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Triggers
Xx.w3x
Variables
allgemein
er bringt dich um kill
idioten spawn
fallen
tor
hellblau
grey
pink
green
backport2
backport
orange
yellow
purple gieirg
gierig teal
gierig blau
gierig blue
gierig
goldtext
port
Unbezeichneter Auslöser 001
spieler verreckt
Timer
fog
Unbezeichneter Auslöser 011
pferdoger
win
fake win
frage
Unbezeichneter Auslöser 014
Unbezeichneter Auslöser 013
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Timer
timer
No
Timer_Window
timerdialog
No
er bringt dich um kill
Events
Unit - A unit enters bringt_dich_um_tot <gen>
Conditions
(Unit-type of Er bringt dich um! 0001 <gen>) Equal to Er bringt dich um!
(Unit-type of Er bringt dich um! 0000 <gen>) Equal to Er bringt dich um!
Actions
Unit - Explode Er bringt dich um! 0001 <gen> .
Unit - Explode Er bringt dich um! 0000 <gen> .
idioten spawn
Events
Conditions
Actions
fallen
Events
Unit - A unit enters falle_4 <gen>
Unit - A unit enters falle1 <gen>
Unit - A unit enters falle3 <gen>
Unit - A unit enters falle4 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
tor
Events
Player - Player 1 (Red) types a chat message containing sesam öffne dich (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing sesam öffne dich (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing sesam öffne dich (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing sesam öffne dich (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing sesam öffne dich (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing sesam öffne dich (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing sesam öffne dich (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing sesam öffne dich (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing sesam öffne dich (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing sesam öffne dich (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing sesam öffne dich (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
hellblau
Events
Unit - A unit enters Gebiet_055 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of port_green <gen>) over 0.40 seconds
Item - Create Gold Coins at (Center of Gebiet_054 <gen>)
Item - Create Gold Coins at (Center of Gebiet_053 <gen>)
Unit - Move (Triggering unit) instantly to (Center of Gebiet_053 <gen>) , facing (Position of (Triggering unit))
grey
Events
Unit - A unit enters Gebiet_052 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Unit - Move (Triggering unit) instantly to (Center of akolyte <gen>) , facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of akolyte <gen>) over 0.40 seconds
Item - Create Gold Coins at (Center of Gebiet_051 <gen>)
Item - Create Gold Coins at (Center of Gebiet_050 <gen>)
pink
Events
Unit - A unit enters pink <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Item - Create Gold Coins at (Center of attrape_green <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of akolyte <gen>) over 0.40 seconds
Unit - Move (Triggering unit) instantly to (Center of port_green <gen>) , facing (Position of (Triggering unit))
Item - Create Gold Coins at (Center of port_green <gen>)
green
Events
Unit - A unit enters green_start <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Item - Create Gold Coins at (Center of Gebiet_044 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of akolyte <gen>) over 0.40 seconds
Item - Create Gold Coins at (Center of Gebiet_045 <gen>)
Unit - Move (Triggering unit) instantly to (Center of Gebiet_045 <gen>) , facing (Position of (Triggering unit))
backport2
Events
Unit - A unit enters porter <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of akolyte <gen>) , facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of akolyte <gen>) over 0.40 seconds
backport
Events
Unit - A unit enters Gebiet_023 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of akolyte <gen>) , facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of akolyte <gen>) over 0.40 seconds
orange
Events
Unit - A unit enters portal <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Item - Create Gold Coins at (Center of orange_muenze <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of orange_port <gen>) over 0.40 seconds
Item - Create Gold Coins at (Center of orange_port <gen>)
Unit - Move (Triggering unit) instantly to (Center of port <gen>) , facing (Position of (Triggering unit))
yellow
Events
Unit - A unit enters yellow_port <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Item - Create Gold Coins at (Center of yellow_attrape <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of yellow_muenze <gen>) over 0.40 seconds
Item - Create Gold Coins at (Center of (Playable map area))
Unit - Move (Triggering unit) instantly to (Center of yellow_muenze <gen>) , facing (Position of (Triggering unit))
purple gieirg
Events
Unit - A unit enters purple_rein <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of port <gen>) over 0.40 seconds
Item - Create Gold Coins at (Center of port <gen>)
Item - Create Gold Coins at (Center of muenze <gen>)
Unit - Move (Triggering unit) instantly to (Center of port <gen>) , facing (Position of (Triggering unit))
gierig teal
Events
Unit - A unit enters teal <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of teal_gierig <gen>) over 0.40 seconds
Item - Create Gold Coins at (Center of teal_gierig <gen>)
Item - Create Gold Coins at (Center of Gebiet_033 <gen>)
Unit - Move (Triggering unit) instantly to (Center of teal <gen>) , facing (Position of (Triggering unit))
gierig blau
Events
Unit - A unit enters grenze_2 <gen>
Unit - A unit enters grenze <gen>
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Viel zu gierig
Unit - Explode (Triggering unit) .
gierig blue
Events
Unit - A unit enters blue <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of blue <gen>) over 0.40 seconds
Item - Create Gold Coins at (Center of blue_die <gen>)
Item - Create Gold Coins at (Center of blue_port <gen>)
Unit - Move (Triggering unit) instantly to (Center of blue <gen>) , facing Default building facing degrees
gierig
Events
Unit - A unit enters Gebiet_001 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of port_red <gen>) over 0.40 seconds
Item - Create Gold Coins at (Center of muenze_red <gen>)
Item - Create Gold Coins at (Center of port_red <gen>)
Unit - Move (Triggering unit) instantly to (Center of port_red <gen>) , facing (Position of (Triggering unit))
goldtext
Events
Unit - A unit enters Gebiet_001 <gen>
Conditions
Actions
Game - Display to (All players) the text: GOLD FAIR TEILEN!
port
Events
Unit - A unit enters Gebiet_002 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Blood Mage
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0.40 seconds
Unit - Move (Triggering unit) instantly to (Center of Gebiet_003 <gen>)
Unbezeichneter Auslöser 001
Events
Unit - A unit enters Gebiet_000 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Blood Mage
Actions
Unit - Kill (Triggering unit)
Game - Display to (All players) for 5.00 seconds the text: ES GIBT NUR EINEN KING UND DAS IST CHUCK NORRIS!
spieler verreckt
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Blood Mage
Actions
Sound - Play BloodElfMagePissed6 <gen>
Game - Display to (All players) the text: Is doch tatsächlich einer verreckt...
Timer
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Countdown Timer - Start Timer as a One-shot timer that will expire in 180.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Loose in
Unbezeichneter Auslöser 011
Events
Map initialization
Conditions
Actions
Visibility - Disable black mask
Visibility - Disable fog of war
win
Events
Unit - A unit enters real_win <gen>
Conditions
Actions
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
fake win
Events
Unit - A unit enters win_tot <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Blood Mage
Actions
Unit - Explode (Triggering unit) .
frage
Events
Unit - A unit enters Gebiet_003 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Blood Mage
Actions
Game - Display to (All players) the text: Wer war den nun der liebe?
Unbezeichneter Auslöser 014
Events
Unit - A unit enters Gebiet_015 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Gebiet_017 <gen>)
Unbezeichneter Auslöser 013
Events
Unit - A unit enters Gebiet_016 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Blood Mage
Actions
Unit - Move (Triggering unit) instantly to (Center of (Playable map area))
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