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Triggers
s Moovie.w3x
Variables
Initialization
Scene 1
Scene 2
Scene 3
Scene 4
Scene 5
Scene 6
Kill Villagers
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
p
unit
No
q
unit
No
Scene 1
Events
Map initialization
Conditions
Actions
Unit - Change color of Paladin 0005 <gen> to (Color of Player 8 (Pink))
Unit - Change color of Druid of the Talon 0011 <gen> to (Color of Player 3 (Teal))
Unit - Change color of Dryad 0012 <gen> to (Color of Player 7 (Green))
Unit - Change color of Druid of the Talon 0015 <gen> to (Color of Player 10 (Light Blue))
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Peasant 0004 <gen> using war3mapImported\Aura.mdx
Unit - Make Paladin 0005 <gen> face Peasant 0004 <gen> over 0 seconds
Unit - Make Peasant 0004 <gen> face Paladin 0005 <gen> over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Unit - Make Black Raven 0002 <gen> face Film Producer 0000 <gen> over 0 seconds
Unit - Make Film Producer 0000 <gen> face Black Raven 0002 <gen> over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Unit - Order Acolyte 0003 <gen> to Move To . (Center of Region_000 <gen>)
Camera - . Apply . gg_cam_Camera_001_Copy_2 for Player 1 (Red) over 8.00 seconds
Wait 2 seconds
Unit - Kill Acolyte 0003 <gen>
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_001_Copy for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_003_Copy for Player 1 (Red) over 2.00 seconds
Destructible - Open City Entrance 0000 <gen>
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Black Raven 0002 <gen> named Black Raven : Play No sound and display Mmmmk so, I've decided to make a movie. Thats why I called you. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Film Producer 0000 <gen> named Film Producer : Play No sound and display Mmk well, we will need a plot. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Black Raven 0002 <gen> named Black Raven : Play No sound and display Well, let's stay away from cliches. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Film Producer 0000 <gen> named Film Producer : Play No sound and display Like what? . Modify duration: Set to 2.00 seconds and Wait
Trigger - Run Scene_2 <gen> (ignoring conditions)
Scene 2
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Game - Set the time of day to 20.00
Game - Set time of day speed to 0.00 % of the default speed
Cinematic - Send transmission to (All players) from Peasant 0004 <gen> named Marth Gater (Not Darth Vader) : Play No sound and display Arthas . . . . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Peasant 0004 <gen> named Marth Gater (Not Darth Vader) : Play No sound and display Arthas . . . I am . . . . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Peasant 0004 <gen> named Marth Gater (Not Darth Vader) : Play No sound and display Arthas . . . I AM YOUR . Modify duration: Set to 4.00 seconds and Wait
Animation - Play Peasant 0004 <gen> 's channel animation
Cinematic - Send transmission to (All players) from Peasant 0004 <gen> named Marth Gater (Not Darth Vader) : Play No sound and display Arthas . . . I AM YOUR FATHER!!! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0005 <gen> named Arthas : Play No sound and display NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO . Modify duration: Set to 8.00 seconds and Don't wait
Animation - Play Paladin 0005 <gen> 's death animation
Camera - . Apply . gg_cam_Camera_006_Copy for Player 1 (Red) over 8.00 seconds
Wait 8.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0.00 seconds
Trigger - Run Scene_3 <gen> (ignoring conditions)
Scene 3
Events
Conditions
Actions
Game - Set the time of day to 12.00
Cinematic - Send transmission to (All players) from Film Producer 0000 <gen> named Film Producer : Play No sound and display Yeah... point well proven. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Black Raven 0002 <gen> named Black Raven : Play No sound and display Well what about a . . . druid school! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Film Producer 0000 <gen> named Film Producer : Play No sound and display That might work . . . . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Unit - Order Dryad 0012 <gen> to Move To . (Center of Region_003 <gen>)
Camera - . Apply . gg_cam_Camera_008_Copy for Player 1 (Red) over 4.00 seconds
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0008 <gen> named Gate Keeper : Play No sound and display Hello . Modify duration: Set to 2.00 seconds and Wait
Unit - Make Dryad 0012 <gen> face Blood Mage 0008 <gen> over 0.50 seconds
Unit - Make Blood Mage 0008 <gen> face Dryad 0012 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Dryad 0012 <gen> named Dryad : Play No sound and display Errr hello. Can I get in? I have a class in one hour. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blood Mage 0008 <gen> named Gate Keeper : Play No sound and display Sure. All you have to do is answer my question. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dryad 0012 <gen> named Dryad : Play No sound and display That would be? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blood Mage 0008 <gen> named Gate Keeper : Play No sound and display What is your name? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dryad 0012 <gen> named Dryad : Play No sound and display Well, I don't really have a name. I'm generic. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blood Mage 0008 <gen> named Gate Keeper : Play No sound and display Oh I'm sorry, your name is dryad. So bye bye now! . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Dryad 0012 <gen> to Move To . (Center of Region_002 <gen>)
Wait 3.00 seconds
Unit - Make Dryad 0012 <gen> face Blood Mage 0008 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Dryad 0012 <gen> named Dryad : Play No sound and display You suck! . Modify duration: Set to 2.00 seconds and Wait
Destructible - Kill Long Stone Bridge 0018 <gen>
Unit - Explode Dryad 0012 <gen> .
Cinematic - Send transmission to (All players) from Blood Mage 0008 <gen> named Gate Keeper : Play No sound and display HAHAAHA I GET SOOOO MANY PEOPLE WITH THAT! . Modify duration: Set to 5.00 seconds and Wait
Unit - Order Druid of the Talon 0011 <gen> to Move To . (Center of Region_004 <gen>)
Animation - Play Blood Mage 0008 <gen> 's spell animation
Special Effect - Create a special effect at (Center of Region_002 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Destructible - Resurrect Long Stone Bridge 0018 <gen> with (Max life of Long Stone Bridge 0018 <gen>) life and Show birth animation
Wait 1.50 seconds
Animation - Play Blood Mage 0008 <gen> 's stand animation
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 4.00 seconds
Unit - Order Druid of the Talon 0011 <gen> to Move To . (Center of Region_002 <gen>)
Camera - . Apply . gg_cam_Camera_008_Copy for Player 1 (Red) over 2.00 seconds
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Druid of the Talon 0011 <gen> named Sky Druid : Play No sound and display Let me in now. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blood Mage 0008 <gen> named Gate Keeper : Play No sound and display Oh I'm sorry, have fun swimming. . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Druid of the Talon 0011 <gen> to Night Elf Druid Of The Talon - Storm Crow Form .
Destructible - Kill Long Stone Bridge 0018 <gen>
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0008 <gen> named Gate Keeper : Play No sound and display Errrr nevermind, just go... . Modify duration: Set to 3.00 seconds and Wait
Trigger - Run Scene_4 <gen> (ignoring conditions)
Scene 4
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Unit - Order Druid of the Claw 0016 <gen> to Move To . (Center of Region_011 <gen>)
Unit - Order Druid of the Talon 0015 <gen> to Move To . (Center of Region_006 <gen>)
Camera - . Apply . gg_cam_Camera_010_Copy for Player 1 (Red) over 4.00 seconds
Wait 4.00 seconds
Unit - Make Druid of the Talon 0014 <gen> face Druid of the Talon 0015 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Druid of the Talon 0015 <gen> named Druid : Play No sound and display We are here to relive you guys. . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Druid of the Talon 0014 <gen> named Druid : Play No sound and display Cool! Poker time! . Modify duration: Add 2.00 seconds and Wait
Unit - Order Druid of the Talon 0014 <gen> to Move To . (Center of Region_007 <gen>)
Unit - Order Druid of the Talon 0013 <gen> to Move To . (Center of Region_007 <gen>)
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 3.00 seconds
Destructible - Open Gate 0180 <gen>
Wait 3.00 seconds
Unit - Order Druid of the Claw 0016 <gen> to Move To . (Center of Region_012 <gen>)
Unit - Order Druid of the Talon 0015 <gen> to Move To . (Center of Region_009 <gen>)
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 8.00 seconds
Wait 8.00 seconds
Destructible - Close Gate 0180 <gen>
Cinematic - Send transmission to (All players) from Druid of the Talon 0015 <gen> named Druid : Play No sound and display Ok, they are gone. . Modify duration: Add 2.00 seconds and Wait
Unit - Create 1 . Acolyte for Player 12 (Brown) at (Position of Druid of the Talon 0015 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Set Variable Set p = (Last created unit)
Unit - Create 1 . Acolyte for Player 12 (Brown) at (Position of Druid of the Claw 0016 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Set Variable Set q = (Last created unit)
Unit - Remove Druid of the Talon 0015 <gen> from the game
Unit - Remove Druid of the Claw 0016 <gen> from the game
Unit - Order p to Move To . (Center of Region_008 <gen>)
Unit - Order q to Move To . (Center of Region_010 <gen>)
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 4.00 seconds
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from p named Cultist : Play No sound and display The book! Yes! . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from q named Billy (Who is also a cultist) : Play No sound and display Errr how do we get it down? . Modify duration: Add 3.00 seconds and Wait
Lightning - Create a Forked Lightning lightning effect from source (Center of Region_008 <gen>) to target (Position of Book of Summoning Pedestal 0017 <gen>)
Animation - Play Book of Summoning Pedestal 0017 <gen> 's death animation
Item - Create Khadgar's Gem of Health at (Center of Region_005 <gen>)
Wait 0.50 seconds
Lightning - Destroy (Last created lightning effect)
Unit - Order p to Right-Click . (Last created item)
Cinematic - Send transmission to (All players) from p named Cultist : Play No sound and display We got it, lets go. . Modify duration: Add 3.00 seconds and Wait
Trigger - Run Scene_5 <gen> (ignoring conditions)
Scene 5
Events
Conditions
Actions
Game - Set the time of day to 20.00
Unit - Order Sheep 0025 <gen> to Hold Position .
Unit - Make Acolyte 0024 <gen> face (Center of Region_018 <gen>) over 0 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 0 seconds
Unit - Order Acolyte 0023 <gen> to Move To . (Center of Region_018 <gen>)
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0023 <gen> named Cultist : Play No sound and display Ok ready to go! . Modify duration: Set to 3.00 seconds and Wait
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Circle of Power 0018 <gen> using Abilities\Spells\NightElf\Starfall\StarfallCaster.mdl
Lightning - Create a Forked Lightning lightning effect from source (Center of Region_016 <gen>) to target (Center of Region_013 <gen>)
Lightning - Create a Forked Lightning lightning effect from source (Center of Region_016 <gen>) to target (Center of Region_015 <gen>)
Lightning - Create a Forked Lightning lightning effect from source (Center of Region_015 <gen>) to target (Center of Region_014 <gen>)
Lightning - Create a Forked Lightning lightning effect from source (Center of Region_014 <gen>) to target (Center of Region_013 <gen>)
Lightning - Create a Finger of Death lightning effect from source (Center of Region_017 <gen>) to target (Center of Region_013 <gen>)
Lightning - Create a Finger of Death lightning effect from source (Center of Region_017 <gen>) to target (Center of Region_014 <gen>)
Lightning - Create a Finger of Death lightning effect from source (Center of Region_017 <gen>) to target (Center of Region_015 <gen>)
Lightning - Create a Finger of Death lightning effect from source (Center of Region_017 <gen>) to target (Center of Region_016 <gen>)
Cinematic - Send transmission to (All players) from Acolyte 0023 <gen> named Cultist : Play No sound and display Scion of shadows in the darkness bring to us Doom! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Sheep 0025 <gen> named Sheep : Play No sound and display *ring ring* . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Sheep 0025 <gen> named Sheep : Play No sound and display *ring ring* *ring ring* . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Sheep 0025 <gen> named Sheep : Play No sound and display *ring ring* DANGIT *ring ring* PICK UP THE SHEEP ALREADY! . Modify duration: Set to 2.00 seconds and Wait
Unit - Order Acolyte 0023 <gen> to Move To . (Center of Region_019 <gen>)
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0023 <gen> named Cultist : Play No sound and display Oh for heavens . . . . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Acolyte 0023 <gen> named Cultist : Play No sound and display *click* Err.... hello? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Warlock 0026 <gen> named Ultimate Evil : Play No sound and display I am the Ultimate Evil that you have summoned! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Acolyte 0023 <gen> named Cultist : Play No sound and display Then why are you calling me . . . through a sheep? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Warlock 0026 <gen> named Ultimate Evil : Play No sound and display Yes well . . . I HAVE BROUGHT DOOM TO THIS WORLD!!! . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Acolyte 0023 <gen> named Cultist : Play No sound and display YAY! DOOM! . Modify duration: Set to 2.00 seconds and Wait
Unit - Explode Acolyte 0023 <gen> .
Wait 1.50 seconds
Trigger - Run Scene_6 <gen> (ignoring conditions)
Scene 6
Events
Conditions
Actions
Trigger - Turn on Kill_Villagers <gen>
Trigger - Run Kill_Villagers <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Black Raven 0028 <gen> named Black Raven : Play No sound and display Wha... jeez its raining sheep again >.< . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Film Producer 0027 <gen> named Film Producer : Play No sound and display A horrible end to a horrible day. . Modify duration: Set to 3.00 seconds and Wait
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Black Raven 0028 <gen> using Abilities\Spells\Orc\Voodoo\VoodooAura.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Film Producer 0027 <gen> using Abilities\Spells\Orc\Voodoo\VoodooAura.mdl
Cinematic - Send transmission to (All players) from Black Raven 0028 <gen> named Black Raven : Play No sound and display That movie SUCKED . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Film Producer 0027 <gen> named Film Producer : Play No sound and display Well the movie wasn't that bad. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Black Raven 0028 <gen> named Black Raven : Play No sound and display No blockbuster . . . what do you suggest? . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Film Producer 0027 <gen> named Film Producer : Play No sound and display Aaa . . sequel? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Black Raven 0028 <gen> named Black Raven : Play No sound and display YES! A sequel! THERE SHALL BE NO END TO THE MADNESS!!!!! . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Film Producer 0027 <gen> named Film Producer : Play No sound and display Ummmm you scare me. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Black Raven 0028 <gen> named Black Raven : Play No sound and display Its sort of my thing . . . until next time. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Film Producer 0027 <gen> named Film Producer : Play No sound and display Bye. . Modify duration: Set to 3.00 seconds and Wait
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
Kill Villagers
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Unit - Explode (Random unit from (Units in Region_020 <gen>)) .
Unit - Explode (Random unit from (Units in Region_020 <gen>)) .
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