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Triggers
BIG!! Maze tag v.1.0.w3x
Variables
Initialization
Untitled Trigger 002
Untitled Trigger 001
Melee Initialization
leaving game
left game 1
left game 2
left game 3
left game 4
left game 5
left game 6
left game 7
left game 8
left game 9
left game 10
left game 11
left game 12
Victory
Endteam1
Endteam1lose
Endteam2
Endteam2lose
Name
Type
is_array
initial_value
Team1
force
No
Team2
force
No
Untitled Trigger 002
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 10.00
Game - Turn the day/night cycle Off
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Player Group - Add Player 1 (Red) to Team1
Player Group - Add Player 2 (Blue) to Team1
Player Group - Add Player 3 (Teal) to Team1
Player Group - Add Player 4 (Purple) to Team1
Player Group - Add Player 5 (Yellow) to Team1
Player Group - Add Player 6 (Orange) to Team1
Player Group - Add Player 7 (Green) to Team2
Player Group - Add Player 8 (Pink) to Team2
Player Group - Add Player 9 (Gray) to Team2
Player Group - Add Player 10 (Light Blue) to Team2
Player Group - Add Player 11 (Dark Green) to Team2
Player Group - Add Player 12 (Brown) to Team2
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Picked player) slot status) Equal to Is playing) then do (Create 1.Wisp for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Player - Set (Picked player) . Current lumber to 200
left game 1
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Unit Group - Remove all units of (Units owned by Player 1 (Red).) from (Units owned by Player 1 (Red).) .
left game 2
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Unit Group - Remove all units of (Units owned by Player 2 (Blue).) from (Units owned by Player 2 (Blue).) .
left game 3
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Unit Group - Remove all units of (Units owned by Player 3 (Teal).) from (Units owned by Player 3 (Teal).) .
left game 4
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Unit Group - Remove all units of (Units owned by Player 4 (Purple).) from (Units owned by Player 4 (Purple).) .
left game 5
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Unit Group - Remove all units of (Units owned by Player 5 (Yellow).) from (Units owned by Player 5 (Yellow).) .
left game 6
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Unit Group - Remove all units of (Units owned by Player 6 (Orange).) from (Units owned by Player 6 (Orange).) .
left game 7
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Unit Group - Remove all units of (Units owned by Player 7 (Green).) from (Units owned by Player 7 (Green).) .
left game 8
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Unit Group - Remove all units of (Units owned by Player 8 (Pink).) from (Units owned by Player 8 (Pink).) .
left game 9
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Unit Group - Remove all units of (Units owned by Player 9 (Gray).) from (Units owned by Player 9 (Gray).) .
left game 10
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Unit Group - Remove all units of (Units owned by Player 10 (Light Blue).) from (Units owned by Player 10 (Light Blue).) .
left game 11
Events
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Unit Group - Remove all units of (Units owned by Player 11 (Dark Green).) from (Units owned by Player 11 (Dark Green).) .
left game 12
Events
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Unit Group - Remove all units of (Units owned by Player 12 (Brown).) from (Units owned by Player 12 (Brown).) .
Endteam1
Events
Time - Every 5.00 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
(Player 1 (Red) slot status) Equal to Has left the game
(Player 2 (Blue) slot status) Equal to Has left the game
(Player 3 (Teal) slot status) Equal to Has left the game
(Player 4 (Purple) slot status) Equal to Has left the game
(Player 5 (Yellow) slot status) Equal to Has left the game
(Player 6 (Orange) slot status) Equal to Has left the game
Actions
Player Group - Pick every player in Team2 and do (Victory (Triggering player) (Show dialogs, Show scores))
Player Group - Pick every player in Team1 and do (Defeat (Triggering player) with the message: Defeat!)
Endteam1lose
Events
Time - Every 5.00 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
(Number of living Wisp units owned by Player 1 (Red)) Equal to 0
(Number of living bilder's town units owned by Player 1 (Red)) Equal to 0
(Number of living Wisp units owned by Player 2 (Blue)) Equal to 0
(Number of living bilder's town units owned by Player 2 (Blue)) Equal to 0
(Number of living Wisp units owned by Player 3 (Teal)) Equal to 0
(Number of living bilder's town units owned by Player 3 (Teal)) Equal to 0
(Number of living Wisp units owned by Player 4 (Purple)) Equal to 0
(Number of living bilder's town units owned by Player 4 (Purple)) Equal to 0
(Number of living Wisp units owned by Player 5 (Yellow)) Equal to 0
(Number of living bilder's town units owned by Player 5 (Yellow)) Equal to 0
(Number of living Wisp units owned by Player 6 (Orange)) Equal to 0
(Number of living bilder's town units owned by Player 6 (Orange)) Equal to 0
Actions
Player Group - Pick every player in Team2 and do (Victory (Picked player) (Show dialogs, Show scores))
Player Group - Pick every player in Team1 and do (Defeat (Picked player) with the message: Defeat!)
Endteam2
Events
Time - Every 5.00 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
(Player 7 (Green) slot status) Equal to Has left the game
(Player 8 (Pink) slot status) Equal to Has left the game
(Player 9 (Gray) slot status) Equal to Has left the game
(Player 10 (Light Blue) slot status) Equal to Has left the game
(Player 11 (Dark Green) slot status) Equal to Has left the game
(Player 12 (Brown) slot status) Equal to Has left the game
Actions
Player Group - Pick every player in Team1 and do (Victory (Triggering player) (Show dialogs, Show scores))
Player Group - Pick every player in Team2 and do (Defeat (Triggering player) with the message: Defeat!)
Endteam2lose
Events
Time - Every 5.00 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
(Number of living Wisp units owned by Player 7 (Green)) Equal to 0
(Number of living bilder's town units owned by Player 7 (Green)) Equal to 0
(Number of living Wisp units owned by Player 8 (Pink)) Equal to 0
(Number of living bilder's town units owned by Player 8 (Pink)) Equal to 0
(Number of living Wisp units owned by Player 9 (Gray)) Equal to 0
(Number of living bilder's town units owned by Player 9 (Gray)) Equal to 0
(Number of living Wisp units owned by Player 10 (Light Blue)) Equal to 0
(Number of living bilder's town units owned by Player 10 (Light Blue)) Equal to 0
(Number of living Wisp units owned by Player 11 (Dark Green)) Equal to 0
(Number of living bilder's town units owned by Player 11 (Dark Green)) Equal to 0
(Number of living Wisp units owned by Player 12 (Brown)) Equal to 0
(Number of living bilder's town units owned by Player 12 (Brown)) Equal to 0
Actions
Player Group - Pick every player in Team1 and do (Victory (Picked player) (Show dialogs, Show scores))
Player Group - Pick every player in Team2 and do (Defeat (Picked player) with the message: Defeat!)
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