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Triggers
Black Garen.w3x
Variables
spoun wave
darknesss
wave 1
Wave 2
Wave 3
Wave 4
Wave 5
Wave 6
Wave 7
Wave 8
Wave 9 boss wave
winnen
lopen altijd
geld trigger
geld trigger begin
geld over time
deadtrigger
deadtrigger Copy
deadtrigger Copy 2
deadtrigger Copy 3
Kies wie je wilt zijn
uitleg bij kiezen
marine p1
marine p2
marine p3
Sniper p1
Sniper p2
Sniper p3
Fire man p1
Fire man p2
Fire man p3
Granade Man p1
Granade Man p2
Granade Man p3
black mask maken
maak black mask
sound
weg music
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
darknesss
Events
Time - Every 2 seconds of game time
Conditions
Actions
Game - Set the time of day to 23.00
wave 1
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Wave 2
Events
Time - Elapsed game time is 200.00 seconds
Conditions
Actions
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Wave 3
Events
Time - Elapsed game time is 280.00 seconds
Conditions
Actions
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Wave 4
Events
Time - Elapsed game time is 330.00 seconds
Conditions
Actions
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Wave 5
Events
Time - Elapsed game time is 400.00 seconds
Conditions
Actions
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Wave 6
Events
Time - Elapsed game time is 450.00 seconds
Conditions
Actions
Unit - Create 1 . Banshee for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Banshee for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Banshee for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Banshee for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Banshee for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Banshee for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Banshee for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Banshee for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Banshee for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Wave 7
Events
Time - Elapsed game time is 500.00 seconds
Conditions
Actions
Quest - Display to (All players) the New Item Received message: we are here to kill that undead shit, you to?and i have friends that can help.... but she are a little bit in dangre....
Unit - Create 1 . Mortar Team for Player 1 (Red) at (Position of (Random unit from (Units owned by Player 1 (Red).))) facing Default building facing degrees
Unit - Create 1 . Mortar Team for Player 1 (Red) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Mortar Team for Player 2 (Blue) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Mortar Team for Player 3 (Teal) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 1 . Mortar Team for Player 1 (Red) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Mortar Team for Player 2 (Blue) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 1 . Mortar Team for Player 3 (Teal) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 1 . Mortar Team for Player 2 (Blue) at (Position of (Random unit from (Units owned by Player 2 (Blue).))) facing Default building facing degrees
Unit - Create 1 . Mortar Team for Player 3 (Teal) at (Position of (Random unit from (Units owned by Player 3 (Teal).))) facing Default building facing degrees
Unit - Create 1 . Necromancer for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Necromancer for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Necromancer for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Banshee for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Banshee for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Banshee for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Banshee for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Banshee for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Banshee for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Banshee for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Banshee for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Banshee for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Wave 8
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Necromancer for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Necromancer for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Necromancer for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Banshee for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Banshee for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Banshee for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Banshee for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Banshee for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Banshee for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Banshee for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Banshee for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Banshee for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 3) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carrion Beetle (Level 1) for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Wave 9 boss wave
Events
Time - Elapsed game time is 650.00 seconds
Conditions
Actions
Unit - Create 1 . Fel Ravager for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Ravager for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Demon Rock throwler. for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Syrama Of The Dead for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Demon Rock throwler. for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
winnen
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to (Random unit from (Units of type Syrama Of The Dead))
Actions
Wait 2 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
lopen altijd
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Order (Random unit from (Units owned by Player 12 (Brown).)) to Attack-Move To . (Random point in Region_000 <gen>)
Unit - Order (Random unit from (Units owned by Player 12 (Brown).)) to Attack-Move To . (Random point in Region_000 <gen>)
Unit - Order (Random unit from (Units owned by Player 12 (Brown).)) to Attack-Move To . (Random point in Region_000 <gen>)
Unit - Order (Random unit from (Units owned by Player 12 (Brown).)) to Attack-Move To . (Random point in Region_000 <gen>)
Unit - Order (Random unit from (Units owned by Player 12 (Brown).)) to Attack-Move To . (Random point in Region_000 <gen>)
Unit - Order (Random unit from (Units owned by Player 12 (Brown).)) to Attack-Move To . (Random point in Region_000 <gen>)
Unit - Order (Random unit from (Units owned by Player 12 (Brown).)) to Attack-Move To . (Random point in Region_000 <gen>)
Unit - Order (Random unit from (Units owned by Player 12 (Brown).)) to Attack-Move To . (Random point in Region_000 <gen>)
Unit - Order (Random unit from (Units owned by Player 12 (Brown).)) to Attack-Move To . (Random point in Region_000 <gen>)
Unit - Order (Random unit from (Units owned by Player 12 (Brown).)) to Attack-Move To . (Random point in Region_000 <gen>)
Unit - Order (Random unit from (Units owned by Player 12 (Brown).)) to Attack-Move To . (Random point in Region_000 <gen>)
Unit - Order (Random unit from (Units owned by Player 12 (Brown).)) to Attack-Move To . (Random point in Region_000 <gen>)
Unit - Order (Random unit from (Units owned by Player 12 (Brown).)) to Attack-Move To . (Random point in Region_000 <gen>)
Unit - Order (Random unit from (Units owned by Player 12 (Brown).)) to Attack-Move To . (Random point in Region_000 <gen>)
Unit - Order (Random unit from (Units owned by Player 12 (Brown).)) to Attack-Move To . (Random point in Region_000 <gen>)
Unit - Order (Random unit from (Units owned by Player 12 (Brown).)) to Attack-Move To . (Random point in Region_000 <gen>)
Unit - Order (Random unit from (Units owned by Player 12 (Brown).)) to Attack-Move To . (Random point in Region_000 <gen>)
Unit - Order (Random unit from (Units owned by Player 12 (Brown).)) to Attack-Move To . (Random point in Region_000 <gen>)
Unit - Order (Random unit from (Units owned by Player 12 (Brown).)) to Attack-Move To . (Random point in Region_000 <gen>)
Unit - Order (Random unit from (Units owned by Player 12 (Brown).)) to Attack-Move To . (Random point in Region_000 <gen>)
Unit - Order (Random unit from (Units owned by Player 12 (Brown).)) to Attack-Move To . (Random point in Region_000 <gen>)
Unit - Order (Random unit from (Units owned by Player 12 (Brown).)) to Attack-Move To . (Random point in Region_000 <gen>)
Unit - Order (Random unit from (Units owned by Player 12 (Brown).)) to Attack-Move To . (Random point in Region_000 <gen>)
Unit - Order (Random unit from (Units owned by Player 12 (Brown).)) to Attack-Move To . (Random point in Region_000 <gen>)
Unit - Order (Random unit from (Units owned by Player 12 (Brown).)) to Attack-Move To . (Random point in Region_000 <gen>)
Unit - Order (Random unit from (Units owned by Player 12 (Brown).)) to Attack-Move To . (Random point in Region_000 <gen>)
Unit - Order (Random unit from (Units owned by Player 12 (Brown).)) to Attack-Move To . (Random point in Region_000 <gen>)
Unit - Order (Random unit from (Units owned by Player 12 (Brown).)) to Attack-Move To . (Random point in Region_000 <gen>)
Unit - Order (Random unit from (Units owned by Player 12 (Brown).)) to Attack-Move To . (Random point in Region_000 <gen>)
Unit - Order (Random unit from (Units owned by Player 12 (Brown).)) to Attack-Move To . (Random point in Region_000 <gen>)
Unit - Order (Random unit from (Units owned by Player 12 (Brown).)) to Attack-Move To . (Random point in Region_000 <gen>)
Unit - Order (Random unit from (Units owned by Player 12 (Brown).)) to Attack-Move To . (Random point in Region_000 <gen>)
Unit - Order (Random unit from (Units owned by Player 12 (Brown).)) to Attack-Move To . (Random point in Region_000 <gen>)
Unit - Order (Random unit from (Units owned by Player 12 (Brown).)) to Attack-Move To . (Random point in Region_000 <gen>)
Unit - Order (Random unit from (Units owned by Player 12 (Brown).)) to Attack-Move To . (Random point in Region_000 <gen>)
Unit - Order (Random unit from (Units owned by Player 12 (Brown).)) to Attack-Move To . (Random point in Region_000 <gen>)
Unit - Order (Random unit from (Units owned by Player 12 (Brown).)) to Attack-Move To . (Random point in Region_000 <gen>)
Unit - Order (Random unit from (Units owned by Player 12 (Brown).)) to Attack-Move To . (Random point in Region_000 <gen>)
Unit - Order (Random unit from (Units owned by Player 12 (Brown).)) to Attack-Move To . (Random point in Region_000 <gen>)
Unit - Order (Random unit from (Units owned by Player 12 (Brown).)) to Attack-Move To . (Random point in Region_000 <gen>)
Unit - Order (Random unit from (Units owned by Player 12 (Brown).)) to Attack-Move To . (Random point in Region_000 <gen>)
Unit - Order (Random unit from (Units owned by Player 12 (Brown).)) to Attack-Move To . (Random point in Region_000 <gen>)
Unit - Order (Random unit from (Units owned by Player 12 (Brown).)) to Attack-Move To . (Random point in Region_000 <gen>)
Unit - Order (Random unit from (Units owned by Player 12 (Brown).)) to Attack-Move To . (Random point in Region_000 <gen>)
Unit - Order (Random unit from (Units owned by Player 12 (Brown).)) to Attack-Move To . (Random point in Region_000 <gen>)
Unit - Order (Random unit from (Units owned by Player 12 (Brown).)) to Attack-Move To . (Random point in Region_000 <gen>)
Unit - Order (Random unit from (Units owned by Player 12 (Brown).)) to Attack-Move To . (Random point in Region_000 <gen>)
Unit - Order (Random unit from (Units owned by Player 12 (Brown).)) to Attack-Move To . (Random point in Region_000 <gen>)
Unit - Order (Random unit from (Units owned by Player 12 (Brown).)) to Attack-Move To . (Random point in Region_000 <gen>)
Unit - Order (Random unit from (Units owned by Player 12 (Brown).)) to Attack-Move To . (Random point in Region_000 <gen>)
Unit - Order (Random unit from (Units owned by Player 12 (Brown).)) to Attack-Move To . (Random point in Region_000 <gen>)
Unit - Order (Random unit from (Units owned by Player 12 (Brown).)) to Attack-Move To . (Random point in Region_000 <gen>)
Unit - Order (Random unit from (Units owned by Player 12 (Brown).)) to Attack-Move To . (Random point in Region_000 <gen>)
Unit - Order (Random unit from (Units owned by Player 12 (Brown).)) to Attack-Move To . (Random point in Region_000 <gen>)
Unit - Order (Random unit from (Units owned by Player 12 (Brown).)) to Attack-Move To . (Random point in Region_000 <gen>)
Unit - Order (Random unit from (Units owned by Player 12 (Brown).)) to Attack-Move To . (Random point in Region_000 <gen>)
Unit - Order (Random unit from (Units owned by Player 12 (Brown).)) to Attack-Move To . (Random point in Region_000 <gen>)
geld trigger
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
Actions
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Other\Transmute\PileofGold.mdl
Player - Add 1 to (Owner of (Killing unit)) . Current gold
geld trigger begin
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Add 13 to Player 1 (Red) . Current gold
Player - Add 13 to Player 2 (Blue) . Current gold
Player - Add 13 to Player 3 (Teal) . Current gold
geld over time
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
deadtrigger
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to (Random unit from (Units of type Marine))
Actions
Wait 10.00 seconds
Game - Defeat (Owner of (Dying unit)) with the message: Defeat!
deadtrigger Copy
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to (Random unit from (Units of type Fire throwler))
Actions
Wait 10.00 seconds
Game - Defeat (Owner of (Dying unit)) with the message: Defeat!
deadtrigger Copy 2
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to (Random unit from (Units of type Granade Man))
Actions
Wait 10.00 seconds
Game - Defeat (Owner of (Dying unit)) with the message: Defeat!
deadtrigger Copy 3
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to (Random unit from (Units of type Sniper))
Actions
Wait 10.00 seconds
Game - Defeat (Owner of (Dying unit)) with the message: Defeat!
uitleg bij kiezen
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Quest - Display to (All players) the New Item Received message: you have to choose wath you want to be-to be a marine press the right arrow.-to be a sniper press the down arrow.-to be a Flame Throwler press the up arrow.-to be a Granade expert press the left arrow.
marine p1
Events
Player - Player 1 (Red) Presses the Right Arrow key
Conditions
Actions
Unit - Create 1 . Marine for Player 1 (Red) at (Center of Region_001 <gen>) facing Default building facing degrees
Trigger - Turn off Sniper_p1 <gen>
Trigger - Turn off Granade_Man_p1 <gen>
Trigger - Turn off Fire_man_p1 <gen>
Trigger - Turn off (This trigger)
marine p2
Events
Player - Player 2 (Blue) Presses the Right Arrow key
Conditions
Actions
Unit - Create 1 . Marine for Player 2 (Blue) at (Center of Region_001 <gen>) facing Default building facing degrees
Trigger - Turn off Sniper_p2 <gen>
Trigger - Turn off Fire_man_p2 <gen>
Trigger - Turn off Granade_Man_p2 <gen>
Trigger - Turn off (This trigger)
marine p3
Events
Player - Player 3 (Teal) Presses the Right Arrow key
Conditions
Actions
Unit - Create 1 . Marine for Player 3 (Teal) at (Center of Region_001 <gen>) facing Default building facing degrees
Trigger - Turn off Sniper_p3 <gen>
Trigger - Turn off Fire_man_p3 <gen>
Trigger - Turn off Granade_Man_p3 <gen>
Trigger - Turn off (This trigger)
Sniper p1
Events
Player - Player 1 (Red) Presses the Down Arrow key
Conditions
Actions
Unit - Create 1 . Sniper for Player 1 (Red) at (Center of Region_001 <gen>) facing Default building facing degrees
Trigger - Turn off marine_p1 <gen>
Trigger - Turn off Fire_man_p1 <gen>
Trigger - Turn off Granade_Man_p1 <gen>
Trigger - Turn off (This trigger)
Sniper p2
Events
Player - Player 2 (Blue) Presses the Down Arrow key
Conditions
Actions
Unit - Create 1 . Sniper for Player 2 (Blue) at (Center of Region_001 <gen>) facing Default building facing degrees
Trigger - Turn off marine_p2 <gen>
Trigger - Turn off Fire_man_p2 <gen>
Trigger - Turn off Granade_Man_p2 <gen>
Trigger - Turn off (This trigger)
Sniper p3
Events
Player - Player 3 (Teal) Presses the Down Arrow key
Conditions
Actions
Unit - Create 1 . Sniper for Player 3 (Teal) at (Center of Region_001 <gen>) facing Default building facing degrees
Trigger - Turn off marine_p3 <gen>
Trigger - Turn off Fire_man_p3 <gen>
Trigger - Turn off Granade_Man_p3 <gen>
Trigger - Turn off (This trigger)
Fire man p1
Events
Player - Player 1 (Red) Presses the Up Arrow key
Conditions
Actions
Unit - Create 1 . Fire throwler for Player 1 (Red) at (Center of Region_001 <gen>) facing Default building facing degrees
Trigger - Turn off marine_p1 <gen>
Trigger - Turn off Sniper_p1 <gen>
Trigger - Turn off Granade_Man_p1 <gen>
Trigger - Turn off (This trigger)
Fire man p2
Events
Player - Player 2 (Blue) Presses the Up Arrow key
Conditions
Actions
Unit - Create 1 . Fire throwler for Player 2 (Blue) at (Center of Region_001 <gen>) facing Default building facing degrees
Trigger - Turn off marine_p2 <gen>
Trigger - Turn off Sniper_p2 <gen>
Trigger - Turn off Granade_Man_p2 <gen>
Trigger - Turn off (This trigger)
Fire man p3
Events
Player - Player 3 (Teal) Presses the Up Arrow key
Conditions
Actions
Unit - Create 1 . Fire throwler for Player 3 (Teal) at (Center of Region_001 <gen>) facing Default building facing degrees
Trigger - Turn off marine_p3 <gen>
Trigger - Turn off Sniper_p3 <gen>
Trigger - Turn off Granade_Man_p3 <gen>
Trigger - Turn off (This trigger)
Granade Man p1
Events
Player - Player 1 (Red) Presses the Left Arrow key
Conditions
Actions
Unit - Create 1 . Granade Man for Player 1 (Red) at (Center of Region_001 <gen>) facing Default building facing degrees
Trigger - Turn off marine_p1 <gen>
Trigger - Turn off Sniper_p1 <gen>
Trigger - Turn off Fire_man_p1 <gen>
Trigger - Turn off (This trigger)
Granade Man p2
Events
Player - Player 2 (Blue) Presses the Left Arrow key
Conditions
Actions
Unit - Create 1 . Granade Man for Player 2 (Blue) at (Center of Region_001 <gen>) facing Default building facing degrees
Trigger - Turn off marine_p2 <gen>
Trigger - Turn off Sniper_p2 <gen>
Trigger - Turn off Fire_man_p2 <gen>
Trigger - Turn off (This trigger)
Granade Man p3
Events
Player - Player 3 (Teal) Presses the Left Arrow key
Conditions
Actions
Unit - Create 1 . Granade Man for Player 3 (Teal) at (Center of Region_001 <gen>) facing Default building facing degrees
Trigger - Turn off marine_p3 <gen>
Trigger - Turn off Sniper_p3 <gen>
Trigger - Turn off Fire_man_p3 <gen>
Trigger - Turn off (This trigger)
maak black mask
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Visibility - Enable black mask
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Black mask from (Center of Region_013 <gen>) to a radius of 1000.00 .
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Black mask from (Center of Region_013 <gen>) to a radius of 1000.00 .
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Black mask from (Center of Region_013 <gen>) to a radius of 1000.00 .
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Black mask from (Center of Region_011 <gen>) to a radius of 1000.00 .
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Black mask from (Center of Region_011 <gen>) to a radius of 1000.00 .
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Black mask from (Center of Region_011 <gen>) to a radius of 1000.00 .
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Black mask from (Center of Region_010 <gen>) to a radius of 1000.00 .
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Black mask from (Center of Region_010 <gen>) to a radius of 1000.00 .
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Black mask from (Center of Region_010 <gen>) to a radius of 1000.00 .
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Black mask from (Center of Region_009 <gen>) to a radius of 1000.00 .
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Black mask from (Center of Region_009 <gen>) to a radius of 1000.00 .
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Black mask from (Center of Region_009 <gen>) to a radius of 1000.00 .
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Black mask from (Center of Region_012 <gen>) to a radius of 1000.00 .
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Black mask from (Center of Region_012 <gen>) to a radius of 1000.00 .
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Black mask from (Center of Region_012 <gen>) to a radius of 1000.00 .
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