Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Big book of the bundle Big book. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Arathor doodads.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing 11at_arathor_bigbook01.mdx
Now Click the "Import File" Button:
Next select '11at_arathor_bigbook01.mdx' in the folder which you extracted from the zip archive:
Big book
11at_arathor_bigbook01.mdx
11at_arathor_bigbook01_5828333.blp
11at_arathor_bigbook01_5828334.blp
11at_arathor_bigbook01_5898855.blp
11at_arathor_bigbook01_5898856.blp
11at_arathor_bigbook01_5898857.blp
11at_arathor_bigbook01_5898858.blp
The file has been properly added to the map archive:
11at_arathor_bigbook01.mdx
Model
173
war3mapimported/11at_arathor_bigbook01.mdx
Done, you have imported the file 11at_arathor_bigbook01.mdx.
Importing 11at_arathor_bigbook01_5828333.blp
Now Click the "Import File" Button:
Next select '11at_arathor_bigbook01_5828333.blp' in the folder which you extracted from the zip archive:
Big book
11at_arathor_bigbook01.mdx
11at_arathor_bigbook01_5828333.blp
11at_arathor_bigbook01_5828334.blp
11at_arathor_bigbook01_5898855.blp
11at_arathor_bigbook01_5898856.blp
11at_arathor_bigbook01_5898857.blp
11at_arathor_bigbook01_5898858.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
11at_arathor_bigbook01.mdx
Model
173
war3mapimported/11at_arathor_bigbook01.mdx
11at_arathor_bigbook01_5828333.blp
Image / Texture
231
war3mapimported/11at_arathor_bigbook01_5828333.blp
Double-click the file 11at_arathor_bigbook01_5828333.blp:
11at_arathor_bigbook01_5828333.blp
Image / Texture
231
war3mapimported/11at_arathor_bigbook01_5828333.blp
Tick the box "Use Custom Path" and type in the correct path:
11at_arathor_bigbook01_5828333.blp
Image / Texture
231
11at_arathor_bigbook01_5828333.blp
The file has been properly added to the map archive:
11at_arathor_bigbook01.mdx
Model
173
war3mapimported/11at_arathor_bigbook01.mdx
11at_arathor_bigbook01_5828333.blp
Image / Texture
231
11at_arathor_bigbook01_5828333.blp
Done, you have imported the file 11at_arathor_bigbook01_5828333.blp.
Importing 11at_arathor_bigbook01_5828334.blp
Now Click the "Import File" Button:
Next select '11at_arathor_bigbook01_5828334.blp' in the folder which you extracted from the zip archive:
Big book
11at_arathor_bigbook01.mdx
11at_arathor_bigbook01_5828333.blp
11at_arathor_bigbook01_5828334.blp
11at_arathor_bigbook01_5898855.blp
11at_arathor_bigbook01_5898856.blp
11at_arathor_bigbook01_5898857.blp
11at_arathor_bigbook01_5898858.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
11at_arathor_bigbook01.mdx
Model
173
war3mapimported/11at_arathor_bigbook01.mdx
11at_arathor_bigbook01_5828333.blp
Image / Texture
231
11at_arathor_bigbook01_5828333.blp
11at_arathor_bigbook01_5828334.blp
Image / Texture
274
war3mapimported/11at_arathor_bigbook01_5828334.blp
Double-click the file 11at_arathor_bigbook01_5828334.blp:
11at_arathor_bigbook01_5828334.blp
Image / Texture
274
war3mapimported/11at_arathor_bigbook01_5828334.blp
Tick the box "Use Custom Path" and type in the correct path:
11at_arathor_bigbook01_5828334.blp
Image / Texture
274
11at_arathor_bigbook01_5828334.blp
The file has been properly added to the map archive:
11at_arathor_bigbook01.mdx
Model
173
war3mapimported/11at_arathor_bigbook01.mdx
11at_arathor_bigbook01_5828333.blp
Image / Texture
231
11at_arathor_bigbook01_5828333.blp
11at_arathor_bigbook01_5828334.blp
Image / Texture
274
11at_arathor_bigbook01_5828334.blp
Done, you have imported the file 11at_arathor_bigbook01_5828334.blp.
Importing 11at_arathor_bigbook01_5898855.blp
Now Click the "Import File" Button:
Next select '11at_arathor_bigbook01_5898855.blp' in the folder which you extracted from the zip archive:
Big book
11at_arathor_bigbook01.mdx
11at_arathor_bigbook01_5828333.blp
11at_arathor_bigbook01_5828334.blp
11at_arathor_bigbook01_5898855.blp
11at_arathor_bigbook01_5898856.blp
11at_arathor_bigbook01_5898857.blp
11at_arathor_bigbook01_5898858.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
11at_arathor_bigbook01.mdx
Model
173
war3mapimported/11at_arathor_bigbook01.mdx
11at_arathor_bigbook01_5828333.blp
Image / Texture
231
11at_arathor_bigbook01_5828333.blp
11at_arathor_bigbook01_5828334.blp
Image / Texture
274
11at_arathor_bigbook01_5828334.blp
11at_arathor_bigbook01_5898855.blp
Image / Texture
321
war3mapimported/11at_arathor_bigbook01_5898855.blp
Double-click the file 11at_arathor_bigbook01_5898855.blp:
11at_arathor_bigbook01_5898855.blp
Image / Texture
321
war3mapimported/11at_arathor_bigbook01_5898855.blp
Tick the box "Use Custom Path" and type in the correct path:
11at_arathor_bigbook01_5898855.blp
Image / Texture
321
11at_arathor_bigbook01_5898855.blp
The file has been properly added to the map archive:
11at_arathor_bigbook01.mdx
Model
173
war3mapimported/11at_arathor_bigbook01.mdx
11at_arathor_bigbook01_5828333.blp
Image / Texture
231
11at_arathor_bigbook01_5828333.blp
11at_arathor_bigbook01_5828334.blp
Image / Texture
274
11at_arathor_bigbook01_5828334.blp
11at_arathor_bigbook01_5898855.blp
Image / Texture
321
11at_arathor_bigbook01_5898855.blp
Done, you have imported the file 11at_arathor_bigbook01_5898855.blp.
Importing 11at_arathor_bigbook01_5898856.blp
Now Click the "Import File" Button:
Next select '11at_arathor_bigbook01_5898856.blp' in the folder which you extracted from the zip archive:
Big book
11at_arathor_bigbook01.mdx
11at_arathor_bigbook01_5828333.blp
11at_arathor_bigbook01_5828334.blp
11at_arathor_bigbook01_5898855.blp
11at_arathor_bigbook01_5898856.blp
11at_arathor_bigbook01_5898857.blp
11at_arathor_bigbook01_5898858.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
11at_arathor_bigbook01.mdx
Model
173
war3mapimported/11at_arathor_bigbook01.mdx
11at_arathor_bigbook01_5828333.blp
Image / Texture
231
11at_arathor_bigbook01_5828333.blp
11at_arathor_bigbook01_5828334.blp
Image / Texture
274
11at_arathor_bigbook01_5828334.blp
11at_arathor_bigbook01_5898855.blp
Image / Texture
321
11at_arathor_bigbook01_5898855.blp
11at_arathor_bigbook01_5898856.blp
Image / Texture
180
war3mapimported/11at_arathor_bigbook01_5898856.blp
Double-click the file 11at_arathor_bigbook01_5898856.blp:
11at_arathor_bigbook01_5898856.blp
Image / Texture
180
war3mapimported/11at_arathor_bigbook01_5898856.blp
Tick the box "Use Custom Path" and type in the correct path:
11at_arathor_bigbook01_5898856.blp
Image / Texture
180
11at_arathor_bigbook01_5898856.blp
The file has been properly added to the map archive:
11at_arathor_bigbook01.mdx
Model
173
war3mapimported/11at_arathor_bigbook01.mdx
11at_arathor_bigbook01_5828333.blp
Image / Texture
231
11at_arathor_bigbook01_5828333.blp
11at_arathor_bigbook01_5828334.blp
Image / Texture
274
11at_arathor_bigbook01_5828334.blp
11at_arathor_bigbook01_5898855.blp
Image / Texture
321
11at_arathor_bigbook01_5898855.blp
11at_arathor_bigbook01_5898856.blp
Image / Texture
180
11at_arathor_bigbook01_5898856.blp
Done, you have imported the file 11at_arathor_bigbook01_5898856.blp.
Importing 11at_arathor_bigbook01_5898857.blp
Now Click the "Import File" Button:
Next select '11at_arathor_bigbook01_5898857.blp' in the folder which you extracted from the zip archive:
Big book
11at_arathor_bigbook01.mdx
11at_arathor_bigbook01_5828333.blp
11at_arathor_bigbook01_5828334.blp
11at_arathor_bigbook01_5898855.blp
11at_arathor_bigbook01_5898856.blp
11at_arathor_bigbook01_5898857.blp
11at_arathor_bigbook01_5898858.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
11at_arathor_bigbook01.mdx
Model
173
war3mapimported/11at_arathor_bigbook01.mdx
11at_arathor_bigbook01_5828333.blp
Image / Texture
231
11at_arathor_bigbook01_5828333.blp
11at_arathor_bigbook01_5828334.blp
Image / Texture
274
11at_arathor_bigbook01_5828334.blp
11at_arathor_bigbook01_5898855.blp
Image / Texture
321
11at_arathor_bigbook01_5898855.blp
11at_arathor_bigbook01_5898856.blp
Image / Texture
180
11at_arathor_bigbook01_5898856.blp
11at_arathor_bigbook01_5898857.blp
Image / Texture
86
war3mapimported/11at_arathor_bigbook01_5898857.blp
Double-click the file 11at_arathor_bigbook01_5898857.blp:
11at_arathor_bigbook01_5898857.blp
Image / Texture
86
war3mapimported/11at_arathor_bigbook01_5898857.blp
Tick the box "Use Custom Path" and type in the correct path:
11at_arathor_bigbook01_5898857.blp
Image / Texture
86
11at_arathor_bigbook01_5898857.blp
The file has been properly added to the map archive:
11at_arathor_bigbook01.mdx
Model
173
war3mapimported/11at_arathor_bigbook01.mdx
11at_arathor_bigbook01_5828333.blp
Image / Texture
231
11at_arathor_bigbook01_5828333.blp
11at_arathor_bigbook01_5828334.blp
Image / Texture
274
11at_arathor_bigbook01_5828334.blp
11at_arathor_bigbook01_5898855.blp
Image / Texture
321
11at_arathor_bigbook01_5898855.blp
11at_arathor_bigbook01_5898856.blp
Image / Texture
180
11at_arathor_bigbook01_5898856.blp
11at_arathor_bigbook01_5898857.blp
Image / Texture
86
11at_arathor_bigbook01_5898857.blp
Done, you have imported the file 11at_arathor_bigbook01_5898857.blp.
Importing 11at_arathor_bigbook01_5898858.blp
Now Click the "Import File" Button:
Next select '11at_arathor_bigbook01_5898858.blp' in the folder which you extracted from the zip archive:
Big book
11at_arathor_bigbook01.mdx
11at_arathor_bigbook01_5828333.blp
11at_arathor_bigbook01_5828334.blp
11at_arathor_bigbook01_5898855.blp
11at_arathor_bigbook01_5898856.blp
11at_arathor_bigbook01_5898857.blp
11at_arathor_bigbook01_5898858.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
11at_arathor_bigbook01.mdx
Model
173
war3mapimported/11at_arathor_bigbook01.mdx
11at_arathor_bigbook01_5828333.blp
Image / Texture
231
11at_arathor_bigbook01_5828333.blp
11at_arathor_bigbook01_5828334.blp
Image / Texture
274
11at_arathor_bigbook01_5828334.blp
11at_arathor_bigbook01_5898855.blp
Image / Texture
321
11at_arathor_bigbook01_5898855.blp
11at_arathor_bigbook01_5898856.blp
Image / Texture
180
11at_arathor_bigbook01_5898856.blp
11at_arathor_bigbook01_5898857.blp
Image / Texture
86
11at_arathor_bigbook01_5898857.blp
11at_arathor_bigbook01_5898858.blp
Image / Texture
866
war3mapimported/11at_arathor_bigbook01_5898858.blp
Double-click the file 11at_arathor_bigbook01_5898858.blp:
11at_arathor_bigbook01_5898858.blp
Image / Texture
866
war3mapimported/11at_arathor_bigbook01_5898858.blp
Tick the box "Use Custom Path" and type in the correct path:
11at_arathor_bigbook01_5898858.blp
Image / Texture
866
11at_arathor_bigbook01_5898858.blp
The file has been properly added to the map archive:
11at_arathor_bigbook01.mdx
Model
173
war3mapimported/11at_arathor_bigbook01.mdx
11at_arathor_bigbook01_5828333.blp
Image / Texture
231
11at_arathor_bigbook01_5828333.blp
11at_arathor_bigbook01_5828334.blp
Image / Texture
274
11at_arathor_bigbook01_5828334.blp
11at_arathor_bigbook01_5898855.blp
Image / Texture
321
11at_arathor_bigbook01_5898855.blp
11at_arathor_bigbook01_5898856.blp
Image / Texture
180
11at_arathor_bigbook01_5898856.blp
11at_arathor_bigbook01_5898857.blp
Image / Texture
86
11at_arathor_bigbook01_5898857.blp
11at_arathor_bigbook01_5898858.blp
Image / Texture
866
11at_arathor_bigbook01_5898858.blp
Done, you have imported the file 11at_arathor_bigbook01_5898858.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.