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Triggers
s Moovie II.w3x
Variables
Initialization
Scene 1
Scene 2
Scene 3
Scene 4
Scene 5
Scene 6
Scene 7
Name
Type
is_array
initial_value
p
unit
No
Scene 1
Events
Map initialization
Conditions
Actions
Cinematic - Apply a filter over 0.00 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Game - Set the time of day to 20.00
Game - Set time of day speed to 0.00 % of the default speed
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Wait 4.00 seconds
Environment - Set sky to Fogged Sky
Sound - Play Doom <gen>
Game - Display to (All players) for 2.00 seconds the text: Welcome to the sequal
Game - Display to (All players) for 1.50 seconds the text: sequel*
Wait 2.00 seconds
Game - Display to (All players) for 4.00 seconds the text: We encourage you to make sure your sound is on.
Wait 4.00 seconds
Game - Display to (All players) for 4.00 seconds the text: |cffFF8000When we left off the world was being sheepified by the Ultimate Evil . . . |r
Wait 4.00 seconds
Game - Display to (All players) for 4.00 seconds the text: Sadly that has nothing to do with this story . . .
Wait 4.00 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Demon Hunter 0001 <gen> to Move To . (Center of Region_001 <gen>)
Camera - . Apply . gg_cam_Camera_001_Copy for Player 1 (Red) over 6.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_001_Copy_Copy for Player 1 (Red) over 0.50 seconds
Sound - Stop Doom <gen> Immediately
Sound - Play AlchemistTransmuteDeath1 <gen> at 100.00 % volume, located at (Center of Region_002 <gen>) with Z offset 0
Camera - Shake the camera for Player 1 (Red) with magnitude 4.00
Wait 1.75 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Special Effect - Create a special effect at (Center of Region_002 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Animation - Play Demon Hunter 0001 <gen> 's stand second animation
Unit - Move Demon Hunter 0001 <gen> instantly to (Center of Region_002 <gen>) , facing (Position of Summer Tree Wall 0335 <gen>)
Cinematic - Send transmission to (All players) from Demon Hunter 0001 <gen> named Black Raven : Play No sound and display For pete's sake, CUT! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 2.00 seconds
Animation - Play Demon Hunter 0001 <gen> 's stand animation
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0001 <gen> named Black Raven : Play No sound and display Darnit, thats what I get for hiring camera men off eBay. . . . Modify duration: Set to 4.00 seconds and Wait
Special Effect - Create a special effect at (Center of Region_003 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Sound - Play LightningBolt <gen> at 100.00 % volume, located at (Center of Region_003 <gen>) with Z offset 0
Cinematic - Send transmission to (All players) from Demon Hunter 0001 <gen> named Black Raven : Play No sound and display AH! Hey stop fooling around up there! . Modify duration: Set to 4.00 seconds and Wait
Sound - Play GoblinSapperYes5 <gen> at 100.00 % volume, located at (Center of Region_003 <gen>) with Z offset 0
Cinematic - Send transmission to (All players) from Sapper 0005 <gen> named Techies : Play No sound and display Hehehehehe . Modify duration: Set to 2.00 seconds and Wait
Trigger - Run Scene_2 <gen> (ignoring conditions)
Scene 2
Events
Conditions
Actions
Cinematic - Apply a filter over 4.00 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 4.00 seconds
Unit - Make Sapper 0009 <gen> face Sapper 0008 <gen> over 0 seconds
Unit - Make Sapper 0008 <gen> face Sapper 0009 <gen> over 0 seconds
Unit - Make Rifleman 0010 <gen> face Demon Hunter 0006 <gen> over 0 seconds
Unit - Make Paladin 0011 <gen> face Demon Hunter 0006 <gen> over 0 seconds
Unit - Make Spellbreaker 0012 <gen> face Demon Hunter 0006 <gen> over 0 seconds
Unit - Make Sentry 0007 <gen> face (Center of Region_004 <gen>) over 0 seconds
Unit - Change color of Sentry 0007 <gen> to (Color of Player 5 (Yellow))
Unit - Change color of Paladin 0011 <gen> to (Color of Player 1 (Red))
Unit - Change color of Spellbreaker 0012 <gen> to (Color of Player 9 (Gray))
Game - Set the time of day to 12.00
Environment - Set sky to Dalaran Sky
Game - Display to (All players) for 4.00 seconds the text: |cff32cd32So, they went off in search of a new cameraman . . .|r
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 8.00 seconds
Wait 8.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 8.00 seconds
Wait 8.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 8.00 seconds
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0001 <gen> named Black Raven : Play No sound and display Ok so, umm you first Mr. Rifleman. . Modify duration: Set to 4.00 seconds and Wait
Sound - Play RiflemanPissed3 <gen> at 100 % volume, attached to Rifleman 0010 <gen>
Cinematic - Send transmission to (All players) from Rifleman 0010 <gen> named Rifleman : Play No sound and display I can't shoot strait unless I've had a pint! . Modify duration: Set to 2.70 seconds and Wait
Cinematic - Send transmission to (All players) from Demon Hunter 0001 <gen> named Black Raven : Play No sound and display What does that have to do with anything? . Modify duration: Set to 3.00 seconds and Wait
Sound - Play RiflemanPissed4 <gen> at 100 % volume, attached to Rifleman 0010 <gen>
Cinematic - Send transmission to (All players) from Rifleman 0010 <gen> named Rifleman : Play No sound and display Ah there is me drink, get IN MY BELLY! . Modify duration: Set to 3.80 seconds and Wait
Animation - Play Rifleman 0010 <gen> 's death animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Rifleman 0010 <gen> using Abilities\Spells\Other\StrongDrink\BrewmasterTarget.mdl
Cinematic - Send transmission to (All players) from Demon Hunter 0001 <gen> named Black Raven : Play No sound and display NEXT! . Modify duration: Set to 2.00 seconds and Wait
Sound - Play HeroPaladinPissed1 <gen> at 100 % volume, attached to Paladin 0011 <gen>
Animation - Play Paladin 0011 <gen> 's stand victory animation
Cinematic - Send transmission to (All players) from Paladin 0011 <gen> named Paladin : Play No sound and display Its hammer time! . Modify duration: Set to 1.50 seconds and Wait
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Paladin 0011 <gen> using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Paladin 0011 <gen> using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Paladin 0011 <gen> using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Paladin 0011 <gen> using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Paladin 0011 <gen> using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Unit - Explode Paladin 0011 <gen> .
Cinematic - Send transmission to (All players) from Demon Hunter 0001 <gen> named Black Raven : Play No sound and display Errrr . . . you had best be good. . Modify duration: Set to 4.00 seconds and Wait
Sound - Play SpellbreakerPissed2 <gen> at 100 % volume, attached to Spellbreaker 0012 <gen>
Cinematic - Send transmission to (All players) from Spellbreaker 0012 <gen> named Spell Breaker : Play No sound and display I never stole any bus, I had recipts for everything! . Modify duration: Set to 3.40 seconds and Wait
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Demon Hunter 0006 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Cinematic - Send transmission to (All players) from Demon Hunter 0001 <gen> named Black Raven : Play No sound and display What? Stop being so off topic and try using that camera. . Modify duration: Set to 4.00 seconds and Wait
Special Effect - Destroy (Last created special effect)
Sound - Play SpellbreakerYes3 <gen> at 100 % volume, attached to Spellbreaker 0012 <gen>
Cinematic - Send transmission to (All players) from Spellbreaker 0012 <gen> named Spell Breaker : Play No sound and display Watch and learn. . Modify duration: Set to 1.60 seconds and Wait
Cinematic - Send transmission to (All players) from Demon Hunter 0001 <gen> named Black Raven : Play No sound and display Is that a challenge? . Modify duration: Set to 2.00 seconds and Wait
Sound - Play SpellbreakerYesAttack3 <gen> at 100 % volume, attached to Spellbreaker 0012 <gen>
Cinematic - Send transmission to (All players) from Spellbreaker 0012 <gen> named Spell Breaker : Play No sound and display Your magic is mine! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Demon Hunter 0001 <gen> named Black Raven : Play No sound and display OK BRING IT ON! . Modify duration: Set to 3.00 seconds and Wait
Trigger - Run Scene_3 <gen> (ignoring conditions)
Scene 3
Events
Conditions
Actions
Cinematic - Apply a filter over 4.00 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Sound - Play Credits <gen>
Game - Set the time of day to 20.00
Game - Display to (All players) for 6.00 seconds the text: |cff0080FFThe challenge was set, so they went to the arena . . .|r
Environment - Set sky to Lordaeron Winter Sky (Red)
Unit - Change color of Death Knight 0020 <gen> to (Color of Player 7 (Green))
Unit - Change color of Spellbreaker 0026 <gen> to (Color of Player 9 (Gray))
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_008_Copy for Player 1 (Red) over 4.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 4.00 seconds
Game - Display to (All players) for 10.00 seconds the text: |cff0080FFBlack Raven vs Spell Breaker|r
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_010_Copy for Player 1 (Red) over 4.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_008_Copy for Player 1 (Red) over 4.00 seconds
Wait 4.00 seconds
Animation - Play Death Knight 0020 <gen> 's spell animation
Wait 1.50 seconds
Animation - Play Death Knight 0020 <gen> 's stand animation
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0.50 seconds
Destructible - Kill Magical Pen 1655 <gen>
Destructible - Kill Magical Pen 1656 <gen>
Sound - Play BansheeYesAttack3 <gen> at 100 % volume, attached to Death Knight 0020 <gen>
Wait 1.00 seconds
Animation - Play Spellbreaker 0026 <gen> 's attack animation
Wait 0.50 seconds
Unit - Create 1 . Acolyte for Player 5 (Yellow) at (Center of Region_009 <gen>) facing Default building facing degrees
Animation - Play Spellbreaker 0026 <gen> 's stand ready animation
Unit - Order (Last created unit) to Move To . (Center of Region_007 <gen>)
Wait 2.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Demon Hunter 0021 <gen> using Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Weapons\Bolt\BoltImpact.mdl
Special Effect - Create a special effect at (Center of Region_009 <gen>) using Abilities\Weapons\Bolt\BoltImpact.mdl
Animation - Play Spellbreaker 0026 <gen> 's stand animation
Unit - Move Spellbreaker 0026 <gen> instantly to (Center of Region_010 <gen>) , facing (Position of Lava Spawn 0025 <gen>)
Special Effect - Create a special effect at (Center of Region_010 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Center of Region_008 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.25 seconds
Unit - Move Demon Hunter 0021 <gen> instantly to (Center of Region_011 <gen>) , facing (Position of Spellbreaker 0026 <gen>)
Special Effect - Create a special effect at (Center of Region_011 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Demon Hunter 0021 <gen> using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Demon Hunter 0021 <gen> using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Demon Hunter 0021 <gen> using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Demon Hunter 0021 <gen> using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Demon Hunter 0021 <gen> using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Demon Hunter 0021 <gen> using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Cinematic - Send transmission to (All players) from Demon Hunter 0021 <gen> named Black Raven : Play No sound and display Kah Meh Ha Meh HA! . Modify duration: Set to 5.00 seconds and Wait
Unit - Create 1 Acolyte for Player 5 (Yellow) at (Center of Region_012 <gen>) facing (Position of Spellbreaker 0026 <gen>)
Unit - Order (Last created unit) to Move To . (Center of Region_010 <gen>)
Sound - Stop Credits <gen> After fading
Wait 3.00 seconds
Sound - Play MortarImpact <gen> at 100.00 % volume, located at (Center of Region_010 <gen>) with Z offset 0
Special Effect - Create a special effect at (Position of Spellbreaker 0026 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Special Effect - Create a special effect at (Position of Spellbreaker 0026 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Special Effect - Create a special effect at (Position of Spellbreaker 0026 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Special Effect - Create a special effect at (Position of Spellbreaker 0026 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Special Effect - Create a special effect at (Position of Spellbreaker 0026 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Special Effect - Create a special effect at (Position of Spellbreaker 0026 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Special Effect - Create a special effect at (Position of Spellbreaker 0026 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Special Effect - Create a special effect at (Position of Spellbreaker 0026 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Special Effect - Create a special effect at (Position of Spellbreaker 0026 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Special Effect - Create a special effect at (Position of Spellbreaker 0026 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Unit - Remove Spellbreaker 0026 <gen> from the game
Unit - Remove (Last created unit) from the game
Animation - Play Demon Hunter 0021 <gen> 's stand animation
Cinematic - Send transmission to (All players) from Demon Hunter 0021 <gen> named Black Raven : Play No sound and display I threw a sheep? DANG YOU GUYS! . Modify duration: Set to 4.00 seconds and Wait
Sound - Play GoblinSapperYes5 <gen> at 100.00 % volume, located at (Center of Region_010 <gen>) with Z offset 0
Cinematic - Send transmission to (All players) from Sapper 0005 <gen> named Techies : Play No sound and display Hehehehehe . Modify duration: Set to 2.00 seconds and Wait
Trigger - Run Scene_4 <gen> (ignoring conditions)
Scene 4
Events
Conditions
Actions
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Game - Set the time of day to 12
Environment - Set sky to None
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0 seconds
Game - Display to (All players) for 8.00 seconds the text: Black Raven beat the generic Spell Breaker in an epic duel, with pathetic special effects of the Goblin techies . . .
Wait 4.00 seconds
Cinematic - Fade in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0017 <gen> named Black Raven : Play No sound and display Well, I would like to make clear at this point that nobody got hurt during this movie. We only blew up dummies . . . . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Sentry 0018 <gen> named Film Producer : Play No sound and display Ummm 'fake' dummies, not people who are dumb. . Modify duration: Set to 6.00 seconds and Wait
Unit - Order Demolisher 0014 <gen> to Attack . Paladin 0019 <gen>
Wait 3.00 seconds
Special Effect - Create a special effect at (Position of Paladin 0019 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Special Effect - Create a special effect at (Position of Paladin 0019 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Special Effect - Create a special effect at (Position of Paladin 0019 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Special Effect - Create a special effect at (Position of Paladin 0019 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Special Effect - Create a special effect at (Position of Paladin 0019 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Special Effect - Create a special effect at (Position of Paladin 0019 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Unit - Explode Paladin 0019 <gen> .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Demon Hunter 0017 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 3.00 seconds
Sound - Play GoblinSapperYes5 <gen> at 100 % volume, attached to Sapper 0016 <gen>
Cinematic - Send transmission to (All players) from Sapper 0016 <gen> named Techies : Play No sound and display Hehehehehe . Modify duration: Set to 2.00 seconds and Wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 3.00 seconds
Special Effect - Destroy (Last created special effect)
Cinematic - Send transmission to (All players) from Demon Hunter 0017 <gen> named Black Raven : Play No sound and display Almost no one . . . . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Run Scene_5 <gen> (ignoring conditions)
Scene 5
Events
Conditions
Actions
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 5 (Yellow) at (Center of Region_016 <gen>) facing 180.00 degrees
Set Variable Set p = (Last created unit)
Game - Display to (All players) for 10.00 seconds the text: A druid flying school, by a river.
Wait 2 seconds
Game - Display to (All players) for 8.00 seconds the text: and a forest . .
Wait 2 seconds
Game - Display to (All players) for 6.00 seconds the text: and some rocks . . .
Wait 2 seconds
Game - Display to (All players) for 4.00 seconds the text: yeah thats about it.
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Druid of the Claw 0037 <gen> named Druid Teacher : Play No sound and display Ok students, every one, when you get into crow form, HOVER ONLY. Anyone who flies higher, I chop off your legs and sell them on the black market. . Modify duration: Set to 10.00 seconds and Wait
Floating Text - Create floating text that reads YES TEACHER!!! at (Center of Region_015 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Unit - Order Druid of the Talon 0024 <gen> to Night Elf Druid Of The Talon - Storm Crow Form .
Unit - Order Druid of the Talon 0031 <gen> to Night Elf Druid Of The Talon - Storm Crow Form .
Unit - Order Druid of the Talon 0032 <gen> to Night Elf Druid Of The Talon - Storm Crow Form .
Unit - Order Druid of the Talon 0033 <gen> to Night Elf Druid Of The Talon - Storm Crow Form .
Unit - Order Druid of the Talon 0036 <gen> to Night Elf Druid Of The Talon - Storm Crow Form .
Unit - Order Druid of the Talon 0035 <gen> to Night Elf Druid Of The Talon - Storm Crow Form .
Unit - Order Druid of the Talon 0034 <gen> to Night Elf Druid Of The Talon - Storm Crow Form .
Unit - Order p to Night Elf Druid Of The Talon - Storm Crow Form .
Wait 2 seconds
Floating Text - Destroy (Last created floating text)
Unit - Order p to Move To . (Center of Region_013 <gen>)
Cinematic - Send transmission to (All players) from Druid of the Claw 0037 <gen> named Druid Teacher : Play No sound and display Alfonse! Get down from there! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from p named Alfonse : Play No sound and display Hahaahah make me! Fatso! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Druid of the Claw 0037 <gen> named Druid Teacher : Play No sound and display Why I never! . Modify duration: Set to 2.00 seconds and Wait
Unit - Order p to Move To . (Center of Region_014 <gen>)
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 4.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from p named Alfonse : Play No sound and display Hey mom I can fly! . Modify duration: Set to 2.00 seconds and Wait
Unit - Explode p .
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Druid of the Claw 0037 <gen> named Druid Teacher : Play No sound and display Poor, poor, Alfonse . . . . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Run Scene_6 <gen> (ignoring conditions)
Scene 6
Events
Conditions
Actions
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 0 seconds
Game - Display to (All players) for 6.00 seconds the text: After the plague was cured Jania got a talk show . . .
Wait 2 seconds
Cinematic - Fade in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play HPitLordPissed5 <gen> at 100 % volume, located at (Center of Region_017 <gen>) with Z offset 0
Wait 40.00 seconds
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Run Scene_7 <gen> (ignoring conditions)
Scene 7
Events
Conditions
Actions
Wait 8.00 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0 seconds
Game - Display to (All players) for 6.00 seconds the text: |cffFF0000Soo . . . we end this movie on the tropical island, to learn what fate befals the goblin techies . . .|r
Cinematic - Fade in over 6.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Make Demon Hunter 0047 <gen> face (Center of Region_019 <gen>) over 1.00 seconds
Unit - Make Sentry 0046 <gen> face (Center of Region_019 <gen>) over 1.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0047 <gen> named Black Raven : Play No sound and display Well, I've finally found a use for the goblins. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Sentry 0046 <gen> named Film Prodcuer : Play No sound and display Let's Watch! . Modify duration: Set to 2.00 seconds and Wait
Unit - Make Demon Hunter 0047 <gen> face Sapper 0045 <gen> over 1.00 seconds
Unit - Make Sentry 0046 <gen> face Sapper 0045 <gen> over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Unit - Order Ancient Hydra 0048 <gen> to Neutral - Devour . Sapper 0045 <gen>
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 3.00 seconds
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Ancient Hydra 0048 <gen> named Marty (a hydra) : Play No sound and display Yumm! Tastes like chicken! . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Ancient Hydra 0048 <gen> to Move To . (Center of Region_018 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0047 <gen> named Black Raven : Play No sound and display HAHAHA! I love it who writes this stuff? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Sentry 0046 <gen> named Film Prodcuer : Play No sound and display Ummmm you do. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Demon Hunter 0047 <gen> named Black Raven : Play No sound and display Oh yeah . . . . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) for 12.00 seconds the text: |cffFF0000T H E E N D|r
Wait 12.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
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