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Model validation: Black Citadel Death
BC_ReforgedBetaDeath.mdx
0errors12severe17warnings31unused
1
1
Geoset 3
Alpha is 1.000 at end of "Decay" (frame 3000); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 4
Alpha is 1.000 at end of "Decay" (frame 3000); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 5
Alpha is 1.000 at end of "Decay" (frame 3000); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 6
Alpha is 1.000 at end of "Decay" (frame 3000); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 7
Alpha is 1.000 at end of "Decay" (frame 3000); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 8
Alpha is 1.000 at end of "Decay" (frame 3000); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 9
Alpha is 1.000 at end of "Decay" (frame 3000); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
Geoset 10
Alpha is 1.000 at end of "Decay" (frame 3000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 11
Alpha is 1.000 at end of "Decay" (frame 3000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
1
Geoset 12
Alpha is 1.000 at end of "Decay" (frame 3000); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 13
Alpha is 1.000 at end of "Decay" (frame 3000); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
Geoset 14
Alpha is 1.000 at end of "Decay" (frame 3000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Model
No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
1
Geoset 0
This geoset has both skin/weights and vertex groups
1
Geoset 1
This geoset has both skin/weights and vertex groups
1
Geoset 2
This geoset has both skin/weights and vertex groups
1
Bone 70 - "Root_FL_chain_bind_jnt"
There are no vertices attached to this bone
1
Bone 71 - "Root_BR_chain_bind_jnt"
There are no vertices attached to this bone
1
Bone 72 - "Root_FR_chain_bind_jnt"
There are no vertices attached to this bone
1
1
Bone 73 - "Root_BL_chain_bind_jnt"
There are no vertices attached to this bone
1
Translation
Track 1 at frame 400 has exactly the same value as tracks 0 and 2
1
Material 0
1
Layer 0
1
Alpha
Track 1 at frame 1467 has roughly the same value as tracks 0 and 2
1
Material 1
1
Layer 0
1
Alpha
Track 1 at frame 1467 has roughly the same value as tracks 0 and 2
1
Material 3
1
Layer 0
1
Alpha
Track 1 at frame 1467 has roughly the same value as tracks 0 and 2
1
Material 4
1
Layer 0
1
Alpha
Track 1 at frame 1467 has roughly the same value as tracks 0 and 2
1
Material 5
1
Layer 0
1
Alpha
Track 1 at frame 1467 has roughly the same value as tracks 0 and 2
1
Material 6
1
Layer 0
1
Alpha
Track 1 at frame 1467 has roughly the same value as tracks 0 and 2
1
Bone 8 - "death_chain_C_03_bind_jnt"
1
Rotation
Track 7 at frame 467 has roughly the same value as tracks 6 and 8
1
Bone 50 - "FL_Chain_01_bind_jnt"
1
Scaling
Track 1 at frame 934 has exactly the same value as tracks 0 and 2
1
Bone 51 - "FL_Chain_02_bind_jnt"
1
Scaling
Track 1 at frame 934 has exactly the same value as tracks 0 and 2
1
Bone 52 - "FL_Chain_03_bind_jnt"
1
Scaling
Track 1 at frame 934 has exactly the same value as tracks 0 and 2
2
Bone 53 - "FL_Chain_00_bind_jnt"
1
Rotation
Track 5 at frame 934 has exactly the same value as tracks 4 and 6
1
Scaling
Track 1 at frame 934 has exactly the same value as tracks 0 and 2
1
Bone 54 - "FL_Chain_04_bind_jnt"
1
Scaling
Track 1 at frame 934 has exactly the same value as tracks 0 and 2
1
Bone 55 - "BR_Chain_04_bind_jnt"
1
Scaling
Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
1
Bone 56 - "BR_Chain_01_bind_jnt"
1
Scaling
Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
1
Bone 57 - "BR_Chain_03_bind_jnt"
1
Scaling
Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
1
Bone 58 - "BR_Chain_02_bind_jnt"
1
Scaling
Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
1
Bone 59 - "BR_Chain_00_bind_jnt"
1
Scaling
Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
1
Bone 60 - "FR_Chain_02_bind_jnt"
1
Scaling
Track 1 at frame 700 has exactly the same value as tracks 0 and 2
1
Bone 61 - "FR_Chain_01_bind_jnt"
1
Scaling
Track 1 at frame 700 has exactly the same value as tracks 0 and 2
2
Bone 62 - "FR_Chain_03_bind_jnt"
1
Rotation
Track 5 at frame 700 has exactly the same value as tracks 4 and 6
1
Scaling
Track 1 at frame 700 has exactly the same value as tracks 0 and 2
3
Bone 63 - "FR_chain_04_bind_jnt"
1
Translation
Track 1 at frame 700 has exactly the same value as tracks 0 and 2
1
Rotation
Track 1 at frame 700 has exactly the same value as tracks 0 and 2
1
Scaling
Track 1 at frame 700 has exactly the same value as tracks 0 and 2
1
Bone 64 - "FR_Chain_00_bind_jnt"
1
Scaling
Track 1 at frame 700 has exactly the same value as tracks 0 and 2
2
Bone 74 - "stand_01_bind_jnt"
2
Rotation
Track 14 at frame 1874 has exactly the same value as tracks 13 and 15
Track 15 at frame 1968 has exactly the same value as tracks 14 and 16
2
Bone 75 - "stand_02_bind_jnt"
2
Rotation
Track 23 at frame 1874 has exactly the same value as tracks 22 and 24
Track 24 at frame 1934 has exactly the same value as tracks 23 and 25
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