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Model validation: Black Lion

BLACKLION.mdx

0 errors 8 severe 1 warnings 16 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Flesh" (frame 67067); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Flesh" (frame 67067); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Flesh" (frame 67067); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Flesh" (frame 67067); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Flesh" (frame 67067); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Flesh" (frame 67067); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Flesh" (frame 67067); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Flesh" (frame 67067); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Model
    • Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
  • 2 Helper 0
    • 1 Translation
      • Track 27 at frame 6667 has exactly the same value as tracks 26 and 28
    • 1 Rotation
      • Track 23 at frame 6667 has exactly the same value as tracks 22 and 24
  • 1 Helper 1
    • 1 Rotation
      • Track 19 at frame 6667 has exactly the same value as tracks 18 and 20
  • 1 Helper 2
    • 1 Rotation
      • Track 25 at frame 6667 has exactly the same value as tracks 24 and 26
  • 1 Helper 3
    • 1 Rotation
      • Track 28 at frame 6667 has exactly the same value as tracks 27 and 29
  • 1 Helper 4
    • 1 Rotation
      • Track 25 at frame 6667 has exactly the same value as tracks 24 and 26
  • 3 Helper 7
    • 2 Translation
      • Track 12 at frame 5100 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 5367 has exactly the same value as tracks 12 and 14
    • 1 Rotation
      • Track 29 at frame 6667 has exactly the same value as tracks 28 and 30
  • 3 Helper 11
    • 3 Translation
      • Track 2 at frame 6667 has exactly the same value as tracks 1 and 3
      • Track 5 at frame 7100 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 67033 has exactly the same value as tracks 5 and 7
  • 3 Helper 13
    • 1 Translation
      • Track 3 at frame 6667 has exactly the same value as tracks 2 and 4
    • 2 Rotation
      • Track 23 at frame 6667 has exactly the same value as tracks 22 and 24
      • Track 30 at frame 70633 has exactly the same value as tracks 29 and 31
  • 1 Helper 15
    • 1 Rotation
      • Track 16 at frame 6667 has exactly the same value as tracks 15 and 17
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