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Model validation: Blackhand Green

blackhandgreen.mdx

0 errors 12 severe 27 warnings 146 unused
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 130734); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 130734); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 130734); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 130734); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 130734); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 130734); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 130734); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 130734); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 130734); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Bone" (frame 130734); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Bone" (frame 130734); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 16
    • Alpha is 1.000 at end of "Decay Bone" (frame 130734); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 8 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Texture 26 - "TeamColor00.blp" - Team color
    • Path "replaceabletextures/teamcolor/teamcolor00.blp" and replaceable ID 1 used together
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 100 - "bone_head"
    • There are no vertices attached to this bone
  • 4 Material 7
    • 4 Layer 0
      • 4 Emissive Gain
        • Track 12 at frame 6135 has exactly the same value as tracks 11 and 13
        • Track 13 at frame 6168 has exactly the same value as tracks 12 and 14
        • Track 34 at frame 8701 has exactly the same value as tracks 33 and 35
        • Track 35 at frame 8735 has exactly the same value as tracks 34 and 36
  • 19 Material 11
    • 19 Layer 0
      • 19 Alpha
        • Track 1 at frame 7700 has exactly the same value as tracks 0 and 2
        • Track 2 at frame 8867 has exactly the same value as tracks 1 and 3
        • Track 3 at frame 8900 has exactly the same value as tracks 2 and 4
        • Track 4 at frame 10033 has exactly the same value as tracks 3 and 5
        • Track 5 at frame 10067 has exactly the same value as tracks 4 and 6
        • Track 6 at frame 11967 has exactly the same value as tracks 5 and 7
        • Track 7 at frame 12000 has exactly the same value as tracks 6 and 8
        • Track 8 at frame 12733 has exactly the same value as tracks 7 and 9
        • Track 9 at frame 12767 has exactly the same value as tracks 8 and 10
        • Track 10 at frame 14467 has exactly the same value as tracks 9 and 11
        • Track 11 at frame 14500 has exactly the same value as tracks 10 and 12
        • Track 12 at frame 15500 has exactly the same value as tracks 11 and 13
        • Track 13 at frame 15533 has exactly the same value as tracks 12 and 14
        • Track 14 at frame 18700 has exactly the same value as tracks 13 and 15
        • Track 15 at frame 18733 has roughly the same value as tracks 14 and 16
        • Track 37 at frame 24400 has exactly the same value as tracks 36 and 38
        • Track 38 at frame 24433 has exactly the same value as tracks 37 and 39
        • Track 39 at frame 24700 has exactly the same value as tracks 38 and 40
        • Track 40 at frame 24733 has exactly the same value as tracks 39 and 41
  • 19 Material 12
    • 19 Layer 0
      • 19 Alpha
        • Track 1 at frame 7700 has exactly the same value as tracks 0 and 2
        • Track 2 at frame 8867 has exactly the same value as tracks 1 and 3
        • Track 3 at frame 8900 has exactly the same value as tracks 2 and 4
        • Track 4 at frame 10033 has exactly the same value as tracks 3 and 5
        • Track 5 at frame 10067 has exactly the same value as tracks 4 and 6
        • Track 6 at frame 11967 has exactly the same value as tracks 5 and 7
        • Track 7 at frame 12000 has exactly the same value as tracks 6 and 8
        • Track 8 at frame 12733 has exactly the same value as tracks 7 and 9
        • Track 9 at frame 12767 has exactly the same value as tracks 8 and 10
        • Track 10 at frame 14467 has exactly the same value as tracks 9 and 11
        • Track 11 at frame 14500 has exactly the same value as tracks 10 and 12
        • Track 12 at frame 15500 has exactly the same value as tracks 11 and 13
        • Track 13 at frame 15533 has exactly the same value as tracks 12 and 14
        • Track 14 at frame 18700 has exactly the same value as tracks 13 and 15
        • Track 15 at frame 18733 has roughly the same value as tracks 14 and 16
        • Track 37 at frame 24400 has exactly the same value as tracks 36 and 38
        • Track 38 at frame 24433 has exactly the same value as tracks 37 and 39
        • Track 39 at frame 24700 has exactly the same value as tracks 38 and 40
        • Track 40 at frame 24733 has exactly the same value as tracks 39 and 41
  • 3 Material 13
    • 3 Layer 0
      • 3 Alpha
        • Track 5 at frame 4733 has exactly the same value as tracks 4 and 6
        • Track 6 at frame 6300 has exactly the same value as tracks 5 and 7
        • Track 35 at frame 67300 has exactly the same value as tracks 34 and 36
  • 7 Material 15
    • 7 Layer 0
      • 7 Alpha
        • Track 1 at frame 2867 has exactly the same value as tracks 0 and 2
        • Track 2 at frame 3867 has exactly the same value as tracks 1 and 3
        • Track 5 at frame 7133 has exactly the same value as tracks 4 and 6
        • Track 6 at frame 7833 has exactly the same value as tracks 5 and 7
        • Track 7 at frame 7867 has exactly the same value as tracks 6 and 8
        • Track 8 at frame 9200 has exactly the same value as tracks 7 and 9
        • Track 9 at frame 9233 has exactly the same value as tracks 8 and 10
  • 3 Bone 7 - "L_otr_eyebrow_bind_jnt"
    • 3 Translation
      • Track 30 at frame 132034 has roughly the same value as tracks 29 and 31
      • Track 59 at frame 135334 has roughly the same value as tracks 58 and 60
      • Track 90 at frame 139901 has roughly the same value as tracks 89 and 91
  • 3 Bone 10 - "R_otr_eyebrow_bind_jnt"
    • 3 Translation
      • Track 30 at frame 132034 has roughly the same value as tracks 29 and 31
      • Track 60 at frame 135334 has roughly the same value as tracks 59 and 61
      • Track 92 at frame 139901 has roughly the same value as tracks 91 and 93
  • 3 Bone 30 - "tongue_01_bind_jnt"
    • 3 Translation
      • Track 257 at frame 132567 has roughly the same value as tracks 256 and 258
      • Track 300 at frame 135867 has roughly the same value as tracks 299 and 301
      • Track 368 at frame 140434 has roughly the same value as tracks 367 and 369
  • 1 Bone 41 - "L_shoulder_bind_jnt"
    • 1 Translation
      • Track 60 at frame 65267 has roughly the same value as tracks 59 and 61
  • 3 Bone 50 - "L_ind_finger_01_bind_jnt"
    • 3 Rotation
      • Track 98 at frame 132234 has roughly the same value as tracks 97 and 99
      • Track 109 at frame 135534 has roughly the same value as tracks 108 and 110
      • Track 122 at frame 140101 has roughly the same value as tracks 121 and 123
  • 4 Bone 51 - "L_ind_finger_02_bind_jnt"
    • 4 Rotation
      • Track 61 at frame 67767 has roughly the same value as tracks 60 and 62
      • Track 91 at frame 132234 has roughly the same value as tracks 90 and 92
      • Track 102 at frame 135534 has roughly the same value as tracks 101 and 103
      • Track 115 at frame 140101 has roughly the same value as tracks 114 and 116
  • 3 Bone 52 - "L_ind_finger_03_bind_jnt"
    • 3 Rotation
      • Track 97 at frame 132234 has roughly the same value as tracks 96 and 98
      • Track 108 at frame 135534 has roughly the same value as tracks 107 and 109
      • Track 121 at frame 140101 has roughly the same value as tracks 120 and 122
  • 3 Bone 53 - "L_mid_finger_01_bind_jnt"
    • 3 Rotation
      • Track 96 at frame 132234 has roughly the same value as tracks 95 and 97
      • Track 107 at frame 135534 has roughly the same value as tracks 106 and 108
      • Track 120 at frame 140101 has roughly the same value as tracks 119 and 121
  • 4 Bone 54 - "L_mid_finger_02_bind_jnt"
    • 4 Rotation
      • Track 59 at frame 67767 has roughly the same value as tracks 58 and 60
      • Track 86 at frame 132234 has roughly the same value as tracks 85 and 87
      • Track 97 at frame 135534 has roughly the same value as tracks 96 and 98
      • Track 110 at frame 140101 has roughly the same value as tracks 109 and 111
  • 4 Bone 55 - "L_mid_finger_03_bind_jnt"
    • 4 Rotation
      • Track 60 at frame 67767 has roughly the same value as tracks 59 and 61
      • Track 87 at frame 132234 has roughly the same value as tracks 86 and 88
      • Track 98 at frame 135534 has roughly the same value as tracks 97 and 99
      • Track 111 at frame 140101 has roughly the same value as tracks 110 and 112
  • 4 Bone 56 - "L_rng_finger_01_bind_jnt"
    • 4 Rotation
      • Track 74 at frame 67767 has roughly the same value as tracks 73 and 75
      • Track 102 at frame 132234 has roughly the same value as tracks 101 and 103
      • Track 113 at frame 135534 has roughly the same value as tracks 112 and 114
      • Track 126 at frame 140101 has roughly the same value as tracks 125 and 127
  • 4 Bone 57 - "L_rng_finger_02_bind_jnt"
    • 4 Rotation
      • Track 64 at frame 67767 has roughly the same value as tracks 63 and 65
      • Track 93 at frame 132234 has roughly the same value as tracks 92 and 94
      • Track 104 at frame 135534 has roughly the same value as tracks 103 and 105
      • Track 117 at frame 140101 has roughly the same value as tracks 116 and 118
  • 4 Bone 58 - "L_rng_finger_03_bind_jnt"
    • 4 Rotation
      • Track 65 at frame 67767 has roughly the same value as tracks 64 and 66
      • Track 92 at frame 132234 has roughly the same value as tracks 91 and 93
      • Track 103 at frame 135534 has roughly the same value as tracks 102 and 104
      • Track 116 at frame 140101 has roughly the same value as tracks 115 and 117
  • 3 Bone 59 - "L_pnk_finger_01_bind_jnt"
    • 3 Rotation
      • Track 112 at frame 132234 has roughly the same value as tracks 111 and 113
      • Track 123 at frame 135534 has roughly the same value as tracks 122 and 124
      • Track 136 at frame 140101 has roughly the same value as tracks 135 and 137
  • 2 Bone 66 - "R_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 218 at frame 69600 has roughly the same value as tracks 217 and 219
      • Track 250 at frame 137767 has roughly the same value as tracks 249 and 251
  • 2 Bone 67 - "R_lwr_arm_twist_02_bind_jnt"
    • 2 Rotation
      • Track 218 at frame 69600 has roughly the same value as tracks 217 and 219
      • Track 250 at frame 137767 has roughly the same value as tracks 249 and 251
  • 1 Bone 79 - "R_rng_finger_02_bind_jnt"
    • 1 Rotation
      • Track 120 at frame 66300 has roughly the same value as tracks 119 and 121
  • 1 Bone 80 - "R_rng_finger_03_bind_jnt"
    • 1 Rotation
      • Track 121 at frame 66300 has roughly the same value as tracks 120 and 122
  • 1 Bone 82 - "R_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 114 at frame 66300 has roughly the same value as tracks 113 and 115
  • 1 Bone 83 - "R_pnk_finger_03_bind_jnt"
    • 1 Rotation
      • Track 113 at frame 66300 has roughly the same value as tracks 112 and 114
  • 1 Bone 93 - "R_leg_04_bind_jnt"
    • 1 Rotation
      • Track 50 at frame 68700 has roughly the same value as tracks 49 and 51
  • 2 Bone 103 - "ponytail_03_bind_jnt"
    • 2 Rotation
      • Track 215 at frame 69534 has roughly the same value as tracks 214 and 216
      • Track 293 at frame 137701 has roughly the same value as tracks 292 and 294
  • 35 ParticleEmitterPopcorn 0 - "Hero_Glow"
    • 20 Alpha
      • Track 3 at frame 9400 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 15300 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 15333 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 17000 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 17033 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 18033 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 18067 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 19233 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 19267 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 21767 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 21800 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 23533 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 23567 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 25733 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 25767 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 27433 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 27467 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 27967 has exactly the same value as tracks 19 and 21
      • Track 24 at frame 32467 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 32500 has exactly the same value as tracks 24 and 26
    • 15 Visibility
      • Track 3 at frame 9400 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 15300 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 15333 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 17000 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 17033 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 18033 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 18067 has exactly the same value as tracks 8 and 10
      • Track 14 at frame 23533 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 23567 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 25733 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 25767 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 27433 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 27467 has exactly the same value as tracks 18 and 20
      • Track 24 at frame 32467 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 32500 has exactly the same value as tracks 24 and 26
  • 1 CollisionShape 2 - "B_KGS_Arm_L"
    • 1 Rotation
      • Track 94 at frame 4001 has roughly the same value as tracks 93 and 95
  • 1 CollisionShape 4 - "B_KGS_Leg_L"
    • 1 Rotation
      • Track 217 at frame 86901 has roughly the same value as tracks 216 and 218
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