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Triggers
Black Citadel Arena.w3x
Variables
Victory/Defeat
VICTORY
DEFEAT
Cinamatics
First cinamatic
Fire Traps
Fire Trap
Fire Trap Copy
Fire Trap Copy 2
Fire Trap Copy 3
Fire Trap Copy 4
Fire Trap Copy 5
Fire Trap Copy 6
Fire Trap Copy 7
Fire Trap Copy 8
Fire Trap Copy 9
Fire Trap Copy 10
Fire Trap Copy 11
Fire Trap Copy 12
Fire Trap Copy 13
Fire Trap Copy 14
Fire Trap Copy 15
Fire Trap Copy 16
Fire Trap Copy 17
Fire Trap Copy 18
Fire Trap Copy 19
Fire Trap Copy 20
Fire Trap Copy 21
Fire Trap Copy 22
Other
Spawn off
The Lever
Close the Gates
Close the Gates part 2
Music
Song Cursed
Song Power of the Horde
Song Bat Country
Song Meaning of Life
Song Innocence
Spawns
MORTAL KOMBAT
Spawn 1
Spawn 2
Spawn 3
Spawn 4
Spawn 5
Spawn 6
Summon Army 1
Summon Army 2
Summon Army 3
Summon Army 4
Summoned Army 1
Summoned Army 2
Summoned Army 3
Summoned Army 4
Undead Spawn 1
Boss 1
Boss 2
Item Spawn
Item Spawn 1
Tome Spawn 1
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
VICTORY
Events
Unit - Evil God 0023 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - Rotate camera 360.00 degrees around (Position of Paladin 0001 <gen>) for Player 1 (Red) over 16.00 seconds
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Sir Jack : Play No sound and display I killed him! I did really kill him!! Soo... Where is prize!? . Modify duration: Add 0 seconds and Wait
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Sir Jack : Play No sound and display Hmmm.... Now what!? . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
DEFEAT
Events
Unit - Paladin 0001 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
First cinamatic
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_The_Portal_1 for Player 1 (Red) over 0.01 seconds
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2.00 seconds
Sound - Play DarkAgents <gen>
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Sir Jack : Play No sound and display There's the mystical portal... If I walk in their, I will be up to an tournament their I will face creature of the Hell it self... . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Sir Jack : Play No sound and display FFS!!! Lets try... . Modify duration: Add 0 seconds and Wait
Wait 0.01 seconds
Unit - Order Paladin 0001 <gen> to Move To . (Center of Portal <gen>)
Wait 2.00 seconds
Camera - . Apply . gg_cam_Start for Player 1 (Red) over 0.00 seconds
Wait 2 seconds
Camera - Rotate camera 360.00 degrees around (Center of Start <gen>) for Player 1 (Red) over 4.00 seconds
Unit - Move Paladin 0001 <gen> instantly to (Center of Start <gen>)
Special Effect - Create a special effect at (Position of Paladin 0001 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Sir Jack : Play No sound and display Well.... Let's have some fun... "gulp".. . Modify duration: Add 0 seconds and Wait
Camera - Reset camera for Player 1 (Red) to standard game-view over 4.00 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Wait 1.00 seconds
Sound - Stop DarkAgents <gen> After fading
Fire Trap
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Fire_trap_1 <gen>) and do (Cause (Picked unit) to damage circular area after 1.00 seconds of radius 500 at (Center of Fire_trap_1 <gen>), dealing 10.00 damage of attack type Chaos and damage type Normal)
Fire Trap Copy
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Fire_trap_2 <gen>) and do (Cause (Picked unit) to damage circular area after 1.00 seconds of radius 500 at (Center of Fire_trap_1 <gen>), dealing 10.00 damage of attack type Chaos and damage type Normal)
Fire Trap Copy 2
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Fire_trap_3 <gen>) and do (Cause (Picked unit) to damage circular area after 1.00 seconds of radius 500 at (Center of Fire_trap_1 <gen>), dealing 10.00 damage of attack type Chaos and damage type Normal)
Fire Trap Copy 3
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Fire_trap_4 <gen>) and do (Cause (Picked unit) to damage circular area after 1.00 seconds of radius 500 at (Center of Fire_trap_1 <gen>), dealing 10.00 damage of attack type Chaos and damage type Normal)
Fire Trap Copy 4
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Fire_trap_5 <gen>) and do (Cause (Picked unit) to damage circular area after 1.00 seconds of radius 500 at (Center of Fire_trap_1 <gen>), dealing 10.00 damage of attack type Chaos and damage type Normal)
Fire Trap Copy 5
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Fire_trap_6 <gen>) and do (Cause (Picked unit) to damage circular area after 1.00 seconds of radius 500 at (Center of Fire_trap_1 <gen>), dealing 10.00 damage of attack type Chaos and damage type Normal)
Fire Trap Copy 6
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Fire_trap_7 <gen>) and do (Cause (Picked unit) to damage circular area after 1.00 seconds of radius 500 at (Center of Fire_trap_1 <gen>), dealing 10.00 damage of attack type Chaos and damage type Normal)
Fire Trap Copy 7
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Fire_trap_8 <gen>) and do (Cause (Picked unit) to damage circular area after 1.00 seconds of radius 500 at (Center of Fire_trap_1 <gen>), dealing 10.00 damage of attack type Chaos and damage type Normal)
Fire Trap Copy 8
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Fire_trap_9 <gen>) and do (Cause (Picked unit) to damage circular area after 1.00 seconds of radius 500 at (Center of Fire_trap_1 <gen>), dealing 10.00 damage of attack type Chaos and damage type Normal)
Fire Trap Copy 9
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Fire_trap_10 <gen>) and do (Cause (Picked unit) to damage circular area after 1.00 seconds of radius 500 at (Center of Fire_trap_1 <gen>), dealing 10.00 damage of attack type Chaos and damage type Normal)
Fire Trap Copy 10
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Fire_trap_11 <gen>) and do (Cause (Picked unit) to damage circular area after 1.00 seconds of radius 500 at (Center of Fire_trap_1 <gen>), dealing 10.00 damage of attack type Chaos and damage type Normal)
Fire Trap Copy 11
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Fire_trap_12 <gen>) and do (Cause (Picked unit) to damage circular area after 1.00 seconds of radius 500 at (Center of Fire_trap_1 <gen>), dealing 10.00 damage of attack type Chaos and damage type Normal)
Fire Trap Copy 12
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Fire_trap_13 <gen>) and do (Cause (Picked unit) to damage circular area after 1.00 seconds of radius 500 at (Center of Fire_trap_1 <gen>), dealing 10.00 damage of attack type Chaos and damage type Normal)
Fire Trap Copy 13
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Fire_trap_14 <gen>) and do (Cause (Picked unit) to damage circular area after 1.00 seconds of radius 500 at (Center of Fire_trap_1 <gen>), dealing 10.00 damage of attack type Chaos and damage type Normal)
Fire Trap Copy 14
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Fire_trap_15 <gen>) and do (Cause (Picked unit) to damage circular area after 1.00 seconds of radius 500 at (Center of Fire_trap_1 <gen>), dealing 10.00 damage of attack type Chaos and damage type Normal)
Fire Trap Copy 15
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Fire_trap_16 <gen>) and do (Cause (Picked unit) to damage circular area after 1.00 seconds of radius 500 at (Center of Fire_trap_1 <gen>), dealing 10.00 damage of attack type Chaos and damage type Normal)
Fire Trap Copy 16
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Fire_trap_17 <gen>) and do (Cause (Picked unit) to damage circular area after 1.00 seconds of radius 500 at (Center of Fire_trap_1 <gen>), dealing 10.00 damage of attack type Chaos and damage type Normal)
Fire Trap Copy 17
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Fire_trap_18 <gen>) and do (Cause (Picked unit) to damage circular area after 1.00 seconds of radius 500 at (Center of Fire_trap_1 <gen>), dealing 10.00 damage of attack type Chaos and damage type Normal)
Fire Trap Copy 18
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Fire_trap_19 <gen>) and do (Cause (Picked unit) to damage circular area after 1.00 seconds of radius 500 at (Center of Fire_trap_1 <gen>), dealing 10.00 damage of attack type Chaos and damage type Normal)
Fire Trap Copy 19
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Fire_trap_20 <gen>) and do (Cause (Picked unit) to damage circular area after 1.00 seconds of radius 500 at (Center of Fire_trap_1 <gen>), dealing 10.00 damage of attack type Chaos and damage type Normal)
Fire Trap Copy 20
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Fire_trap_21 <gen>) and do (Cause (Picked unit) to damage circular area after 1.00 seconds of radius 500 at (Center of Fire_trap_1 <gen>), dealing 10.00 damage of attack type Chaos and damage type Normal)
Fire Trap Copy 21
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Fire_trap_22 <gen>) and do (Cause (Picked unit) to damage circular area after 1.00 seconds of radius 500 at (Center of Fire_trap_1 <gen>), dealing 10.00 damage of attack type Chaos and damage type Normal)
Fire Trap Copy 22
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Fire_trap_23 <gen>) and do (Cause (Picked unit) to damage circular area after 1.00 seconds of radius 500 at (Center of Fire_trap_1 <gen>), dealing 10.00 damage of attack type Chaos and damage type Normal)
Spawn off
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Trigger - Turn off MORTAL_KOMBAT <gen>
Trigger - Turn off Spawn_1 <gen>
Trigger - Turn off Spawn_2 <gen>
Trigger - Turn off Spawn_3 <gen>
Trigger - Turn off Spawn_4 <gen>
Trigger - Turn off Spawn_5 <gen>
Trigger - Turn off Spawn_6 <gen>
Trigger - Turn off Summon_Army_1 <gen>
Trigger - Turn off Summon_Army_2 <gen>
Trigger - Turn off Summon_Army_3 <gen>
Trigger - Turn off Summon_Army_4 <gen>
Trigger - Turn off Summoned_Army_1 <gen>
Trigger - Turn off Summoned_Army_2 <gen>
Trigger - Turn off Summoned_Army_3 <gen>
Trigger - Turn off Summoned_Army_4 <gen>
Trigger - Turn off Undead_Spawn_1 <gen>
Trigger - Turn off Boss_1 <gen>
Trigger - Turn off Boss_2 <gen>
The Lever
Events
Destructible - Lever 0026 <gen> dies
Conditions
Actions
Camera - Pan camera for Player 1 (Red) to (Center of Gate <gen>) over 0 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility from (Center of Gate <gen>) to a radius of 512 .
Wait 2.00 seconds
Special Effect - Create a special effect at (Center of Gate <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Unit Group - Pick every unit in (Units in Gate <gen>) and do (Explode (Picked unit).)
Unit - Kill Infernal Juggernaut 0011 <gen>
Unit - Kill Infernal Juggernaut 0010 <gen>
Destructible - Open City Entrance 0028 <gen>
Wait 1.00 seconds
Destructible - Open Demonic Gate 0027 <gen>
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Sir Jack : Play No sound and display The path is cleard... hehe.. . Modify duration: Add 0 seconds and Wait
Close the Gates
Events
Unit - A unit enters Arena <gen>
Conditions
Actions
Destructible - Kill Barrel 0136 <gen>
Close the Gates part 2
Events
Destructible - Barrel 0136 <gen> dies
Conditions
Actions
Destructible - Close Demonic Gate 0027 <gen>
Wait 0.70 seconds
Destructible - Close City Entrance 0028 <gen>
Trigger - Turn on MORTAL_KOMBAT <gen>
Trigger - Turn on Spawn_1 <gen>
Trigger - Turn on Spawn_2 <gen>
Trigger - Turn on Spawn_3 <gen>
Trigger - Turn on Spawn_4 <gen>
Trigger - Turn on Spawn_5 <gen>
Trigger - Turn on Spawn_6 <gen>
Trigger - Turn on Summon_Army_1 <gen>
Trigger - Turn on Summon_Army_2 <gen>
Trigger - Turn on Summon_Army_3 <gen>
Trigger - Turn on Summon_Army_4 <gen>
Trigger - Turn on Summoned_Army_1 <gen>
Trigger - Turn on Summoned_Army_2 <gen>
Trigger - Turn on Summoned_Army_3 <gen>
Trigger - Turn on Summoned_Army_4 <gen>
Trigger - Turn on Undead_Spawn_1 <gen>
Trigger - Turn on Boss_1 <gen>
Trigger - Turn on Boss_2 <gen>
Song Cursed
Events
Time - Elapsed game time is 25.00 seconds
Conditions
Actions
Sound - Play The_Curse <gen>
Song Power of the Horde
Events
Time - Elapsed game time is 227.00 seconds
Conditions
Actions
Sound - Play PH1 <gen>
Song Bat Country
Events
Time - Elapsed game time is 509.00 seconds
Conditions
Actions
Sound - Play Jari_Jari <gen>
Song Meaning of Life
Events
Time - Elapsed game time is 946.00 seconds
Conditions
Actions
Sound - Play Get_Psycho <gen>
Song Innocence
Events
Time - Elapsed game time is 1188.00 seconds
Conditions
Actions
Sound - Play Innocence <gen>
MORTAL KOMBAT
Events
Time - Elapsed game time is 823.00 seconds
Conditions
Actions
Sound - Play Mortal_Kombat <gen>
Unit - Move Sonya 0030 <gen> instantly to (Random point in Arena <gen>)
Unit - Move Johnny Cage 0029 <gen> instantly to (Random point in Arena <gen>)
Unit - Move Kano 0026 <gen> instantly to (Random point in Arena <gen>)
Unit - Move Raiden 0028 <gen> instantly to (Random point in Arena <gen>)
Unit - Move Liu Kang 0027 <gen> instantly to (Random point in Arena <gen>)
Unit - Move Scorpion 0025 <gen> instantly to (Random point in Arena <gen>)
Unit - Move Sub-Zero 0024 <gen> instantly to (Random point in Arena <gen>)
Wait 0.01 seconds
Special Effect - Create a special effect at (Position of Sonya 0030 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect at (Position of Johnny Cage 0029 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect at (Position of Kano 0026 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect at (Position of Raiden 0028 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect at (Position of Liu Kang 0027 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect at (Position of Scorpion 0025 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect at (Position of Sub-Zero 0024 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Spawn 1
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 10 . Felguard for Player 4 (Purple) at (Center of Monster_Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 10 . Felguard for Player 4 (Purple) at (Center of Monster_Spawn_2 <gen>) facing Default building facing degrees
Wait 2 seconds
Destructible - Open Iron Gate 0024 <gen>
Destructible - Open Iron Gate 0025 <gen>
Wait 2 seconds
Unit Group - Pick every unit in (Units in Monster_Spawn_1 <gen>) and do (Order (Picked unit) to Attack.Paladin 0001 <gen>)
Unit Group - Pick every unit in (Units in Monster_Spawn_2 <gen>) and do (Order (Picked unit) to Attack.Paladin 0001 <gen>)
Wait 5.00 seconds
Destructible - Close Iron Gate 0024 <gen>
Destructible - Close Iron Gate 0025 <gen>
Spawn 2
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Unit - Create 6 . Bloodfiend for Player 4 (Purple) at (Center of Monster_Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 6 . Bloodfiend for Player 4 (Purple) at (Center of Monster_Spawn_2 <gen>) facing Default building facing degrees
Wait 2 seconds
Destructible - Open Iron Gate 0024 <gen>
Destructible - Open Iron Gate 0025 <gen>
Wait 2 seconds
Unit Group - Pick every unit in (Units in Monster_Spawn_1 <gen>) and do (Order (Picked unit) to Attack.Paladin 0001 <gen>)
Unit Group - Pick every unit in (Units in Monster_Spawn_2 <gen>) and do (Order (Picked unit) to Attack.Paladin 0001 <gen>)
Wait 5.00 seconds
Destructible - Close Iron Gate 0024 <gen>
Destructible - Close Iron Gate 0025 <gen>
Spawn 3
Events
Time - Every 220.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Overlord for Player 4 (Purple) at (Center of Monster_Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 3 . Overlord for Player 4 (Purple) at (Center of Monster_Spawn_2 <gen>) facing Default building facing degrees
Wait 2 seconds
Destructible - Open Iron Gate 0024 <gen>
Destructible - Open Iron Gate 0025 <gen>
Wait 2 seconds
Unit Group - Pick every unit in (Units in Monster_Spawn_1 <gen>) and do (Order (Picked unit) to Attack.Paladin 0001 <gen>)
Unit Group - Pick every unit in (Units in Monster_Spawn_2 <gen>) and do (Order (Picked unit) to Attack.Paladin 0001 <gen>)
Wait 5.00 seconds
Destructible - Close Iron Gate 0024 <gen>
Destructible - Close Iron Gate 0025 <gen>
Spawn 4
Events
Time - Every 260.00 seconds of game time
Conditions
Actions
Unit - Create 20 . Fel Stalker for Player 4 (Purple) at (Center of Monster_Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 20 . Fel Stalker for Player 4 (Purple) at (Center of Monster_Spawn_2 <gen>) facing Default building facing degrees
Wait 2 seconds
Destructible - Open Iron Gate 0024 <gen>
Destructible - Open Iron Gate 0025 <gen>
Wait 2 seconds
Unit Group - Pick every unit in (Units in Monster_Spawn_1 <gen>) and do (Order (Picked unit) to Attack.Paladin 0001 <gen>)
Unit Group - Pick every unit in (Units in Monster_Spawn_2 <gen>) and do (Order (Picked unit) to Attack.Paladin 0001 <gen>)
Wait 5.00 seconds
Destructible - Close Iron Gate 0024 <gen>
Destructible - Close Iron Gate 0025 <gen>
Spawn 5
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Unit - Create 8 . Fel Ravager for Player 4 (Purple) at (Center of Monster_Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 8 . Fel Ravager for Player 4 (Purple) at (Center of Monster_Spawn_2 <gen>) facing Default building facing degrees
Wait 2 seconds
Destructible - Open Iron Gate 0024 <gen>
Destructible - Open Iron Gate 0025 <gen>
Wait 2 seconds
Unit Group - Pick every unit in (Units in Monster_Spawn_1 <gen>) and do (Order (Picked unit) to Attack.Paladin 0001 <gen>)
Unit Group - Pick every unit in (Units in Monster_Spawn_2 <gen>) and do (Order (Picked unit) to Attack.Paladin 0001 <gen>)
Wait 5.00 seconds
Destructible - Close Iron Gate 0024 <gen>
Destructible - Close Iron Gate 0025 <gen>
Spawn 6
Events
Time - Every 330.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Siege Golem for Player 4 (Purple) at (Center of Monster_Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 4 . Siege Golem for Player 4 (Purple) at (Center of Monster_Spawn_2 <gen>) facing Default building facing degrees
Wait 2 seconds
Destructible - Open Iron Gate 0024 <gen>
Destructible - Open Iron Gate 0025 <gen>
Wait 2 seconds
Unit Group - Pick every unit in (Units in Monster_Spawn_1 <gen>) and do (Order (Picked unit) to Attack.Paladin 0001 <gen>)
Unit Group - Pick every unit in (Units in Monster_Spawn_2 <gen>) and do (Order (Picked unit) to Attack.Paladin 0001 <gen>)
Wait 5.00 seconds
Destructible - Close Iron Gate 0024 <gen>
Destructible - Close Iron Gate 0025 <gen>
Summon Army 1
Events
Time - Elapsed game time is 370.00 seconds
Conditions
Actions
Unit - Move Eradar Summoner 0034 <gen> instantly to (Random point in Arena <gen>)
Wait 0.01 seconds
Special Effect - Create a special effect at (Position of Eradar Summoner 0034 <gen>) using Abilities\Spells\Undead\DeathCoil\DeathCoilSpecialArt.mdl
Wait 0.50 seconds
Hero - Order Eradar Summoner 0034 <gen> to use (Item carried by Eradar Summoner 0034 <gen> in slot 1)
Wait 0.50 seconds
Unit - Order Eradar Summoner 0034 <gen> to Special - Dark Summoning . (Center of Monster_summon_Spawn_1 <gen>)
Summon Army 2
Events
Time - Elapsed game time is 560.00 seconds
Conditions
Actions
Unit - Move Eradar Summoner 0037 <gen> instantly to (Random point in Arena <gen>)
Wait 0.01 seconds
Special Effect - Create a special effect at (Position of Eradar Summoner 0037 <gen>) using Abilities\Spells\Undead\DeathCoil\DeathCoilSpecialArt.mdl
Wait 0.50 seconds
Hero - Order Eradar Summoner 0037 <gen> to use (Item carried by Eradar Summoner 0034 <gen> in slot 1)
Wait 0.50 seconds
Unit - Order Eradar Summoner 0037 <gen> to Special - Dark Summoning . (Center of Monster_summon_Spawn_1 <gen>)
Summon Army 3
Events
Time - Elapsed game time is 650.00 seconds
Conditions
Actions
Unit - Move Eradar Summoner 0033 <gen> instantly to (Random point in Arena <gen>)
Wait 0.01 seconds
Special Effect - Create a special effect at (Position of Eradar Summoner 0033 <gen>) using Abilities\Spells\Undead\DeathCoil\DeathCoilSpecialArt.mdl
Wait 0.50 seconds
Hero - Order Eradar Summoner 0033 <gen> to use (Item carried by Eradar Summoner 0034 <gen> in slot 1)
Wait 0.50 seconds
Unit - Order Eradar Summoner 0033 <gen> to Special - Dark Summoning . (Center of Monster_summon_Spawn_1 <gen>)
Summon Army 4
Events
Time - Elapsed game time is 800.00 seconds
Conditions
Actions
Unit - Move Eradar Summoner 0036 <gen> instantly to (Random point in Arena <gen>)
Wait 0.01 seconds
Special Effect - Create a special effect at (Position of Eradar Summoner 0036 <gen>) using Abilities\Spells\Undead\DeathCoil\DeathCoilSpecialArt.mdl
Wait 0.50 seconds
Hero - Order Eradar Summoner 0036 <gen> to use (Item carried by Eradar Summoner 0034 <gen> in slot 1)
Wait 0.50 seconds
Unit - Order Eradar Summoner 0036 <gen> to Special - Dark Summoning . (Center of Monster_summon_Spawn_1 <gen>)
Summoned Army 1
Events
Time - Elapsed game time is 360.00 seconds
Conditions
Actions
Unit - Create 12 . Overlord for Player 4 (Purple) at (Center of Monster_summon_Spawn_1 <gen>) facing Default building facing degrees
Summoned Army 2
Events
Time - Elapsed game time is 550.00 seconds
Conditions
Actions
Unit - Create 12 . Doom Guard (Standard) for Player 4 (Purple) at (Center of Monster_summon_Spawn_1 <gen>) facing Default building facing degrees
Summoned Army 3
Events
Time - Elapsed game time is 640.00 seconds
Conditions
Actions
Unit - Create 12 . Eredar Warlock for Player 4 (Purple) at (Center of Monster_summon_Spawn_1 <gen>) facing Default building facing degrees
Summoned Army 4
Events
Time - Elapsed game time is 360.00 seconds
Conditions
Actions
Unit - Create 6 . Doom Guard (Standard) for Player 4 (Purple) at (Center of Monster_summon_Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 6 . Eredar Warlock for Player 4 (Purple) at (Center of Monster_summon_Spawn_1 <gen>) facing Default building facing degrees
Undead Spawn 1
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 6 . Skeleton Warrior for Player 4 (Purple) at (Center of Undead_1 <gen>) facing Default building facing degrees
Unit - Create 6 . Skeleton Warrior for Player 4 (Purple) at (Center of Undead_2 <gen>) facing Default building facing degrees
Unit - Create 6 . Skeleton Warrior for Player 4 (Purple) at (Center of Undead_3 <gen>) facing Default building facing degrees
Unit - Create 6 . Skeleton Warrior for Player 4 (Purple) at (Center of Undead_4 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Undead_1 <gen>) and do (Play (Picked unit)'s birth animation)
Unit Group - Pick every unit in (Units in Undead_2 <gen>) and do (Play (Picked unit)'s birth animation)
Unit Group - Pick every unit in (Units in Undead_3 <gen>) and do (Play (Picked unit)'s birth animation)
Unit Group - Pick every unit in (Units in Undead_4 <gen>) and do (Play (Picked unit)'s birth animation)
Boss 1
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Unit - Move Pit Lord 0031 <gen> instantly to (Center of Boss_Spawn <gen>)
Wait 2 seconds
Destructible - Open City Entrance 0023 <gen>
Wait 2 seconds
Unit - Order Pit Lord 0031 <gen> to Attack . Paladin 0001 <gen>
Wait 4.00 seconds
Destructible - Close City Entrance 0023 <gen>
Boss 2
Events
Time - Elapsed game time is 1460.00 seconds
Conditions
Actions
Unit - Move Evil God 0023 <gen> instantly to (Center of Boss_Spawn <gen>)
Wait 2 seconds
Destructible - Open City Entrance 0023 <gen>
Sound - Play Doom <gen>
Wait 2 seconds
Unit - Order Evil God 0023 <gen> to Attack . Paladin 0001 <gen>
Wait 4.00 seconds
Destructible - Close City Entrance 0023 <gen>
Item Spawn 1
Events
Time - Every 160.00 seconds of game time
Conditions
Actions
Item - Create Potion of Greater Healing at (Random point in Arena <gen>)
Item - Create Potion of Greater Mana at (Random point in Arena <gen>)
Tome Spawn 1
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Item - Create Tome of Agility +2 at (Center of Arena <gen>)
Item - Create Tome of Intelligence +2 at (Center of Arena <gen>)
Item - Create Tome of Strength +2 at (Center of Arena <gen>)
Item - Create Tome of Knowledge at (Center of Arena <gen>)
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