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How to import Blackrock Berserk

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Blackrock Berserk of the bundle Blackrock Berserk. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Blackrock Berserk.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Blackrock Berserk
Armored Fel Dire Orc.mdx
FelDireOrc_Armor.blp
FelDireOrc_Glow.blp
FelDireOrc_Body.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Armored Fel Dire Orc.mdx

Now Click the "Import File" Button:

Next select 'Armored Fel Dire Orc.mdx' in the folder which you extracted from the zip archive:

Blackrock Berserk
Armored Fel Dire Orc.mdx
FelDireOrc_Armor.blp
FelDireOrc_Body.blp
FelDireOrc_Glow.blp

The file has been properly added to the map archive:

Armored Fel Dire Orc.mdx
Model
893
war3mapimported/Armored Fel Dire Orc.mdx

Done, you have imported the file Armored Fel Dire Orc.mdx.

Importing FelDireOrc_Armor.blp

Now Click the "Import File" Button:

Next select 'FelDireOrc_Armor.blp' in the folder which you extracted from the zip archive:

Blackrock Berserk
Armored Fel Dire Orc.mdx
FelDireOrc_Armor.blp
FelDireOrc_Body.blp
FelDireOrc_Glow.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Armored Fel Dire Orc.mdx
Model
893
war3mapimported/Armored Fel Dire Orc.mdx
FelDireOrc_Armor.blp
Image / Texture
58
war3mapimported/FelDireOrc_Armor.blp

Double-click the file FelDireOrc_Armor.blp:

FelDireOrc_Armor.blp
Image / Texture
58
war3mapimported/FelDireOrc_Armor.blp

Tick the box "Use Custom Path" and type in the correct path:

FelDireOrc_Armor.blp
Image / Texture
58
FelDireOrc_Armor.blp

The file has been properly added to the map archive:

Armored Fel Dire Orc.mdx
Model
893
war3mapimported/Armored Fel Dire Orc.mdx
FelDireOrc_Armor.blp
Image / Texture
58
FelDireOrc_Armor.blp

Done, you have imported the file FelDireOrc_Armor.blp.

Importing FelDireOrc_Body.blp

Now Click the "Import File" Button:

Next select 'FelDireOrc_Body.blp' in the folder which you extracted from the zip archive:

Blackrock Berserk
Armored Fel Dire Orc.mdx
FelDireOrc_Armor.blp
FelDireOrc_Body.blp
FelDireOrc_Glow.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Armored Fel Dire Orc.mdx
Model
893
war3mapimported/Armored Fel Dire Orc.mdx
FelDireOrc_Armor.blp
Image / Texture
58
FelDireOrc_Armor.blp
FelDireOrc_Body.blp
Image / Texture
595
war3mapimported/FelDireOrc_Body.blp

Double-click the file FelDireOrc_Body.blp:

FelDireOrc_Body.blp
Image / Texture
595
war3mapimported/FelDireOrc_Body.blp

Tick the box "Use Custom Path" and type in the correct path:

FelDireOrc_Body.blp
Image / Texture
595
FelDireOrc_Body.blp

The file has been properly added to the map archive:

Armored Fel Dire Orc.mdx
Model
893
war3mapimported/Armored Fel Dire Orc.mdx
FelDireOrc_Armor.blp
Image / Texture
58
FelDireOrc_Armor.blp
FelDireOrc_Body.blp
Image / Texture
595
FelDireOrc_Body.blp

Done, you have imported the file FelDireOrc_Body.blp.

Importing FelDireOrc_Glow.blp

Now Click the "Import File" Button:

Next select 'FelDireOrc_Glow.blp' in the folder which you extracted from the zip archive:

Blackrock Berserk
Armored Fel Dire Orc.mdx
FelDireOrc_Armor.blp
FelDireOrc_Body.blp
FelDireOrc_Glow.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Armored Fel Dire Orc.mdx
Model
893
war3mapimported/Armored Fel Dire Orc.mdx
FelDireOrc_Armor.blp
Image / Texture
58
FelDireOrc_Armor.blp
FelDireOrc_Body.blp
Image / Texture
595
FelDireOrc_Body.blp
FelDireOrc_Glow.blp
Image / Texture
20
war3mapimported/FelDireOrc_Glow.blp

Double-click the file FelDireOrc_Glow.blp:

FelDireOrc_Glow.blp
Image / Texture
20
war3mapimported/FelDireOrc_Glow.blp

Tick the box "Use Custom Path" and type in the correct path:

FelDireOrc_Glow.blp
Image / Texture
20
FelDireOrc_Glow.blp

The file has been properly added to the map archive:

Armored Fel Dire Orc.mdx
Model
893
war3mapimported/Armored Fel Dire Orc.mdx
FelDireOrc_Armor.blp
Image / Texture
58
FelDireOrc_Armor.blp
FelDireOrc_Body.blp
Image / Texture
595
FelDireOrc_Body.blp
FelDireOrc_Glow.blp
Image / Texture
20
FelDireOrc_Glow.blp

Done, you have imported the file FelDireOrc_Glow.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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