15
7vs_caps.blp
7vs_cemetarydome.blp
Image / Texture
51
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
Image / Texture
57
7vs_exteriordoor01.blp
7vs_metalbeak.blp
Image / Texture
15
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
Image / Texture
13
7vs_obsidian_dk_wall01.blp
7vs_obsidiantrims01.blp
Image / Texture
27
7vs_obsidiantrims01.blp
7vs_pillar01.blp
Image / Texture
21
7vs_pillar01.blp
7vs_pillar02.blp
Image / Texture
17
7vs_pillar02.blp
7vs_pillar04.blp
Image / Texture
38
7vs_pillar04.blp

Done, you have imported the file 7vs_pillar04.blp.

Importing 7vs_ravenhead.blp

Now Click the "Import File" Button:

Next select '7vs_ravenhead.blp' in the folder which you extracted from the zip archive:

Blackrook Port
7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
7vs_archway01.blp
7vs_blackrookrock.blp
7vs_blackrookshield.blp
7vs_caps.blp
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
7vs_obsidiantrims01.blp
7vs_pillar01.blp
7vs_pillar02.blp
7vs_pillar04.blp
7vs_ravenhead.blp
7vs_stonefloor.blp
7vs_stonefloor02.blp
7vs_stonefloorcircle01.blp
7vs_trims01.blp
7vs_wall00.blp
7vs_wall01.blp
7vs_wall03.blp
7vs_wallwindow.blp
grey_06.blp
grey_07.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

7vs_blackrookhold_docks.mdx
Model
607
war3mapimported/7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
Image / Texture
59
7ne_blackrook_fence01.blp
7vs_archway01.blp
Image / Texture
21
7vs_archway01.blp
7vs_blackrookrock.blp
Image / Texture
32
7vs_blackrookrock.blp
7vs_blackrookshield.blp
Image / Texture
24
7vs_blackrookshield.blp
7vs_caps.blp
Image / Texture
15
7vs_caps.blp
7vs_cemetarydome.blp
Image / Texture
51
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
Image / Texture
57
7vs_exteriordoor01.blp
7vs_metalbeak.blp
Image / Texture
15
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
Image / Texture
13
7vs_obsidian_dk_wall01.blp
7vs_obsidiantrims01.blp
Image / Texture
27
7vs_obsidiantrims01.blp
7vs_pillar01.blp
Image / Texture
21
7vs_pillar01.blp
7vs_pillar02.blp
Image / Texture
17
7vs_pillar02.blp
7vs_pillar04.blp
Image / Texture
38
7vs_pillar04.blp
7vs_ravenhead.blp
Image / Texture
10
war3mapimported/7vs_ravenhead.blp

Double-click the file 7vs_ravenhead.blp:

7vs_ravenhead.blp
Image / Texture
10
war3mapimported/7vs_ravenhead.blp

Tick the box "Use Custom Path" and type in the correct path:

7vs_ravenhead.blp
Image / Texture
10
7vs_ravenhead.blp

The file has been properly added to the map archive:

7vs_blackrookhold_docks.mdx
Model
607
war3mapimported/7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
Image / Texture
59
7ne_blackrook_fence01.blp
7vs_archway01.blp
Image / Texture
21
7vs_archway01.blp
7vs_blackrookrock.blp
Image / Texture
32
7vs_blackrookrock.blp
7vs_blackrookshield.blp
Image / Texture
24
7vs_blackrookshield.blp
7vs_caps.blp
Image / Texture
15
7vs_caps.blp
7vs_cemetarydome.blp
Image / Texture
51
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
Image / Texture
57
7vs_exteriordoor01.blp
7vs_metalbeak.blp
Image / Texture
15
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
Image / Texture
13
7vs_obsidian_dk_wall01.blp
7vs_obsidiantrims01.blp
Image / Texture
27
7vs_obsidiantrims01.blp
7vs_pillar01.blp
Image / Texture
21
7vs_pillar01.blp
7vs_pillar02.blp
Image / Texture
17
7vs_pillar02.blp
7vs_pillar04.blp
Image / Texture
38
7vs_pillar04.blp
7vs_ravenhead.blp
Image / Texture
10
7vs_ravenhead.blp

Done, you have imported the file 7vs_ravenhead.blp.

Importing 7vs_stonefloor.blp

Now Click the "Import File" Button:

Next select '7vs_stonefloor.blp' in the folder which you extracted from the zip archive:

Blackrook Port
7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
7vs_archway01.blp
7vs_blackrookrock.blp
7vs_blackrookshield.blp
7vs_caps.blp
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
7vs_obsidiantrims01.blp
7vs_pillar01.blp
7vs_pillar02.blp
7vs_pillar04.blp
7vs_ravenhead.blp
7vs_stonefloor.blp
7vs_stonefloor02.blp
7vs_stonefloorcircle01.blp
7vs_trims01.blp
7vs_wall00.blp
7vs_wall01.blp
7vs_wall03.blp
7vs_wallwindow.blp
grey_06.blp
grey_07.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

7vs_blackrookhold_docks.mdx
Model
607
war3mapimported/7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
Image / Texture
59
7ne_blackrook_fence01.blp
7vs_archway01.blp
Image / Texture
21
7vs_archway01.blp
7vs_blackrookrock.blp
Image / Texture
32
7vs_blackrookrock.blp
7vs_blackrookshield.blp
Image / Texture
24
7vs_blackrookshield.blp
7vs_caps.blp
Image / Texture
15
7vs_caps.blp
7vs_cemetarydome.blp
Image / Texture
51
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
Image / Texture
57
7vs_exteriordoor01.blp
7vs_metalbeak.blp
Image / Texture
15
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
Image / Texture
13
7vs_obsidian_dk_wall01.blp
7vs_obsidiantrims01.blp
Image / Texture
27
7vs_obsidiantrims01.blp
7vs_pillar01.blp
Image / Texture
21
7vs_pillar01.blp
7vs_pillar02.blp
Image / Texture
17
7vs_pillar02.blp
7vs_pillar04.blp
Image / Texture
38
7vs_pillar04.blp
7vs_ravenhead.blp
Image / Texture
10
7vs_ravenhead.blp
7vs_stonefloor.blp
Image / Texture
31
war3mapimported/7vs_stonefloor.blp

Double-click the file 7vs_stonefloor.blp:

7vs_stonefloor.blp
Image / Texture
31
war3mapimported/7vs_stonefloor.blp

Tick the box "Use Custom Path" and type in the correct path:

7vs_stonefloor.blp
Image / Texture
31
7vs_stonefloor.blp

The file has been properly added to the map archive:

7vs_blackrookhold_docks.mdx
Model
607
war3mapimported/7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
Image / Texture
59
7ne_blackrook_fence01.blp
7vs_archway01.blp
Image / Texture
21
7vs_archway01.blp
7vs_blackrookrock.blp
Image / Texture
32
7vs_blackrookrock.blp
7vs_blackrookshield.blp
Image / Texture
24
7vs_blackrookshield.blp
7vs_caps.blp
Image / Texture
15
7vs_caps.blp
7vs_cemetarydome.blp
Image / Texture
51
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
Image / Texture
57
7vs_exteriordoor01.blp
7vs_metalbeak.blp
Image / Texture
15
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
Image / Texture
13
7vs_obsidian_dk_wall01.blp
7vs_obsidiantrims01.blp
Image / Texture
27
7vs_obsidiantrims01.blp
7vs_pillar01.blp
Image / Texture
21
7vs_pillar01.blp
7vs_pillar02.blp
Image / Texture
17
7vs_pillar02.blp
7vs_pillar04.blp
Image / Texture
38
7vs_pillar04.blp
7vs_ravenhead.blp
Image / Texture
10
7vs_ravenhead.blp
7vs_stonefloor.blp
Image / Texture
31
7vs_stonefloor.blp

Done, you have imported the file 7vs_stonefloor.blp.

Importing 7vs_stonefloor02.blp

Now Click the "Import File" Button:

Next select '7vs_stonefloor02.blp' in the folder which you extracted from the zip archive:

Blackrook Port
7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
7vs_archway01.blp
7vs_blackrookrock.blp
7vs_blackrookshield.blp
7vs_caps.blp
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
7vs_obsidiantrims01.blp
7vs_pillar01.blp
7vs_pillar02.blp
7vs_pillar04.blp
7vs_ravenhead.blp
7vs_stonefloor.blp
7vs_stonefloor02.blp
7vs_stonefloorcircle01.blp
7vs_trims01.blp
7vs_wall00.blp
7vs_wall01.blp
7vs_wall03.blp
7vs_wallwindow.blp
grey_06.blp
grey_07.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

7vs_blackrookhold_docks.mdx
Model
607
war3mapimported/7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
Image / Texture
59
7ne_blackrook_fence01.blp
7vs_archway01.blp
Image / Texture
21
7vs_archway01.blp
7vs_blackrookrock.blp
Image / Texture
32
7vs_blackrookrock.blp
7vs_blackrookshield.blp
Image / Texture
24
7vs_blackrookshield.blp
7vs_caps.blp
Image / Texture
15
7vs_caps.blp
7vs_cemetarydome.blp
Image / Texture
51
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
Image / Texture
57
7vs_exteriordoor01.blp
7vs_metalbeak.blp
Image / Texture
15
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
Image / Texture
13
7vs_obsidian_dk_wall01.blp
7vs_obsidiantrims01.blp
Image / Texture
27
7vs_obsidiantrims01.blp
7vs_pillar01.blp
Image / Texture
21
7vs_pillar01.blp
7vs_pillar02.blp
Image / Texture
17
7vs_pillar02.blp
7vs_pillar04.blp
Image / Texture
38
7vs_pillar04.blp
7vs_ravenhead.blp
Image / Texture
10
7vs_ravenhead.blp
7vs_stonefloor.blp
Image / Texture
31
7vs_stonefloor.blp
7vs_stonefloor02.blp
Image / Texture
59
war3mapimported/7vs_stonefloor02.blp

Double-click the file 7vs_stonefloor02.blp:

7vs_stonefloor02.blp
Image / Texture
59
war3mapimported/7vs_stonefloor02.blp

Tick the box "Use Custom Path" and type in the correct path:

7vs_stonefloor02.blp
Image / Texture
59
7vs_stonefloor02.blp

The file has been properly added to the map archive:

7vs_blackrookhold_docks.mdx
Model
607
war3mapimported/7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
Image / Texture
59
7ne_blackrook_fence01.blp
7vs_archway01.blp
Image / Texture
21
7vs_archway01.blp
7vs_blackrookrock.blp
Image / Texture
32
7vs_blackrookrock.blp
7vs_blackrookshield.blp
Image / Texture
24
7vs_blackrookshield.blp
7vs_caps.blp
Image / Texture
15
7vs_caps.blp
7vs_cemetarydome.blp
Image / Texture
51
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
Image / Texture
57
7vs_exteriordoor01.blp
7vs_metalbeak.blp
Image / Texture
15
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
Image / Texture
13
7vs_obsidian_dk_wall01.blp
7vs_obsidiantrims01.blp
Image / Texture
27
7vs_obsidiantrims01.blp
7vs_pillar01.blp
Image / Texture
21
7vs_pillar01.blp
7vs_pillar02.blp
Image / Texture
17
7vs_pillar02.blp
7vs_pillar04.blp
Image / Texture
38
7vs_pillar04.blp
7vs_ravenhead.blp
Image / Texture
10
7vs_ravenhead.blp
7vs_stonefloor.blp
Image / Texture
31
7vs_stonefloor.blp
7vs_stonefloor02.blp
Image / Texture
59
7vs_stonefloor02.blp

Done, you have imported the file 7vs_stonefloor02.blp.

Importing 7vs_stonefloorcircle01.blp

Now Click the "Import File" Button:

Next select '7vs_stonefloorcircle01.blp' in the folder which you extracted from the zip archive:

Blackrook Port
7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
7vs_archway01.blp
7vs_blackrookrock.blp
7vs_blackrookshield.blp
7vs_caps.blp
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
7vs_obsidiantrims01.blp
7vs_pillar01.blp
7vs_pillar02.blp
7vs_pillar04.blp
7vs_ravenhead.blp
7vs_stonefloor.blp
7vs_stonefloor02.blp
7vs_stonefloorcircle01.blp
7vs_trims01.blp
7vs_wall00.blp
7vs_wall01.blp
7vs_wall03.blp
7vs_wallwindow.blp
grey_06.blp
grey_07.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

7vs_blackrookhold_docks.mdx
Model
607
war3mapimported/7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
Image / Texture
59
7ne_blackrook_fence01.blp
7vs_archway01.blp
Image / Texture
21
7vs_archway01.blp
7vs_blackrookrock.blp
Image / Texture
32
7vs_blackrookrock.blp
7vs_blackrookshield.blp
Image / Texture
24
7vs_blackrookshield.blp
7vs_caps.blp
Image / Texture
15
7vs_caps.blp
7vs_cemetarydome.blp
Image / Texture
51
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
Image / Texture
57
7vs_exteriordoor01.blp
7vs_metalbeak.blp
Image / Texture
15
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
Image / Texture
13
7vs_obsidian_dk_wall01.blp
7vs_obsidiantrims01.blp
Image / Texture
27
7vs_obsidiantrims01.blp
7vs_pillar01.blp
Image / Texture
21
7vs_pillar01.blp
7vs_pillar02.blp
Image / Texture
17
7vs_pillar02.blp
7vs_pillar04.blp
Image / Texture
38
7vs_pillar04.blp
7vs_ravenhead.blp
Image / Texture
10
7vs_ravenhead.blp
7vs_stonefloor.blp
Image / Texture
31
7vs_stonefloor.blp
7vs_stonefloor02.blp
Image / Texture
59
7vs_stonefloor02.blp
7vs_stonefloorcircle01.blp
Image / Texture
54
war3mapimported/7vs_stonefloorcircle01.blp

Double-click the file 7vs_stonefloorcircle01.blp:

7vs_stonefloorcircle01.blp
Image / Texture
54
war3mapimported/7vs_stonefloorcircle01.blp

Tick the box "Use Custom Path" and type in the correct path:

7vs_stonefloorcircle01.blp
Image / Texture
54
7vs_stonefloorcircle01.blp

The file has been properly added to the map archive:

7vs_blackrookhold_docks.mdx
Model
607
war3mapimported/7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
Image / Texture
59
7ne_blackrook_fence01.blp
7vs_archway01.blp
Image / Texture
21
7vs_archway01.blp
7vs_blackrookrock.blp
Image / Texture
32
7vs_blackrookrock.blp
7vs_blackrookshield.blp
Image / Texture
24
7vs_blackrookshield.blp
7vs_caps.blp
Image / Texture
15
7vs_caps.blp
7vs_cemetarydome.blp
Image / Texture
51
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
Image / Texture
57
7vs_exteriordoor01.blp
7vs_metalbeak.blp
Image / Texture
15
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
Image / Texture
13
7vs_obsidian_dk_wall01.blp
7vs_obsidiantrims01.blp
Image / Texture
27
7vs_obsidiantrims01.blp
7vs_pillar01.blp
Image / Texture
21
7vs_pillar01.blp
7vs_pillar02.blp
Image / Texture
17
7vs_pillar02.blp
7vs_pillar04.blp
Image / Texture
38
7vs_pillar04.blp
7vs_ravenhead.blp
Image / Texture
10
7vs_ravenhead.blp
7vs_stonefloor.blp
Image / Texture
31
7vs_stonefloor.blp
7vs_stonefloor02.blp
Image / Texture
59
7vs_stonefloor02.blp
7vs_stonefloorcircle01.blp
Image / Texture
54
7vs_stonefloorcircle01.blp

Done, you have imported the file 7vs_stonefloorcircle01.blp.

Importing 7vs_trims01.blp

Now Click the "Import File" Button:

Next select '7vs_trims01.blp' in the folder which you extracted from the zip archive:

Blackrook Port
7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
7vs_archway01.blp
7vs_blackrookrock.blp
7vs_blackrookshield.blp
7vs_caps.blp
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
7vs_obsidiantrims01.blp
7vs_pillar01.blp
7vs_pillar02.blp
7vs_pillar04.blp
7vs_ravenhead.blp
7vs_stonefloor.blp
7vs_stonefloor02.blp
7vs_stonefloorcircle01.blp
7vs_trims01.blp
7vs_wall00.blp
7vs_wall01.blp
7vs_wall03.blp
7vs_wallwindow.blp
grey_06.blp
grey_07.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

7vs_blackrookhold_docks.mdx
Model
607
war3mapimported/7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
Image / Texture
59
7ne_blackrook_fence01.blp
7vs_archway01.blp
Image / Texture
21
7vs_archway01.blp
7vs_blackrookrock.blp
Image / Texture
32
7vs_blackrookrock.blp
7vs_blackrookshield.blp
Image / Texture
24
7vs_blackrookshield.blp
7vs_caps.blp
Image / Texture
15
7vs_caps.blp
7vs_cemetarydome.blp
Image / Texture
51
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
Image / Texture
57
7vs_exteriordoor01.blp
7vs_metalbeak.blp
Image / Texture
15
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
Image / Texture
13
7vs_obsidian_dk_wall01.blp
7vs_obsidiantrims01.blp
Image / Texture
27
7vs_obsidiantrims01.blp
7vs_pillar01.blp
Image / Texture
21
7vs_pillar01.blp
7vs_pillar02.blp
Image / Texture
17
7vs_pillar02.blp
7vs_pillar04.blp
Image / Texture
38
7vs_pillar04.blp
7vs_ravenhead.blp
Image / Texture
10
7vs_ravenhead.blp
7vs_stonefloor.blp
Image / Texture
31
7vs_stonefloor.blp
7vs_stonefloor02.blp
Image / Texture
59
7vs_stonefloor02.blp
7vs_stonefloorcircle01.blp
Image / Texture
54
7vs_stonefloorcircle01.blp
7vs_trims01.blp
Image / Texture
33
war3mapimported/7vs_trims01.blp

Double-click the file 7vs_trims01.blp:

7vs_trims01.blp
Image / Texture
33
war3mapimported/7vs_trims01.blp

Tick the box "Use Custom Path" and type in the correct path:

7vs_trims01.blp
Image / Texture
33
7vs_trims01.blp

The file has been properly added to the map archive:

7vs_blackrookhold_docks.mdx
Model
607
war3mapimported/7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
Image / Texture
59
7ne_blackrook_fence01.blp
7vs_archway01.blp
Image / Texture
21
7vs_archway01.blp
7vs_blackrookrock.blp
Image / Texture
32
7vs_blackrookrock.blp
7vs_blackrookshield.blp
Image / Texture
24
7vs_blackrookshield.blp
7vs_caps.blp
Image / Texture
15
7vs_caps.blp
7vs_cemetarydome.blp
Image / Texture
51
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
Image / Texture
57
7vs_exteriordoor01.blp
7vs_metalbeak.blp
Image / Texture
15
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
Image / Texture
13
7vs_obsidian_dk_wall01.blp
7vs_obsidiantrims01.blp
Image / Texture
27
7vs_obsidiantrims01.blp
7vs_pillar01.blp
Image / Texture
21
7vs_pillar01.blp
7vs_pillar02.blp
Image / Texture
17
7vs_pillar02.blp
7vs_pillar04.blp
Image / Texture
38
7vs_pillar04.blp
7vs_ravenhead.blp
Image / Texture
10
7vs_ravenhead.blp
7vs_stonefloor.blp
Image / Texture
31
7vs_stonefloor.blp
7vs_stonefloor02.blp
Image / Texture
59
7vs_stonefloor02.blp
7vs_stonefloorcircle01.blp
Image / Texture
54
7vs_stonefloorcircle01.blp
7vs_trims01.blp
Image / Texture
33
7vs_trims01.blp

Done, you have imported the file 7vs_trims01.blp.

Importing 7vs_wall00.blp

Now Click the "Import File" Button:

Next select '7vs_wall00.blp' in the folder which you extracted from the zip archive:

Blackrook Port
7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
7vs_archway01.blp
7vs_blackrookrock.blp
7vs_blackrookshield.blp
7vs_caps.blp
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
7vs_obsidiantrims01.blp
7vs_pillar01.blp
7vs_pillar02.blp
7vs_pillar04.blp
7vs_ravenhead.blp
7vs_stonefloor.blp
7vs_stonefloor02.blp
7vs_stonefloorcircle01.blp
7vs_trims01.blp
7vs_wall00.blp
7vs_wall01.blp
7vs_wall03.blp
7vs_wallwindow.blp
grey_06.blp
grey_07.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

7vs_blackrookhold_docks.mdx
Model
607
war3mapimported/7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
Image / Texture
59
7ne_blackrook_fence01.blp
7vs_archway01.blp
Image / Texture
21
7vs_archway01.blp
7vs_blackrookrock.blp
Image / Texture
32
7vs_blackrookrock.blp
7vs_blackrookshield.blp
Image / Texture
24
7vs_blackrookshield.blp
7vs_caps.blp
Image / Texture
15
7vs_caps.blp
7vs_cemetarydome.blp
Image / Texture
51
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
Image / Texture
57
7vs_exteriordoor01.blp
7vs_metalbeak.blp
Image / Texture
15
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
Image / Texture
13
7vs_obsidian_dk_wall01.blp
7vs_obsidiantrims01.blp
Image / Texture
27
7vs_obsidiantrims01.blp
7vs_pillar01.blp
Image / Texture
21
7vs_pillar01.blp
7vs_pillar02.blp
Image / Texture
17
7vs_pillar02.blp
7vs_pillar04.blp
Image / Texture
38
7vs_pillar04.blp
7vs_ravenhead.blp
Image / Texture
10
7vs_ravenhead.blp
7vs_stonefloor.blp
Image / Texture
31
7vs_stonefloor.blp
7vs_stonefloor02.blp
Image / Texture
59
7vs_stonefloor02.blp
7vs_stonefloorcircle01.blp
Image / Texture
54
7vs_stonefloorcircle01.blp
7vs_trims01.blp
Image / Texture
33
7vs_trims01.blp
7vs_wall00.blp
Image / Texture
8
war3mapimported/7vs_wall00.blp

Double-click the file 7vs_wall00.blp:

7vs_wall00.blp
Image / Texture
8
war3mapimported/7vs_wall00.blp

Tick the box "Use Custom Path" and type in the correct path:

7vs_wall00.blp
Image / Texture
8
7vs_wall00.blp

The file has been properly added to the map archive:

7vs_blackrookhold_docks.mdx
Model
607
war3mapimported/7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
Image / Texture
59
7ne_blackrook_fence01.blp
7vs_archway01.blp
Image / Texture
21
7vs_archway01.blp
7vs_blackrookrock.blp
Image / Texture
32
7vs_blackrookrock.blp
7vs_blackrookshield.blp
Image / Texture
24
7vs_blackrookshield.blp
7vs_caps.blp
Image / Texture
15
7vs_caps.blp
7vs_cemetarydome.blp
Image / Texture
51
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
Image / Texture
57
7vs_exteriordoor01.blp
7vs_metalbeak.blp
Image / Texture
15
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
Image / Texture
13
7vs_obsidian_dk_wall01.blp
7vs_obsidiantrims01.blp
Image / Texture
27
7vs_obsidiantrims01.blp
7vs_pillar01.blp
Image / Texture
21
7vs_pillar01.blp
7vs_pillar02.blp
Image / Texture
17
7vs_pillar02.blp
7vs_pillar04.blp
Image / Texture
38
7vs_pillar04.blp
7vs_ravenhead.blp
Image / Texture
10
7vs_ravenhead.blp
7vs_stonefloor.blp
Image / Texture
31
7vs_stonefloor.blp
7vs_stonefloor02.blp
Image / Texture
59
7vs_stonefloor02.blp
7vs_stonefloorcircle01.blp
Image / Texture
54
7vs_stonefloorcircle01.blp
7vs_trims01.blp
Image / Texture
33
7vs_trims01.blp
7vs_wall00.blp
Image / Texture
8
7vs_wall00.blp

Done, you have imported the file 7vs_wall00.blp.

Importing 7vs_wall01.blp

Now Click the "Import File" Button:

Next select '7vs_wall01.blp' in the folder which you extracted from the zip archive:

Blackrook Port
7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
7vs_archway01.blp
7vs_blackrookrock.blp
7vs_blackrookshield.blp
7vs_caps.blp
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
7vs_obsidiantrims01.blp
7vs_pillar01.blp
7vs_pillar02.blp
7vs_pillar04.blp
7vs_ravenhead.blp
7vs_stonefloor.blp
7vs_stonefloor02.blp
7vs_stonefloorcircle01.blp
7vs_trims01.blp
7vs_wall00.blp
7vs_wall01.blp
7vs_wall03.blp
7vs_wallwindow.blp
grey_06.blp
grey_07.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

7vs_blackrookhold_docks.mdx
Model
607
war3mapimported/7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
Image / Texture
59
7ne_blackrook_fence01.blp
7vs_archway01.blp
Image / Texture
21
7vs_archway01.blp
7vs_blackrookrock.blp
Image / Texture
32
7vs_blackrookrock.blp
7vs_blackrookshield.blp
Image / Texture
24
7vs_blackrookshield.blp
7vs_caps.blp
Image / Texture
15
7vs_caps.blp
7vs_cemetarydome.blp
Image / Texture
51
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
Image / Texture
57
7vs_exteriordoor01.blp
7vs_metalbeak.blp
Image / Texture
15
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
Image / Texture
13
7vs_obsidian_dk_wall01.blp
7vs_obsidiantrims01.blp
Image / Texture
27
7vs_obsidiantrims01.blp
7vs_pillar01.blp
Image / Texture
21
7vs_pillar01.blp
7vs_pillar02.blp
Image / Texture
17
7vs_pillar02.blp
7vs_pillar04.blp
Image / Texture
38
7vs_pillar04.blp
7vs_ravenhead.blp
Image / Texture
10
7vs_ravenhead.blp
7vs_stonefloor.blp
Image / Texture
31
7vs_stonefloor.blp
7vs_stonefloor02.blp
Image / Texture
59
7vs_stonefloor02.blp
7vs_stonefloorcircle01.blp
Image / Texture
54
7vs_stonefloorcircle01.blp
7vs_trims01.blp
Image / Texture
33
7vs_trims01.blp
7vs_wall00.blp
Image / Texture
8
7vs_wall00.blp
7vs_wall01.blp
Image / Texture
35
war3mapimported/7vs_wall01.blp

Double-click the file 7vs_wall01.blp:

7vs_wall01.blp
Image / Texture
35
war3mapimported/7vs_wall01.blp

Tick the box "Use Custom Path" and type in the correct path:

7vs_wall01.blp
Image / Texture
35
7vs_wall01.blp

The file has been properly added to the map archive:

7vs_blackrookhold_docks.mdx
Model
607
war3mapimported/7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
Image / Texture
59
7ne_blackrook_fence01.blp
7vs_archway01.blp
Image / Texture
21
7vs_archway01.blp
7vs_blackrookrock.blp
Image / Texture
32
7vs_blackrookrock.blp
7vs_blackrookshield.blp
Image / Texture
24
7vs_blackrookshield.blp
7vs_caps.blp
Image / Texture
15
7vs_caps.blp
7vs_cemetarydome.blp
Image / Texture
51
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
Image / Texture
57
7vs_exteriordoor01.blp
7vs_metalbeak.blp
Image / Texture
15
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
Image / Texture
13
7vs_obsidian_dk_wall01.blp
7vs_obsidiantrims01.blp
Image / Texture
27
7vs_obsidiantrims01.blp
7vs_pillar01.blp
Image / Texture
21
7vs_pillar01.blp
7vs_pillar02.blp
Image / Texture
17
7vs_pillar02.blp
7vs_pillar04.blp
Image / Texture
38
7vs_pillar04.blp
7vs_ravenhead.blp
Image / Texture
10
7vs_ravenhead.blp
7vs_stonefloor.blp
Image / Texture
31
7vs_stonefloor.blp
7vs_stonefloor02.blp
Image / Texture
59
7vs_stonefloor02.blp
7vs_stonefloorcircle01.blp
Image / Texture
54
7vs_stonefloorcircle01.blp
7vs_trims01.blp
Image / Texture
33
7vs_trims01.blp
7vs_wall00.blp
Image / Texture
8
7vs_wall00.blp
7vs_wall01.blp
Image / Texture
35
7vs_wall01.blp

Done, you have imported the file 7vs_wall01.blp.

Importing 7vs_wall03.blp

Now Click the "Import File" Button:

Next select '7vs_wall03.blp' in the folder which you extracted from the zip archive:

Blackrook Port
7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
7vs_archway01.blp
7vs_blackrookrock.blp
7vs_blackrookshield.blp
7vs_caps.blp
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
7vs_obsidiantrims01.blp
7vs_pillar01.blp
7vs_pillar02.blp
7vs_pillar04.blp
7vs_ravenhead.blp
7vs_stonefloor.blp
7vs_stonefloor02.blp
7vs_stonefloorcircle01.blp
7vs_trims01.blp
7vs_wall00.blp
7vs_wall01.blp
7vs_wall03.blp
7vs_wallwindow.blp
grey_06.blp
grey_07.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

7vs_blackrookhold_docks.mdx
Model
607
war3mapimported/7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
Image / Texture
59
7ne_blackrook_fence01.blp
7vs_archway01.blp
Image / Texture
21
7vs_archway01.blp
7vs_blackrookrock.blp
Image / Texture
32
7vs_blackrookrock.blp
7vs_blackrookshield.blp
Image / Texture
24
7vs_blackrookshield.blp
7vs_caps.blp
Image / Texture
15
7vs_caps.blp
7vs_cemetarydome.blp
Image / Texture
51
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
Image / Texture
57
7vs_exteriordoor01.blp
7vs_metalbeak.blp
Image / Texture
15
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
Image / Texture
13
7vs_obsidian_dk_wall01.blp
7vs_obsidiantrims01.blp
Image / Texture
27
7vs_obsidiantrims01.blp
7vs_pillar01.blp
Image / Texture
21
7vs_pillar01.blp
7vs_pillar02.blp
Image / Texture
17
7vs_pillar02.blp
7vs_pillar04.blp
Image / Texture
38
7vs_pillar04.blp
7vs_ravenhead.blp
Image / Texture
10
7vs_ravenhead.blp
7vs_stonefloor.blp
Image / Texture
31
7vs_stonefloor.blp
7vs_stonefloor02.blp
Image / Texture
59
7vs_stonefloor02.blp
7vs_stonefloorcircle01.blp
Image / Texture
54
7vs_stonefloorcircle01.blp
7vs_trims01.blp
Image / Texture
33
7vs_trims01.blp
7vs_wall00.blp
Image / Texture
8
7vs_wall00.blp
7vs_wall01.blp
Image / Texture
35
7vs_wall01.blp
7vs_wall03.blp
Image / Texture
40
war3mapimported/7vs_wall03.blp

Double-click the file 7vs_wall03.blp:

7vs_wall03.blp
Image / Texture
40
war3mapimported/7vs_wall03.blp

Tick the box "Use Custom Path" and type in the correct path:

7vs_wall03.blp
Image / Texture
40
7vs_wall03.blp

The file has been properly added to the map archive:

7vs_blackrookhold_docks.mdx
Model
607
war3mapimported/7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
Image / Texture
59
7ne_blackrook_fence01.blp
7vs_archway01.blp
Image / Texture
21
7vs_archway01.blp
7vs_blackrookrock.blp
Image / Texture
32
7vs_blackrookrock.blp
7vs_blackrookshield.blp
Image / Texture
24
7vs_blackrookshield.blp
7vs_caps.blp
Image / Texture
15
7vs_caps.blp
7vs_cemetarydome.blp
Image / Texture
51
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
Image / Texture
57
7vs_exteriordoor01.blp
7vs_metalbeak.blp
Image / Texture
15
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
Image / Texture
13
7vs_obsidian_dk_wall01.blp
7vs_obsidiantrims01.blp
Image / Texture
27
7vs_obsidiantrims01.blp
7vs_pillar01.blp
Image / Texture
21
7vs_pillar01.blp
7vs_pillar02.blp
Image / Texture
17
7vs_pillar02.blp
7vs_pillar04.blp
Image / Texture
38
7vs_pillar04.blp
7vs_ravenhead.blp
Image / Texture
10
7vs_ravenhead.blp
7vs_stonefloor.blp
Image / Texture
31
7vs_stonefloor.blp
7vs_stonefloor02.blp
Image / Texture
59
7vs_stonefloor02.blp
7vs_stonefloorcircle01.blp
Image / Texture
54
7vs_stonefloorcircle01.blp
7vs_trims01.blp
Image / Texture
33
7vs_trims01.blp
7vs_wall00.blp
Image / Texture
8
7vs_wall00.blp
7vs_wall01.blp
Image / Texture
35
7vs_wall01.blp
7vs_wall03.blp
Image / Texture
40
7vs_wall03.blp

Done, you have imported the file 7vs_wall03.blp.

Importing 7vs_wallwindow.blp

Now Click the "Import File" Button:

Next select '7vs_wallwindow.blp' in the folder which you extracted from the zip archive:

Blackrook Port
7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
7vs_archway01.blp
7vs_blackrookrock.blp
7vs_blackrookshield.blp
7vs_caps.blp
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
7vs_obsidiantrims01.blp
7vs_pillar01.blp
7vs_pillar02.blp
7vs_pillar04.blp
7vs_ravenhead.blp
7vs_stonefloor.blp
7vs_stonefloor02.blp
7vs_stonefloorcircle01.blp
7vs_trims01.blp
7vs_wall00.blp
7vs_wall01.blp
7vs_wall03.blp
7vs_wallwindow.blp
grey_06.blp
grey_07.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

7vs_blackrookhold_docks.mdx
Model
607
war3mapimported/7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
Image / Texture
59
7ne_blackrook_fence01.blp
7vs_archway01.blp
Image / Texture
21
7vs_archway01.blp
7vs_blackrookrock.blp
Image / Texture
32
7vs_blackrookrock.blp
7vs_blackrookshield.blp
Image / Texture
24
7vs_blackrookshield.blp
7vs_caps.blp
Image / Texture
15
7vs_caps.blp
7vs_cemetarydome.blp
Image / Texture
51
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
Image / Texture
57
7vs_exteriordoor01.blp
7vs_metalbeak.blp
Image / Texture
15
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
Image / Texture
13
7vs_obsidian_dk_wall01.blp
7vs_obsidiantrims01.blp
Image / Texture
27
7vs_obsidiantrims01.blp
7vs_pillar01.blp
Image / Texture
21
7vs_pillar01.blp
7vs_pillar02.blp
Image / Texture
17
7vs_pillar02.blp
7vs_pillar04.blp
Image / Texture
38
7vs_pillar04.blp
7vs_ravenhead.blp
Image / Texture
10
7vs_ravenhead.blp
7vs_stonefloor.blp
Image / Texture
31
7vs_stonefloor.blp
7vs_stonefloor02.blp
Image / Texture
59
7vs_stonefloor02.blp
7vs_stonefloorcircle01.blp
Image / Texture
54
7vs_stonefloorcircle01.blp
7vs_trims01.blp
Image / Texture
33
7vs_trims01.blp
7vs_wall00.blp
Image / Texture
8
7vs_wall00.blp
7vs_wall01.blp
Image / Texture
35
7vs_wall01.blp
7vs_wall03.blp
Image / Texture
40
7vs_wall03.blp
7vs_wallwindow.blp
Image / Texture
17
war3mapimported/7vs_wallwindow.blp

Double-click the file 7vs_wallwindow.blp:

7vs_wallwindow.blp
Image / Texture
17
war3mapimported/7vs_wallwindow.blp

Tick the box "Use Custom Path" and type in the correct path:

7vs_wallwindow.blp
Image / Texture
17
7vs_wallwindow.blp

The file has been properly added to the map archive:

7vs_blackrookhold_docks.mdx
Model
607
war3mapimported/7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
Image / Texture
59
7ne_blackrook_fence01.blp
7vs_archway01.blp
Image / Texture
21
7vs_archway01.blp
7vs_blackrookrock.blp
Image / Texture
32
7vs_blackrookrock.blp
7vs_blackrookshield.blp
Image / Texture
24
7vs_blackrookshield.blp
7vs_caps.blp
Image / Texture
15
7vs_caps.blp
7vs_cemetarydome.blp
Image / Texture
51
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
Image / Texture
57
7vs_exteriordoor01.blp
7vs_metalbeak.blp
Image / Texture
15
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
Image / Texture
13
7vs_obsidian_dk_wall01.blp
7vs_obsidiantrims01.blp
Image / Texture
27
7vs_obsidiantrims01.blp
7vs_pillar01.blp
Image / Texture
21
7vs_pillar01.blp
7vs_pillar02.blp
Image / Texture
17
7vs_pillar02.blp
7vs_pillar04.blp
Image / Texture
38
7vs_pillar04.blp
7vs_ravenhead.blp
Image / Texture
10
7vs_ravenhead.blp
7vs_stonefloor.blp
Image / Texture
31
7vs_stonefloor.blp
7vs_stonefloor02.blp
Image / Texture
59
7vs_stonefloor02.blp
7vs_stonefloorcircle01.blp
Image / Texture
54
7vs_stonefloorcircle01.blp
7vs_trims01.blp
Image / Texture
33
7vs_trims01.blp
7vs_wall00.blp
Image / Texture
8
7vs_wall00.blp
7vs_wall01.blp
Image / Texture
35
7vs_wall01.blp
7vs_wall03.blp
Image / Texture
40
7vs_wall03.blp
7vs_wallwindow.blp
Image / Texture
17
7vs_wallwindow.blp

Done, you have imported the file 7vs_wallwindow.blp.

Importing grey_06.blp

Now Click the "Import File" Button:

Next select 'grey_06.blp' in the folder which you extracted from the zip archive:

Blackrook Port
7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
7vs_archway01.blp
7vs_blackrookrock.blp
7vs_blackrookshield.blp
7vs_caps.blp
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
7vs_obsidiantrims01.blp
7vs_pillar01.blp
7vs_pillar02.blp
7vs_pillar04.blp
7vs_ravenhead.blp
7vs_stonefloor.blp
7vs_stonefloor02.blp
7vs_stonefloorcircle01.blp
7vs_trims01.blp
7vs_wall00.blp
7vs_wall01.blp
7vs_wall03.blp
7vs_wallwindow.blp
grey_06.blp
grey_07.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

7vs_blackrookhold_docks.mdx
Model
607
war3mapimported/7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
Image / Texture
59
7ne_blackrook_fence01.blp
7vs_archway01.blp
Image / Texture
21
7vs_archway01.blp
7vs_blackrookrock.blp
Image / Texture
32
7vs_blackrookrock.blp
7vs_blackrookshield.blp
Image / Texture
24
7vs_blackrookshield.blp
7vs_caps.blp
Image / Texture
15
7vs_caps.blp
7vs_cemetarydome.blp
Image / Texture
51
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
Image / Texture
57
7vs_exteriordoor01.blp
7vs_metalbeak.blp
Image / Texture
15
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
Image / Texture
13
7vs_obsidian_dk_wall01.blp
7vs_obsidiantrims01.blp
Image / Texture
27
7vs_obsidiantrims01.blp
7vs_pillar01.blp
Image / Texture
21
7vs_pillar01.blp
7vs_pillar02.blp
Image / Texture
17
7vs_pillar02.blp
7vs_pillar04.blp
Image / Texture
38
7vs_pillar04.blp
7vs_ravenhead.blp
Image / Texture
10
7vs_ravenhead.blp
7vs_stonefloor.blp
Image / Texture
31
7vs_stonefloor.blp
7vs_stonefloor02.blp
Image / Texture
59
7vs_stonefloor02.blp
7vs_stonefloorcircle01.blp
Image / Texture
54
7vs_stonefloorcircle01.blp
7vs_trims01.blp
Image / Texture
33
7vs_trims01.blp
7vs_wall00.blp
Image / Texture
8
7vs_wall00.blp
7vs_wall01.blp
Image / Texture
35
7vs_wall01.blp
7vs_wall03.blp
Image / Texture
40
7vs_wall03.blp
7vs_wallwindow.blp
Image / Texture
17
7vs_wallwindow.blp
grey_06.blp
Image / Texture
2
war3mapimported/grey_06.blp

Double-click the file grey_06.blp:

grey_06.blp
Image / Texture
2
war3mapimported/grey_06.blp

Tick the box "Use Custom Path" and type in the correct path:

grey_06.blp
Image / Texture
2
grey_06.blp

The file has been properly added to the map archive:

7vs_blackrookhold_docks.mdx
Model
607
war3mapimported/7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
Image / Texture
59
7ne_blackrook_fence01.blp
7vs_archway01.blp
Image / Texture
21
7vs_archway01.blp
7vs_blackrookrock.blp
Image / Texture
32
7vs_blackrookrock.blp
7vs_blackrookshield.blp
Image / Texture
24
7vs_blackrookshield.blp
7vs_caps.blp
Image / Texture
15
7vs_caps.blp
7vs_cemetarydome.blp
Image / Texture
51
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
Image / Texture
57
7vs_exteriordoor01.blp
7vs_metalbeak.blp
Image / Texture
15
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
Image / Texture
13
7vs_obsidian_dk_wall01.blp
7vs_obsidiantrims01.blp
Image / Texture
27
7vs_obsidiantrims01.blp
7vs_pillar01.blp
Image / Texture
21
7vs_pillar01.blp
7vs_pillar02.blp
Image / Texture
17
7vs_pillar02.blp
7vs_pillar04.blp
Image / Texture
38
7vs_pillar04.blp
7vs_ravenhead.blp
Image / Texture
10
7vs_ravenhead.blp
7vs_stonefloor.blp
Image / Texture
31
7vs_stonefloor.blp
7vs_stonefloor02.blp
Image / Texture
59
7vs_stonefloor02.blp
7vs_stonefloorcircle01.blp
Image / Texture
54
7vs_stonefloorcircle01.blp
7vs_trims01.blp
Image / Texture
33
7vs_trims01.blp
7vs_wall00.blp
Image / Texture
8
7vs_wall00.blp
7vs_wall01.blp
Image / Texture
35
7vs_wall01.blp
7vs_wall03.blp
Image / Texture
40
7vs_wall03.blp
7vs_wallwindow.blp
Image / Texture
17
7vs_wallwindow.blp
grey_06.blp
Image / Texture
2
grey_06.blp

Done, you have imported the file grey_06.blp.

Importing grey_07.blp

Now Click the "Import File" Button:

Next select 'grey_07.blp' in the folder which you extracted from the zip archive:

Blackrook Port
7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
7vs_archway01.blp
7vs_blackrookrock.blp
7vs_blackrookshield.blp
7vs_caps.blp
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
7vs_obsidiantrims01.blp
7vs_pillar01.blp
7vs_pillar02.blp
7vs_pillar04.blp
7vs_ravenhead.blp
7vs_stonefloor.blp
7vs_stonefloor02.blp
7vs_stonefloorcircle01.blp
7vs_trims01.blp
7vs_wall00.blp
7vs_wall01.blp
7vs_wall03.blp
7vs_wallwindow.blp
grey_06.blp
grey_07.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

7vs_blackrookhold_docks.mdx
Model
607
war3mapimported/7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
Image / Texture
59
7ne_blackrook_fence01.blp
7vs_archway01.blp
Image / Texture
21
7vs_archway01.blp
7vs_blackrookrock.blp
Image / Texture
32
7vs_blackrookrock.blp
7vs_blackrookshield.blp
Image / Texture
24
7vs_blackrookshield.blp
7vs_caps.blp
Image / Texture
15
7vs_caps.blp
7vs_cemetarydome.blp
Image / Texture
51
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
Image / Texture
57
7vs_exteriordoor01.blp
7vs_metalbeak.blp
Image / Texture
15
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
Image / Texture
13
7vs_obsidian_dk_wall01.blp
7vs_obsidiantrims01.blp
Image / Texture
27
7vs_obsidiantrims01.blp
7vs_pillar01.blp
Image / Texture
21
7vs_pillar01.blp
7vs_pillar02.blp
Image / Texture
17
7vs_pillar02.blp
7vs_pillar04.blp
Image / Texture
38
7vs_pillar04.blp
7vs_ravenhead.blp
Image / Texture
10
7vs_ravenhead.blp
7vs_stonefloor.blp
Image / Texture
31
7vs_stonefloor.blp
7vs_stonefloor02.blp
Image / Texture
59
7vs_stonefloor02.blp
7vs_stonefloorcircle01.blp
Image / Texture
54
7vs_stonefloorcircle01.blp
7vs_trims01.blp
Image / Texture
33
7vs_trims01.blp
7vs_wall00.blp
Image / Texture
8
7vs_wall00.blp
7vs_wall01.blp
Image / Texture
35
7vs_wall01.blp
7vs_wall03.blp
Image / Texture
40
7vs_wall03.blp
7vs_wallwindow.blp
Image / Texture
17
7vs_wallwindow.blp
grey_06.blp
Image / Texture
2
grey_06.blp
grey_07.blp
Image / Texture
2
war3mapimported/grey_07.blp

Double-click the file grey_07.blp:

grey_07.blp
Image / Texture
2
war3mapimported/grey_07.blp

Tick the box "Use Custom Path" and type in the correct path:

grey_07.blp
Image / Texture
2
grey_07.blp

The file has been properly added to the map archive:

7vs_blackrookhold_docks.mdx
Model
607
war3mapimported/7vs_blackrookhold_docks.mdx
7ne_blackrook_fence01.blp
Image / Texture
59
7ne_blackrook_fence01.blp
7vs_archway01.blp
Image / Texture
21
7vs_archway01.blp
7vs_blackrookrock.blp
Image / Texture
32
7vs_blackrookrock.blp
7vs_blackrookshield.blp
Image / Texture
24
7vs_blackrookshield.blp
7vs_caps.blp
Image / Texture
15
7vs_caps.blp
7vs_cemetarydome.blp
Image / Texture
51
7vs_cemetarydome.blp
7vs_exteriordoor01.blp
Image / Texture
57
7vs_exteriordoor01.blp
7vs_metalbeak.blp
Image / Texture
15
7vs_metalbeak.blp
7vs_obsidian_dk_wall01.blp
Image / Texture
13
7vs_obsidian_dk_wall01.blp
7vs_obsidiantrims01.blp
Image / Texture
27
7vs_obsidiantrims01.blp
7vs_pillar01.blp
Image / Texture
21
7vs_pillar01.blp
7vs_pillar02.blp
Image / Texture
17
7vs_pillar02.blp
7vs_pillar04.blp
Image / Texture
38
7vs_pillar04.blp
7vs_ravenhead.blp
Image / Texture
10
7vs_ravenhead.blp
7vs_stonefloor.blp
Image / Texture
31
7vs_stonefloor.blp
7vs_stonefloor02.blp
Image / Texture
59
7vs_stonefloor02.blp
7vs_stonefloorcircle01.blp
Image / Texture
54
7vs_stonefloorcircle01.blp
7vs_trims01.blp
Image / Texture
33
7vs_trims01.blp
7vs_wall00.blp
Image / Texture
8
7vs_wall00.blp
7vs_wall01.blp
Image / Texture
35
7vs_wall01.blp
7vs_wall03.blp
Image / Texture
40
7vs_wall03.blp
7vs_wallwindow.blp
Image / Texture
17
7vs_wallwindow.blp
grey_06.blp
Image / Texture
2
grey_06.blp
grey_07.blp
Image / Texture
2
grey_07.blp

Done, you have imported the file grey_07.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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