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Triggers
s] Prison Escape v2.0.w3m
Variables
Initialization
Melee Initialization
Dodge area 1
Shade leaving
Shade warning
Shade1
Shade2
Shade3
Shade4
Shade5
Shade6
Shade7
Shade8
Shade9
Shade10
Dodge area 2
Cata1
Cata2
Cata3
Cata4
Cata5
Cata6
Cata7
Cata8
Cata9
Dodge area 3
Enter 1st spirit
Enter 2nd spirit
Enter 3rd spirit
Enter 4th spirit
Partol1
Partol2
Partol3
Partol4
Dodge area 4
Morta1
Morta2
Morta3
OpenGate
M1
Dodge area 5
Enter 1
Enter 2
Enter 3
Part1
Part2
Part3
lvl5cata
kill skeleton
Dodge area 6
Spirit
Partol Spirit
deadS1
deadS2
deadS3
deadS4
deadS5
deadS6
deadS7
Ballista
Catapult
Dodge area 7
m2
Shade leaving 6
Shade61
Shade62
Shade63
Shade64
Shade65
Shade66
Shade67
Shade68
Partol wisp
Enter spirit
Dodge area 8
spirit lvl8
spirit lvl8 2
lvl8 spirit partol
lvl8 spirit partol 2
telepad1
telepad2
lvl8 Catapults
Dodge area 9
Warden L
Warden R
Open gate
Cata lvl9
Dodge area 10
copy
copy Copy
copy Copy 2
copy Copy 3
copy Copy 41
copy Copy 5
copy Copy 6
copy Copy 6 Copy
copy Copy 6 Copy 2
copy Copy 6 Copy 3
copy Copy 6 Copy 4
copy Copy 6 Copy 5
Catakill
lvl10 spirit
Telepad lvl10
Telepad 2 lvl10
lvl10 spirt partol
lvl10 Catapults
ballistas
Dodge area 11
Kill cata
tele
Trick
Trick2
Trick3
Trick4
Trick5
Trick6
Enter 2nd spirit Copy
Kill wisp cata
Partol11
Dodge area 12
Kennel
spirit lvl12
Spirit lvl 12 partol
egg sack 3 Copy
egg sack 4 Copy
egg sack 5 Copy
egg sack 6 Copy
Blind warden warning
Blind warden1
Blind warden2
Blind warden3
Blind warden4
Blind warden5
Finish
Next level
lvl2
lvl3
lvl4
lvl5
lvl6
lvl7
lvl8
lvl9
lvl10
lvl11
lvl12
Misc
egg sack
egg sack 2
Nice1
Dunno
Dunno 2
Dunno 3
Nice8
Kill 8 cata half
exp1
Tip3
Nice2
Tip1
Tip2
Idiots
Tip4
sddsg
Nice3
Nice6
Nice9
Death
Die 1
Die 2
Die 3
Die 4
Die 5
Die 6
Die 7
Die 8
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Run melee AI scripts (for computer players)
Game - Turn the day/night cycle Off
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Shade <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Shade <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Shade <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Shade <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Shade <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Shade <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Shade <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across (Playable map area)
Trigger - Turn off (This trigger)
Shade leaving
Events
Unit - A unit leaves Shade <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Move (Triggering unit) instantly to (Random point in Shade <gen>)
Shade warning
Events
Unit - A unit leaves Shade_warning <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Quest - Display to (All players) the Simple Hint message: Try to dodge the lost souls
Trigger - Turn off (This trigger)
Shade1
Events
Unit - A unit comes within 60.00 of Lost Soul 0017 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Lost Soul
Actions
Unit - Kill (Triggering unit)
Shade2
Events
Unit - A unit comes within 60.00 of Lost Soul 0003 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Lost Soul
Actions
Unit - Kill (Triggering unit)
Shade3
Events
Unit - A unit comes within 60.00 of Lost Soul 0019 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Lost Soul
Actions
Unit - Kill (Triggering unit)
Shade4
Events
Unit - A unit comes within 60.00 of Lost Soul 0020 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Lost Soul
Actions
Unit - Kill (Triggering unit)
Shade5
Events
Unit - A unit comes within 60.00 of Lost Soul 0021 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Lost Soul
Actions
Unit - Kill (Triggering unit)
Shade6
Events
Unit - A unit comes within 60.00 of Lost Soul 0016 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Lost Soul
Actions
Unit - Kill (Triggering unit)
Shade7
Events
Unit - A unit comes within 60.00 of Lost Soul 0025 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Lost Soul
Actions
Unit - Kill (Triggering unit)
Shade8
Events
Unit - A unit comes within 60.00 of Lost Soul 0026 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Lost Soul
Actions
Unit - Kill (Triggering unit)
Shade9
Events
Unit - A unit comes within 60.00 of Lost Soul 0027 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Lost Soul
Actions
Unit - Kill (Triggering unit)
Shade10
Events
Unit - A unit comes within 60.00 of Lost Soul 0028 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Lost Soul
Actions
Unit - Kill (Triggering unit)
Cata1
Events
Time - Elapsed game time is 2.60 seconds
Conditions
Actions
Unit - Order Dark Catapult 0029 <gen> to Attack Ground . (Center of Region_005 <gen>)
Cata2
Events
Time - Elapsed game time is 2.60 seconds
Conditions
Actions
Wait 0.10 seconds
Unit - Order Dark Catapult 0030 <gen> to Attack Ground . (Center of Region_006 <gen>)
Cata3
Events
Time - Elapsed game time is 2.60 seconds
Conditions
Actions
Wait 1.85 seconds
Unit - Order Dark Catapult 0031 <gen> to Attack Ground . (Center of Region_007 <gen>)
Cata4
Events
Time - Elapsed game time is 2.60 seconds
Conditions
Actions
Wait 0.29 seconds
Unit - Order Dark Catapult 0032 <gen> to Attack Ground . (Center of Region_008 <gen>)
Cata5
Events
Time - Elapsed game time is 2.60 seconds
Conditions
Actions
Wait 0.70 seconds
Unit - Order Dark Catapult 0033 <gen> to Attack Ground . (Center of Region_009 <gen>)
Cata6
Events
Time - Elapsed game time is 2.60 seconds
Conditions
Actions
Wait 1.05 seconds
Unit - Order Dark Catapult 0034 <gen> to Attack Ground . (Center of Region_010 <gen>)
Cata7
Events
Time - Elapsed game time is 2.60 seconds
Conditions
Actions
Wait 1.63 seconds
Unit - Order Dark Catapult 0037 <gen> to Attack Ground . (Center of Region_011 <gen>)
Cata8
Events
Time - Elapsed game time is 2.60 seconds
Conditions
Actions
Wait 0.20 seconds
Unit - Order Dark Catapult 0036 <gen> to Attack Ground . (Center of Region_012 <gen>)
Cata9
Events
Time - Elapsed game time is 2.60 seconds
Conditions
Actions
Wait 0.30 seconds
Unit - Order Dark Catapult 0035 <gen> to Attack Ground . (Center of Region_013 <gen>)
Enter 1st spirit
Events
Unit - A unit comes within 110.00 of Spirit 0039 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Enter 2nd spirit
Events
Unit - A unit comes within 110.00 of Spirit 0041 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Enter 3rd spirit
Events
Unit - A unit comes within 110.00 of Spirit 0042 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Enter 4th spirit
Events
Unit - A unit comes within 110.00 of Spirit 0043 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Partol1
Events
Map initialization
Conditions
Actions
Unit - Order Spirit 0039 <gen> to Patrol To . (Center of Region_018 <gen>)
Partol2
Events
Map initialization
Conditions
Actions
Unit - Order Spirit 0041 <gen> to Patrol To . (Center of Region_017 <gen>)
Partol3
Events
Map initialization
Conditions
Actions
Unit - Order Spirit 0042 <gen> to Patrol To . (Center of Region_019 <gen>)
Partol4
Events
Map initialization
Conditions
Actions
Unit - Order Spirit 0043 <gen> to Patrol To . (Center of Region_020 <gen>)
Morta1
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Unit - Order Mortar Team 0048 <gen> to Attack Ground . ((Center of Morta <gen>) offset by (0, 100.00))
Morta2
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Wait 0.20 seconds
Unit - Order Mortar Team 0049 <gen> to Attack Ground . (Center of Morta <gen>)
Morta3
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Unit - Order Mortar Team 0050 <gen> to Attack Ground . ((Center of Morta <gen>) offset by (0, -100.00))
Wait 0.40 seconds
OpenGate
Events
Unit - A unit enters Opengate <gen>
Conditions
Actions
Destructible - Open Elven Gate 0000 <gen>
Quest - Display to (All players) the Hint message: Gate Open - well done!
Hero - Add 505 experience to (Triggering unit) , Show level-up graphics
Hero - Add 200 experience to Prisioner 0001 <gen> , Show level-up graphics
Hero - Add 200 experience to Prisioner 0009 <gen> , Show level-up graphics
Hero - Add 200 experience to Prisioner 0010 <gen> , Show level-up graphics
Hero - Add 200 experience to Prisioner 0011 <gen> , Show level-up graphics
Hero - Add 200 experience to Prisioner 0012 <gen> , Show level-up graphics
Hero - Add 200 experience to Prisioner 0013 <gen> , Show level-up graphics
Hero - Add 200 experience to Prisioner 0014 <gen> , Show level-up graphics
Hero - Add 200 experience to Prisioner 0015 <gen> , Show level-up graphics
Unit - Move (Triggering unit) instantly to (Center of start4 <gen>)
Unit - Kill Mortar Team 0053 <gen>
Unit - Kill Mortar Team 0052 <gen>
Unit - Kill Mortar Team 0051 <gen>
Unit - Kill Mortar Team 0054 <gen>
Unit - Kill Mortar Team 0055 <gen>
Unit - Kill Mortar Team 0056 <gen>
Unit - Kill Mortar Team 0057 <gen>
Trigger - Turn off (This trigger)
Unit - Order Dark Catapult 0161 <gen> to Attack Ground . (Center of Region_119 <gen>)
Wait 0.40 seconds
Unit - Order Dark Catapult 0160 <gen> to Attack Ground . (Center of Region_120 <gen>)
Wait 0.40 seconds
Unit - Order Dark Catapult 0159 <gen> to Attack Ground . (Center of Region_121 <gen>)
Wait 0.40 seconds
Unit - Order Dark Catapult 0158 <gen> to Attack Ground . (Center of Region_122 <gen>)
Wait 0.40 seconds
Unit - Order Dark Catapult 0157 <gen> to Attack Ground . (Center of Region_123 <gen>)
M1
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Unit - Order Mortar Team 0053 <gen> to Attack Ground . (Center of Region_024 <gen>)
Wait 0.10 seconds
Unit - Order Mortar Team 0052 <gen> to Attack Ground . (Center of Region_024_Copy <gen>)
Wait 0.10 seconds
Unit - Order Mortar Team 0051 <gen> to Attack Ground . (Center of Region_024_Copy_2 <gen>)
Wait 0.10 seconds
Unit - Order Mortar Team 0054 <gen> to Attack Ground . (Center of Region_024_Copy_3 <gen>)
Wait 0.10 seconds
Unit - Order Mortar Team 0055 <gen> to Attack Ground . (Center of Region_024_Copy_4 <gen>)
Wait 0.10 seconds
Unit - Order Mortar Team 0056 <gen> to Attack Ground . (Center of Region_024_Copy_5 <gen>)
Wait 0.10 seconds
Unit - Order Mortar Team 0057 <gen> to Attack Ground . (Center of Region_024_Copy_6 <gen>)
Enter 1
Events
Unit - A unit comes within 110.00 of Spirit 0059 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Enter 2
Events
Unit - A unit comes within 110.00 of Spirit 0061 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Enter 3
Events
Unit - A unit comes within 110.00 of Spirit 0060 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Skeleton Warrior
Actions
Unit - Kill (Triggering unit)
Part1
Events
Map initialization
Conditions
Actions
Unit - Order Spirit 0059 <gen> to Patrol To . (Center of p1 <gen>)
Part2
Events
Map initialization
Conditions
Actions
Unit - Order Spirit 0061 <gen> to Patrol To . (Center of p2 <gen>)
Part3
Events
Map initialization
Conditions
Actions
Unit - Order Spirit 0060 <gen> to Patrol To . (Center of p3 <gen>)
lvl5cata
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Unit - Order Dark Catapult 0062 <gen> to Attack Ground . (Center of lvl5cata <gen>)
kill skeleton
Events
Unit - Skeleton Warrior 0063 <gen> Dies
Conditions
Actions
Trigger - Turn on lvl6 <gen>
Spirit
Events
Unit - A unit comes within 110.00 of Spirit 0080 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Partol Spirit
Events
Map initialization
Conditions
Actions
Unit - Order Spirit 0080 <gen> to Patrol To . (Center of Region_052 <gen>)
deadS1
Events
Unit - A unit comes within 110.00 of Dead Spirit 0082 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 12 (Brown).) Equal to True
Actions
Unit - Kill (Triggering unit)
deadS2
Events
Unit - A unit comes within 110.00 of Dead Spirit 0083 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 12 (Brown).) Equal to True
Actions
Unit - Kill (Triggering unit)
deadS3
Events
Unit - A unit comes within 110.00 of Dead Spirit 0084 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 12 (Brown).) Equal to True
Actions
Unit - Kill (Triggering unit)
deadS4
Events
Unit - A unit comes within 110.00 of Dead Spirit 0085 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 12 (Brown).) Equal to True
Actions
Unit - Kill (Triggering unit)
deadS5
Events
Unit - A unit comes within 110.00 of Dead Spirit 0085 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 12 (Brown).) Equal to True
Actions
Unit - Kill (Triggering unit)
deadS6
Events
Unit - A unit comes within 110.00 of Dead Spirit 0088 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 12 (Brown).) Equal to True
Actions
Unit - Kill (Triggering unit)
deadS7
Events
Unit - A unit comes within 110.00 of Dead Spirit 0087 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 12 (Brown).) Equal to True
Actions
Unit - Kill (Triggering unit)
Ballista
Events
Time - Elapsed game time is 2.10 seconds
Conditions
Actions
Unit - Order Glaive Thrower 0089 <gen> to Attack Ground . ((Center of Bal <gen>) offset by (0, 1.00))
Catapult
Events
Time - Elapsed game time is 2.10 seconds
Conditions
Actions
Unit - Order Dark Catapult 0090 <gen> to Attack Ground . ((Center of Region_054 <gen>) offset by (0, 1.00))
m2
Events
Time - Elapsed game time is 100.00 seconds
Conditions
Actions
Unit - Order Mortar Team 0065 <gen> to Attack Ground . (Center of Region_042 <gen>)
Wait 0.11 seconds
Unit - Order Mortar Team 0066 <gen> to Attack Ground . (Center of Region_043 <gen>)
Wait 0.11 seconds
Unit - Order Mortar Team 0067 <gen> to Attack Ground . (Center of Region_044 <gen>)
Wait 0.11 seconds
Unit - Order Mortar Team 0068 <gen> to Attack Ground . (Center of Region_045 <gen>)
Wait 0.11 seconds
Unit - Order Mortar Team 0069 <gen> to Attack Ground . (Center of Region_046 <gen>)
Shade leaving 6
Events
Unit - A unit leaves Shade_lvl6 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Move (Triggering unit) instantly to (Random point in Shade_lvl6 <gen>)
Shade61
Events
Unit - A unit comes within 60.00 of Lost Soul 0077 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Lost Soul
Actions
Unit - Kill (Triggering unit)
Shade62
Events
Unit - A unit comes within 60.00 of Lost Soul 0076 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Lost Soul
Actions
Unit - Kill (Triggering unit)
Shade63
Events
Unit - A unit comes within 60.00 of Lost Soul 0075 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Lost Soul
Actions
Unit - Kill (Triggering unit)
Shade64
Events
Unit - A unit comes within 60.00 of Lost Soul 0074 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Lost Soul
Actions
Unit - Kill (Triggering unit)
Shade65
Events
Unit - A unit comes within 60.00 of Lost Soul 0073 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Lost Soul
Actions
Unit - Kill (Triggering unit)
Shade66
Events
Unit - A unit comes within 60.00 of Lost Soul 0072 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Lost Soul
Actions
Unit - Kill (Triggering unit)
Shade67
Events
Unit - A unit comes within 60.00 of Lost Soul 0071 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Lost Soul
Actions
Unit - Kill (Triggering unit)
Shade68
Events
Unit - A unit comes within 60.00 of Lost Soul 0070 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Lost Soul
Actions
Unit - Kill (Triggering unit)
Partol wisp
Events
Map initialization
Conditions
Actions
Unit - Order Spirit 0078 <gen> to Patrol To . (Center of Region_048 <gen>)
Enter spirit
Events
Unit - A unit comes within 110.00 of Spirit 0078 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
spirit lvl8
Events
Unit - A unit comes within 110.00 of Spirit 0093 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
spirit lvl8 2
Events
Unit - A unit comes within 110.00 of Spirit 0097 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
lvl8 spirit partol
Events
Map initialization
Conditions
Actions
Unit - Order Spirit 0093 <gen> to Patrol To . (Center of Region_056 <gen>)
lvl8 spirit partol 2
Events
Map initialization
Conditions
Actions
Unit - Order Spirit 0097 <gen> to Patrol To . (Center of Region_061 <gen>)
telepad1
Events
Unit - A unit enters Region_057 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_060 <gen>)
telepad2
Events
Unit - A unit enters Region_062 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_063 <gen>)
lvl8 Catapults
Events
Map initialization
Conditions
Actions
Unit - Order Dark Catapult 0112 <gen> to Attack Ground . (Center of Region_064 <gen>)
Wait 0.30 seconds
Unit - Order Dark Catapult 0113 <gen> to Attack Ground . (Center of Region_065 <gen>)
Wait 0.30 seconds
Unit - Order Dark Catapult 0114 <gen> to Attack Ground . (Center of Region_066 <gen>)
Wait 0.30 seconds
Unit - Order Dark Catapult 0115 <gen> to Attack Ground . (Center of Region_067 <gen>)
Wait 0.30 seconds
Unit - Order Dark Catapult 0116 <gen> to Attack Ground . (Center of Region_068 <gen>)
Quest - Display to (All players) the Hint message: Do NOT leave game if you die, if only 1 player gets to a safe pad you will all respawn at the next level
Warden L
Events
Time - Elapsed game time is 160.00 seconds
Conditions
Actions
Unit - Order Warden's Catapult 0117 <gen> to Attack Ground . (Center of Region_070_Copy <gen>)
Wait 0.10 seconds
Unit - Order Warden's Catapult 0118 <gen> to Attack Ground . (Center of Region_070_Copy_2 <gen>)
Wait 0.10 seconds
Unit - Order Warden's Catapult 0119 <gen> to Attack Ground . (Center of Region_070_Copy_5 <gen>)
Wait 0.10 seconds
Unit - Order Warden's Catapult 0120 <gen> to Attack Ground . (Center of Region_070_Copy_7 <gen>)
Warden R
Events
Time - Elapsed game time is 160.00 seconds
Conditions
Actions
Wait 0.50 seconds
Unit - Order Warden's Catapult 0121 <gen> to Attack Ground . (Center of Region_070 <gen>)
Wait 0.10 seconds
Unit - Order Warden's Catapult 0122 <gen> to Attack Ground . (Center of Region_070_Copy_3 <gen>)
Wait 0.10 seconds
Unit - Order Warden's Catapult 0123 <gen> to Attack Ground . (Center of Region_070_Copy_4 <gen>)
Wait 0.10 seconds
Unit - Order Warden's Catapult 0124 <gen> to Attack Ground . (Center of Region_070_Copy_6 <gen>)
Open gate
Events
Unit - A unit enters lvl_9_door_open <gen>
Conditions
Actions
Destructible - Open Demonic Gate 0036 <gen>
Quest - Display to (All players) the Hint message: Gate has been opened
Unit - Create 5 Skeleton Warrior for Player 12 (Brown) at (Random point in Skeletons <gen>) facing (Position of (Triggering unit))
Unit - Kill Dark Catapult 0127 <gen>
Unit - Kill Dark Catapult 0128 <gen>
Unit - Kill Dark Catapult 0129 <gen>
Unit - Kill Dark Catapult 0130 <gen>
Trigger - Turn off (This trigger)
Cata lvl9
Events
Time - Elapsed game time is 111.00 seconds
Conditions
Actions
Unit - Order Dark Catapult 0127 <gen> to Attack Ground . ((Center of Region_082 <gen>) offset by (-200.00, 0.00))
Wait 0.20 seconds
Unit - Order Dark Catapult 0128 <gen> to Attack Ground . ((Center of Region_082 <gen>) offset by (-66.00, 0.00))
Wait 0.20 seconds
Unit - Order Dark Catapult 0129 <gen> to Attack Ground . ((Center of Region_082 <gen>) offset by (66.00, 0.00))
Wait 0.20 seconds
Unit - Order Dark Catapult 0130 <gen> to Attack Ground . ((Center of Region_082 <gen>) offset by (200.00, 0.00))
copy
Events
Unit - A unit enters Region_085 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
copy Copy
Events
Unit - A unit enters Region_086 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
copy Copy 2
Events
Unit - A unit enters Region_087 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
copy Copy 3
Events
Unit - A unit enters Region_088 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
copy Copy 41
Events
Unit - A unit enters Region_089 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
copy Copy 5
Events
Unit - A unit enters Region_090 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
copy Copy 6
Events
Unit - A unit enters cc <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
copy Copy 6 Copy
Events
Unit - A unit enters Region_092 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
copy Copy 6 Copy 2
Events
Unit - A unit enters Region_093 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
copy Copy 6 Copy 3
Events
Unit - A unit enters Region_094 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
copy Copy 6 Copy 4
Events
Unit - A unit enters Region_095 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
copy Copy 6 Copy 5
Events
Unit - A unit enters cc <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Catakill
Events
Unit - A unit enters Region_165 <gen>
Conditions
Actions
Unit - Kill Warden's Catapult 0146 <gen>
Trigger - Turn off (This trigger)
lvl10 spirit
Events
Unit - A unit comes within 110.00 of Spirit 0136 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Telepad lvl10
Events
Unit - A unit enters lvl10_telepad <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of lvl10_telead <gen>)
Telepad 2 lvl10
Events
Unit - A unit enters Region_109 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_110 <gen>)
lvl10 spirt partol
Events
Map initialization
Conditions
Actions
Unit - Order Spirit 0136 <gen> to Patrol To . (Center of Region_097 <gen>)
lvl10 Catapults
Events
Map initialization
Conditions
Actions
Unit - Order Warden's Catapult 0145 <gen> to Attack Ground . (Center of Region_115 <gen>)
Wait 0.20 seconds
Unit - Order Warden's Catapult 0146 <gen> to Attack Ground . (Center of Region_114 <gen>)
Wait 0.20 seconds
Unit - Order Warden's Catapult 0147 <gen> to Attack Ground . (Center of Region_113 <gen>)
Wait 0.20 seconds
Unit - Order Warden's Catapult 0148 <gen> to Attack Ground . (Center of Region_112 <gen>)
ballistas
Events
Time - Every 6.30 seconds of game time
Conditions
Actions
Wait 0.70 seconds
Unit - Order Glaive Thrower 0141 <gen> to Attack Ground . (Center of Region_108 <gen>)
Wait 0.70 seconds
Unit - Order Glaive Thrower 0140 <gen> to Attack Ground . (Center of Region_107 <gen>)
Wait 0.70 seconds
Unit - Order Glaive Thrower 0139 <gen> to Attack Ground . (Center of Region_100 <gen>)
Wait 0.70 seconds
Unit - Order Glaive Thrower 0141 <gen> to Attack Ground . (Center of Region_101 <gen>)
Wait 0.70 seconds
Unit - Order Glaive Thrower 0140 <gen> to Attack Ground . (Center of Region_102 <gen>)
Wait 0.70 seconds
Unit - Order Glaive Thrower 0139 <gen> to Attack Ground . (Center of Region_103 <gen>)
Wait 0.70 seconds
Unit - Order Glaive Thrower 0141 <gen> to Attack Ground . (Center of Region_104 <gen>)
Wait 0.70 seconds
Unit - Order Glaive Thrower 0140 <gen> to Attack Ground . (Center of Region_105 <gen>)
Wait 0.70 seconds
Unit - Order Glaive Thrower 0139 <gen> to Attack Ground . (Center of Region_106 <gen>)
Kill cata
Events
Unit - A unit enters Region_126 <gen>
Conditions
Actions
Unit - Kill Dark Catapult 0157 <gen>
Unit - Kill Dark Catapult 0158 <gen>
Unit - Kill Dark Catapult 0159 <gen>
Unit - Kill Dark Catapult 0160 <gen>
Unit - Kill Dark Catapult 0161 <gen>
Unit - Kill Spirit 0162 <gen>
Trigger - Turn off (This trigger)
tele
Events
Unit - A unit enters Region_126 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Doom Guard (Standard)
(Unit-type of (Triggering unit)) Not equal to Idiot
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_141 <gen>)
Trick
Events
Unit - A unit enters Region_129 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Doom Guard (Standard)
(Unit-type of (Triggering unit)) Not equal to Idiot
Actions
Unit - Make (Triggering unit) Invulnerable
Quest - Display to (All players) the Hint message: Circle 2 - Good luck, ull need it!
Wait 2 seconds
Unit - Move Doom Guard 0166 <gen> instantly to (Center of Region_131 <gen>)
Unit - Move Doom Guard 0167 <gen> instantly to (Center of Region_130 <gen>)
Unit - Move Doom Guard 0168 <gen> instantly to (Center of Region_132 <gen>)
Unit - Move Doom Guard 0165 <gen> instantly to (Center of Region_133 <gen>)
Trigger - Turn off (This trigger)
Wait 3.00 seconds
Unit - Kill Doom Guard 0165 <gen>
Unit - Kill Doom Guard 0166 <gen>
Unit - Kill Doom Guard 0167 <gen>
Unit - Kill Doom Guard 0168 <gen>
Unit - Make (Triggering unit) Vulnerable
Quest - Display to (All players) the Hint message: HAHAHAHA
Trick2
Events
Unit - A unit enters Region_134 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Doom Guard (Standard)
(Unit-type of (Triggering unit)) Not equal to Idiot
Actions
Sound - Play killChicken <gen>
Quest - Display to (All players) the Quest Update message: Circle 3 - ?????
Wait 2 seconds
Quest - Display to (All players) the Quest Update message: HAHAHAHA - Who ever just went on the 3rd Circle now has 1 minute to live.
Wait 10.00 seconds
Quest - Display to (All players) the Quest Update message: 50 seconds - i dont suggest you go to the next level before dieing
Wait 10.00 seconds
Quest - Display to (All players) the Quest Update message: 40 seconds
Wait 5.00 seconds
Quest - Display to (All players) the Quest Update message: WAIT - I LIED
Wait 1.00 seconds
Unit - Kill (Triggering unit)
Trick3
Events
Unit - A unit enters Region_139 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Doom Guard (Standard)
(Unit-type of (Triggering unit)) Not equal to Idiot
Actions
Hero - Add 1000 experience to (Triggering unit) , Show level-up graphics
Quest - Display to (All players) the Hint message: Circle 4 - +1000 exp
Trigger - Turn off (This trigger)
Trick4
Events
Unit - A unit enters Region_137 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Doom Guard (Standard)
(Unit-type of (Triggering unit)) Not equal to Idiot
Actions
Destructible - Open Gate 0046 <gen>
Unit - Make Idiot 0175 <gen> Invulnerable
Trigger - Turn off (This trigger)
Wait 10.00 seconds
Unit - Make Idiot 0175 <gen> Vulnerable
Trick5
Events
Unit - A unit enters Region_135 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Doom Guard (Standard)
(Unit-type of (Triggering unit)) Not equal to Idiot
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_140 <gen>)
Trick6
Events
Unit - A unit enters Region_138 <gen>
Conditions
Actions
Hero - Give gg_item_hlst_0176 to (Triggering unit)
Quest - Display to (All players) the Hint message: Circle 6 - Free Health stone
Trigger - Turn off (This trigger)
Enter 2nd spirit Copy
Events
Unit - A unit comes within 110.00 of Spirit 0179 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Kill wisp cata
Events
Unit - A unit enters Region_166 <gen>
Conditions
Actions
Unit - Kill Spirit 0162 <gen>
Unit - Kill Dark Catapult 0157 <gen>
Unit - Kill Dark Catapult 0158 <gen>
Trigger - Turn off (This trigger)
Partol11
Events
Map initialization
Conditions
Actions
Unit - Order Spirit 0179 <gen> to Patrol To . (Center of Region_142 <gen>)
Kennel
Events
Unit - A unit enters Region_150 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Watch Dog (Level 1)
(Unit-type of (Triggering unit)) Not equal to Kennel
Actions
Unit - Order Kennel 0180 <gen> to train/upgrade to a Watch Dog (Level 1)
Wait 5.00 seconds
Unit - Order Kennel 0180 <gen> to train/upgrade to a Watch Dog (Level 1)
Wait 5.00 seconds
Unit - Order Kennel 0180 <gen> to train/upgrade to a Watch Dog (Level 1)
Wait 5.00 seconds
Unit - Order Kennel 0180 <gen> to train/upgrade to a Watch Dog (Level 1)
Wait 5.00 seconds
Unit - Order Kennel 0180 <gen> to train/upgrade to a Watch Dog (Level 1)
Wait 5.00 seconds
Unit - Order Kennel 0180 <gen> to train/upgrade to a Watch Dog (Level 1)
Wait 5.00 seconds
Unit - Order Kennel 0180 <gen> to train/upgrade to a Watch Dog (Level 1)
Wait 5.00 seconds
Unit - Order Kennel 0180 <gen> to train/upgrade to a Watch Dog (Level 1)
Wait 5.00 seconds
Unit - Order Kennel 0180 <gen> to train/upgrade to a Watch Dog (Level 1)
Wait 5.00 seconds
Unit - Order Kennel 0180 <gen> to train/upgrade to a Watch Dog (Level 1)
Wait 5.00 seconds
Unit - Order Kennel 0180 <gen> to train/upgrade to a Watch Dog (Level 1)
Wait 5.00 seconds
Unit - Order Kennel 0180 <gen> to train/upgrade to a Watch Dog (Level 1)
spirit lvl12
Events
Unit - A unit comes within 110.00 of Spirit 0181 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Spirit lvl 12 partol
Events
Map initialization
Conditions
Actions
Unit - Order Spirit 0181 <gen> to Patrol To . (Center of Region_151 <gen>)
egg sack 3 Copy
Events
Unit - A unit enters Region_146 <gen>
Conditions
Actions
Unit - Replace (Triggering unit) with a Prisioner with armour using The new unit's max life and mana
Destructible - Kill Egg Sack 0049 <gen>
Trigger - Turn off (This trigger)
egg sack 4 Copy
Events
Unit - A unit enters Region_147 <gen>
Conditions
Actions
Unit - Replace (Triggering unit) with a Prisioner with good armour using The new unit's max life and mana
Destructible - Kill Egg Sack 0048 <gen>
Trigger - Turn off (This trigger)
egg sack 5 Copy
Events
Unit - A unit enters Region_148 <gen>
Conditions
Actions
Destructible - Kill Egg Sack 0050 <gen>
Quest - Display to (All players) the Hint message: HAHA
Wait 5.00 seconds
Trigger - Turn off (This trigger)
Unit - Kill (Triggering unit)
egg sack 6 Copy
Events
Unit - A unit enters Region_149 <gen>
Conditions
Actions
Destructible - Kill Egg Sack 0051 <gen>
Quest - Display to (All players) the Hint message: +750 exp
Hero - Add 750 experience to (Triggering unit) , Show level-up graphics
Trigger - Turn off (This trigger)
Blind warden warning
Events
Unit - A unit enters Region_158 <gen>
Conditions
Actions
Quest - Display to (All players) the Hint message: These Wardens are blind but still dont step next to them, they can only travel on the white
Trigger - Turn off (This trigger)
Blind warden1
Events
Unit - A unit enters Region_152 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Blind Warden
Actions
Unit - Move (Triggering unit) instantly to (Random point in Blind_warden <gen>)
Blind warden2
Events
Unit - A unit enters Region_154 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Blind Warden
Actions
Unit - Move (Triggering unit) instantly to (Random point in Blind_warden <gen>)
Blind warden3
Events
Unit - A unit enters Region_155 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Blind Warden
Actions
Unit - Move (Triggering unit) instantly to (Random point in Blind_warden <gen>)
Blind warden4
Events
Unit - A unit enters Region_156 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Blind Warden
Actions
Unit - Move (Triggering unit) instantly to (Random point in Blind_warden <gen>)
Blind warden5
Events
Unit - A unit enters Region_157 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Blind Warden
Actions
Unit - Move (Triggering unit) instantly to (Random point in Blind_warden <gen>)
Finish
Events
Unit - A unit enters Region_159 <gen>
Conditions
Actions
Quest - Display to (All players) the Hint message: I am very impressed, you guys have overcomed one of the greatest challenges, CONGRATULATIONS! - Bryan K (Bryvx)
Wait 3.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Skip dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Skip dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Skip dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Skip dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Skip dialogs, Show scores)
Game - Victory Player 7 (Green) ( Skip dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Skip dialogs, Show scores)
Trigger - Turn off (This trigger)
lvl2
Events
Unit - A unit enters Safe_pad1 <gen>
Conditions
Actions
Hero - Add 200 experience to (Triggering unit) , Show level-up graphics
Unit - Kill Prisioner 0001 <gen>
Unit - Kill Prisioner 0013 <gen>
Unit - Kill Prisioner 0009 <gen>
Unit - Kill Prisioner 0010 <gen>
Unit - Kill Prisioner 0011 <gen>
Unit - Kill Prisioner 0012 <gen>
Unit - Kill Prisioner 0014 <gen>
Unit - Kill Prisioner 0015 <gen>
Hero - Instantly revive Prisioner 0001 <gen> at (Random point in start2 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0009 <gen> at (Random point in start2 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0010 <gen> at (Random point in start2 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0011 <gen> at (Random point in start2 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0012 <gen> at (Random point in start2 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0013 <gen> at (Random point in start2 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0014 <gen> at (Random point in start2 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0015 <gen> at (Random point in start2 <gen>) , Hide revival graphics
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 8 (Pink) over 0.05 seconds
Quest - Display to (All players) the Hint message: Level 2
Trigger - Turn off (This trigger)
lvl3
Events
Unit - A unit enters Safe_pad2 <gen>
Conditions
Actions
Hero - Add 200 experience to (Triggering unit) , Show level-up graphics
Unit - Kill Prisioner 0001 <gen>
Unit - Kill Prisioner 0013 <gen>
Unit - Kill Prisioner 0009 <gen>
Unit - Kill Prisioner 0010 <gen>
Unit - Kill Prisioner 0011 <gen>
Unit - Kill Prisioner 0012 <gen>
Unit - Kill Prisioner 0014 <gen>
Unit - Kill Prisioner 0015 <gen>
Hero - Instantly revive Prisioner 0001 <gen> at (Random point in start3 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0009 <gen> at (Random point in start3 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0010 <gen> at (Random point in start3 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0011 <gen> at (Random point in start3 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0012 <gen> at (Random point in start3 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0013 <gen> at (Random point in start3 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0014 <gen> at (Random point in start3 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0015 <gen> at (Random point in start3 <gen>) , Hide revival graphics
Quest - Display to (All players) the Hint message: Level 3
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 3 (Teal) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 4 (Purple) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 5 (Yellow) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 6 (Orange) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 8 (Pink) over 0.05 seconds
Trigger - Turn off (This trigger)
lvl4
Events
Unit - A unit enters Safe_pad3 <gen>
Conditions
Actions
Hero - Add 200 experience to (Triggering unit) , Show level-up graphics
Unit - Kill Prisioner 0001 <gen>
Unit - Kill Prisioner 0013 <gen>
Unit - Kill Prisioner 0009 <gen>
Unit - Kill Prisioner 0010 <gen>
Unit - Kill Prisioner 0011 <gen>
Unit - Kill Prisioner 0012 <gen>
Unit - Kill Prisioner 0014 <gen>
Unit - Kill Prisioner 0015 <gen>
Hero - Instantly revive Prisioner 0001 <gen> at (Random point in start4 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0009 <gen> at (Random point in start4 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0010 <gen> at (Random point in start4 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0011 <gen> at (Random point in start4 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0012 <gen> at (Random point in start4 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0013 <gen> at (Random point in start4 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0014 <gen> at (Random point in start4 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0015 <gen> at (Random point in start4 <gen>) , Hide revival graphics
Quest - Display to (All players) the Hint message: Level 4
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 2 (Blue) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 3 (Teal) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 4 (Purple) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 5 (Yellow) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 6 (Orange) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 8 (Pink) over 0.05 seconds
Trigger - Turn off (This trigger)
Unit - Order Mortar Team 0053 <gen> to Attack Ground . (Center of Region_024 <gen>)
Wait 0.10 seconds
Unit - Order Mortar Team 0052 <gen> to Attack Ground . (Center of Region_024_Copy <gen>)
Wait 0.10 seconds
Unit - Order Mortar Team 0051 <gen> to Attack Ground . (Center of Region_024_Copy_2 <gen>)
Wait 0.10 seconds
Unit - Order Mortar Team 0054 <gen> to Attack Ground . (Center of Region_024_Copy_3 <gen>)
Wait 0.10 seconds
Unit - Order Mortar Team 0055 <gen> to Attack Ground . (Center of Region_024_Copy_4 <gen>)
Wait 0.10 seconds
Unit - Order Mortar Team 0056 <gen> to Attack Ground . (Center of Region_024_Copy_5 <gen>)
Wait 0.10 seconds
Unit - Order Mortar Team 0057 <gen> to Attack Ground . (Center of Region_024_Copy_6 <gen>)
lvl5
Events
Unit - A unit enters Safe_pad4 <gen>
Conditions
Actions
Unit - Kill Prisioner 0001 <gen>
Unit - Kill Prisioner 0013 <gen>
Unit - Kill Prisioner 0009 <gen>
Unit - Kill Prisioner 0010 <gen>
Unit - Kill Prisioner 0011 <gen>
Unit - Kill Prisioner 0012 <gen>
Unit - Kill Prisioner 0014 <gen>
Unit - Kill Prisioner 0015 <gen>
Hero - Instantly revive Prisioner 0001 <gen> at (Random point in start5 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0009 <gen> at (Random point in start5 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0010 <gen> at (Random point in start5 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0011 <gen> at (Random point in start5 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0012 <gen> at (Random point in start5 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0013 <gen> at (Random point in start5 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0014 <gen> at (Random point in start5 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0015 <gen> at (Random point in start5 <gen>) , Hide revival graphics
Quest - Display to (All players) the Hint message: Level 5
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 2 (Blue) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 3 (Teal) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 4 (Purple) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 5 (Yellow) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 6 (Orange) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 8 (Pink) over 0.05 seconds
Trigger - Turn off (This trigger)
lvl6
Events
Unit - A unit enters Safe_pad5 <gen>
Conditions
Actions
Unit - Kill Prisioner 0001 <gen>
Unit - Kill Prisioner 0013 <gen>
Unit - Kill Prisioner 0009 <gen>
Unit - Kill Prisioner 0010 <gen>
Unit - Kill Prisioner 0011 <gen>
Unit - Kill Prisioner 0012 <gen>
Unit - Kill Prisioner 0014 <gen>
Unit - Kill Prisioner 0015 <gen>
Hero - Instantly revive Prisioner 0001 <gen> at (Random point in start6 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0009 <gen> at (Random point in start6 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0010 <gen> at (Random point in start6 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0011 <gen> at (Random point in start6 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0012 <gen> at (Random point in start6 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0013 <gen> at (Random point in start6 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0014 <gen> at (Random point in start6 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0015 <gen> at (Random point in start6 <gen>) , Hide revival graphics
Quest - Display to (All players) the Hint message: Level 6
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 2 (Blue) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 3 (Teal) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 4 (Purple) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 5 (Yellow) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 6 (Orange) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 8 (Pink) over 0.05 seconds
Trigger - Turn off (This trigger)
lvl7
Events
Unit - A unit enters Safe_pad6 <gen>
Conditions
Actions
Unit - Kill Prisioner 0001 <gen>
Unit - Kill Prisioner 0013 <gen>
Unit - Kill Prisioner 0009 <gen>
Unit - Kill Prisioner 0010 <gen>
Unit - Kill Prisioner 0011 <gen>
Unit - Kill Prisioner 0012 <gen>
Unit - Kill Prisioner 0014 <gen>
Unit - Kill Prisioner 0015 <gen>
Hero - Instantly revive Prisioner 0001 <gen> at (Random point in start7 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0009 <gen> at (Random point in start7 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0010 <gen> at (Random point in start7 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0011 <gen> at (Random point in start7 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0012 <gen> at (Random point in start7 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0013 <gen> at (Random point in start7 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0014 <gen> at (Random point in start7 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0015 <gen> at (Random point in start7 <gen>) , Hide revival graphics
Quest - Display to (All players) the Hint message: Level 7
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 2 (Blue) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 3 (Teal) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 4 (Purple) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 5 (Yellow) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 6 (Orange) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 8 (Pink) over 0.05 seconds
Trigger - Turn off (This trigger)
lvl8
Events
Unit - A unit enters Safe_pad7 <gen>
Conditions
Actions
Unit - Kill Prisioner 0001 <gen>
Unit - Kill Prisioner 0013 <gen>
Unit - Kill Prisioner 0009 <gen>
Unit - Kill Prisioner 0010 <gen>
Unit - Kill Prisioner 0011 <gen>
Unit - Kill Prisioner 0012 <gen>
Unit - Kill Prisioner 0014 <gen>
Unit - Kill Prisioner 0015 <gen>
Hero - Instantly revive Prisioner 0001 <gen> at (Random point in start8 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0009 <gen> at (Random point in start8 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0010 <gen> at (Random point in start8 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0011 <gen> at (Random point in start8 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0012 <gen> at (Random point in start8 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0013 <gen> at (Random point in start8 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0014 <gen> at (Random point in start8 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0015 <gen> at (Random point in start8 <gen>) , Hide revival graphics
Quest - Display to (All players) the Hint message: Level 8
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 2 (Blue) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 3 (Teal) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 4 (Purple) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 5 (Yellow) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 6 (Orange) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 8 (Pink) over 0.05 seconds
Trigger - Turn off (This trigger)
lvl9
Events
Unit - A unit enters Safe_pad8 <gen>
Conditions
Actions
Unit - Kill Prisioner 0001 <gen>
Unit - Kill Prisioner 0013 <gen>
Unit - Kill Prisioner 0009 <gen>
Unit - Kill Prisioner 0010 <gen>
Unit - Kill Prisioner 0011 <gen>
Unit - Kill Prisioner 0012 <gen>
Unit - Kill Prisioner 0014 <gen>
Unit - Kill Prisioner 0015 <gen>
Hero - Instantly revive Prisioner 0001 <gen> at (Random point in start9 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0009 <gen> at (Random point in start9 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0010 <gen> at (Random point in start9 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0011 <gen> at (Random point in start9 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0012 <gen> at (Random point in start9 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0013 <gen> at (Random point in start9 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0014 <gen> at (Random point in start9 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0015 <gen> at (Random point in start9 <gen>) , Hide revival graphics
Quest - Display to (All players) the Hint message: Level 9
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 2 (Blue) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 3 (Teal) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 4 (Purple) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 5 (Yellow) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 6 (Orange) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 8 (Pink) over 0.05 seconds
Trigger - Turn off (This trigger)
lvl10
Events
Unit - A unit enters Safe_pad9 <gen>
Conditions
Actions
Unit - Kill Prisioner 0001 <gen>
Unit - Kill Prisioner 0013 <gen>
Unit - Kill Prisioner 0009 <gen>
Unit - Kill Prisioner 0010 <gen>
Unit - Kill Prisioner 0011 <gen>
Unit - Kill Prisioner 0012 <gen>
Unit - Kill Prisioner 0014 <gen>
Unit - Kill Prisioner 0015 <gen>
Hero - Instantly revive Prisioner 0001 <gen> at (Random point in start10 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0009 <gen> at (Random point in start10 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0010 <gen> at (Random point in start10 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0011 <gen> at (Random point in start10 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0012 <gen> at (Random point in start10 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0013 <gen> at (Random point in start10 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0014 <gen> at (Random point in start10 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0015 <gen> at (Random point in start10 <gen>) , Hide revival graphics
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 3 (Teal) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 4 (Purple) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 5 (Yellow) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 6 (Orange) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 8 (Pink) over 3.00 seconds
Quest - Display to (All players) the Hint message: Prisioner - The dirt is toxic!
Wait 1.50 seconds
Quest - Display to (All players) the Hint message: Prisioner - Shit
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 2 (Blue) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 3 (Teal) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 4 (Purple) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 5 (Yellow) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 6 (Orange) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 8 (Pink) over 0.05 seconds
Quest - Display to (All players) the Hint message: Level 10 - DO NOT MOVE OFF THE WHITE
Trigger - Turn off (This trigger)
lvl11
Events
Unit - A unit enters Safe_pad10 <gen>
Conditions
Actions
Unit - Kill Prisioner 0001 <gen>
Unit - Kill Prisioner 0013 <gen>
Unit - Kill Prisioner 0009 <gen>
Unit - Kill Prisioner 0010 <gen>
Unit - Kill Prisioner 0011 <gen>
Unit - Kill Prisioner 0012 <gen>
Unit - Kill Prisioner 0014 <gen>
Unit - Kill Prisioner 0015 <gen>
Hero - Instantly revive Prisioner 0001 <gen> at (Random point in start11 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0009 <gen> at (Random point in start11 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0010 <gen> at (Random point in start11 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0011 <gen> at (Random point in start11 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0012 <gen> at (Random point in start11 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0013 <gen> at (Random point in start11 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0014 <gen> at (Random point in start11 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0015 <gen> at (Random point in start11 <gen>) , Hide revival graphics
Quest - Display to (All players) the Hint message: Level 11
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 2 (Blue) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 3 (Teal) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 4 (Purple) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 5 (Yellow) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 6 (Orange) over 0.05 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 8 (Pink) over 0.05 seconds
Unit - Order Spirit 0162 <gen> to Patrol To . (Center of Region_125 <gen>)
Trigger - Turn off (This trigger)
lvl12
Events
Unit - A unit enters Safe_pad11 <gen>
Conditions
Actions
Hero - Add 200 experience to (Triggering unit) , Show level-up graphics
Unit - Kill Prisioner 0001 <gen>
Unit - Kill Prisioner 0013 <gen>
Unit - Kill Prisioner 0009 <gen>
Unit - Kill Prisioner 0010 <gen>
Unit - Kill Prisioner 0011 <gen>
Unit - Kill Prisioner 0012 <gen>
Unit - Kill Prisioner 0014 <gen>
Unit - Kill Prisioner 0015 <gen>
Hero - Instantly revive Prisioner 0001 <gen> at (Random point in start12 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0009 <gen> at (Random point in start12 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0010 <gen> at (Random point in start12 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0011 <gen> at (Random point in start12 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0012 <gen> at (Random point in start12 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0013 <gen> at (Random point in start12 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0014 <gen> at (Random point in start12 <gen>) , Hide revival graphics
Hero - Instantly revive Prisioner 0015 <gen> at (Random point in start12 <gen>) , Hide revival graphics
Quest - Display to (All players) the Hint message: Level 12 - Im very impressed
Trigger - Turn off (This trigger)
egg sack
Events
Unit - A unit enters Egg_sack <gen>
Conditions
Actions
Unit - Replace (Triggering unit) with a Prisioner with armour using The new unit's max life and mana
Environment - Create at Egg_sack <gen> the weather effect Northrend Snow (Heavy)
Destructible - Kill Egg Sack 0038 <gen>
Trigger - Turn off (This trigger)
egg sack 2
Events
Unit - A unit enters Region_144 <gen>
Conditions
Actions
Unit - Replace (Triggering unit) with a Prisioner with armour using The old unit's relative life and mana
Environment - Create at Region_144 <gen> the weather effect Northrend Snow (Heavy)
Destructible - Kill Egg Sack 0047 <gen>
Unit - Kill Spirit 0078 <gen>
Unit - Kill Mortar Team 0065 <gen>
Trigger - Turn off (This trigger)
Nice1
Events
Unit - A unit enters Nice1 <gen>
Conditions
Actions
Quest - Display to (All players) the Hint message: Nice! - But that was so easy...
Hero - Add 200 experience to (Triggering unit) , Show level-up graphics
Unit - Kill Lost Soul 0025 <gen>
Unit - Kill Lost Soul 0016 <gen>
Unit - Kill Lost Soul 0021 <gen>
Unit - Kill Lost Soul 0020 <gen>
Unit - Kill Lost Soul 0026 <gen>
Unit - Kill Lost Soul 0019 <gen>
Unit - Kill Lost Soul 0028 <gen>
Unit - Kill Lost Soul 0017 <gen>
Unit - Kill Lost Soul 0003 <gen>
Unit - Kill Lost Soul 0027 <gen>
Trigger - Turn off lvl6 <gen>
Destructible - Make Elven Gate 0000 <gen> Invulnerable
Destructible - Make Demonic Gate 0036 <gen> Invulnerable
Destructible - Make Gate 0046 <gen> Invulnerable
Trigger - Turn off (This trigger)
Dunno
Events
Unit - Bryvx 0154 <gen> Is attacked
Conditions
Actions
Quest - Display to (All players) the Hint message: Bryvx - Why are you attacking me?
Wait 2 seconds
Unit - Order Bryvx 0154 <gen> to Undead Death Knight - Death Coil . (Attacking unit)
Dunno 2
Events
Unit - A unit enters Region_163 <gen>
Conditions
Actions
Unit - Kill SkillessNewbie V2.0 0156 <gen>
Trigger - Turn off (This trigger)
Dunno 3
Events
Unit - A unit enters Region_160 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of start10 <gen>)
Nice8
Events
Unit - A unit enters Nice8 <gen>
Conditions
Actions
Quest - Display to (All players) the Hint message: Great - This is quite good already
Hero - Add 200 experience to (Triggering unit) , Show level-up graphics
Unit - Kill Dark Catapult 0112 <gen>
Unit - Kill Dark Catapult 0113 <gen>
Trigger - Turn off (This trigger)
Kill 8 cata half
Events
Unit - A unit enters Region_128 <gen>
Conditions
Actions
Hero - Add 200 experience to (Triggering unit) , Show level-up graphics
Unit - Kill Dark Catapult 0114 <gen>
Unit - Kill Dark Catapult 0115 <gen>
Unit - Kill Dark Catapult 0116 <gen>
Trigger - Turn off (This trigger)
exp1
Events
Unit - A unit enters exp1 <gen>
Conditions
Actions
Hero - Add 200 experience to (Triggering unit) , Show level-up graphics
Trigger - Turn off (This trigger)
Tip3
Events
Unit - A unit enters Region_136 <gen>
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Choose one of the circle of powers
Trigger - Turn off (This trigger)
Nice2
Events
Unit - A unit enters Nice2 <gen>
Conditions
Actions
Quest - Display to (All players) the Hint message: Nice! - But that was so easy..... Aswell
Hero - Add 505 experience to (Triggering unit) , Show level-up graphics
Trigger - Turn off (This trigger)
Tip1
Events
Unit - A unit enters tip1 <gen>
Conditions
(Triggering unit) Not equal to Spirit 0060 <gen>
Actions
Quest - Display to (All players) the Hint message: TIP - Use Holy Light on the Skeleton
Unit - Kill Dark Catapult 0062 <gen>
Hero - Add 100 experience to (Triggering unit) , Show level-up graphics
Unit - Kill Spirit 0039 <gen>
Unit - Kill Spirit 0041 <gen>
Trigger - Turn off (This trigger)
Tip2
Events
Unit - A unit enters Region_111 <gen>
Conditions
(Triggering unit) Not equal to Doom Guard 0142 <gen>
Actions
Quest - Display to (All players) the Hint message: TIP - Use a bit of your brain to get pass Doom Guard.
Unit - Kill Glaive Thrower 0141 <gen>
Hero - Add 100 experience to (Triggering unit) , Show level-up graphics
Unit - Kill Glaive Thrower 0140 <gen>
Unit - Kill Glaive Thrower 0139 <gen>
Unit - Kill Spirit 0136 <gen>
Trigger - Turn off ballistas <gen>
Trigger - Turn off (This trigger)
Idiots
Events
Map initialization
Conditions
Actions
Unit - Order Idiot 0149 <gen> to Attack . Idiot 0150 <gen>
Unit - Order Idiot 0150 <gen> to Attack . Idiot 0149 <gen>
Tip4
Events
Unit - A unit enters Region_164 <gen>
Conditions
Actions
Quest - Display to (All players) the Hint message: TIP - Hide between the pillars
Trigger - Turn off (This trigger)
sddsg
Events
Unit - A unit enters Region_162 <gen>
Conditions
(Triggering unit) Not equal to Spirit 0078 <gen>
Actions
Quest - Display to (All players) the Hint message: Good Job - really
Hero - Add 100 experience to (Triggering unit) , Show level-up graphics
Unit - Kill Mortar Team 0065 <gen>
Unit - Kill Mortar Team 0066 <gen>
Unit - Kill Mortar Team 0067 <gen>
Trigger - Turn off (This trigger)
Nice3
Events
Unit - A unit enters Nice3 <gen>
Conditions
Actions
Quest - Display to (All players) the Hint message: Good Job - You guys are getting a bit better
Hero - Add 505 experience to (Triggering unit) , Show level-up graphics
Unit - Kill Dark Catapult 0029 <gen>
Unit - Kill Dark Catapult 0030 <gen>
Unit - Kill Dark Catapult 0032 <gen>
Unit - Kill Dark Catapult 0035 <gen>
Unit - Kill Dark Catapult 0036 <gen>
Unit - Kill Dark Catapult 0037 <gen>
Unit - Kill Dark Catapult 0034 <gen>
Unit - Kill Dark Catapult 0033 <gen>
Unit - Kill Dark Catapult 0031 <gen>
Trigger - Turn off (This trigger)
Nice6
Events
Unit - A unit enters Nice6 <gen>
Conditions
Actions
Quest - Display to (All players) the Hint message: Well done - Still a lot to go...
Hero - Add 505 experience to (Triggering unit) , Show level-up graphics
Unit - Kill Lost Soul 0077 <gen>
Unit - Kill Lost Soul 0076 <gen>
Unit - Kill Lost Soul 0075 <gen>
Unit - Kill Lost Soul 0074 <gen>
Unit - Kill Lost Soul 0073 <gen>
Unit - Kill Lost Soul 0072 <gen>
Unit - Kill Lost Soul 0071 <gen>
Unit - Kill Lost Soul 0070 <gen>
Hero - Add 200 experience to Prisioner 0001 <gen> , Show level-up graphics
Hero - Add 200 experience to Prisioner 0009 <gen> , Show level-up graphics
Hero - Add 200 experience to Prisioner 0010 <gen> , Show level-up graphics
Hero - Add 200 experience to Prisioner 0011 <gen> , Show level-up graphics
Hero - Add 200 experience to Prisioner 0012 <gen> , Show level-up graphics
Hero - Add 200 experience to Prisioner 0013 <gen> , Show level-up graphics
Hero - Add 200 experience to Prisioner 0014 <gen> , Show level-up graphics
Hero - Add 200 experience to Prisioner 0015 <gen> , Show level-up graphics
Trigger - Turn off (This trigger)
Nice9
Events
Unit - A unit enters Nice9 <gen>
Conditions
Actions
Quest - Display to (All players) the Hint message: Im impressed
Hero - Add 505 experience to (Triggering unit) , Show level-up graphics
Unit - Kill Warden's Catapult 0120 <gen>
Unit - Kill Warden's Catapult 0119 <gen>
Unit - Kill Warden's Catapult 0118 <gen>
Unit - Kill Warden's Catapult 0117 <gen>
Unit - Kill Warden's Catapult 0121 <gen>
Unit - Kill Warden's Catapult 0122 <gen>
Unit - Kill Warden's Catapult 0123 <gen>
Unit - Kill Warden's Catapult 0124 <gen>
Hero - Add 200 experience to Prisioner 0001 <gen> , Show level-up graphics
Hero - Add 200 experience to Prisioner 0009 <gen> , Show level-up graphics
Hero - Add 200 experience to Prisioner 0010 <gen> , Show level-up graphics
Hero - Add 200 experience to Prisioner 0011 <gen> , Show level-up graphics
Hero - Add 200 experience to Prisioner 0012 <gen> , Show level-up graphics
Hero - Add 200 experience to Prisioner 0013 <gen> , Show level-up graphics
Hero - Add 200 experience to Prisioner 0014 <gen> , Show level-up graphics
Hero - Add 200 experience to Prisioner 0015 <gen> , Show level-up graphics
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