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Triggers
Binker Tag.w3x
Variables
Initialization
Melee Initialization
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Untitled Trigger 021
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Untitled Trigger 022
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Untitled Trigger 005
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Untitled Trigger 001
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Untitled Trigger 002
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Untitled Trigger 003
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Untitled Trigger 004
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Untitled Trigger 006
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Untitled Trigger 010
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Untitled Trigger 011
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Untitled Trigger 014
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Untitled Trigger 015
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Untitled Trigger 016
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Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Unit
unitcode
Yes
Ekee
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Run melee AI scripts (for computer players)
Untitled Trigger 021
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Neutral Hostile at (Center of Region_008 <gen>) facing Default building facing degrees
Untitled Trigger 022
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads Footie arena kill these to get blang at (Center of Region_008 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Untitled Trigger 005
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads Cation you have 60 secounds before the keeper of the grove spawns! at (Center of Region_004 <gen>) with Z offset 0 , using font size 14.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Untitled Trigger 001
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_000 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Special Effect - Create a special effect at (Center of Region_001 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Special Effect - Create a special effect at (Center of Region_003 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Special Effect - Create a special effect at (Center of Region_002 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Untitled Trigger 002
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_004 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Untitled Trigger 003
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Sound - Play Warning <gen>
Unit - Create 1 . Keeper of the Grove for Player 11 (Dark Green) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Keeper of the Grove for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Untitled Trigger 004
Events
Unit - A unit enters Region_005 <gen>
Conditions
Actions
Countdown Timer - Start (Expiring timer) as a One-shot timer that will expire in 60.00 seconds
Untitled Trigger 006
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Untitled Trigger 007
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads Training Spots for everybody yay!! at (Center of ) with Z offset 0 , using font size 14.00 , color ( 100.00 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Level up your Heros Right here! at (Center of Region_007 <gen>) with Z offset 0 , using font size 14.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Untitled Trigger 010
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 1 (Red) . Current lumber
Player - Add 1 to Player 2 (Blue) . Current lumber
Player - Add 1 to Player 3 (Teal) . Current lumber
Player - Add 1 to Player 4 (Purple) . Current lumber
Player - Add 1 to Player 5 (Yellow) . Current lumber
Player - Add 1 to Player 6 (Orange) . Current lumber
Player - Add 1 to Player 7 (Green) . Current lumber
Player - Add 1 to Player 8 (Pink) . Current lumber
Player - Add 1 to Player 9 (Gray) . Current lumber
Player - Add 1 to Player 10 (Light Blue) . Current lumber
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Player - Add 1 to Player 4 (Purple) . Current gold
Player - Add 1 to Player 5 (Yellow) . Current gold
Player - Add 1 to Player 6 (Orange) . Current gold
Player - Add 1 to Player 7 (Green) . Current gold
Player - Add 1 to Player 8 (Pink) . Current gold
Player - Add 1 to Player 9 (Gray) . Current gold
Player - Add 1 to Player 10 (Light Blue) . Current gold
Untitled Trigger 011
Events
Unit - Fire Lord Worker 0000 <gen> Dies
Conditions
Actions
Player - Change color of Player 1 (Red) to Brown , Changing color of existing units
Sound - Play TragicConfrontation <gen>
Untitled Trigger 012
Events
Unit - Blade worker 0013 <gen> Dies
Conditions
Actions
Player - Change color of Player 2 (Blue) to Brown , Changing color of existing units
Sound - Play TragicConfrontation <gen>
Untitled Trigger 013
Events
Unit - Beast Builder 0014 <gen> Dies
Conditions
Actions
Player - Change color of Player 3 (Teal) to Brown , Changing color of existing units
Untitled Trigger 014
Events
Unit - Wild Worker 0015 <gen> Dies
Conditions
Actions
Player - Change color of Player 4 (Purple) to Brown , Changing color of existing units
Untitled Trigger 015
Events
Unit - Phyco Slave 0016 <gen> Dies
Conditions
Actions
Player - Change color of Player 5 (Yellow) to Brown , Changing color of existing units
Untitled Trigger 016
Events
Unit - Pit lord worker 0017 <gen> Dies
Conditions
Actions
Player - Change color of Player 6 (Orange) to Brown , Changing color of existing units
Untitled Trigger 017
Events
Unit - Dragon Spawn Worker 0018 <gen> Dies
Conditions
Actions
Player - Change color of Player 7 (Green) to Brown , Changing color of existing units
Untitled Trigger 018
Events
Unit - Gobbie worker 0019 <gen> Dies
Conditions
Actions
Player - Change color of Player 8 (Pink) to Brown , Changing color of existing units
Untitled Trigger 019
Events
Unit - Tuskarr Worker 0020 <gen> Dies
Conditions
Actions
Player - Change color of Player 9 (Gray) to Brown , Changing color of existing units
Untitled Trigger 020
Events
Unit - Warlock Worker 0021 <gen> Dies
Conditions
Actions
Player - Change color of Player 10 (Light Blue) to Brown , Changing color of existing units
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