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Triggers
re ver.3.w3x
Variables
Castle
Untitled Trigger 005
kill garrador
camera
camera off
move
lever
invul gate of chamber room
open ivul
open invul 2
event
event close
unit
unit move to jump
unit move to council
unit jump
council
escape council
off council
escape
area
Untitled Trigger 006
make vul egg
open gate
open dungeon
DIE SPIKE
DUNGEON PUNISHMENT
Untitled Trigger 007
Initialization
Melee Initialization
Reminder
wolf
forest scene 1
Untitled Trigger 001
gain
Step
step 2
message opening
share units
Untitled Trigger 002
boat
tentacle
door
BRIDGE
area 1 sewer
area 2
area 3 back courtyard
area 4 dog kennel
Untitled Trigger 003
area 6 Port Area
rescue troopers
Untitled Trigger 004
wolf kill
destroy lever remove bridges
destroy lever
destroy lever remove bridges Copy
lever destroy mechanism
Beware
destroy catapult
get catapult
remove catapult
alarmed catapult
attack wall
fight
Untitled Trigger 008
unit region
reminders
acquire
Untitled Trigger 009
unit before exit
unit jump Copy
unit move to exit
REMOVE BARON
LEAVE KNIGHT
city
area 1 sewer Copy
outnreak
gate invul
open 2nd left
open 2nd right
Untitled Trigger 011
Untitled Trigger 012
open 3rd right
open gate inner
open main gate
victory
open
Finale
finale 2
finale movement
testing
change owner
explode
explode Copy
quest
quest
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
entering_unit
unit
No
UnitNull
Untitled Trigger 005
Events
Unit - A unit enters Region_020 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 1 (Red)) or ((Owner of (Entering unit)) Equal to Player 2 (Blue))
Actions
Game - Display to (All allies of (Owner of (Entering unit)).) for 5.00 seconds the text: |cffffcc00Castle Area: Armory|r
kill garrador
Events
Unit - Garrador 0327 <gen> Dies
Conditions
Actions
Destructible - Make Lever 2275 <gen> Vulnerable
Destructible - Open Dungeon Gate 2274 <gen>
camera
Events
Unit - A unit enters Region_021 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 1 (Red)) or ((Owner of (Entering unit)) Equal to Player 2 (Blue))
Actions
Trigger - Turn off (This trigger)
Unit - Order Baron 0336 <gen> to Hold Position .
Unit - Order (Entering unit) to Attack . Militia 0400 <gen>
Animation - Play Baron 0336 <gen> 's stand fourth animation
Cinematic - Turn cinematic mode On for (All players) over 0.50 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 10 (Light Blue) over 2.00 seconds
Cinematic - Send transmission to (All players) from Baron 0336 <gen> named Baron Lazaro : Play No sound and display Ahhh... What do we have here? Some helpless scums from the west? How about coming here so that I can greet you up close, but first you must prove yourself worthy to PLAY with me. So move along and do as I say. . Modify duration: Set to 18.00 seconds and Wait
camera off
Events
Unit - A unit enters Region_021 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 1 (Red)) or ((Owner of (Entering unit)) Equal to Player 2 (Blue))
Actions
Wait 19.00 seconds
Cinematic - Turn cinematic mode Off for (All players) over 2.00 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 1.00 seconds
Camera - Reset camera for Player 10 (Light Blue) to standard game-view over 1.00 seconds
move
Events
Unit - A unit enters Region_021 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 1 (Red)) or ((Owner of (Entering unit)) Equal to Player 2 (Blue))
Actions
Wait 17.00 seconds
Unit - Order Baron 0336 <gen> to Move To . (Center of Region_023 <gen>)
Destructible - Make Demonic Gate 2515 <gen> Vulnerable
Destructible - Make Demonic Gate 2514 <gen> Vulnerable
Destructible - Make Dungeon Gate 2252 <gen> Invulnerable
Destructible - Close Dungeon Gate 2252 <gen>
lever
Events
Destructible - Lever 2275 <gen> dies
Conditions
Actions
Destructible - Open Iron Gate 2346 <gen>
invul gate of chamber room
Events
Map initialization
Conditions
Actions
Destructible - Make Demonic Gate 2514 <gen> Invulnerable
Destructible - Make Demonic Gate 2515 <gen> Invulnerable
Destructible - Make City Entrance 2513 <gen> Invulnerable
Destructible - Make City Entrance 2512 <gen> Invulnerable
open ivul
Events
Destructible - Lever 2366 <gen> dies
Conditions
Actions
Destructible - Open City Entrance 2513 <gen>
open invul 2
Events
Destructible - Lever 2518 <gen> dies
Conditions
Actions
Destructible - Open City Entrance 2512 <gen>
event
Events
Unit - A unit enters Region_022 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 1 (Red)) or ((Owner of (Entering unit)) Equal to Player 2 (Blue))
Actions
Cinematic - Turn cinematic mode On for (All players) over 0.2 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 10 (Light Blue) over 0.20 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0.20 seconds
Cinematic - Send transmission to (All players) from Baron 0336 <gen> named Baron Lazaro : Play No sound and display Good Day, Gentlemen! You did well... I will now play cat and mouse with you. I wish you good luck. . Modify duration: Set to 6.00 seconds and Wait
Trigger - Turn off (This trigger)
event close
Events
Unit - A unit enters Region_022 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 1 (Red)) or ((Owner of (Entering unit)) Equal to Player 2 (Blue))
Actions
Trigger - Turn off (This trigger)
Wait 7.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Order Baron 0336 <gen> to Attack . (Entering unit)
Destructible - Close City Entrance 2513 <gen>
Camera - Reset camera for Player 1 (Red) to standard game-view over 0.20 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0.20 seconds
unit
Events
Unit - Baron 0336 <gen> 's life becomes Less than 8500.00
Conditions
Actions
Trigger - Turn on unit_jump <gen>
Trigger - Turn on unit_move_to_jump <gen>
Destructible - Open Demonic Gate 2519 <gen>
Cinematic - Send transmission to (All players) from Baron 0336 <gen> named Baron Lazaro : Play No sound and display Don't worry, this battle is not yet finished. This is only the beggining. I'll see you later... if your still alive. . Modify duration: Set to 9.00 seconds and Don't wait
Game - Display to (All players) for 9.00 seconds the text: |cffffcc00Baron Lazaro:|r Don't worry, this battle is not yet finished. This is only the beggining. I'll see you later... if your still alive.
Unit - Order Baron 0336 <gen> to Move To . (Center of Region_024 <gen>)
Destructible - Open City Entrance 2513 <gen>
Item - Create Potion of Greater Mana at (Center of Region_023 <gen>)
Item - Create Potion of Greater Mana at (Center of Region_023 <gen>)
Trigger - Turn off (This trigger)
unit move to jump
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit - Order Baron 0336 <gen> to Move To . (Center of Region_024 <gen>)
unit move to council
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit - Order Baron 0336 <gen> to Move To . (Center of Region_026 <gen>)
unit jump
Events
Unit - A unit enters Region_024 <gen>
Conditions
(Entering unit) Equal to Baron 0336 <gen>
Actions
Trigger - Turn off unit_move_to_jump <gen>
Unit - Move Baron 0336 <gen> instantly to (Center of Region_025 <gen>)
Unit - Order Baron 0336 <gen> to Move To . (Center of Region_026 <gen>)
Trigger - Turn on unit_move_to_council <gen>
council
Events
Unit - A unit enters Region_027 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 1 (Red)) or ((Owner of (Entering unit)) Equal to Player 2 (Blue))
Actions
Trigger - Turn on escape_council <gen>
Unit - Order Baron 0336 <gen> to Move To . (Center of Region_028 <gen>)
Trigger - Turn off unit_move_to_council <gen>
Trigger - Turn off (This trigger)
Game - Display to (All players) for 5.00 seconds the text: |cffffcc00Baron Lazaro:|r Follow me you worthless scum!
Cinematic - Send transmission to (All players) from Baron 0336 <gen> named Baron : Play No sound and display . Modify duration: Set to 4.00 seconds and Wait
escape council
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit - Order Baron 0336 <gen> to Move To . (Center of Region_028 <gen>)
off council
Events
Unit - A unit enters Region_026 <gen>
Conditions
Actions
Destructible - Open Elven Gate 2576 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on council <gen>
escape
Events
Unit - A unit enters Region_028 <gen>
Conditions
(Entering unit) Equal to Baron 0336 <gen>
Actions
Trigger - Turn off escape_council <gen>
Trigger - Turn off (This trigger)
Unit - Move (Entering unit) instantly to (Center of Region_042 <gen>)
Destructible - Close Elven Gate 2576 <gen>
area
Events
Unit - A unit enters Region_029 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 1 (Red)) or ((Owner of (Entering unit)) Equal to Player 2 (Blue))
Actions
Game - Display to (All allies of (Owner of (Entering unit)).) for 3.00 seconds the text: |cffffcc00Castle Grounds: Cathedral|r
Untitled Trigger 006
Events
Unit - A unit enters Region_030 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 1 (Red)) or ((Owner of (Entering unit)) Equal to Player 2 (Blue))
Actions
Game - Display to (All allies of (Owner of (Entering unit)).) for 3.00 seconds the text: |cffffcc00Castle Grounds: Hall of the Damned|r
make vul egg
Events
Destructible - Lever 2679 <gen> dies
Conditions
Actions
Destructible - Open Elven Gate 2576 <gen>
Destructible - Make Egg Sack 2681 <gen> Vulnerable
open gate
Events
Destructible - Egg Sack 2681 <gen> dies
Conditions
Actions
Destructible - Open Elven Gate 2576 <gen>
Destructible - Open Defend 2643 <gen>
Wait 6.00 seconds
Destructible - Close Defend 2643 <gen>
Destructible - Resurrect Egg Sack 2681 <gen> with (Max life of Egg Sack 2681 <gen>) life and Show birth animation
open dungeon
Events
Destructible - Lever 2747 <gen> dies
Conditions
Actions
Destructible - Open Dungeon Gate 2750 <gen>
DIE SPIKE
Events
Destructible - Lever 2761 <gen> dies
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_031 <gen>) using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Special Effect - Create a special effect at (Center of Region_031_Copy <gen>) using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Unit - Order Death Mechanism 0439 <gen> to Attack Ground . (Random point in Region_031 <gen>)
Unit - Order Death Mechanism 0456 <gen> to Attack Ground . (Random point in Region_031_Copy <gen>)
Wait 15.00 seconds
Destructible - Resurrect (Dying destructible) with (Max life of (Last created destructible)) life and Show birth animation
Unit - Order Death Mechanism 0439 <gen> to Stop .
Unit - Order Death Mechanism 0456 <gen> to Stop .
DUNGEON PUNISHMENT
Events
Unit - A unit enters Region_032 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 1 (Red)) or ((Owner of (Entering unit)) Equal to Player 2 (Blue))
Actions
Trigger - Turn off (This trigger)
Destructible - Make City Entrance 2777 <gen> Invulnerable
Destructible - Make Dungeon Gate 2807 <gen> Invulnerable
Destructible - Close Dungeon Gate 2807 <gen>
Untitled Trigger 007
Events
Unit - Corpse Pile 0436 <gen> Dies
Conditions
Actions
Destructible - Open Dungeon Gate 2807 <gen>
Destructible - Open City Entrance 2777 <gen>
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Destructible - Make Demonic Gate 2965 <gen> Invulnerable
Destructible - Make Massive Ruined Gate 2944 <gen> Invulnerable
Destructible - Make Dungeon Gate 2750 <gen> Invulnerable
Destructible - Make Egg Sack 2681 <gen> Invulnerable
Destructible - Make Defend 2643 <gen> Invulnerable
Destructible - Make Elven Gate 2576 <gen> Invulnerable
Destructible - Make Demonic Gate 2519 <gen> Invulnerable
Destructible - Make Iron Gate 2346 <gen> Invulnerable
Destructible - Make Dungeon Gate 2274 <gen> Invulnerable
Destructible - Make Lever 2275 <gen> Invulnerable
Destructible - Make Gate 1845 <gen> Invulnerable
Destructible - Make Demonic Gate 1069 <gen> Invulnerable
Melee Game - Set starting resources (for all players)
Melee Game - Run melee AI scripts (for computer players)
Wait 10.00 seconds
Cinematic - Ping minimap for (All players) at (Center of Region_033 <gen>) for 5.00 seconds
Game - Display to (All players) for 16.00 seconds the text: |cffffcc00Sgt. Wilson:|r We must get to our allies before they are pushed back. We must get there on time!
Reminder
Events
Time - Elapsed game time is 25.00 seconds
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Reminder! Always read the instructions that will be said by the characters. They contain important information!
wolf
Events
Unit - A unit enters Region_003 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 1 (Red)) or ((Owner of (Entering unit)) Equal to Player 10 (Light Blue))
Actions
Trigger - Turn off (This trigger)
Destructible - Close City Entrance 0119 <gen>
Destructible - Make City Entrance 0119 <gen> Invulnerable
Game - Display to (All players) for 20.00 seconds the text: |cffffcc00Sgt. Wilson:|r Quick! Get inside that alley. We'll shoot them all down one by one once they are funneled.
Destructible - Open City Entrance 0154 <gen>
Destructible - Open City Entrance 0153 <gen>
forest scene 1
Events
Unit - A unit enters Region_000 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 1 (Red)) or ((Owner of (Entering unit)) Equal to Player 10 (Light Blue))
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 40.00 seconds the text: |cffffcc00Pvt. Davis:|r Sir, look at this. Weird, huh? Someone must have cut these trees using a flamethrower or something. I suggest sir that we follow this track.|cffffcc00Sgt. Wilson:|r Ok we'll follow these tracks, but I suggest that we find another way to follow that track beacause we cannot move through that fire.
Untitled Trigger 001
Events
Destructible - Rock Chunks 0568 <gen> dies
Conditions
Actions
Unit - Kill Trooper 0248 <gen>
gain
Events
Unit - A unit enters Region_001 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 1 (Red)) or ((Owner of (Entering unit)) Equal to Player 10 (Light Blue))
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 20.00 seconds the text: Look! Flamethrowers! Grab those so that we can use them to cut the trees in the right dog kennel. ( Left click on Flamethrower to use the scorched Earth ability to burn the trees )
Step
Events
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Trigger - Turn on step_2 <gen>
Trigger - Turn off (This trigger)
Animation - Play Foot Switch 0925 <gen> 's death animation
step 2
Events
Unit - A unit enters Region_005 <gen>
Conditions
Actions
Trigger - Turn off BRIDGE <gen>
Destructible - Resurrect Short Stone Bridge 0853 <gen> with (Max life of Short Stone Bridge 0853 <gen>) life and Show birth animation
Animation - Play Foot Switch 0936 <gen> 's death animation
message opening
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: |cffffcc00Sgt. Wilson:|r Quick!Follow me Pvt. Davis. Stay close to me or we might be seperated.
Cinematic - Send transmission to (All players) from Commander 0198 <gen> named Trooper : Play No sound and display . Modify duration: Set to 20.00 seconds and Wait
share units
Events
Unit - S.E.A.L. 0000 <gen> Dies
Conditions
Actions
Player - Make Player 1 (Red) treat Player 10 (Light Blue) as an Ally with shared vision and shared units
Untitled Trigger 002
Events
Unit - Commander 0198 <gen> Dies
Conditions
Actions
Player - Make Player 10 (Light Blue) treat Player 1 (Red) as an Ally with shared vision and shared units
boat
Events
Unit - A unit enters Region_004 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 1 (Red)) or ((Owner of (Entering unit)) Equal to Player 10 (Light Blue))
Actions
Game - Display to (All players) for 6.00 seconds the text: Look! Boats!
Unit - Change ownership of Transport Ship 0249 <gen> to Player 10 (Light Blue) and Change color
Unit - Change ownership of Transport Ship 0264 <gen> to Player 1 (Red) and Change color
tentacle
Events
Unit - "Bloodbath" Type 84 0068 <gen> Dies
Conditions
Actions
Destructible - Open Demonic Gate 1069 <gen>
Destructible - Open Dungeon Gate 1070 <gen>
door
Events
Unit - A unit enters Region_007 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 1 (Red)) or ((Owner of (Entering unit)) Equal to Player 10 (Light Blue))
Actions
Destructible - Make Dungeon Gate 1070 <gen> Invulnerable
Destructible - Close Dungeon Gate 1070 <gen>
BRIDGE
Events
Unit - A unit enters Region_006 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 1 (Red)) or ((Owner of (Entering unit)) Equal to Player 10 (Light Blue))
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 25.00 seconds the text: |cffffcc00Sgt. Wilson:|r The bridge is lowered. Look..... One of the runes are the similar with the runes we found near the footswitch outside. Probabbly there's another one nearby. Search the forest for the footswitch. Expect the switch to be well hidden.
area 1 sewer
Events
Unit - A unit enters Region_009 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 1 (Red)) or ((Owner of (Entering unit)) Equal to Player 10 (Light Blue))
Actions
Game - Display to (All allies of (Owner of (Entering unit)).) for 3.00 seconds the text: |cffffcc00Outer Castle: Dungeon|r
area 2
Events
Unit - A unit enters Region_010 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 1 (Red)) or ((Owner of (Entering unit)) Equal to Player 10 (Light Blue))
Actions
Game - Display to (All allies of (Owner of (Entering unit)).) for 3.00 seconds the text: |cffffcc00Outer Castle: Outer Village|r
area 3 back courtyard
Events
Unit - A unit enters Region_011 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 1 (Red)) or ((Owner of (Entering unit)) Equal to Player 10 (Light Blue))
Actions
Game - Display to (All allies of (Owner of (Entering unit)).) for 3.00 seconds the text: |cffffcc00Outer Castle: Back Entrance|r
area 4 dog kennel
Events
Unit - A unit enters Region_012 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 1 (Red)) or ((Owner of (Entering unit)) Equal to Player 10 (Light Blue))
Actions
Game - Display to (All allies of (Owner of (Entering unit)).) for 3.00 seconds the text: |cffffcc00Back Castle Entrance: Dog Kennel|r
Untitled Trigger 003
Events
Unit - A unit enters Region_013 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 1 (Red)) or ((Owner of (Entering unit)) Equal to Player 10 (Light Blue))
Actions
Game - Display to (All allies of (Owner of (Entering unit)).) for 3.00 seconds the text: |cffffcc00Back Castle Entrance: Forest Area 4|r
area 6 Port Area
Events
Unit - A unit enters Region_014 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 1 (Red)) or ((Owner of (Entering unit)) Equal to Player 10 (Light Blue))
Actions
Game - Display to (All allies of (Owner of (Entering unit)).) for 3.00 seconds the text: |cffffcc00Castle Area: Port Area|r
rescue troopers
Events
Unit - A unit enters Region_008 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 1 (Red)) or ((Owner of (Entering unit)) Equal to Player 10 (Light Blue))
Actions
Unit - Change ownership of Trooper 0323 <gen> to Player 10 (Light Blue) and Change color
Unit - Change ownership of Trooper 0321 <gen> to Player 1 (Red) and Change color
Untitled Trigger 004
Events
Unit - A unit enters Region_015 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Item carried by (Entering unit) in slot 1) Equal to gg_item_kymn_0324
(Item carried by (Entering unit) in slot 2) Equal to gg_item_kymn_0324
(Item carried by (Entering unit) in slot 3) Equal to gg_item_kymn_0324
(Item carried by (Entering unit) in slot 4) Equal to gg_item_kymn_0324
(Item carried by (Entering unit) in slot 5) Equal to gg_item_kymn_0324
(Item carried by (Entering unit) in slot 6) Equal to gg_item_kymn_0324
Actions
Destructible - Open Gate 1845 <gen>
wolf kill
Events
Unit - Colmillos 0232 <gen> Dies
Conditions
Actions
Destructible - Open City Entrance 0119 <gen>
destroy lever remove bridges
Events
Destructible - Lever 2259 <gen> dies
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Canal Gates unlocked... Bridges removed...
Trigger - Turn off destroy_lever <gen>
Destructible - Make Elven Gate 2255 <gen> Invulnerable
Destructible - Close Elven Gate 2255 <gen>
Destructible - Remove Long Wooden Bridge 2210 <gen>
Destructible - Remove Long Wooden Bridge 2254 <gen>
Destructible - Open Dungeon Gate 2253 <gen>
Destructible - Open Dungeon Gate 2251 <gen>
Destructible - Open Dungeon Gate 2252 <gen>
Destructible - Open Dungeon Gate 2249 <gen>
Destructible - Open Dungeon Gate 2248 <gen>
Destructible - Open Dungeon Gate 2250 <gen>
Destructible - Set life of Lever 2260 <gen> to 100 %
destroy lever
Events
Destructible - Lever 2259 <gen> dies
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: |cffffcc00Ah! I'm trapped. Find a way to get me out of here! Hellp me, please... |r:
destroy lever remove bridges Copy
Events
Destructible - Lever 2260 <gen> dies
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: |cffffcc00Sgt. Wilson:|r Back to the Boats. Quick!
Game - Display to (All players) for 10.00 seconds the text: Canal Gates unlocked...
Destructible - Close Dungeon Gate 2253 <gen>
Destructible - Close Dungeon Gate 2251 <gen>
Destructible - Close Dungeon Gate 2252 <gen>
Destructible - Close Dungeon Gate 2249 <gen>
Destructible - Close Dungeon Gate 2250 <gen>
Destructible - Set life of Lever 2259 <gen> to 100 %
lever destroy mechanism
Events
Destructible - Lever 2261 <gen> dies
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Dungeon Gate Opened... Canal Obstructions removed...
Destructible - Open Elven Gate 2255 <gen>
Destructible - Make Lever 2259 <gen> Invulnerable
Destructible - Make Lever 2260 <gen> Invulnerable
Destructible - Open Dungeon Gate 2250 <gen>
Destructible - Open Dungeon Gate 2249 <gen>
Destructible - Open Dungeon Gate 2252 <gen>
Destructible - Open Dungeon Gate 2251 <gen>
Destructible - Open Dungeon Gate 2253 <gen>
Destructible - Open Dungeon Gate 2248 <gen>
Destructible - Set life of Long Wooden Bridge 2210 <gen> to 0.00 %
Destructible - Set life of Long Wooden Bridge 2254 <gen> to 0.00 %
Beware
Events
Unit - A unit enters Region_016 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 1 (Red)) or ((Owner of (Entering unit)) Equal to Player 10 (Light Blue))
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 20.00 seconds the text: |cffffcc00The sign reads:|r Warning!!! Only one should cross the bridge. Only one should be sacrificed!
destroy catapult
Events
Unit - Militia 0378 <gen> Dies
Conditions
Actions
Unit - Change ownership of Catapult 0369 <gen> to Neutral Passive and Change color
get catapult
Events
Unit - A unit enters Region_018 <gen>
Conditions
Actions
Unit - Change ownership of Catapult 0369 <gen> to (Owner of (Entering unit)) and Change color
remove catapult
Events
Unit - A unit leaves Region_018 <gen>
Conditions
Actions
Unit - Change ownership of Catapult 0369 <gen> to Neutral Passive and Change color
alarmed catapult
Events
Unit - A unit enters Region_019 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 1 (Red)) or ((Owner of (Entering unit)) Equal to Player 10 (Light Blue))
Actions
Game - Display to (All players) for 5.00 seconds the text: Catapults! The Militia is operating the catapult. Take him out Quick!
attack wall
Events
Unit - Castle Wall 0384 <gen> Is attacked
Unit - Castle Wall 0387 <gen> Is attacked
Unit - Castle Wall 0388 <gen> Is attacked
Unit - Castle Wall 0389 <gen> Is attacked
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: This wall... It's no use. We can't destroy it with guns only. Use the catapult!
Trigger - Turn off (This trigger)
Untitled Trigger 008
Events
Destructible - Massive Ruined Gate 2943 <gen> dies
Conditions
((Owner of (Entering unit)) Equal to Player 1 (Red)) or ((Owner of (Entering unit)) Equal to Player 10 (Light Blue))
Actions
Game - Display to (All players) for 15.00 seconds the text: |cffffcc00Baron Lazaro:|r Welcome to the hall of warriors my prey! Choose your best warrior and send him to his faith! We shall see who is the better warrior... once and for all!
Cinematic - Send transmission to (All players) from Baron 0474 <gen> named : Play No sound and display . Modify duration: Set to 15.00 seconds and Wait
Trigger - Turn off (This trigger)
unit region
Events
Unit - A unit enters Region_035 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 1 (Red)) or ((Owner of (Entering unit)) Equal to Player 10 (Light Blue))
Actions
Unit - Pause (Entering unit)
Set Variable Set entering_unit = (Entering unit)
Unit - Change ownership of Knight 0463 <gen> to (Owner of (Entering unit)) and Change color
Destructible - Make Demonic Gate 2982 <gen> Invulnerable
Destructible - Close Demonic Gate 2982 <gen>
Wait 0.01 seconds
Trigger - Turn off (This trigger)
reminders
Events
Unit - A unit enters Region_035 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 1 (Red)) or ((Owner of (Entering unit)) Equal to Player 10 (Light Blue))
Actions
Game - Display to (All players) for 7.00 seconds the text: To attack, use your skills. Master using the shortcut keys to be able to combat your enemy well.
Wait 3.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Practice combating these enemies. Also using dodge is an effective way to avoid attacks with large damages.
Unit - Create 5 . Militia (shield) for Player 9 (Gray) at (Center of Region_036 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
acquire
Events
Unit - Baron 0474 <gen> Is attacked
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Haha! You are very skilled in ranged combat. Let us see if you are only a coward who attack from afar or... if you are a true warrior! My friend, be ready! En Garde!
Trigger - Turn off (This trigger)
Untitled Trigger 009
Events
Unit - Baron 0474 <gen> 's life becomes Less than or equal to 600.00
Conditions
Actions
Unit - Make Baron 0474 <gen> Invulnerable
Trigger - Turn on unit_before_exit <gen>
Trigger - Turn on unit_jump_Copy <gen>
Cinematic - Send transmission to (All players) from Baron 0474 <gen> named : Play No sound and display . Modify duration: Set to 13.00 seconds and Wait
Game - Display to (All players) for 11.00 seconds the text: Hmm.... Interesting... Nobody made it this far perhaps I can prolong your suffering. We will meet again...
unit before exit
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit - Order Baron 0474 <gen> to Move To . (Center of Region_038 <gen>)
unit jump Copy
Events
Unit - A unit enters Region_038 <gen>
Conditions
(Entering unit) Equal to Baron 0474 <gen>
Actions
Unit - Unpause entering_unit
Unit - Change ownership of Knight 0463 <gen> to Neutral Passive and Change color
Trigger - Turn off unit_before_exit <gen>
Destructible - Open Demonic Gate 2982 <gen>
Destructible - Open Massive Ruined Gate 2943 <gen>
Destructible - Open Massive Ruined Gate 2944 <gen>
Unit - Move Baron 0474 <gen> instantly to (Center of Region_038_Copy <gen>)
Unit - Order Baron 0474 <gen> to Move To . (Center of Region_040 <gen>)
Trigger - Turn on unit_move_to_exit <gen>
unit move to exit
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Order Baron 0474 <gen> to Move To . (Center of Region_040 <gen>)
REMOVE BARON
Events
Unit - A unit enters Region_040 <gen>
Conditions
Actions
Trigger - Turn on LEAVE_KNIGHT <gen>
Unit - Remove (Entering unit) from the game
LEAVE KNIGHT
Events
Unit - A unit enters Region_038 <gen>
Conditions
(Entering unit) Equal to Baron 0474 <gen>
Actions
Unit - Change ownership of Knight 0463 <gen> to Neutral Passive and Change color
area 1 sewer Copy
Events
Unit - A unit enters Region_048 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 1 (Red)) or ((Owner of (Entering unit)) Equal to Player 10 (Light Blue))
Actions
Game - Display to (All allies of (Owner of (Entering unit)).) for 3.00 seconds the text: |cffffcc00Inner Castle: Main Village|r
outnreak
Events
Destructible - Lever 3983 <gen> dies
Conditions
Actions
Destructible - Kill Stone Wall 3982 <gen>
Destructible - Kill City Entrance 3896 <gen>
gate invul
Events
Map initialization
Conditions
Actions
Destructible - Make Elven Gate 4186 <gen> Invulnerable
Destructible - Make Demonic Gate 4116 <gen> Invulnerable
Destructible - Make City Entrance 4117 <gen> Invulnerable
Destructible - Make Iron Gate 4107 <gen> Invulnerable
Destructible - Make Iron Gate 4104 <gen> Invulnerable
Destructible - Make Iron Gate 4105 <gen> Invulnerable
Destructible - Make Iron Gate 4104 <gen> Invulnerable
Destructible - Make Gate 4099 <gen> Invulnerable
Destructible - Make Iron Gate 4109 <gen> Invulnerable
Destructible - Make Demonic Gate 4114 <gen> Invulnerable
open 2nd left
Events
Destructible - Lever 4102 <gen> dies
Conditions
Actions
Destructible - Open Iron Gate 4104 <gen>
open 2nd right
Events
Destructible - Lever 4103 <gen> dies
Conditions
Actions
Destructible - Open Iron Gate 4105 <gen>
Untitled Trigger 011
Events
Destructible - Lever 4101 <gen> dies
Conditions
Actions
Destructible - Open Gate 4100 <gen>
Untitled Trigger 012
Events
Destructible - Lever 4098 <gen> dies
Conditions
Actions
Destructible - Close Gate 4099 <gen>
open 3rd right
Events
Destructible - Lever 4108 <gen> dies
Conditions
Actions
Destructible - Open Iron Gate 4109 <gen>
open gate inner
Events
Destructible - Lever 4113 <gen> dies
Conditions
Actions
Destructible - Open Elven Gate 4186 <gen>
Destructible - Open Demonic Gate 4114 <gen>
open main gate
Events
Destructible - Lever 4115 <gen> dies
Conditions
Actions
Trigger - Turn on Finale <gen>
Trigger - Turn on finale_2 <gen>
Trigger - Turn on finale_movement <gen>
Game - Display to (All players) for 8.00 seconds the text: The gate is opening... Defend the are until the gate opens...
Wait 180.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Gate Opened...
Destructible - Resurrect Long Stone Bridge 4111 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Open Demonic Gate 4116 <gen>
Destructible - Open City Entrance 4117 <gen>
victory
Events
Unit - A unit enters Region_041 <gen>
Conditions
((Entering unit) Equal to S.E.A.L. 0000 <gen>) or ((Entering unit) Equal to Commander 0198 <gen>)
Actions
Game - Victory (Owner of (Entering unit)) ( Show dialogs, Show scores)
open
Events
Unit - Baron 0336 <gen> Dies
Conditions
Actions
Unit - Kill Catapult 0650 <gen>
Destructible - Open Iron Gate 4107 <gen>
Finale
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 10 . Militia (shield) for Player 9 (Gray) at (Center of Region_043 <gen>) facing Default building facing degrees
Unit - Create 10 . Militia (shield) for Player 9 (Gray) at (Center of Region_046 <gen>) facing Default building facing degrees
Unit - Create 4 . Ganados (axe_armor for Player 9 (Gray) at (Center of Region_043 <gen>) facing Default building facing degrees
Unit - Create 4 . Ganados (axe_armor for Player 9 (Gray) at (Center of Region_046 <gen>) facing Default building facing degrees
finale 2
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Garrador for Player 9 (Gray) at (Center of Region_046 <gen>) facing Default building facing degrees
Unit - Create 1 . Garrador for Player 9 (Gray) at (Center of Region_043 <gen>) facing Default building facing degrees
finale movement
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units owned by Player 9 (Gray).) to Attack-Move To . (Center of Region_045 <gen>)
change owner
Events
Player - Player 1 (Red) types a chat message containing dominate_control (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 10 (Light Blue) treat Player 1 (Red) as an Ally with shared vision and full shared units
explode
Events
Destructible - Barrel of Explosives 4848 <gen> dies
Conditions
Actions
Unit - Kill Catapult 0653 <gen>
explode Copy
Events
Destructible - Barrel of Explosives 4849 <gen> dies
Conditions
Actions
Unit - Kill Catapult 0654 <gen>
quest
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Explore with the description This area is attacked by a terrorist group. They caused an outbreak that transformed the people in the area to become undead monsters. Now, we must search for clues to be able to know what to do next. , using icon path ReplaceableTextures\CommandButtons\BTNSpy.blp
Quest - Create a Optional quest titled Added Info with the description Resident Evil Fans! I know most RE maps does not have the essence of resident evil in them. I've played some RE maps where you just kill Zombies and try to survive. In this map, you will need to do a lot of thinking to solve riddles, puzzles, and a lot more obstacles to get to victory.Storyline:A terrorist group attacks a village known to be a sacred place for a religious cult in the region. Shortly after that, the American marines were sent to rescue any possible survivors in the area. As the story goes on, these marines discover they are the one who needs to be rescued from this peaceful town... Objective: Explore the area and search for clues and find a way to get out of this kingdom of the deadChange Logs:1st:-TRIED to fix the memory leaks-New abilities-each hero now have different set of abilities-added more texture on the terrain-fixed minor errors on triggers-hardened the finale part2nd-cinematics for player 2 is now fixed-made Sgt. Wilson more specialized for long range attacks-made Pvt. Davis more specialized in taking more hits and attacking fast at close ranges3rd-changed the model files for the main charactersPls help me develop this map.It would be helpful if you tell me where the memory leaks happen. It would really be helpful if someone removed the leaks for me. I will give rep and credits to those who can edit this map to remove the leaks. , using icon path ReplaceableTextures\CommandButtons\BTNBookOfTheDead.blp
Quest - Create a Optional quest titled Credits with the description Thank you to the following users of Hive Workshop that gave me ideas and tips:ap0calypse (for guidelines on descriptions)kkots (for testing the game play & helping me on my leak problems)qassamzed(for green and brown US marine models) , using icon path ReplaceableTextures\CommandButtons\BTNHumanCaptureFlag.blp
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