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Triggers
Europa vs. USA v.1.31472.w3x
Variables
Initialization
Initialization
Gold System
Give Gold
USE
USA
Leaderboard
Sell
Create Help
Neue Einheiten, Bewegen
Neue Beschwoeren
Beschwoeren Beendet
Attack USE
Attack USE fix
Attack USA
Attack USA fix
Summon USE
Summon USA
Leichen Verschwinden
Verhaedern unschaedlich
Leaver
player leaves
Win Lose
USE Win
USA Win
Tipps
Tipps
Tipps Kopieren
Tipps Kopieren 2
Kicken
Kick
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Initialization
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players controlled by a Computer player) and do (If (((Picked player) Not equal to Player 8 (Pink)) and ((Picked player) Not equal to Player 12 (Brown))) then do (Start melee AI script for (Picked player): Battlefield USE vs. USA (Unexpected type: 'aiscript')) else do (Do nothing))
Game - Set the time of day to 6.00
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 12 (Brown)
Visibility - Enable fog of war
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Gebiet_004 <gen>)
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 100)
Player Group - Pick every player in (All players) and do (Set (Picked player).Food cap to 1)
Player Group - Pick every player in Player Group - Player 8 (Pink) and do (Change color of (Picked player) to Pink, Changing color of existing units)
Player Group - Pick every player in Player Group - Player 12 (Brown) and do (Change color of (Picked player) to Brown, Changing color of existing units)
Unit - Change color of (Random unit from (Units owned by Player 1 (Red).)) to Red
Unit - Change color of (Random unit from (Units owned by Player 2 (Blue).)) to Blue
Unit - Change color of (Random unit from (Units owned by Player 3 (Teal).)) to Teal
Unit - Change color of (Random unit from (Units owned by Player 4 (Purple).)) to Purple
Unit - Change color of (Random unit from (Units owned by Player 5 (Yellow).)) to Yellow
Unit - Change color of (Random unit from (Units owned by Player 6 (Orange).)) to Orange
Unit - Change color of (Random unit from (Units owned by Player 7 (Green).)) to Green
Unit - Change color of (Random unit from (Units owned by Player 8 (Pink).)) to Pink
Unit - Change color of (Random unit from (Units owned by Player 9 (Gray).)) to Gray
Unit - Change color of (Random unit from (Units owned by Player 10 (Light Blue).)) to Light Blue
Unit - Change color of (Random unit from (Units owned by Player 11 (Dark Green).)) to Dark Green
Unit - Change color of (Random unit from (Units owned by Player 12 (Brown).)) to Brown
Player - Change color of Player 1 (Red) to Red , Changing color of existing units
Player - Change color of Player 2 (Blue) to Blue , Changing color of existing units
Player - Change color of Player 3 (Teal) to Teal , Changing color of existing units
Player - Change color of Player 4 (Purple) to Purple , Changing color of existing units
Player - Change color of Player 5 (Yellow) to Yellow , Changing color of existing units
Player - Change color of Player 6 (Orange) to Orange , Changing color of existing units
Player - Change color of Player 7 (Green) to Green , Changing color of existing units
Player - Change color of Player 8 (Pink) to Pink , Changing color of existing units
Player - Change color of Player 9 (Gray) to Gray , Changing color of existing units
Player - Change color of Player 10 (Light Blue) to Light Blue , Changing color of existing units
Player - Change color of Player 11 (Dark Green) to Dark Green , Changing color of existing units
Player - Change color of Player 12 (Brown) to Brown , Changing color of existing units
Give Gold
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (If ((((Picked player) slot status) Equal to Is playing) and (((Picked player) Not equal to Player 12 (Brown)) and ((Picked player) Not equal to Player 8 (Pink)))) then do (Add (((Picked player) Food cap) x 5) to (Picked player).Current gold) else do (Do nothing))
USE
Events
Player - Player 8 (Pink) 's Current gold becomes Greater than 0.00
Conditions
Actions
Player - Add (Player 8 (Pink) Current gold) to Player 1 (Red) . Current gold
Player - Add (Player 8 (Pink) Current gold) to Player 2 (Blue) . Current gold
Player - Add (Player 8 (Pink) Current gold) to Player 3 (Teal) . Current gold
Player - Add (Player 8 (Pink) Current gold) to Player 4 (Purple) . Current gold
Player - Add (Player 8 (Pink) Current gold) to Player 5 (Yellow) . Current gold
Player - Set Player 8 (Pink) . Current gold to 0
USA
Events
Player - Player 12 (Brown) 's Current gold becomes Greater than 0.00
Conditions
Actions
Player - Add (Player 12 (Brown) Current gold) to Player 6 (Orange) . Current gold
Player - Add (Player 12 (Brown) Current gold) to Player 7 (Green) . Current gold
Player - Add (Player 12 (Brown) Current gold) to Player 9 (Gray) . Current gold
Player - Add (Player 12 (Brown) Current gold) to Player 10 (Light Blue) . Current gold
Player - Add (Player 12 (Brown) Current gold) to Player 11 (Dark Green) . Current gold
Player - Set Player 12 (Brown) . Current gold to 0
Sell
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Sell
Actions
Player - Add ((Point-value of (Casting unit)) / 1) to (Owner of (Casting unit)) . Current gold
Game - Display to (Player group((Owner of (Casting unit)))) the text: ((|c0000ff00You Recieved |r + (String(((Point-value of (Casting unit)) / 1)))) + (|c0000ff00 gold for selling a |r + (Name of (Casting unit))))
Special Effect - Create a special effect at (Position of (Casting unit)) using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Unit - Remove (Casting unit) from the game
Create Help
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Quest - Create a Required quest titled Ausbauen statt Masse with the description Ausbauen, ausbauen und wieder ausbauen statt Masse heißt im größten Battlefield allerzeiten die Devise. Ihr schaut ganz schön blöd aus der Wäsche wenn ihr bei z.B. Air Einheiten 100 Fliegen habts und der Gegner mit seinen Sternenkreuzer dahergeflogen kommt. xD , using icon path ReplaceableTextures\CommandButtons\BTNResurrection.blp
Quest - Create a Required quest titled Verteidigung with the description Baut auch Towers zur Verteidiung. Der beste Platz dafür ist in der Mitte auf den Hügeln:) , using icon path ReplaceableTextures\CommandButtons\BTNTransmute.blp
Quest - Create a Required quest titled Mapcreator und Mithelfer with the description Maprcreator: SonGoten2005/BetrunkenerLeute die mir dabei geholfen haben: Neotroop, Fraggi , using icon path ReplaceableTextures\CommandButtons\BTNCleavingAttack.blp
Quest - Create a Required quest titled Kickfunktion with the description Deutsch: Du kannst einen Spieler kicken wenn du dies eingibst:kick 1 : Spieler Blau wird gekicktkick 2 : Spieler Türkis wird gekicktkick 3 : Spieler Gelb wird gekicktkick 4 : Spieler Lila wird gekicktkick 5 : Spieler Orange wird gekicktkick 6 : Spieler Grün wird gekicktkick 8 : Spieler Grau wird gekicktkick 9 : Spieler Hellblau wird gekicktkick 10: Spieler Dunkelgrün wird gekicktEnglish: You can kick anyone if you write this:kick 1 : Player blue will be kickedkick 2 : Player teal will be kickedkick 3 : Player yellow will be kickedkick 4 : Player purple will be kickedkick 5 : Player orange will be kickedkick 6 : Player green will be kickedkick 8 : Player grey will be kickedkick 9 : Player lightblue will be kickedkick 10: Player darkgreen will be kicked , using icon path ReplaceableTextures\PassiveButtons\PASBTNGenericSpellImmunity.blp
Neue Beschwoeren
Events
Time - Every 10.00 seconds of game time
Conditions
((Trained unit) is A Hero) Equal to False
Actions
Unit Group - Pick every unit in (Units of type SEA 12) and do (Order (Picked unit) to train/upgrade to a Murgul2160)
Unit Group - Pick every unit in (Units of type SEA 11) and do (Order (Picked unit) to train/upgrade to a Murgul2100)
Unit Group - Pick every unit in (Units of type SEA 10) and do (Order (Picked unit) to train/upgrade to a Murgul2086)
Unit Group - Pick every unit in (Units of type SEA 9) and do (Order (Picked unit) to train/upgrade to a Murgul2030)
Unit Group - Pick every unit in (Units of type SEA 8) and do (Order (Picked unit) to train/upgrade to a Murgul2019)
Unit Group - Pick every unit in (Units of type SEA 7) and do (Order (Picked unit) to train/upgrade to a Murgul2006)
Unit Group - Pick every unit in (Units of type SEA 6) and do (Order (Picked unit) to train/upgrade to a Murgul2002)
Unit Group - Pick every unit in (Units of type SEA 5) and do (Order (Picked unit) to train/upgrade to a Murgul1986)
Unit Group - Pick every unit in (Units of type SEA 3) and do (Order (Picked unit) to train/upgrade to a Pinguin)
Unit Group - Pick every unit in (Units of type SEA 4) and do (Order (Picked unit) to train/upgrade to a Murgul)
Unit Group - Pick every unit in (Units of type SEA 1) and do (Order (Picked unit) to train/upgrade to a Fisch)
Unit Group - Pick every unit in (Units of type SEA 2) and do (Order (Picked unit) to train/upgrade to a Wal)
Unit Group - Pick every unit in (Units of type AIR 1) and do (Order (Picked unit) to train/upgrade to a Fliege)
Unit Group - Pick every unit in (Units of type AIR 2) and do (Order (Picked unit) to train/upgrade to a Schneeeule)
Unit Group - Pick every unit in (Units of type AIR 3) and do (Order (Picked unit) to train/upgrade to a Möwe)
Unit Group - Pick every unit in (Units of type AIR 4) and do (Order (Picked unit) to train/upgrade to a Geier)
Unit Group - Pick every unit in (Units of type AIR 5) and do (Order (Picked unit) to train/upgrade to a Falke)
Unit Group - Pick every unit in (Units of type AIR 6) and do (Order (Picked unit) to train/upgrade to a Glitzernder Falke)
Unit Group - Pick every unit in (Units of type AIR 7) and do (Order (Picked unit) to train/upgrade to a Coatl)
Unit Group - Pick every unit in (Units of type AIR 8) and do (Order (Picked unit) to train/upgrade to a Hippogryph)
Unit Group - Pick every unit in (Units of type AIR 9) and do (Order (Picked unit) to train/upgrade to a Hippogryph+Reiterin)
Unit Group - Pick every unit in (Units of type AIR 10) and do (Order (Picked unit) to train/upgrade to a Feendrache)
Unit Group - Pick every unit in (Units of type AIR 11) and do (Order (Picked unit) to train/upgrade to a Flügeldrache)
Unit Group - Pick every unit in (Units of type AIR 12) and do (Order (Picked unit) to train/upgrade to a Gründrache)
Unit Group - Pick every unit in (Units of type AIR 13) and do (Order (Picked unit) to train/upgrade to a Schwarzdrache)
Unit Group - Pick every unit in (Units of type AIR 14) and do (Order (Picked unit) to train/upgrade to a Rotdrache)
Unit Group - Pick every unit in (Units of type AIR 15) and do (Order (Picked unit) to train/upgrade to a Bronzener Drache)
Unit Group - Pick every unit in (Units of type AIR 16) and do (Order (Picked unit) to train/upgrade to a Blaudrache)
Unit Group - Pick every unit in (Units of type AIR 17) and do (Order (Picked unit) to train/upgrade to a Drache des Lichts)
Unit Group - Pick every unit in (Units of type AIR 18) and do (Order (Picked unit) to train/upgrade to a Phönix)
Unit Group - Pick every unit in (Units of type AIR 19) and do (Order (Picked unit) to train/upgrade to a Zeppelin)
Unit Group - Pick every unit in (Units of type AIR 20) and do (Order (Picked unit) to train/upgrade to a Großzeppelin)
Unit Group - Pick every unit in (Units of type AIR 21) and do (Order (Picked unit) to train/upgrade to a Mittelalterlicher Jäger)
Unit Group - Pick every unit in (Units of type AIR 22) and do (Order (Picked unit) to train/upgrade to a Stukard)
Unit Group - Pick every unit in (Units of type AIR 23) and do (Order (Picked unit) to train/upgrade to a F-22)
Unit Group - Pick every unit in (Units of type AIR 24) and do (Order (Picked unit) to train/upgrade to a Schakal)
Unit Group - Pick every unit in (Units of type AIR 25) and do (Order (Picked unit) to train/upgrade to a Sternenkreuzer)
Unit Group - Pick every unit in (Units of type GROUND 1) and do (Order (Picked unit) to train/upgrade to a Frosch)
Unit Group - Pick every unit in (Units of type GROUND 2) and do (Order (Picked unit) to train/upgrade to a Ratte)
Unit Group - Pick every unit in (Units of type GROUND 3) and do (Order (Picked unit) to train/upgrade to a Waschbär)
Unit Group - Pick every unit in (Units of type GROUND 4) and do (Order (Picked unit) to train/upgrade to a Schaf)
Unit Group - Pick every unit in (Units of type GROUND 5) and do (Order (Picked unit) to train/upgrade to a Schwein)
Unit Group - Pick every unit in (Units of type GROUND 6) and do (Order (Picked unit) to train/upgrade to a Bäumchen^^)
Unit Group - Pick every unit in (Units of type GROUND 7) and do (Order (Picked unit) to train/upgrade to a Oger-Schläger)
Unit Group - Pick every unit in (Units of type GROUND 8) and do (Order (Picked unit) to train/upgrade to a Keiler)
Unit Group - Pick every unit in (Units of type GROUND 9) and do (Order (Picked unit) to train/upgrade to a Wolf)
Unit Group - Pick every unit in (Units of type GROUND 10) and do (Order (Picked unit) to train/upgrade to a Echse)
Unit Group - Pick every unit in (Units of type GROUND 11) and do (Order (Picked unit) to train/upgrade to a Wendigo)
Unit Group - Pick every unit in (Units of type GROUND 12) and do (Order (Picked unit) to train/upgrade to a Tauren)
Unit Group - Pick every unit in (Units of type GROUND 13) and do (Order (Picked unit) to train/upgrade to a Teufels Pirscher)
Unit Group - Pick every unit in (Units of type GROUND 14) and do (Order (Picked unit) to train/upgrade to a Hydralisk)
Unit Group - Pick every unit in (Units of type GROUND 15) and do (Order (Picked unit) to train/upgrade to a Golem)
Unit Group - Pick every unit in (Units of type GROUND 16) and do (Order (Picked unit) to train/upgrade to a Kind)
Unit Group - Pick every unit in (Units of type GROUND 17) and do (Order (Picked unit) to train/upgrade to a Frau)
Unit Group - Pick every unit in (Units of type GROUND 18) and do (Order (Picked unit) to train/upgrade to a Mann)
Unit Group - Pick every unit in (Units of type GROUND 19) and do (Order (Picked unit) to train/upgrade to a Minenarbeiter)
Unit Group - Pick every unit in (Units of type GROUND 20) and do (Order (Picked unit) to train/upgrade to a Footman)
Unit Group - Pick every unit in (Units of type GROUND 21) and do (Order (Picked unit) to train/upgrade to a Ritter)
Unit Group - Pick every unit in (Units of type GROUND 22) and do (Order (Picked unit) to train/upgrade to a Hammerhawara)
Unit Group - Pick every unit in (Units of type GROUND 23) and do (Order (Picked unit) to train/upgrade to a Eisbär)
Unit Group - Pick every unit in (Units of type GROUND 24) and do (Order (Picked unit) to train/upgrade to a Grafikkarte)
Unit Group - Pick every unit in (Units of type GROUND 25) and do (Order (Picked unit) to train/upgrade to a Zauberbrecher)
Unit Group - Pick every unit in (Units of type GROUND 26) and do (Order (Picked unit) to train/upgrade to a Wächterin)
Unit Group - Pick every unit in (Units of type GROUND 27) and do (Order (Picked unit) to train/upgrade to a ^^)
Unit Group - Pick every unit in (Units of type GROUND 28) and do (Order (Picked unit) to train/upgrade to a Navy Seal)
Unit Group - Pick every unit in (Units of type GROUND 29) and do (Order (Picked unit) to train/upgrade to a Telefonmann)
Unit Group - Pick every unit in (Units of type GROUND 30) and do (Order (Picked unit) to train/upgrade to a Bsoffener^^)
Unit Group - Pick every unit in (Units of type GROUND 31) and do (Order (Picked unit) to train/upgrade to a PC Freak)
Unit Group - Pick every unit in (Units of type GROUND 32) and do (Order (Picked unit) to train/upgrade to a kleiner Panzer)
Unit Group - Pick every unit in (Units of type GROUND 33) and do (Order (Picked unit) to train/upgrade to a Knochenpanzer)
Unit Group - Pick every unit in (Units of type GROUND 34) and do (Order (Picked unit) to train/upgrade to a Zerstörer)
Unit Group - Pick every unit in (Units of type GROUND 35) and do (Order (Picked unit) to train/upgrade to a Panzer)
Unit Group - Pick every unit in (Units of type GROUND 36) and do (Order (Picked unit) to train/upgrade to a Futuristischer Panzer)
Unit Group - Pick every unit in (Units of type GROUND 37) and do (Order (Picked unit) to train/upgrade to a Irrer Terrorist)
Unit Group - Pick every unit in (Units of type GROUND 38) and do (Order (Picked unit) to train/upgrade to a Gangster)
Unit Group - Pick every unit in (Units of type GROUND 39) and do (Order (Picked unit) to train/upgrade to a Atomares Kätzchen)
Unit Group - Pick every unit in (Units of type GROUND 40) and do (Order (Picked unit) to train/upgrade to a Broly´s)
Beschwoeren Beendet
Events
Unit - A unit Finishes training a unit
Conditions
((Trained unit) is A Hero) Equal to False
Actions
Unit - Order (Triggering unit) to train/upgrade to a (Unit-type of (Trained unit))
Attack USE
Events
Unit - A unit owned by Player 1 (Red) . Finishes training a unit
Unit - A unit owned by Player 2 (Blue) . Finishes training a unit
Unit - A unit owned by Player 3 (Teal) . Finishes training a unit
Unit - A unit owned by Player 4 (Purple) . Finishes training a unit
Unit - A unit owned by Player 5 (Yellow) . Finishes training a unit
Conditions
((Trained unit) is A Hero) Equal to False
Actions
Unit - Change ownership of (Trained unit) to Player 8 (Pink) and Retain color
Unit - Order (Trained unit) to Attack-Move To . (Center of Gebiet_003 <gen>)
Attack USE fix
Events
Unit - A unit enters Gebiet_000 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Unit - Order (Trained unit) to Attack-Move To . (Center of Gebiet_003 <gen>)
Attack USA
Events
Unit - A unit owned by Player 7 (Green) . Finishes training a unit
Unit - A unit owned by Player 6 (Orange) . Finishes training a unit
Unit - A unit owned by Player 9 (Gray) . Finishes training a unit
Unit - A unit owned by Player 10 (Light Blue) . Finishes training a unit
Unit - A unit owned by Player 11 (Dark Green) . Finishes training a unit
Conditions
((Trained unit) is A Hero) Equal to False
Actions
Unit - Change ownership of (Trained unit) to Player 12 (Brown) and Retain color
Unit - Order (Trained unit) to Attack-Move To . (Center of Gebiet_002 <gen>)
Attack USA fix
Events
Unit - A unit enters Gebiet_001 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Trained unit) to Attack-Move To . (Center of Gebiet_002 <gen>)
Summon USE
Events
Unit - A unit owned by Player 1 (Red) . Spawns a summoned unit
Unit - A unit owned by Player 2 (Blue) . Spawns a summoned unit
Unit - A unit owned by Player 3 (Teal) . Spawns a summoned unit
Unit - A unit owned by Player 4 (Purple) . Spawns a summoned unit
Unit - A unit owned by Player 5 (Yellow) . Spawns a summoned unit
Conditions
Actions
Unit - Change ownership of (Summoned unit) to Player 8 (Pink) and Retain color
Unit - Order (Summoned unit) to Attack-Move To . (Center of Gebiet_003 <gen>)
Summon USA
Events
Unit - A unit owned by Player 7 (Green) . Spawns a summoned unit
Unit - A unit owned by Player 8 (Pink) . Spawns a summoned unit
Unit - A unit owned by Player 9 (Gray) . Spawns a summoned unit
Unit - A unit owned by Player 10 (Light Blue) . Spawns a summoned unit
Unit - A unit owned by Player 11 (Dark Green) . Spawns a summoned unit
Conditions
Actions
Unit - Change ownership of (Summoned unit) to Player 12 (Brown) and Retain color
Unit - Order (Summoned unit) to Attack-Move To . (Center of Gebiet_002 <gen>)
Leichen Verschwinden
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
Actions
Wait 3.00 seconds
Unit - Remove (Triggering unit) from the game
Verhaedern unschaedlich
Events
Unit - A unit Changes owner
Conditions
Actions
Unit - Turn collision for (Ownership-changed unit) Off .
player leaves
Events
Player - Player 11 (Dark Green) leaves the game
Player - Player 10 (Light Blue) leaves the game
Player - Player 9 (Gray) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) the text: is a fucking leaver-.-
USE Win
Events
Unit - Hauptquartier 0001 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (Explode (Picked unit).)
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (Explode (Picked unit).)
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 9 (Gray)) and do (Explode (Picked unit).)
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 10 (Light Blue)) and do (Explode (Picked unit).)
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 11 (Dark Green)) and do (Explode (Picked unit).)
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 12 (Brown)) and do (Explode (Picked unit).)
Wait 2 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Wait 2 seconds
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
USA Win
Events
Unit - Hauptquartier 0000 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Explode (Picked unit).)
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Explode (Picked unit).)
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Explode (Picked unit).)
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Explode (Picked unit).)
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Explode (Picked unit).)
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (Explode (Picked unit).)
Wait 2 seconds
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Wait 2 seconds
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Tipps
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Deutsch: Dies ist das größte Battlefield allerzeiten. Wenn ihr ein Battlefield wisst mit mehr Upgrades und Einheiten als dieses dann schreibt mir einfach an: [email protected] ^^.
Tipps Kopieren
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Deutsch: Lies dir den Quest durch.
Tipps Kopieren 2
Events
Time - Elapsed game time is 200.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Deutsch: Baut möglichst nicht vor der Pyramide. Es gibt sehr viel Platz wo anders zum bauen ;)
Kick
Events
Player - Player 1 (Red) types a chat message containing kick (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Game - Defeat (Player((Integer((Substring((Entered chat string), 6, 6)))))) with the message: U got Kicked!!!!
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