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Model validation: Black Citadel Death

BC_ReforgedBetaDeath.mdx

0 errors 12 severe 17 warnings 31 unused
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 3000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 3000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 3000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "Decay" (frame 3000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay" (frame 3000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay" (frame 3000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay" (frame 3000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay" (frame 3000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay" (frame 3000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 1 Geoset 12
    • Alpha is 1.000 at end of "Decay" (frame 3000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 13
    • Alpha is 1.000 at end of "Decay" (frame 3000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 14
    • Alpha is 1.000 at end of "Decay" (frame 3000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 70 - "Root_FL_chain_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 71 - "Root_BR_chain_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 72 - "Root_FR_chain_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 73 - "Root_BL_chain_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 1 at frame 400 has exactly the same value as tracks 0 and 2
  • 1 Material 0
    • 1 Layer 0
      • 1 Alpha
        • Track 1 at frame 1467 has roughly the same value as tracks 0 and 2
  • 1 Material 1
    • 1 Layer 0
      • 1 Alpha
        • Track 1 at frame 1467 has roughly the same value as tracks 0 and 2
  • 1 Material 3
    • 1 Layer 0
      • 1 Alpha
        • Track 1 at frame 1467 has roughly the same value as tracks 0 and 2
  • 1 Material 4
    • 1 Layer 0
      • 1 Alpha
        • Track 1 at frame 1467 has roughly the same value as tracks 0 and 2
  • 1 Material 5
    • 1 Layer 0
      • 1 Alpha
        • Track 1 at frame 1467 has roughly the same value as tracks 0 and 2
  • 1 Material 6
    • 1 Layer 0
      • 1 Alpha
        • Track 1 at frame 1467 has roughly the same value as tracks 0 and 2
  • 1 Bone 8 - "death_chain_C_03_bind_jnt"
    • 1 Rotation
      • Track 7 at frame 467 has roughly the same value as tracks 6 and 8
  • 1 Bone 50 - "FL_Chain_01_bind_jnt"
    • 1 Scaling
      • Track 1 at frame 934 has exactly the same value as tracks 0 and 2
  • 1 Bone 51 - "FL_Chain_02_bind_jnt"
    • 1 Scaling
      • Track 1 at frame 934 has exactly the same value as tracks 0 and 2
  • 1 Bone 52 - "FL_Chain_03_bind_jnt"
    • 1 Scaling
      • Track 1 at frame 934 has exactly the same value as tracks 0 and 2
  • 2 Bone 53 - "FL_Chain_00_bind_jnt"
    • 1 Rotation
      • Track 5 at frame 934 has exactly the same value as tracks 4 and 6
    • 1 Scaling
      • Track 1 at frame 934 has exactly the same value as tracks 0 and 2
  • 1 Bone 54 - "FL_Chain_04_bind_jnt"
    • 1 Scaling
      • Track 1 at frame 934 has exactly the same value as tracks 0 and 2
  • 1 Bone 55 - "BR_Chain_04_bind_jnt"
    • 1 Scaling
      • Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
  • 1 Bone 56 - "BR_Chain_01_bind_jnt"
    • 1 Scaling
      • Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
  • 1 Bone 57 - "BR_Chain_03_bind_jnt"
    • 1 Scaling
      • Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
  • 1 Bone 58 - "BR_Chain_02_bind_jnt"
    • 1 Scaling
      • Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
  • 1 Bone 59 - "BR_Chain_00_bind_jnt"
    • 1 Scaling
      • Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
  • 1 Bone 60 - "FR_Chain_02_bind_jnt"
    • 1 Scaling
      • Track 1 at frame 700 has exactly the same value as tracks 0 and 2
  • 1 Bone 61 - "FR_Chain_01_bind_jnt"
    • 1 Scaling
      • Track 1 at frame 700 has exactly the same value as tracks 0 and 2
  • 2 Bone 62 - "FR_Chain_03_bind_jnt"
    • 1 Rotation
      • Track 5 at frame 700 has exactly the same value as tracks 4 and 6
    • 1 Scaling
      • Track 1 at frame 700 has exactly the same value as tracks 0 and 2
  • 3 Bone 63 - "FR_chain_04_bind_jnt"
    • 1 Translation
      • Track 1 at frame 700 has exactly the same value as tracks 0 and 2
    • 1 Rotation
      • Track 1 at frame 700 has exactly the same value as tracks 0 and 2
    • 1 Scaling
      • Track 1 at frame 700 has exactly the same value as tracks 0 and 2
  • 1 Bone 64 - "FR_Chain_00_bind_jnt"
    • 1 Scaling
      • Track 1 at frame 700 has exactly the same value as tracks 0 and 2
  • 2 Bone 74 - "stand_01_bind_jnt"
    • 2 Rotation
      • Track 14 at frame 1874 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 1968 has exactly the same value as tracks 14 and 16
  • 2 Bone 75 - "stand_02_bind_jnt"
    • 2 Rotation
      • Track 23 at frame 1874 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 1934 has exactly the same value as tracks 23 and 25
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