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Triggers
BlackCrysisDD1.2c.w3x
Variables
Untitled Category
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Initialization
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Initialization
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Untitled Category
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Untitled Trigger 005
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Spawns
Untitled Trigger 003
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Initialization
Untitled Trigger 002 Copy 2
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Untitled Trigger 002
Untitled Trigger 001
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Untitled Trigger 020
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Quest - Create a Required quest titled Credits with the description If you have any suggestion or feedback tell me at HiveWorkShop or go to Facebook search QQTeddyBear Games Forum.Hope You Enjoy My Game.Skins & Model Creators :Blob [Evil Beholder] by AmigurumiBroodling [Ripper_PH09] , DreadNought &SpineBrood [BroodLord_PH09] by Pyramidhe@dMutants Hive [Creep Colony] by Markus3832DoomBeast by Sephiroth VIISharp Shooter [Bard_67chrome.blp] by 67chromeReconnection [Ion Cannon] by WILL THE ALMIGHTYNetter [Nerubian Devourer] by jigraelAcidist [Skullborb] by ZeroxIcons Creators :Headshot [BTNSFWHeadshot] by SexYFrostWyrMAnti Mutant Gas [BTNCWMagicAura] by CloudWolfReconnection [BTNChip] by -Berz- , using icon path war3mapImported\BTNChip.blp
Untitled Trigger 021
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Quest - Create a Optional quest titled Story Background with the description Story Background : The story background takes place after 2012.During 2012 there was a World War III. Every country that had nuclear used it and the nuclear poisoned the Earth. creating new species of Creature which are call Mutants.The Mutants population spread like a virus.Forcing human to stop their fightings on each other.And they form an alliance known as The Valiance to stop the Mutants from destroying this planet and them. , using icon path war3mapImported\BTNbroodlord1.blp
Untitled Trigger 021 Copy
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Quest - Create a Optional quest titled The Valiance with the description The Valiance : Marine : Marines are professionally trained soldiers which will be send to missions instead of going to battlefields.Dreadnought : Designed to handle alot of damage from opponents mostly they are used in wars / battlefields.Sharpshooter : In the future armors & weapons have became to heavy fof women. So the Valiance have designed a special suit that is light and a weapon that is light enough aswell.But there it's side effects. , using icon path war3mapImported\BTNbroodlord1.blp
Untitled Trigger 021 Copy 2
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Quest - Create a Optional quest titled Mutant Info with the description Mutant Info :Blob :Rank : EDescription : Blobs are weak Mutants but normally they assist their stronger allies as dummies.They normally live near their hives only.Ravager :Rank : BDescription : Fast & deadly that is what Ravager was built for and always pinning his enemies and slowly tearing them.But he is easily killed. Netter :Rank : CDescription : Netter has very sticky slyva.Normally he forms a bunch of them a traps his prey.And giving Netter the chance crush his prey.But Netter is slow but he can take quite an amount of damage. , using icon path war3mapImported\BTNbroodlord1.blp
Untitled Trigger 021 Copy 2 Copy
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Quest - Create a Optional quest titled Others with the description The Ranks Of Mutants :Rank XRank GRank SRank ARank BRank CRank DRank E Installation Foundry :The Installation Foundry is a base where they collect data from Mutants. , using icon path war3mapImported\BTNbroodlord1.blp
Untitled Trigger 012
Events
Unit - A unit enters Region_010 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Mutant_spawn1 <gen>)
Untitled Trigger 009 Copy
Events
Time - Elapsed game time is 1500.00 seconds
Conditions
Actions
Unit - Create 1 . DoomBeast for Player 1 (Red) at (Center of Mutant_spawn1 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: |cffFF0000Warning|r:DoomBeast is aproaching!
Untitled Trigger 004 Copy Copy
Events
Unit - A unit enters Mutant_spawn1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Gray <gen>)
Untitled Trigger 014 Copy
Events
Time - Elapsed game time is 240.00 seconds
Conditions
Actions
Unit - Create 8 . SpineBrood for Player 1 (Red) at (Center of Region_009 <gen>) facing Default building facing degrees
Untitled Trigger 011 Copy Copy Copy Copy
Events
Unit - A unit enters Region_009 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Gray <gen>)
Untitled Trigger 019
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cffFF0000Notice|r:Valiance players please stay in base & teamwork~!
Untitled Trigger 018
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Game - Display to Player Group - Player 7 (Green) the text: |cffFF0000Mutants|r:Choose a Mutant and destroy the base before time runs out by teamworking with your friends.
Game - Display to Player Group - Player 4 (Purple) the text: |cffFF0000Mutants|r:Choose a Mutant and destroy the base before time runs out by teamworking with your friends.
Game - Display to Player Group - Player 11 (Dark Green) the text: |cffFF0000Mutants|r:Choose a Mutant and destroy the base before time runs out by teamworking with your friends.
Game - Display to Player Group - Player 2 (Blue) the text: |cff0000FFValiance|r:Choose a Hero and defend the base remember to stay together.
Game - Display to Player Group - Player 3 (Teal) the text: |cff0000FFValiance|r:Choose a Hero and defend the base remember to stay together.
Game - Display to Player Group - Player 10 (Light Blue) the text: |cff0000FFValiance|r:Choose a Hero and defend the base remember to stay together.
Game - Display to Player Group - Player 9 (Gray) the text: |cff0000FFValiance|r:Choose a Hero and defend the base remember to stay together.
Untitled Trigger 017
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Countdown Timer - Start (Last started timer) as a Repeating timer that will expire in 1200.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Defence Time
Untitled Trigger 016
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Game - Display to (All players) the text: For feedback or suggestions go to HiveWorkShop & comment or to Facebook QQTeddybear Games Forum~!
Untitled Trigger 013 Copy Copy
Events
Time - Elapsed game time is 660.00 seconds
Conditions
Actions
Unit - Create 20 . SpineBrood for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Untitled Trigger 011 Copy Copy Copy 2
Events
Unit - A unit enters Region_008 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Light_Blue <gen>)
Untitled Trigger 002 Copy 2 Copy 2
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Unit-type of (Entering unit)) Equal to Peasant
Actions
Unit - Create 1 . SharpShooter for Player 3 (Teal) at (Center of Teal <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Untitled Trigger 002 Copy Copy 2
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
(Unit-type of (Entering unit)) Equal to Peasant
Actions
Unit - Create 1 . SharpShooter for Player 9 (Gray) at (Center of Gray <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Untitled Trigger 002 Copy 4
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
(Unit-type of (Entering unit)) Equal to Peasant
Actions
Unit - Create 1 . SharpShooter for Player 10 (Light Blue) at (Center of Light_Blue <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Untitled Trigger 001 Copy 2
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Unit-type of (Entering unit)) Equal to Peasant
Actions
Unit - Create 1 . SharpShooter for Player 2 (Blue) at (Center of Blue_spawm <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Untitled Trigger 015 Copy 3
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: Player |cff0000FFBlue|r has been Killed!
Untitled Trigger 015 Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: Player |cff0000FFTeal|r has been Killed!
Untitled Trigger 015 Copy
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: Player |cff0000FFLight Blue|r has been Killed!
Untitled Trigger 015
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: Player |cff0000FFGray|r has been Killed!
Untitled Trigger 014
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Unit - Create 8 . SpineBrood for Player 1 (Red) at (Center of Region_009 <gen>) facing Default building facing degrees
Untitled Trigger 011 Copy Copy Copy
Events
Unit - A unit enters Region_009 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Gray <gen>)
Untitled Trigger 013 Copy
Events
Time - Elapsed game time is 1500.00 seconds
Conditions
Actions
Unit - Create 5 . SpineBrood for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Untitled Trigger 011 Copy Copy
Events
Unit - A unit enters Region_008 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Light_Blue <gen>)
Untitled Trigger 013
Events
Time - Elapsed game time is 1500.00 seconds
Conditions
Actions
Unit - Create 15 . SpineBrood for Player 1 (Red) at (Center of Mutant_spawn1 <gen>) facing Default building facing degrees
Untitled Trigger 011 Copy
Events
Unit - A unit enters Mutant_spawn1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Light_Blue <gen>)
Untitled Trigger 002 Copy 2 Copy
Events
Unit - A unit enters Dreadnought <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Unit-type of (Entering unit)) Equal to Peasant
Actions
Unit - Create 1 . Dreadnought for Player 3 (Teal) at (Center of Teal <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Untitled Trigger 002 Copy Copy
Events
Unit - A unit enters Dreadnought <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
(Unit-type of (Entering unit)) Equal to Peasant
Actions
Unit - Create 1 . Dreadnought for Player 9 (Gray) at (Center of Gray <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Untitled Trigger 001 Copy
Events
Unit - A unit enters Dreadnought <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Unit-type of (Entering unit)) Equal to Peasant
Actions
Unit - Create 1 . Dreadnought for Player 2 (Blue) at (Center of Blue_spawm <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Untitled Trigger 002 Copy 3
Events
Unit - A unit enters Dreadnought <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
(Unit-type of (Entering unit)) Equal to Peasant
Actions
Unit - Create 1 . Dreadnought for Player 10 (Light Blue) at (Center of Light_Blue <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Untitled Trigger 010 Copy
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 12 (Brown)
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Untitled Trigger 010
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Unit - Create 8 . SpineBrood for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Untitled Trigger 011
Events
Unit - A unit enters Region_008 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Light_Blue <gen>)
Untitled Trigger 009
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Unit - Create 1 . DoomBeast for Player 1 (Red) at (Center of Mutant_spawn1 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: |cffFF0000Warning|r:DoomBeast is aproaching!
Untitled Trigger 004 Copy
Events
Unit - A unit enters Mutant_spawn1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Gray <gen>)
Untitled Trigger 008
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Untitled Trigger 007
Events
Unit - In Progress Installation Foundry 0016 <gen> Dies
Conditions
Actions
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Untitled Trigger 005
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Broodling for Player 1 (Red) at (Center of Mutant_spawn1 <gen>) facing Default building facing degrees
Untitled Trigger 006
Events
Unit - A unit enters Mutant_spawn1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Gray <gen>)
Untitled Trigger 003
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 10 . SpineBrood for Player 1 (Red) at (Center of Mutant_spawn1 <gen>) facing Default building facing degrees
Untitled Trigger 004
Events
Unit - A unit enters Mutant_spawn1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Gray <gen>)
Untitled Trigger 002 Copy 2
Events
Unit - A unit enters Marine <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Unit-type of (Entering unit)) Equal to Peasant
Actions
Unit - Create 1 . Marine for Player 3 (Teal) at (Center of Teal <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Untitled Trigger 002 Copy
Events
Unit - A unit enters Marine <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
(Unit-type of (Entering unit)) Equal to Peasant
Actions
Unit - Create 1 . Marine for Player 9 (Gray) at (Center of Gray <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Untitled Trigger 002
Events
Unit - A unit enters Marine <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
(Unit-type of (Entering unit)) Equal to Peasant
Actions
Unit - Create 1 . Marine for Player 10 (Light Blue) at (Center of Light_Blue <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Untitled Trigger 001
Events
Unit - A unit enters Marine <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Unit-type of (Entering unit)) Equal to Peasant
Actions
Unit - Create 1 . Marine for Player 2 (Blue) at (Center of Blue_spawm <gen>) facing Default building facing degrees
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