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Model validation: Black Dragon
MorphingDragon_Black.mdx
0errors0severe9warnings0unused
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Model
Attachment 11 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment name "Chest Ref" is duplicated by attachments 0, 15; only one will be reachable in-game.
Attachment name "Hand Right Ref " is duplicated by attachments 3, 10; only one will be reachable in-game.
Attachment name "Weapon Ref" is duplicated by attachments 4, 12; only one will be reachable in-game.
Attachment name "Hand Left Ref " is duplicated by attachments 6, 9; only one will be reachable in-game.
Attachment name "OverHead Ref " is duplicated by attachments 8, 16; only one will be reachable in-game.
Collision shape "Collision01" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "Collision02" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "Collision03" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
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