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Triggers
Beyond The Boundary.w3x
Variables
Initialization
Melee Initialization
upgrade points
animal create
animal move
animal kill
Air
Gain
Lose
turn off air
turn on air
Player Dies
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Generators with the description Located at the bottom left are two generators: Air And Power. One can be turned off, if you turn off air everyone will start to die, but the power core does nothng. , using icon path ReplaceableTextures\CommandButtons\BTNPowerGenerator.blp
Game - Display to (All players) the text: Welcome to Space Explorer 1! I'am your robot guide toda...
Sound - Play BoatAttack1 <gen>
Sound - Play CannonTowerMissile3 <gen>
Wait 1.00 seconds
Sound - Play CannonTowerMissile1 <gen>
Wait 1.00 seconds
Sound - Play CannonTowerMissile2 <gen>
Wait 1.00 seconds
Game - Display to (All players) the text: WARNING: WERE UNDER ATTACK!!!
Sound - Play Warning <gen>
Wait 1.00 seconds
Sound - Play Warning <gen>
Wait 1.00 seconds
Game - Display to (All players) the text: WARNING: All Doors Set to LOCK.
Quest - Create a Optional quest titled Models with the description Well i used some models but i couldnt remember the name so if you whiser me ill put your name in otherwise TY! (PS i couldnt get an alien model to work so thats wny they dont look like aliens) , using icon path ReplaceableTextures\CommandButtons\BTNAbomination.blp
Destructible - Make Door 0037 <gen> Invulnerable
Destructible - Make Door 0538 <gen> Invulnerable
Destructible - Make Door 0539 <gen> Invulnerable
Destructible - Make Door 0540 <gen> Invulnerable
Destructible - Make Door 0543 <gen> Invulnerable
Destructible - Make Door 0541 <gen> Invulnerable
Destructible - Make Door 0542 <gen> Invulnerable
Destructible - Make Door 0556 <gen> Invulnerable
Destructible - Make Door 0039 <gen> Invulnerable
Destructible - Make Door 0041 <gen> Invulnerable
Destructible - Make Door 0040 <gen> Invulnerable
upgrade points
Events
Unit - A unit Dies
Conditions
Actions
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
animal create
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Sheep for Neutral Passive at (Center of animal_create <gen>) facing Default building facing degrees
Wait 2.00 seconds
Unit - Create 1 . Pig for Neutral Passive at (Center of animal_create <gen>) facing Default building facing degrees
animal move
Events
Unit - A unit enters animal_create <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of animal_kill <gen>)
animal kill
Events
Unit - A unit enters animal_kill <gen>
Conditions
Actions
Unit - Order Automatic Machine Gun 0234 <gen> to Attack . (Entering unit)
Unit - Order Automatic Machine Gun 0236 <gen> to Attack . (Entering unit)
Unit - Order Automatic Machine Gun 0235 <gen> to Attack . (Entering unit)
Unit - Order Automatic Machine Gun 0237 <gen> to Attack . (Entering unit)
Gain
Events
Time - Every 2 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Add 1 to (Picked player) . Food used
Lose
Events
Time - Every 2 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Add -1 to (Picked player) . Food used
turn off air
Events
Unit - A unit comes within 200.00 of Off 0036 <gen>
Conditions
Actions
Trigger - Turn off Gain <gen>
Trigger - Turn on Lose <gen>
turn on air
Events
Unit - A unit comes within 200.00 of On 0035 <gen>
Conditions
Actions
Trigger - Turn off Lose <gen>
Trigger - Turn on Gain <gen>
Player Dies
Events
Player - Player 1 (Red) 's Food used becomes Equal to 0.00
Player - Player 2 (Blue) 's Food used becomes Equal to 0.00
Player - Player 3 (Teal) 's Food used becomes Equal to 0.00
Player - Player 4 (Purple) 's Food used becomes Equal to 0.00
Player - Player 5 (Yellow) 's Food used becomes Equal to 0.00
Player - Player 6 (Orange) 's Food used becomes Equal to 0.00
Player - Player 7 (Green) 's Food used becomes Equal to 0.00
Player - Player 8 (Pink) 's Food used becomes Equal to 0.00
Player - Player 9 (Gray) 's Food used becomes Equal to 0.00
Conditions
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Actions)
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